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Zhao Zhang

Publications and source records attributed to Zhao Zhang.

At least 163 records · Page 9Linked to original sources

Quantification of cardiac capillarization in single-immunostained myocardial slices using weakly supervised instance segmentation

Decreased myocardial capillary density has been reported as an important histopathological feature associated with various heart disorders. Quantitative assessment of cardiac capillarization typically involves double immunostaining of cardiomyocytes (CMs) and capillaries in myocardial slices. In contrast, single immunostaining of basement membrane components is a straightforward approach to simultaneously label CMs and capillaries, presenting fewer challenges in background staining. However, subsequent image analysis always requires manual work in identifying and segmenting CMs and capillaries. Here, we developed an image analysis tool, AutoQC, to automatically identify and segment CMs and capillaries in immunofluorescence images of collagen type IV, a predominant basement membrane protein within the myocardium. In addition, commonly used capillarization-related measurements can be derived from segmentation masks. AutoQC features a weakly supervised instance segmentation algorithm by leveraging the power of a pre-trained segmentation model via prompt engineering. AutoQC outperformed YOLOv8-Seg, a state-of-the-art instance segmentation model, in both instance segmentation and capillarization assessment. Furthermore, the training of AutoQC required only a small dataset with bounding box annotations instead of pixel-wise annotations, leading to a reduced workload during network training. AutoQC provides an automated solution for quantifying cardiac capillarization in basement-membrane-immunostained myocardial slices, eliminating the need for manual image analysis once it is trained.

eess.IV↗

All in One: RGB, RGB-D, and RGB-T Salient Object Detection

Salient object detection (SOD) aims to identify the most attractive objects within an image. Depending on the type of data being detected, SOD can be categorized into various forms, including RGB, RGB-D (Depth), RGB-T (Thermal) and light field SOD. Previous researches have focused on saliency detection with individual data type. If the RGB-D SOD model is forced to detect RGB-T data it will perform poorly. We propose an innovative model framework that provides a unified solution for the salient object detection task of three types of data (RGB, RGB-D, and RGB-T). The three types of data can be handled in one model (all in one) with the same weight parameters. In this framework, the three types of data are concatenated in an ordered manner within a single input batch, and features are extracted using a transformer network. Based on this framework, we propose an efficient lightweight SOD model, namely AiOSOD, which can detect any RGB, RGB-D, and RGB-T data with high speed (780FPS for RGB data, 485FPS for RGB-D or RGB-T data). Notably, with only 6.25M parameters, AiOSOD achieves excellent performance on RGB, RGB-D, and RGB-T datasets.

cs.CV↗

Nano-Hertz gravitational waves from collapsing domain walls associated with freeze-in dark matter in light of pulsar timing array observations

Evidence for a stochastic gravitational wave background in the nHz frequency band is recently reported by four pulsar timing array collaborations NANOGrav, EPTA, CPTA, and PPTA. It can be interpreted by gravitational waves from collapsing domain walls in the early universe. We assume such domain walls arising from the spontaneous breaking of a $Z_2$ symmetry in a scalar field theory, where a tiny $Z_2$-violating potential is required to make domain walls unstable. We propose that this $Z_2$-violating potential is radiatively induced by a feeble Yukawa coupling between the scalar field and a fermion field, which is also responsible for dark matter production via the freeze-in mechanism. Combining the pulsar timing array data and the observed dark matter relic density, we find that the model parameters can be narrowed down to small ranges.

hep-ph↗

Clarity ChatGPT: An Interactive and Adaptive Processing System for Image Restoration and Enhancement

The generalization capability of existing image restoration and enhancement (IRE) methods is constrained by the limited pre-trained datasets, making it difficult to handle agnostic inputs such as different degradation levels and scenarios beyond their design scopes. Moreover, they are not equipped with interactive mechanisms to consider user preferences or feedback, and their end-to-end settings cannot provide users with more choices. Faced with the above-mentioned IRE method's limited performance and insufficient interactivity, we try to solve it from the engineering and system framework levels. Specifically, we propose Clarity ChatGPT-a transformative system that combines the conversational intelligence of ChatGPT with multiple IRE methods. Clarity ChatGPT can automatically detect image degradation types and select appropriate IRE methods to restore images, or iteratively generate satisfactory results based on user feedback. Its innovative features include a CLIP-powered detector for accurate degradation classification, no-reference image quality evaluation for performance evaluation, region-specific processing for precise enhancements, and advanced fusion techniques for optimal restoration results. Clarity ChatGPT marks a significant advancement in integrating language and vision, enhancing image-text interactions, and providing a robust, high-performance IRE solution. Our case studies demonstrate that Clarity ChatGPT effectively improves the generalization and interaction capabilities in the IRE, and also fills the gap in the low-level domain of the existing vision-language model.

cs.CV↗

Cut-and-Paste: Subject-Driven Video Editing with Attention Control

This paper presents a novel framework termed Cut-and-Paste for real-word semantic video editing under the guidance of text prompt and additional reference image. While the text-driven video editing has demonstrated remarkable ability to generate highly diverse videos following given text prompts, the fine-grained semantic edits are hard to control by plain textual prompt only in terms of object details and edited region, and cumbersome long text descriptions are usually needed for the task. We therefore investigate subject-driven video editing for more precise control of both edited regions and background preservation, and fine-grained semantic generation. We achieve this goal by introducing an reference image as supplementary input to the text-driven video editing, which avoids racking your brain to come up with a cumbersome text prompt describing the detailed appearance of the object. To limit the editing area, we refer to a method of cross attention control in image editing and successfully extend it to video editing by fusing the attention map of adjacent frames, which strikes a balance between maintaining video background and spatio-temporal consistency. Compared with current methods, the whole process of our method is like ``cut" the source object to be edited and then ``paste" the target object provided by reference image. We demonstrate that our method performs favorably over prior arts for video editing under the guidance of text prompt and extra reference image, as measured by both quantitative and subjective evaluations.

