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Zhang Chen

Publications and source records attributed to Zhang Chen.

At least 37 records · Page 2Linked to original sources

DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion

We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approach operates in two distinct latent spaces: an albedo-optimized path leveraging pretrained visual knowledge through RGB latent space, and a material-specialized path operating in a compact latent space designed for precise metallic and roughness estimation. To ensure coherent predictions between the albedo-optimized and material-specialized paths, we introduce feature distillation during training. We employ rectified flow to enhance efficiency by reducing inference steps while maintaining quality. Our framework extends to high-resolution and multi-view inputs through patch-based estimation and cross-view attention, enabling seamless integration into image-to-3D pipelines. DualMat achieves state-of-the-art performance on both Objaverse and real-world data, significantly outperforming existing methods with up to 28% improvement in albedo estimation and 39% reduction in metallic-roughness prediction errors.

cs.CV↗

InfiniteHBD: Building Datacenter-Scale High-Bandwidth Domain for LLM with Optical Circuit Switching Transceivers

Scaling Large Language Model (LLM) training relies on multi-dimensional parallelism, where High-Bandwidth Domains (HBDs) are critical for communication-intensive parallelism like Tensor Parallelism. However, existing HBD architectures face fundamental limitations in scalability, cost, and fault resiliency: switch-centric HBDs (e.g., NVL-72) incur prohibitive scaling costs, while GPU-centric HBDs (e.g., TPUv3/Dojo) suffer from severe fault propagation. Switch-GPU hybrid HBDs (e.g., TPUv4) take a middle-ground approach, but the fault explosion radius remains large. We propose InfiniteHBD, a transceiver-centric HBD architecture that integrates connectivity and dynamic switching at the transceiver level by embedding Optical Circuit Switching (OCS) within each transceiver. It enables reconfigurable point-to-multipoint communication and scalable variable-size ring topologies. InfiniteHBD achieves datacenter-scale scalability without cost explosion, fault isolation at the node level, and full bandwidth utilization for healthy GPUs. Key innovations include a Silicon Photonic-based OCS transceiver (OCSTrx), a reconfigurable k-hop ring topology, and an HBD-DCN orchestration algorithm. The evaluation demonstrates that InfiniteHBD reduces cost to 31% of NVL-72, achieves a near-zero GPU waste ratio (over 10x lower than NVL-72 and TPUv4), maintains near-zero cross-ToR traffic under 7% node fault ratio, and improves Model FLOPs Utilization by 3.37x compared to NVIDIA DGX (8 GPUs/node).

cs.NI↗

A Survey on Vision-Language-Action Models: An Action Tokenization Perspective

The remarkable advancements of vision and language foundation models in multimodal understanding, reasoning, and generation has sparked growing efforts to extend such intelligence to the physical world, fueling the flourishing of vision-language-action (VLA) models. Despite seemingly diverse approaches, we observe that current VLA models can be unified under a single framework: vision and language inputs are processed by a series of VLA modules, producing a chain of \textit{action tokens} that progressively encode more grounded and actionable information, ultimately generating executable actions. We further determine that the primary design choice distinguishing VLA models lies in how action tokens are formulated, which can be categorized into language description, code, affordance, trajectory, goal state, latent representation, raw action, and reasoning. However, there remains a lack of comprehensive understanding regarding action tokens, significantly impeding effective VLA development and obscuring future directions. Therefore, this survey aims to categorize and interpret existing VLA research through the lens of action tokenization, distill the strengths and limitations of each token type, and identify areas for improvement. Through this systematic review and analysis, we offer a synthesized outlook on the broader evolution of VLA models, highlight underexplored yet promising directions, and contribute guidance for future research, hoping to bring the field closer to general-purpose intelligence.

cs.RO↗

Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can both comprehend and generate dyadic behavioral dynamics. To this end, we introduce the Seamless Interaction Dataset, a large-scale collection of over 4,000 hours of face-to-face interaction footage from over 4,000 participants in diverse contexts. This dataset enables the development of AI technologies that understand dyadic embodied dynamics, unlocking breakthroughs in virtual agents, telepresence experiences, and multimodal content analysis tools. We also develop a suite of models that utilize the dataset to generate dyadic motion gestures and facial expressions aligned with human speech. These models can take as input both the speech and visual behavior of their interlocutors. We present a variant with speech from an LLM model and integrations with 2D and 3D rendering methods, bringing us closer to interactive virtual agents. Additionally, we describe controllable variants of our motion models that can adapt emotional responses and expressivity levels, as well as generating more semantically-relevant gestures. Finally, we discuss methods for assessing the quality of these dyadic motion models, which are demonstrating the potential for more intuitive and responsive human-AI interactions.

