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Zhan Ling

Publications and source records attributed to Zhan Ling.

At least 19 recordsLinked to original sources

Natural Language Actor-Critic: Scalable Off-Policy Learning in Language Space

Large language model (LLM) agents -- LLMs that dynamically interact with an environment over long horizons -- have become an increasingly important area of research, enabling automation in complex tasks involving tool-use, web browsing, and dialogue with people. In the absence of expert demonstrations, training LLM agents has relied on policy gradient methods that optimize LLM policies with respect to an (often sparse) reward function. However, in long-horizon tasks with sparse rewards, learning from trajectory-level rewards can be noisy, leading to training that is unstable and has high sample complexity. Furthermore, policy improvement hinges on discovering better actions through exploration, which can be difficult when actions lie in natural language space. In this paper, we propose Natural Language Actor-Critic (NLAC), a novel actor-critic algorithm that trains LLM policies using a generative LLM critic that produces natural language rather than scalar values. This approach leverages the inherent strengths of LLMs to provide a richer and more actionable training signal; particularly, in tasks with large, open-ended action spaces, natural language explanations for why an action is suboptimal can be immensely useful for LLM policies to reason how to improve their actions, without relying on random exploration. Furthermore, our approach can be trained off-policy without policy gradients, offering a more data-efficient and stable alternative to existing on-policy methods. We present results on a mixture of reasoning, web browsing, and tool-use with dialogue tasks, demonstrating that NLAC shows promise in outperforming existing training approaches and offers a more scalable and stable training paradigm for LLM agents.

cs.LG

Scaling Long-Horizon LLM Agent via Context-Folding

Large language model (LLM) agents are fundamentally constrained by context length on long-horizon tasks. We introduce Context-Folding, a framework that empowers agents to actively manage their working context. An agent can procedurally branch into a sub-trajectory to handle a subtask and then fold it upon completion, collapsing the intermediate steps while retaining a concise summary of the outcome. To make this behavior learnable, we develop an end-to-end reinforcement learning framework FoldGRPO with specific process rewards to encourage effective task decomposition and context management. On complex long-horizon tasks (Deep Research and SWE), our folding agent matches or outperforms the ReAct baselines while using an active context 10$\times$ smaller and significantly outperforms models that rely on summarization-based context management.

cs.CL

Scaling LLM Multi-turn RL with End-to-end Summarization-based Context Management

We study reinforcement learning (RL) fine-tuning of large language model (LLM) agents for long-horizon multi-turn tool use, where context length quickly becomes a fundamental bottleneck. Existing RL pipelines can suffer from degraded instruction following, excessive rollout costs, and most importantly, strict context limits. To address these challenges, we introduce summarization-based context management to training. In specific, it periodically compresses the tool using history by LLM-generated summaries that retain task-relevant information to keep a compact context while enabling the agent to scale beyond the fixed context window. Building on this formulation, we derive a policy gradient representation that seamlessly enables standard LLM RL infrastructures to optimize both tool-use behaviors as well as summarization strategies in an end-to-end fashion. We instantiate this framework with \underline{SU}mmarization augmented \underline{P}olicy \underline{O}ptimization (\texttt{SUPO}), an LLM RL algorithm that enables long-horizon training beyond a fixed context limit. Experiments on interactive function calling and searching tasks demonstrate that \texttt{SUPO} significantly improves the success rate while maintaining the same or even lower working context length compared to baselines. We also demonstrate that for complex searching tasks, \texttt{SUPO} can further improve the evaluation performance when scaling test-time maximum round of summarization beyond that of training time. Our results establish summarization-based context management as a principled and scalable approach for training RL agents beyond a fixed context length limit.

cs.CL

Generalizable End-to-End Tool-Use RL with Synthetic CodeGym

Tool-augmented large language models (LLMs), hereafter LLM agents, leverage external tools to solve diverse tasks and interface with the real world. However, current training practices largely rely on supervised fine-tuning (SFT) over static trajectories or reinforcement learning (RL) on narrow tasks, which generalize poorly beyond development settings and lead to brittleness with new tools and unseen workflows. Because code execution reflects many structural patterns of real-world workflows, we use coding problems as a structured substrate to build tool-use agent training environments with diverse task configurations. To this end, we introduce CodeGym, a scalable framework that synthesizes diverse, verifiable, and controllable multi-turn tool-use environments for agent RL, enabling LLM agents to explore and master various workflows actively. CodeGym converts static coding problems into interactive environments by extracting atomic functions or logic into callable tools, yielding verifiable tasks that span various tool-execution workflows. Models of varying sizes and chain-of-thought configurations trained in CodeGym exhibit consistent out-of-distribution generalizability; for example, Qwen2.5-32B-Instruct achieves an absolute accuracy gain of 8.7 points on the OOD benchmark $\tau$-Bench. These results highlight CodeGym as a step toward scalable general-purpose RL environments for training tool-use behaviors that align with real-world agent workflows.

