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Zhang He

Publications and source records attributed to Zhang He.

2 recordsLinked to original sources

One-Step Prediction Fidelity Is a Poor Proxy for Planning Performance in JEPA World Models

Latent world models are routinely selected, checkpointed and ablated on one-step prediction loss, on the assumption that a model which predicts the next latent better is a better model. In model-based RL this assumption is known to be unreliable; we ask whether it also fails for latent world models, where the training target is the model's own embedding and the loss is not expressed in interpretable units. We introduce a frozen-decoder protocol reporting one-step error in physical units, decomposed into the part already present in the encoder's representation and the part the predictor adds. Applying it to a recent end-to-end JEPA world model across three continuous-control environments, we move the metric by fine-tuning and measure goal-conditioned planning on the same checkpoints, with three training seeds and paired planning seeds throughout. Within one environment, a per-epoch ladder shows the relationship saturating after a single epoch: the first epoch improves fidelity by 32% and planning by 4.4 pp, but across the fifteen checkpoints that follow -- a further 15% fidelity improvement, monotone in every training seed -- the correlation between one-step error and planning success is r = -0.010. This is not a task-ceiling artifact: stratifying by a model-independent measure of training-data support, planning in the lowest-support stratum starts at 80%, leaving ample headroom, and is nonetheless flat from epoch 1 onward. Across environments the exchange rate is equally unstable: a 93% fidelity reduction on TwoRoom yields -0.7 pp of planning, while a 40% reduction on PushT yields +4.9 pp [+1.1, +8.9]. All results replicate under a decoder-free measure, latent drift. We also show that a matched continued-training control absorbs the entire fidelity gain we had attributed to an auxiliary objective.

cs.LG↗

Dynamical low-rank equilibrium computation for stochastic games between advanced persistent threats and moving target defense

Moving target defense (MTD) against advanced persistent threats (APTs) in industrial control systems (ICS) has well-established game-theoretic formulations, but their practical value hinges on equilibrium computation, which faces two gaps: full-rank value iteration is prohibitively expensive at industrial scale, and the resulting defense strategies admit no certified robustness against adversarial perturbations. We first reveal that the attack and defense influence matrices of ICS dynamics are intrinsically low-rank: APTs infiltrate through a handful of entry points and MTD reconfigures only a few components per cycle. Our theory makes four contributions. First, an augmented gradient matrix certifies that the low-rank structure propagates through the non-smooth Bellman operator of the zero-sum stochastic game, so that every Bellman target lies near a low-dimensional subspace and low-rank truncation incurs an explicit error bound (Lemma 1, Theorem 1). Second, we propose the Dynamical Low-Rank Nash Equilibrium algorithm, named DLR-NE, which augments the rank-r search space each iteration, regularizes the core matrix spectrum, and retracts via truncated SVD, and prove that it converges geometrically to a neighborhood whose error decomposes into five physically interpretable sources (Theorem 2). Third, its per-step cost is O(nr^2), a Theta(n/r^2) speedup over full-rank value iteration (Theorem 3). Fourth, a single weight trades accuracy against a certified sensitivity bound of the induced defense strategy under core-matrix perturbations (Corollary 1). Six experiments on a nonlinear power-system testbed confirm each prediction, with 94% parameter compression at 2.3% utility loss. All experimental data and code are publicly available.

cs.GT↗