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Zhao Song

Publications and source records attributed to Zhao Song.

At least 91 records · Page 5Linked to original sources

Binary Hypothesis Testing for Softmax Models and Leverage Score Models

Softmax distributions are widely used in machine learning, including Large Language Models (LLMs), where the attention unit uses softmax distributions. We abstract the attention unit as the softmax model, where given a vector input, the model produces an output drawn from the softmax distribution (which depends on the vector input). We consider the fundamental problem of binary hypothesis testing in the setting of softmax models. That is, given an unknown softmax model, which is known to be one of the two given softmax models, how many queries are needed to determine which one is the truth? We show that the sample complexity is asymptotically $O(ε^{-2})$ where $ε$ is a certain distance between the parameters of the models. Furthermore, we draw an analogy between the softmax model and the leverage score model, an important tool for algorithm design in linear algebra and graph theory. The leverage score model, on a high level, is a model which, given a vector input, produces an output drawn from a distribution dependent on the input. We obtain similar results for the binary hypothesis testing problem for leverage score models.

stat.ML↗

SORSA: Singular Values and Orthonormal Regularized Singular Vectors Adaptation of Large Language Models

In this paper, we propose Singular Values and Orthonormal Regularized Singular Vectors Adaptation, or SORSA, a novel parameter efficient fine-tuning (PEFT) method. Each SORSA adapter consists of two main parts: trainable principal singular weights $W_p = U_p \text{diag}(S_p) V^\top_p$, and frozen residual weights $W_r = U_r \text{diag}(S_r) V^\top_r$. These parts are initialized by performing singular value decomposition (SVD) on pre-trained weights. Moreover, we implement and analyze an orthonormal regularizer, which we prove could decrease the condition number of $W_p$ and make the optimization more efficient. SORSA adapters could be merged during inference, thus eliminating any inference latency. We also introduce a method to analyze the variation of the parameters by performing SVD and discuss and analyze SORSA's superiority in minimizing the alteration in the SVD aspect. After all, SORSA shows a faster convergence than LoRA and PiSSA in our experiments. On the GSM-8K benchmark, Llama 2 7B adapted using SORSA achieved 56.03\% accuracy, surpassing LoRA (42.30\%) and Full FT (49.05\%). We conclude that SORSA offers a new perspective on parameter-efficient fine-tuning, demonstrating remarkable performance.

cs.LG↗

Overcoming the Machine Penalty with Imperfectly Fair AI Agents

Despite rapid technological progress, effective human-machine cooperation remains a significant challenge. Humans tend to cooperate less with machines than with fellow humans, a phenomenon known as the machine penalty. Here, we show that artificial intelligence (AI) agents powered by large language models can overcome this penalty in social dilemma games with communication. In a pre-registered experiment with 1,152 participants, we deploy AI agents exhibiting three distinct personas: selfish, cooperative, and fair. However, only fair agents elicit human cooperation at rates comparable to human-human interactions. Analysis reveals that fair agents, similar to human participants, occasionally break pre-game cooperation promises, but nonetheless effectively establish cooperation as a social norm. These results challenge the conventional wisdom of machines as altruistic assistants or rational actors. Instead, our study highlights the importance of AI agents reflecting the nuanced complexity of human social behaviors -- imperfect yet driven by deeper social cognitive processes.

cs.HC↗

Minimalist Softmax Attention Provably Learns Constrained Boolean Functions

We study the computational limits of learning $k$-bit Boolean functions (specifically, $\mathrm{AND}$, $\mathrm{OR}$, and their noisy variants), using a minimalist single-head softmax-attention mechanism, where $k=Θ(d)$ relevant bits are selected from $d$ inputs. We show that these simple $\mathrm{AND}$ and $\mathrm{OR}$ functions are unsolvable with a single-head softmax-attention mechanism alone. However, with teacher forcing, the same minimalist attention is capable of solving them. These findings offer two key insights: Architecturally, solving these Boolean tasks requires only minimalist attention, without deep Transformer blocks or FFNs. Methodologically, one gradient descent update with supervision suffices and replaces the multi-step Chain-of-Thought (CoT) reasoning scheme of [Kim and Suzuki, ICLR 2025] for solving Boolean problems. Together, the bounds expose a fundamental gap between what this minimal architecture achieves under ideal supervision and what is provably impossible under standard training.