cs.LG

ORIC: Benchmarking Object Recognition under Contextual Incongruity in Large Vision-Language Models

Large Vision-Language Models (LVLMs) excel at captioning, visual question answering, and robotics by combining vision and language, yet they often miss obvious objects or hallucinate nonexistent ones in atypical scenes. We examine these failures through the lens of uncertainty, focusing on contextual incongruity, where objects appear unexpectedly or fail to appear in expected contexts, and show that such cases increase recognition difficulty for state-of-the-art LVLMs. To study this regime, we introduce the Object Recognition in Incongruous Context (ORIC) framework, which constructs incongruous object-context pairs through two complementary strategies: (1) LLM-guided sampling to identify hard-to-recognize objects present in the image and (2) CLIP-guided sampling to mine plausible but absent ones. Applied to MSCOCO, ORIC creates ORIC-Bench and ORIC-style training data. Evaluating 18 LVLMs and 2 open-vocabulary detectors reveals significant degradation and bias under incongruous contexts. Visual Reinforcement Fine-Tuning of Qwen3-VL-8B-Instruct on 600 ORIC samples improves performance on ORIC-Bench, AMBER, and HallusionBench. Overall, we show that contextual incongruity is a key source of uncertainty and provide tools for more reliable LVLMs. The dataset and code are publicly available at https://github.com/ZhaoyangLi-1/ORIC.

cs.CV

MIR-Bench: Can Your LLM Recognize Complicated Patterns via Many-Shot In-Context Reasoning?

The ability to recognize patterns from examples and apply them to new ones is a primal ability for general intelligence, and is widely studied by psychology and AI researchers. Many benchmarks have been proposed to measure such ability for Large Language Models (LLMs); however, they focus on few-shot (usually <10) setting and lack evaluation for aggregating many pieces of information from long contexts. On the other hand, the ever-growing context length of LLMs have brought forth the novel paradigm of many-shot In-Context Learning (ICL), which addresses new tasks with hundreds to thousands of examples without expensive and inefficient fine-tuning. However, many-shot evaluations often focus on classification, and popular long-context LLM tasks such as Needle-In-A-Haystack (NIAH) seldom require complicated intelligence for integrating many pieces of information. To fix the issues from both worlds, we propose MIR-Bench, the first many-shot in-context reasoning benchmark for pattern recognition that asks LLM to predict output via input-output examples from underlying functions with diverse data format. Based on MIR-Bench, we study many novel problems for many-shot in-context reasoning, and acquired many insightful findings including scaling effect, robustness, inductive vs. transductive reasoning, retrieval Augmented Generation (RAG), coding for inductive reasoning, cross-domain generalizability, etc.

cs.AI

LongReason: A Synthetic Long-Context Reasoning Benchmark via Context Expansion

Large language models (LLMs) have demonstrated remarkable progress in understanding long-context inputs. However, benchmarks for evaluating the long-context reasoning abilities of LLMs fall behind the pace. Existing benchmarks often focus on a narrow range of tasks or those that do not demand complex reasoning. To address this gap and enable a more comprehensive evaluation of the long-context reasoning capabilities of current LLMs, we propose a new synthetic benchmark, LongReason, which is constructed by synthesizing long-context reasoning questions from a varied set of short-context reasoning questions through context expansion. LongReason consists of 794 multiple-choice reasoning questions with diverse reasoning patterns across three task categories: reading comprehension, logical inference, and mathematical word problems. We evaluate 21 LLMs on LongReason, revealing that most models experience significant performance drops as context length increases. Our further analysis shows that even state-of-the-art LLMs still have significant room for improvement in providing robust reasoning across different tasks. We have open-sourced LongReason under https://huggingface.co/datasets/lz1bytedance/LongReason to support the comprehensive evaluation of LLMs' long-context reasoning capabilities.

cs.CL

ActPlan-1K: Benchmarking the Procedural Planning Ability of Visual Language Models in Household Activities

Large language models~(LLMs) have been adopted to process textual task description and accomplish procedural planning in embodied AI tasks because of their powerful reasoning ability. However, there is still lack of study on how vision language models~(VLMs) behave when multi-modal task inputs are considered. Counterfactual planning that evaluates the model's reasoning ability over alternative task situations are also under exploited. In order to evaluate the planning ability of both multi-modal and counterfactual aspects, we propose ActPlan-1K. ActPlan-1K is a multi-modal planning benchmark constructed based on ChatGPT and household activity simulator iGibson2. The benchmark consists of 153 activities and 1,187 instances. Each instance describing one activity has a natural language task description and multiple environment images from the simulator. The gold plan of each instance is action sequences over the objects in provided scenes. Both the correctness and commonsense satisfaction are evaluated on typical VLMs. It turns out that current VLMs are still struggling at generating human-level procedural plans for both normal activities and counterfactual activities. We further provide automatic evaluation metrics by finetuning over BLEURT model to facilitate future research on our benchmark.

