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Zhanxun Liu

Publications and source records attributed to Zhanxun Liu.

5 recordsLinked to original sources

X-Translator: A Real-Time Multilingual Speaker-Aware Speech-to-Speech Translation System

Real-time speech-to-speech translation (S2ST) systems must balance translation quality, latency, speech naturalness, and speaker consistency. Publicly documented S2ST systems have advanced direct, multilingual, streaming, and expressive modeling, while proprietary products and APIs increasingly expose real-time translation capabilities to users. However, practical deployment remains challenging for open and reproducible systems, especially in long-form and multi-speaker conversations where partial ASR hypotheses are unstable, turn boundaries are ambiguous, and target speech must be generated with an appropriate speaker prompt. We present X-Translator, a low-cost modular cascaded S2ST system that combines streaming ASR, machine translation, and prompt-conditioned TTS through a session-level runtime controller. The system uses incremental segment commitment to convert unstable ASR streams into translation-ready units, and an online speaker prompt manager to bind source speech spans to speaker-specific voice prompts for synthesis. We evaluate translation, speech quality, and latency with OpenSTBench, compare against proprietary speech translation APIs as behavioral baselines, measure long-form voice stability, evaluate speaker preservation in multi-speaker conversations, and assess multilingual translation quality. X-Translator provides an open platform for understanding the practical trade-offs of deployment-oriented S2ST. Code and demo are available at https://github.com/zhaoyx239/X-Translator.

eess.AS

Audio-Oscar: A Multi-Agent System for Complex Audio Scene Generation, Orchestration, and Refinement

In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce \textbf{Audio-Oscar}, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct \textbf{ASG-Bench}, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at https://audiooscar.github.io/. Our code is available at https://github.com/ziye26/Audio-Oscar.

cs.SD

SoulX-Duplug: Plug-and-Play Streaming State Prediction Module for Realtime Full-Duplex Speech Conversation

Recent advances in spoken dialogue systems have brought increased attention to human-like full-duplex voice interactions. However, our comprehensive review of this field reveals several challenges, including the difficulty in obtaining training data, catastrophic forgetting, and limited scalability. In this work, we propose SoulX-Duplug, a plug-and-play streaming state prediction module for full-duplex spoken dialogue systems. By jointly performing streaming ASR, SoulX-Duplug explicitly leverages textual information to identify user intent, effectively serving as a semantic VAD. To promote fair evaluation, we introduce SoulX-Duplug-Eval, extending widely used benchmarks with improved bilingual coverage. Experimental results show that SoulX-Duplug enables low-latency streaming dialogue state control, and the system built upon it outperforms existing full-duplex models in overall turn management and latency performance. We have open-sourced SoulX-Duplug and SoulX-Duplug-Eval.

eess.AS

X-Talk: On the Underestimated Potential of Modular Speech-to-Speech Dialogue System

We present X-Talk, an open-source framework that champions a decoupled, modular design for LLM-driven speech-to-speech (S2S) systems. While the dominant trend favors end-to-end (E2E) modeling to optimize information flow, these "omni-models" often struggle to balance the competing objectives of complex speech tasks within a single network. X-Talk challenges this paradigm by demonstrating that a systematically optimized cascaded pipeline can achieve sub-second latency without sacrificing modular flexibility. Our framework seamlessly integrates specialized front-end components (e.g., VAD, speech enhancement) and diverse understanding models (e.g., ASR, emotion, and environmental sound analysis) with LLM capabilities like retrieval-augmented generation (RAG) and tool use. By revitalizing the cascaded approach, X-Talk highlights the underestimated potential of modular S2S systems and provides a robust foundation for future research and applications.

cs.SD

SLAM-Omni: Timbre-Controllable Voice Interaction System with Single-Stage Training

Recent advancements highlight the potential of end-to-end real-time spoken dialogue systems, showcasing their low latency and high quality. In this paper, we introduce SLAM-Omni, a timbre-controllable, end-to-end voice interaction system with single-stage training. SLAM-Omni achieves zero-shot timbre control by modeling spoken language with semantic tokens and decoupling speaker information to a vocoder. By predicting grouped speech semantic tokens at each step, our method significantly reduces the sequence length of audio tokens, accelerating both training and inference. Additionally, we propose historical text prompting to compress dialogue history, facilitating efficient multi-round interactions. Comprehensive evaluations reveal that SLAM-Omni outperforms prior models of similar scale, requiring only 15 hours of training on 4 GPUs with limited data. Notably, it is the first spoken dialogue system to achieve competitive performance with a single-stage training approach, eliminating the need for pre-training on TTS or ASR tasks. Further experiments validate its multilingual and multi-turn dialogue capabilities on larger datasets.

eess.AS