cs.LG↗

Discrepancy Minimization in Input-Sparsity Time

A recent work by [Larsen, SODA 2023] introduced a faster combinatorial alternative to Bansal's SDP algorithm for finding a coloring $x \in \{-1, 1\}^n$ that approximately minimizes the discrepancy $\mathrm{disc}(A, x) := | A x |_{\infty}$ of a real-valued $m \times n$ matrix $A$. Larsen's algorithm runs in $\widetilde{O}(mn^2)$ time compared to Bansal's $\widetilde{O}(mn^{4.5})$-time algorithm, with a slightly weaker logarithmic approximation ratio in terms of the hereditary discrepancy of $A$ [Bansal, FOCS 2010]. We present a combinatorial $\widetilde{O}(\mathrm{nnz}(A) + n^3)$-time algorithm with the same approximation guarantee as Larsen's, optimal for tall matrices where $m = \mathrm{poly}(n)$. Using a more intricate analysis and fast matrix multiplication, we further achieve a runtime of $\widetilde{O}(\mathrm{nnz}(A) + n^{2.53})$, breaking the cubic barrier for square matrices and surpassing the limitations of linear-programming approaches [Eldan and Singh, RS&A 2018]. Our algorithm relies on two key ideas: (i) a new sketching technique for finding a projection matrix with a short $\ell_2$-basis using implicit leverage-score sampling, and (ii) a data structure for efficiently implementing the iterative Edge-Walk partial-coloring algorithm [Lovett and Meka, SICOMP 2015], and using an alternative analysis to enable ''lazy'' batch updates with low-rank corrections. Our results nearly close the computational gap between real-valued and binary matrices, for which input-sparsity time coloring was recently obtained by [Jain, Sah and Sawhney, SODA 2023].

cs.DS↗

Co-evolutionary Dynamics of Attack and Defence in Cybersecurity

In the evolving digital landscape, it is crucial to study the dynamics of cyberattacks and defences. This study uses an Evolutionary Game Theory (EGT) framework to investigate the evolutionary dynamics of attacks and defences in cyberspace. We develop a two-population asymmetric game between attacker and defender to capture the essential factors of costs, potential benefits, and the probability of successful defences. Through mathematical analysis and numerical simulations, we find that systems with high defence intensities show stability with minimal attack frequencies, whereas low-defence environments show instability, and are vulnerable to attacks. Furthermore, we find five equilibria, where the strategy pair always defend and attack emerged as the most likely stable state as cyber domain is characterised by a continuous battle between defenders and attackers. Our theoretical findings align with real-world data from past cyber incidents, demonstrating the interdisciplinary impact, such as fraud detection, risk management and cybersecurity decision-making. Overall, our analysis suggests that adaptive cybersecurity strategies based on EGT can improve resource allocation, enhance system resilience, and reduce the overall risk of cyberattacks. By incorporating real-world data, this study demonstrates the applicability of EGT in addressing the evolving nature of cyber threats and the need for secure digital ecosystems through strategic planning and proactive defence measures.

cs.GT↗

Only Large Weights (And Not Skip Connections) Can Prevent the Perils of Rank Collapse

Attention mechanisms lie at the heart of modern large language models (LLMs). Straightforward algorithms for forward and backward (gradient) computation take quadratic time, and a line of work initiated by [Alman and Song NeurIPS 2023] and [Alman and Song NeurIPS 2024] has shown that quadratic time is necessary unless the model weights are small, in which case almost linear time algorithms are possible. In this paper, we show that large weights are necessary to avoid a strong preclusion to representational strength we call layer collapse, which means that the entire network can be approximated well by a network with only a single layer. Thus, the quadratic running time of attention is unavoidable for expressive transformers. The notion of layer collapse that we introduce is a variant on the notion of rank collapse from the work of [Dong, Cordonnier, and Loukas ICML 2021]. They showed that in Self Attention Networks with small weights and with skip connections, rank collapse must occur. This is typically interpreted as justifying the necessity of skip connections in expressive networks. However, our result shows that even with skip connections, if the weights are small, then layer collapse still occurs. Thus, only large weights, and not skip connections, can prevent these representational weaknesses.