cs.CV↗

Confidence in Large Language Model Evaluation: A Bayesian Approach to Limited-Sample Challenges

Large language models (LLMs) exhibit probabilistic output characteristics, yet conventional evaluation frameworks rely on deterministic scalar metrics. This study introduces a Bayesian approach for LLM capability assessment that integrates prior knowledge through probabilistic inference, addressing limitations under limited-sample regimes. By treating model capabilities as latent variables and leveraging a curated query set to induce discriminative responses, we formalize model ranking as a Bayesian hypothesis testing problem over mutually exclusive capability intervals. Experimental evaluations with GPT-series models demonstrate that the proposed method achieves superior discrimination compared to conventional evaluation methods. Results indicate that even with reduced sample sizes, the approach maintains statistical robustness while providing actionable insights, such as probabilistic statements about a model's likelihood of surpassing specific baselines. This work advances LLM evaluation methodologies by bridging Bayesian inference with practical constraints in real-world deployment scenarios.

cs.CL↗

PanoDreamer: Consistent Text to 360-Degree Scene Generation

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and inconsistent 3D structures. This is especially true when extrapolating significantly beyond the field of view of the reference image. To address these challenges, we propose PanoDreamer, a novel framework for consistent, 3D scene generation with flexible text and image control. Our approach employs a large language model and a warp-refine pipeline, first generating an initial set of images and then compositing them into a 360-degree panorama. This panorama is then lifted into 3D to form an initial point cloud. We then use several approaches to generate additional images, from different viewpoints, that are consistent with the initial point cloud and expand/refine the initial point cloud. Given the resulting set of images, we utilize 3D Gaussian Splatting to create the final 3D scene, which can then be rendered from different viewpoints. Experiments demonstrate the effectiveness of PanoDreamer in generating high-quality, geometrically consistent 3D scenes.

cs.CV↗

RBFIM: Perceptual Quality Assessment for Compressed Point Clouds Using Radial Basis Function Interpolation

One of the main challenges in point cloud compression (PCC) is how to evaluate the perceived distortion so that the codec can be optimized for perceptual quality. Current standard practices in PCC highlight a primary issue: while single-feature metrics are widely used to assess compression distortion, the classic method of searching point-to-point nearest neighbors frequently fails to adequately build precise correspondences between point clouds, resulting in an ineffective capture of human perceptual features. To overcome the related limitations, we propose a novel assessment method called RBFIM, utilizing radial basis function (RBF) interpolation to convert discrete point features into a continuous feature function for the distorted point cloud. By substituting the geometry coordinates of the original point cloud into the feature function, we obtain the bijective sets of point features. This enables an establishment of precise corresponding features between distorted and original point clouds and significantly improves the accuracy of quality assessments. Moreover, this method avoids the complexity caused by bidirectional searches. Extensive experiments on multiple subjective quality datasets of compressed point clouds demonstrate that our RBFIM excels in addressing human perception tasks, thereby providing robust support for PCC optimization efforts.

cs.CV↗

A Syntactic Approach to Computing Complete and Sound Abstraction in the Situation Calculus

Abstraction is an important and useful concept in the field of artificial intelligence. To the best of our knowledge, there is no syntactic method to compute a sound and complete abstraction from a given low-level basic action theory and a refinement mapping. This paper aims to address this issue.To this end, we first present a variant of situation calculus,namely linear integer situation calculus, which serves as the formalization of high-level basic action theory. We then migrate Banihashemi, De Giacomo, and Lespérance's abstraction framework to one from linear integer situation calculus to extended situation calculus. Furthermore, we identify a class of Golog programs, namely guarded actions,that is used to restrict low-level Golog programs, and impose some restrictions on refinement mappings. Finally, we design a syntactic approach to computing a sound and complete abstraction from a low-level basic action theory and a restricted refinement mapping.

cs.LO↗

SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view input images using Gaussian splatting. In this paper, we propose a novel method called SolidGS to address this problem. We observed that the reconstructed geometry can be severely inconsistent across multi-views, due to the property of Gaussian function in geometry rendering. This motivates us to consolidate all Gaussians by adopting a more solid kernel function, which effectively improves the surface reconstruction quality. With the additional help of geometrical regularization and monocular normal estimation, our method achieves superior performance on the sparse view surface reconstruction than all the Gaussian splatting methods and neural field methods on the widely used DTU, Tanks-and-Temples, and LLFF datasets.