cs.CL

Unleashing the Creative Mind: Language Model As Hierarchical Policy For Improved Exploration on Challenging Problem Solving

Large Language Models (LLMs) have achieved tremendous progress, yet they still often struggle with challenging reasoning problems. Current approaches address this challenge by sampling or searching detailed and low-level reasoning chains. However, these methods are still limited in their exploration capabilities, making it challenging for correct solutions to stand out in the huge solution space. In this work, we unleash LLMs' creative potential for exploring multiple diverse problem solving strategies by framing an LLM as a hierarchical policy via in-context learning. This policy comprises of a visionary leader that proposes multiple diverse high-level problem-solving tactics as hints, accompanied by a follower that executes detailed problem-solving processes following each of the high-level instruction. The follower uses each of the leader's directives as a guide and samples multiple reasoning chains to tackle the problem, generating a solution group for each leader proposal. Additionally, we propose an effective and efficient tournament-based approach to select among these explored solution groups to reach the final answer. Our approach produces meaningful and inspiring hints, enhances problem-solving strategy exploration, and improves the final answer accuracy on challenging problems in the MATH dataset. Code will be released at https://github.com/lz1oceani/LLM-As-Hierarchical-Policy.

cs.AI

Reparameterized Policy Learning for Multimodal Trajectory Optimization

We investigate the challenge of parametrizing policies for reinforcement learning (RL) in high-dimensional continuous action spaces. Our objective is to develop a multimodal policy that overcomes limitations inherent in the commonly-used Gaussian parameterization. To achieve this, we propose a principled framework that models the continuous RL policy as a generative model of optimal trajectories. By conditioning the policy on a latent variable, we derive a novel variational bound as the optimization objective, which promotes exploration of the environment. We then present a practical model-based RL method, called Reparameterized Policy Gradient (RPG), which leverages the multimodal policy parameterization and learned world model to achieve strong exploration capabilities and high data efficiency. Empirical results demonstrate that our method can help agents evade local optima in tasks with dense rewards and solve challenging sparse-reward environments by incorporating an object-centric intrinsic reward. Our method consistently outperforms previous approaches across a range of tasks. Code and supplementary materials are available on the project page https://haosulab.github.io/RPG/

cs.LG

Distilling Large Vision-Language Model with Out-of-Distribution Generalizability

Large vision-language models have achieved outstanding performance, but their size and computational requirements make their deployment on resource-constrained devices and time-sensitive tasks impractical. Model distillation, the process of creating smaller, faster models that maintain the performance of larger models, is a promising direction towards the solution. This paper investigates the distillation of visual representations in large teacher vision-language models into lightweight student models using a small- or mid-scale dataset. Notably, this study focuses on open-vocabulary out-of-distribution (OOD) generalization, a challenging problem that has been overlooked in previous model distillation literature. We propose two principles from vision and language modality perspectives to enhance student's OOD generalization: (1) by better imitating teacher's visual representation space, and carefully promoting better coherence in vision-language alignment with the teacher; (2) by enriching the teacher's language representations with informative and finegrained semantic attributes to effectively distinguish between different labels. We propose several metrics and conduct extensive experiments to investigate their techniques. The results demonstrate significant improvements in zero-shot and few-shot student performance on open-vocabulary out-of-distribution classification, highlighting the effectiveness of our proposed approaches. Poster: https://xuanlinli17.github.io/pdfs/iccv23_large_vlm_distillation_poster.pdf Code: https://github.com/xuanlinli17/large_vlm_distillation_ood

cs.CV

On the Efficacy of 3D Point Cloud Reinforcement Learning

Recent studies on visual reinforcement learning (visual RL) have explored the use of 3D visual representations. However, none of these work has systematically compared the efficacy of 3D representations with 2D representations across different tasks, nor have they analyzed 3D representations from the perspective of agent-object / object-object relationship reasoning. In this work, we seek answers to the question of when and how do 3D neural networks that learn features in the 3D-native space provide a beneficial inductive bias for visual RL. We specifically focus on 3D point clouds, one of the most common forms of 3D representations. We systematically investigate design choices for 3D point cloud RL, leading to the development of a robust algorithm for various robotic manipulation and control tasks. Furthermore, through comparisons between 2D image vs 3D point cloud RL methods on both minimalist synthetic tasks and complex robotic manipulation tasks, we find that 3D point cloud RL can significantly outperform the 2D counterpart when agent-object / object-object relationship encoding is a key factor.