cs.LG↗

Fast RoPE Attention: Combining the Polynomial Method and Fast Fourier Transform

The transformer architecture has been widely applied to many machine learning tasks. A main bottleneck in the time to perform transformer computations is a task called attention computation. [Alman and Song, NeurIPS 2023] have shown that in the bounded entry regime, there is an almost linear time algorithm to approximate the attention computation. They also proved that the bounded entry assumption is necessary for a fast algorithm assuming the popular Strong Exponential Time Hypothesis. A new version of transformer which uses position embeddings has recently been very successful. At a high level, position embedding enables the model to capture the correlations between tokens while taking into account their position in the sequence. Perhaps the most popular and effective version is Rotary Position Embedding (RoPE), which was proposed by [Su, Lu, Pan, Murtadha, Wen, and Liu, Neurocomputing 2024]. A main downside of RoPE is that it complicates the attention computation problem, so that previous techniques for designing almost linear time algorithms no longer seem to work. In this paper, we show how to overcome this issue, and give a new algorithm to compute the RoPE attention in almost linear time in the bounded entry regime. (Again, known lower bounds imply that bounded entries are necessary.) Our new algorithm combines two techniques in a novel way: the polynomial method, which was used in prior fast attention algorithms, and the Fast Fourier Transform.

cs.LG↗

T2VTextBench: A Human Evaluation Benchmark for Textual Control in Video Generation Models

Thanks to recent advancements in scalable deep architectures and large-scale pretraining, text-to-video generation has achieved unprecedented capabilities in producing high-fidelity, instruction-following content across a wide range of styles, enabling applications in advertising, entertainment, and education. However, these models' ability to render precise on-screen text, such as captions or mathematical formulas, remains largely untested, posing significant challenges for applications requiring exact textual accuracy. In this work, we introduce T2VTextBench, the first human-evaluation benchmark dedicated to evaluating on-screen text fidelity and temporal consistency in text-to-video models. Our suite of prompts integrates complex text strings with dynamic scene changes, testing each model's ability to maintain detailed instructions across frames. We evaluate ten state-of-the-art systems, ranging from open-source solutions to commercial offerings, and find that most struggle to generate legible, consistent text. These results highlight a critical gap in current video generators and provide a clear direction for future research aimed at enhancing textual manipulation in video synthesis.

cs.CV↗

T2VPhysBench: A First-Principles Benchmark for Physical Consistency in Text-to-Video Generation

Text-to-video generative models have made significant strides in recent years, producing high-quality videos that excel in both aesthetic appeal and accurate instruction following, and have become central to digital art creation and user engagement online. Yet, despite these advancements, their ability to respect fundamental physical laws remains largely untested: many outputs still violate basic constraints such as rigid-body collisions, energy conservation, and gravitational dynamics, resulting in unrealistic or even misleading content. Existing physical-evaluation benchmarks typically rely on automatic, pixel-level metrics applied to simplistic, life-scenario prompts, and thus overlook both human judgment and first-principles physics. To fill this gap, we introduce \textbf{T2VPhysBench}, a first-principled benchmark that systematically evaluates whether state-of-the-art text-to-video systems, both open-source and commercial, obey twelve core physical laws including Newtonian mechanics, conservation principles, and phenomenological effects. Our benchmark employs a rigorous human evaluation protocol and includes three targeted studies: (1) an overall compliance assessment showing that all models score below 0.60 on average in each law category; (2) a prompt-hint ablation revealing that even detailed, law-specific hints fail to remedy physics violations; and (3) a counterfactual robustness test demonstrating that models often generate videos that explicitly break physical rules when so instructed. The results expose persistent limitations in current architectures and offer concrete insights for guiding future research toward truly physics-aware video generation.

cs.LG↗

Attention Mechanism, Max-Affine Partition, and Universal Approximation

We establish the universal approximation capability of single-layer, single-head self- and cross-attention mechanisms with minimal attached structures. Our key insight is to interpret single-head attention as an input domain-partition mechanism that assigns distinct values to subregions. This allows us to engineer the attention weights such that this assignment imitates the target function. Building on this, we prove that a single self-attention layer, preceded by sum-of-linear transformations, is capable of approximating any continuous function on a compact domain under the $L_\infty$-norm. Furthermore, we extend this construction to approximate any Lebesgue integrable function under $L_p$-norm for $1\leq p <\infty$. Lastly, we also extend our techniques and show that, for the first time, single-head cross-attention achieves the same universal approximation guarantees.