cs.CV↗

Equilibrium Adaptation-Based Control for Track Stand of Single-Track Two-Wheeled Robots

Stationary balance control is challenging for single-track two-wheeled (STTW) robots due to the lack of elegant balancing mechanisms and the conflict between the limited attraction domain and external disturbances. To address the absence of balancing mechanisms, we draw inspiration from cyclists and leverage the track stand maneuver, which relies solely on steering and rear-wheel actuation. To achieve accurate tracking in the presence of matched and mismatched disturbances, we propose an equilibrium adaptation-based control (EABC) scheme that can be seamlessly integrated with standard disturbance observers and controllers. This scheme enables adaptation to slow-varying disturbances by utilizing a disturbed equilibrium estimator, effectively handling both matched and mismatched disturbances in a unified manner while ensuring accurate tracking with zero steady-state error. We integrate the EABC scheme with nonlinear model predictive control (MPC) for the track stand of STTW robots and validate its effectiveness through two experimental scenarios. Our method demonstrates significant improvements in tracking accuracy, reducing errors by several orders of magnitude.

cs.RO↗

Parameter Efficient Reinforcement Learning from Human Feedback

While Reinforcement Learning from Human Feedback (RLHF) effectively aligns pretrained Large Language and Vision-Language Models (LLMs, and VLMs) with human preferences, its computational cost and complexity hamper its wider adoption. To alleviate some of the computational burden of fine-tuning, parameter efficient methods, like LoRA were introduced. In this work, we empirically evaluate the setup of Parameter Efficient Reinforcement Learning from Human Feedback (PE-RLHF) that leverages LoRA fine-tuning for Reward Modeling, and Reinforcement Learning. We benchmark the PE-RLHF setup on six diverse datasets spanning summarization, harmless/helpful response generation, UI automation, and visual question answering in terms of effectiveness of the trained models, and the training resources required. Our findings show, for the first time, that PE-RLHF achieves comparable performance to RLHF, while significantly reducing training time (up to 90% faster for reward models, and 30% faster for RL), and memory footprint (up to 50% reduction for reward models, and 27% for RL). We provide comprehensive ablations across LoRA ranks, and model sizes for both reward modeling and reinforcement learning. By mitigating the computational burden associated with RLHF, we push for a broader adoption of PE-RLHF as an alignment technique for LLMs and VLMs.

cs.LG↗

PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-Guidance

Immersive scene generation, notably panorama creation, benefits significantly from the adaptation of large pre-trained text-to-image (T2I) models for multi-view image generation. Due to the high cost of acquiring multi-view images, tuning-free generation is preferred. However, existing methods are either limited to simple correspondences or require extensive fine-tuning to capture complex ones. We present PanoFree, a novel method for tuning-free multi-view image generation that supports an extensive array of correspondences. PanoFree sequentially generates multi-view images using iterative warping and inpainting, addressing the key issues of inconsistency and artifacts from error accumulation without the need for fine-tuning. It improves error accumulation by enhancing cross-view awareness and refines the warping and inpainting processes via cross-view guidance, risky area estimation and erasing, and symmetric bidirectional guided generation for loop closure, alongside guidance-based semantic and density control for scene structure preservation. In experiments on Planar, 360°, and Full Spherical Panoramas, PanoFree demonstrates significant error reduction, improves global consistency, and boosts image quality without extra fine-tuning. Compared to existing methods, PanoFree is up to 5x more efficient in time and 3x more efficient in GPU memory usage, and maintains superior diversity of results (2x better in our user study). PanoFree offers a viable alternative to costly fine-tuning or the use of additional pre-trained models. Project website at https://panofree.github.io/.

cs.CV↗

Well-posedness and large deviations of fractional McKean-Vlasov stochastic reaction-diffusion equations on unbounded domains

This paper is mainly concerned with the large deviation principle of the fractional McKean-Vlasov stochastic reaction-diffusion equation defined on R^n with polynomial drift of any degree. We first prove the well-posedness of the underlying equation under a dissipative condition, and then show the strong convergence of solutions of the corresponding controlled equation with respect to the weak topology of controls, by employing the idea of uniform tail-ends estimates of solutions in order to circumvent the non-compactness of Sobolev embeddings on unbounded domains. We finally establish the large deviation principle of the fractional McKean-Vlasov equation by the weak convergence method without assuming the time Holder continuity of the non-autonomous diffusion coefficients.