cs.RO

Deductive Verification of Chain-of-Thought Reasoning

Large Language Models (LLMs) significantly benefit from Chain-of-Thought (CoT) prompting in performing various reasoning tasks. While CoT allows models to produce more comprehensive reasoning processes, its emphasis on intermediate reasoning steps can inadvertently introduce hallucinations and accumulated errors, thereby limiting models' ability to solve complex reasoning tasks. Inspired by how humans engage in careful and meticulous deductive logical reasoning processes to solve tasks, we seek to enable language models to perform explicit and rigorous deductive reasoning, and also ensure the trustworthiness of their reasoning process through self-verification. However, directly verifying the validity of an entire deductive reasoning process is challenging, even with advanced models like ChatGPT. In light of this, we propose to decompose a reasoning verification process into a series of step-by-step subprocesses, each only receiving their necessary context and premises. To facilitate this procedure, we propose Natural Program, a natural language-based deductive reasoning format. Our approach enables models to generate precise reasoning steps where subsequent steps are more rigorously grounded on prior steps. It also empowers language models to carry out reasoning self-verification in a step-by-step manner. By integrating this verification process into each deductive reasoning stage, we significantly enhance the rigor and trustfulness of generated reasoning steps. Along this process, we also improve the answer correctness on complex reasoning tasks. Code will be released at https://github.com/lz1oceani/verify_cot.

cs.CL

ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

cs.RO

PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models

Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps.

cs.CV

Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point Clouds

We study how choices of input point cloud coordinate frames impact learning of manipulation skills from 3D point clouds. There exist a variety of coordinate frame choices to normalize captured robot-object-interaction point clouds. We find that different frames have a profound effect on agent learning performance, and the trend is similar across 3D backbone networks. In particular, the end-effector frame and the target-part frame achieve higher training efficiency than the commonly used world frame and robot-base frame in many tasks, intuitively because they provide helpful alignments among point clouds across time steps and thus can simplify visual module learning. Moreover, the well-performing frames vary across tasks, and some tasks may benefit from multiple frame candidates. We thus propose FrameMiners to adaptively select candidate frames and fuse their merits in a task-agnostic manner. Experimentally, FrameMiners achieves on-par or significantly higher performance than the best single-frame version on five fully physical manipulation tasks adapted from ManiSkill and OCRTOC. Without changing existing camera placements or adding extra cameras, point cloud frame mining can serve as a free lunch to improve 3D manipulation learning.

cs.RO

Improving Policy Optimization with Generalist-Specialist Learning

Generalization in deep reinforcement learning over unseen environment variations usually requires policy learning over a large set of diverse training variations. We empirically observe that an agent trained on many variations (a generalist) tends to learn faster at the beginning, yet its performance plateaus at a less optimal level for a long time. In contrast, an agent trained only on a few variations (a specialist) can often achieve high returns under a limited computational budget. To have the best of both worlds, we propose a novel generalist-specialist training framework. Specifically, we first train a generalist on all environment variations; when it fails to improve, we launch a large population of specialists with weights cloned from the generalist, each trained to master a selected small subset of variations. We finally resume the training of the generalist with auxiliary rewards induced by demonstrations of all specialists. In particular, we investigate the timing to start specialist training and compare strategies to learn generalists with assistance from specialists. We show that this framework pushes the envelope of policy learning on several challenging and popular benchmarks including Procgen, Meta-World and ManiSkill.

cs.LG

Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically designed for convex shapes and has been widely used in game engines, physics simulations, and animation. While prior works can capture the global structure of input shapes, they may fail to preserve fine-grained details (e.g., filling a toaster's slots), which are critical for retaining the functionality of objects in interactive environments. In this paper, we propose a novel method that addresses the limitations of existing approaches from three perspectives: (a) We introduce a novel collision-aware concavity metric that examines the distance between a shape and its convex hull from both the boundary and the interior. The proposed concavity preserves collision conditions and is more robust to detect various approximation errors. (b) We decompose shapes by directly cutting meshes with 3D planes. It ensures generated convex hulls are intersection-free and avoids voxelization errors. (c) Instead of using a one-step greedy strategy, we propose employing a multi-step tree search to determine the cutting planes, which leads to a globally better solution and avoids unnecessary cuttings. Through extensive evaluation on a large-scale articulated object dataset, we show that our method generates decompositions closer to the original shape with fewer components. It thus supports delicate and efficient object interaction in downstream applications. We will release our implementation to facilitate future research.

cs.GR