cs.LG↗

In-Context Deep Learning via Transformer Models

We investigate the transformer's capability to simulate the training process of deep models via in-context learning (ICL), i.e., in-context deep learning. Our key contribution is providing a positive example of using a transformer to train a deep neural network by gradient descent in an implicit fashion via ICL. Specifically, we provide an explicit construction of a $(2N+4)L$-layer transformer capable of simulating $L$ gradient descent steps of an $N$-layer ReLU network through ICL. We also give the theoretical guarantees for the approximation within any given error and the convergence of the ICL gradient descent. Additionally, we extend our analysis to the more practical setting using Softmax-based transformers. We validate our findings on synthetic datasets for 3-layer, 4-layer, and 6-layer neural networks. The results show that ICL performance matches that of direct training.

cs.LG↗

Discriminator-Free Direct Preference Optimization for Video Diffusion

Direct Preference Optimization (DPO), which aligns models with human preferences through win/lose data pairs, has achieved remarkable success in language and image generation. However, applying DPO to video diffusion models faces critical challenges: (1) Data inefficiency. Generating thousands of videos per DPO iteration incurs prohibitive costs; (2) Evaluation uncertainty. Human annotations suffer from subjective bias, and automated discriminators fail to detect subtle temporal artifacts like flickering or motion incoherence. To address these, we propose a discriminator-free video DPO framework that: (1) Uses original real videos as win cases and their edited versions (e.g., reversed, shuffled, or noise-corrupted clips) as lose cases; (2) Trains video diffusion models to distinguish and avoid artifacts introduced by editing. This approach eliminates the need for costly synthetic video comparisons, provides unambiguous quality signals, and enables unlimited training data expansion through simple editing operations. We theoretically prove the framework's effectiveness even when real videos and model-generated videos follow different distributions. Experiments on CogVideoX demonstrate the efficiency of the proposed method.

cs.CV↗

Do LLMs trust AI regulation? Emerging behaviour of game-theoretic LLM agents

There is general agreement that fostering trust and cooperation within the AI development ecosystem is essential to promote the adoption of trustworthy AI systems. By embedding Large Language Model (LLM) agents within an evolutionary game-theoretic framework, this paper investigates the complex interplay between AI developers, regulators and users, modelling their strategic choices under different regulatory scenarios. Evolutionary game theory (EGT) is used to quantitatively model the dilemmas faced by each actor, and LLMs provide additional degrees of complexity and nuances and enable repeated games and incorporation of personality traits. Our research identifies emerging behaviours of strategic AI agents, which tend to adopt more "pessimistic" (not trusting and defective) stances than pure game-theoretic agents. We observe that, in case of full trust by users, incentives are effective to promote effective regulation; however, conditional trust may deteriorate the "social pact". Establishing a virtuous feedback between users' trust and regulators' reputation thus appears to be key to nudge developers towards creating safe AI. However, the level at which this trust emerges may depend on the specific LLM used for testing. Our results thus provide guidance for AI regulation systems, and help predict the outcome of strategic LLM agents, should they be used to aid regulation itself.

cs.AI↗

Provable Failure of Language Models in Learning Majority Boolean Logic via Gradient Descent

Recent advancements in Transformer-based architectures have led to impressive breakthroughs in natural language processing tasks, with models such as GPT-4, Claude, and Gemini demonstrating human-level reasoning abilities. However, despite their high performance, concerns remain about the inherent limitations of these models, especially when it comes to learning basic logical functions. While complexity-theoretic analyses indicate that Transformers can represent simple logic functions (e.g., $\mathsf{AND}$, $\mathsf{OR}$, and majority gates) by its nature of belonging to the $\mathsf{TC}^0$ class, these results assume ideal parameter settings and do not account for the constraints imposed by gradient descent-based training methods. In this work, we investigate whether Transformers can truly learn simple majority functions when trained using gradient-based methods. We focus on a simplified variant of the Transformer architecture and consider both $n=\mathrm{poly}(d)$ and $n=\exp(Ω(d))$ number of training samples, where each sample is a $d$-size binary string paired with the output of a basic majority function. Our analysis demonstrates that even after $\mathrm{poly}(d)$ gradient queries, the generalization error of the Transformer model still remains substantially large, growing exponentially with $d$. This work highlights fundamental optimization challenges in training Transformers for the simplest logical reasoning tasks and provides new insights into their theoretical limitations.