math.PR↗

OrientDream: Streamlining Text-to-3D Generation with Explicit Orientation Control

In the evolving landscape of text-to-3D technology, Dreamfusion has showcased its proficiency by utilizing Score Distillation Sampling (SDS) to optimize implicit representations such as NeRF. This process is achieved through the distillation of pretrained large-scale text-to-image diffusion models. However, Dreamfusion encounters fidelity and efficiency constraints: it faces the multi-head Janus issue and exhibits a relatively slow optimization process. To circumvent these challenges, we introduce OrientDream, a camera orientation conditioned framework designed for efficient and multi-view consistent 3D generation from textual prompts. Our strategy emphasizes the implementation of an explicit camera orientation conditioned feature in the pre-training of a 2D text-to-image diffusion module. This feature effectively utilizes data from MVImgNet, an extensive external multi-view dataset, to refine and bolster its functionality. Subsequently, we utilize the pre-conditioned 2D images as a basis for optimizing a randomly initialized implicit representation (NeRF). This process is significantly expedited by a decoupled back-propagation technique, allowing for multiple updates of implicit parameters per optimization cycle. Our experiments reveal that our method not only produces high-quality NeRF models with consistent multi-view properties but also achieves an optimization speed significantly greater than existing methods, as quantified by comparative metrics.

cs.CV↗

Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.

cs.CV↗

A Bearing-Angle Approach for Unknown Target Motion Analysis Based on Visual Measurements

Vision-based estimation of the motion of a moving target is usually formulated as a bearing-only estimation problem where the visual measurement is modeled as a bearing vector. Although the bearing-only approach has been studied for decades, a fundamental limitation of this approach is that it requires extra lateral motion of the observer to enhance the target's observability. Unfortunately, the extra lateral motion conflicts with the desired motion of the observer in many tasks. It is well-known that, once a target has been detected in an image, a bounding box that surrounds the target can be obtained. Surprisingly, this common visual measurement especially its size information has not been well explored up to now. In this paper, we propose a new bearing-angle approach to estimate the motion of a target by modeling its image bounding box as bearing-angle measurements. Both theoretical analysis and experimental results show that this approach can significantly enhance the observability without relying on additional lateral motion of the observer. The benefit of the bearing-angle approach comes with no additional cost because a bounding box is a standard output of object detection algorithms. The approach simply exploits the information that has not been fully exploited in the past. No additional sensing devices or special detection algorithms are required.

cs.RO↗

Multi-discontinuous Functional based Sliding Mode Cascade Observer for Estimation and Closed-loop Compensation Controller

The sliding mode observer is a useful method for estimating the system state and the unknown disturbance. However, the traditional single-layer observer might still suffer from high pulse when the output measurement is mixed with noise. To improve the estimation quality, a new cascade sliding mode observer containing multiple discontinuous functions is proposed in this letter. The proposed observer consists of two layers: the first layer is a traditional sliding mode observer, and the second layer is a cascade observer. The measurement noise issue is considered in the source system model. An alternative method how to design the observer gains of the two layers, together with how to examine the effectiveness of the compensator based closed-loop system, are offered. A numerical example is provided to demonstrate the effectiveness of the proposed method. The observation structure proposed in this letter not only smooths the estimated state but also reduces the control consumption.

eess.SY↗

JUNO Sensitivity on Proton Decay $p\to \barνK^+$ Searches

The Jiangmen Underground Neutrino Observatory (JUNO) is a large liquid scintillator detector designed to explore many topics in fundamental physics. In this paper, the potential on searching for proton decay in $p\to \barνK^+$ mode with JUNO is investigated.The kaon and its decay particles feature a clear three-fold coincidence signature that results in a high efficiency for identification. Moreover, the excellent energy resolution of JUNO permits to suppress the sizable background caused by other delayed signals. Based on these advantages, the detection efficiency for the proton decay via $p\to \barνK^+$ is 36.9% with a background level of 0.2 events after 10 years of data taking. The estimated sensitivity based on 200 kton-years exposure is $9.6 \times 10^{33}$ years, competitive with the current best limits on the proton lifetime in this channel.

hep-ex↗