cs.LG↗

Can You Count to Nine? A Human Evaluation Benchmark for Counting Limits in Modern Text-to-Video Models

Generative models have driven significant progress in a variety of AI tasks, including text-to-video generation, where models like Video LDM and Stable Video Diffusion can produce realistic, movie-level videos from textual instructions. Despite these advances, current text-to-video models still face fundamental challenges in reliably following human commands, particularly in adhering to simple numerical constraints. In this work, we present T2VCountBench, a specialized benchmark aiming at evaluating the counting capability of SOTA text-to-video models as of 2025. Our benchmark employs rigorous human evaluations to measure the number of generated objects and covers a diverse range of generators, covering both open-source and commercial models. Extensive experiments reveal that all existing models struggle with basic numerical tasks, almost always failing to generate videos with an object count of 9 or fewer. Furthermore, our comprehensive ablation studies explore how factors like video style, temporal dynamics, and multilingual inputs may influence counting performance. We also explore prompt refinement techniques and demonstrate that decomposing the task into smaller subtasks does not easily alleviate these limitations. Our findings highlight important challenges in current text-to-video generation and provide insights for future research aimed at improving adherence to basic numerical constraints.

cs.CV↗

Time and Memory Trade-off of KV-Cache Compression in Tensor Transformer Decoding

The key-value (KV) cache in the tensor version of transformers presents a significant bottleneck during inference. While previous work analyzes the fundamental space complexity barriers in standard attention mechanisms [Haris and Onak, 2025], our work generalizes the space complexity barriers result to tensor attention version. Our theoretical contributions rely on a reduction from communication complexity and deduce the memory lower bound for tensor-structured attention mechanisms when $d = Ω(\log n)$. Furthermore, we introduce two types of tensor attention cache and present a trade-off between time and memory for two scenarios. Overall, our work provides a theoretical foundation for us to understand the time-memory tradeoff of KV-Cache compression in tensor attention decoding and offers more perspectives in developing more memory-efficient tensor attention Transformer architectures.

cs.LG↗

Differentially Private Kernel Density Estimation

We introduce a refined differentially private (DP) data structure for kernel density estimation (KDE), offering not only improved privacy-utility tradeoff but also better efficiency over prior results. Specifically, we study the mathematical problem: given a similarity function $f$ (or DP KDE) and a private dataset $X \subset \mathbb{R}^d$, our goal is to preprocess $X$ so that for any query $y\in\mathbb{R}^d$, we approximate $\sum_{x \in X} f(x, y)$ in a differentially private fashion. The best previous algorithm for $f(x,y) =\| x - y \|_1$ is the node-contaminated balanced binary tree by [Backurs, Lin, Mahabadi, Silwal, and Tarnawski, ICLR 2024]. Their algorithm requires $O(nd)$ space and time for preprocessing with $n=|X|$. For any query point, the query time is $d \log n$, with an error guarantee of $(1+α)$-approximation and $ε^{-1} α^{-0.5} d^{1.5} R \log^{1.5} n$. In this paper, we improve the best previous result [Backurs, Lin, Mahabadi, Silwal, and Tarnawski, ICLR 2024] in three aspects: - We reduce query time by a factor of $α^{-1} \log n$. - We improve the approximation ratio from $α$ to 1. - We reduce the error dependence by a factor of $α^{-0.5}$. From a technical perspective, our method of constructing the search tree differs from previous work [Backurs, Lin, Mahabadi, Silwal, and Tarnawski, ICLR 2024]. In prior work, for each query, the answer is split into $α^{-1} \log n$ numbers, each derived from the summation of $\log n$ values in interval tree countings. In contrast, we construct the tree differently, splitting the answer into $\log n$ numbers, where each is a smart combination of two distance values, two counting values, and $y$ itself. We believe our tree structure may be of independent interest.

cs.DS↗