cs.CV↗

Approximation Algorithm for Unrooted Prize-Collecting Forest with Multiple Components and Its Application on Prize-Collecting Sweep Coverage

In this paper, we introduce a polynomial-time 2-approximation algorithm for the Unrooted Prize-Collecting Forest with $K$ Components (URPCF$_K$) problem. URPCF$_K$ aims to find a forest with exactly $K$ connected components while minimizing both the forest's weight and the penalties incurred by unspanned vertices. Unlike the rooted version RPCF$_K$, where a 2-approximation algorithm exists, solving the unrooted version by guessing roots leads to exponential time complexity for non-constant $K$. To address this challenge, we propose a rootless growing and rootless pruning algorithm. We also apply this algorithm to improve the approximation ratio for the Prize-Collecting Min-Sensor Sweep Cover problem (PCMinSSC) from 8 to 5. Keywords: approximation algorithm, prize-collecting Steiner forest, sweep cover.

cs.DS↗

Euclidean-Norm-Induced Schatten-p Quasi-Norm Regularization for Low-Rank Tensor Completion and Tensor Robust Principal Component Analysis

The nuclear norm and Schatten-$p$ quasi-norm are popular rank proxies in low-rank matrix recovery. However, computing the nuclear norm or Schatten-$p$ quasi-norm of a tensor is hard in both theory and practice, hindering their application to low-rank tensor completion (LRTC) and tensor robust principal component analysis (TRPCA). In this paper, we propose a new class of tensor rank regularizers based on the Euclidean norms of the CP component vectors of a tensor and show that these regularizers are monotonic transformations of tensor Schatten-$p$ quasi-norm. This connection enables us to minimize the Schatten-$p$ quasi-norm in LRTC and TRPCA implicitly via the component vectors. The method scales to big tensors and provides an arbitrarily sharper rank proxy for low-rank tensor recovery compared to the nuclear norm. On the other hand, we study the generalization abilities of LRTC with the Schatten-$p$ quasi-norm regularizer and LRTC with the proposed regularizers. The theorems show that a relatively sharper regularizer leads to a tighter error bound, which is consistent with our numerical results. Particularly, we prove that for LRTC with Schatten-$p$ quasi-norm regularizer on $d$-order tensors, $p=1/d$ is always better than any $p>1/d$ in terms of the generalization ability. We also provide a recovery error bound to verify the usefulness of small $p$ in the Schatten-$p$ quasi-norm for TRPCA. Numerical results on synthetic data and real data demonstrate the effectiveness of the regularization methods and theorems.

cs.LG↗

Described Object Detection: Liberating Object Detection with Flexible Expressions

Detecting objects based on language information is a popular task that includes Open-Vocabulary object Detection (OVD) and Referring Expression Comprehension (REC). In this paper, we advance them to a more practical setting called Described Object Detection (DOD) by expanding category names to flexible language expressions for OVD and overcoming the limitation of REC only grounding the pre-existing object. We establish the research foundation for DOD by constructing a Description Detection Dataset ($D^3$). This dataset features flexible language expressions, whether short category names or long descriptions, and annotating all described objects on all images without omission. By evaluating previous SOTA methods on $D^3$, we find some troublemakers that fail current REC, OVD, and bi-functional methods. REC methods struggle with confidence scores, rejecting negative instances, and multi-target scenarios, while OVD methods face constraints with long and complex descriptions. Recent bi-functional methods also do not work well on DOD due to their separated training procedures and inference strategies for REC and OVD tasks. Building upon the aforementioned findings, we propose a baseline that largely improves REC methods by reconstructing the training data and introducing a binary classification sub-task, outperforming existing methods. Data and code are available at https://github.com/shikras/d-cube and related works are tracked in https://github.com/Charles-Xie/awesome-described-object-detection.

cs.CV↗

Proof-of-Prospect-Theory: A Novel Game-based Consensus Mechanism for Blockchain

Blockchain technology is a breakthrough in changing the ways of business and organization operations, in which the consensus problem is challenging with practical constraints, such as computational power and consensus standard. In this paper, a novel consensus mechanism named Proof-of-Prospect-Theory (PoPT) is designed from the view of game theory, where the game prospect value is considered as an important election criterion of the block-recorder. PoPT portrays the popularity of a node in the network as an attribute, which is constituted by the subjective sensibilities of nodes. Furthermore, the performances of the PoPT and the willingness of ordinary nodes to participate in the consensus are analyzed, exploring fairness, decentralization, credibility, and the motivating ability of the consensus mechanism. Finally, numerical simulations with optimization of the PoPT consensus mechanism are demonstrated in the scenario of a smart grid system to illustrate the effectiveness of the PoPT.

cs.CE↗

TrafficGPT: Viewing, Processing and Interacting with Traffic Foundation Models

With the promotion of chatgpt to the public, Large language models indeed showcase remarkable common sense, reasoning, and planning skills, frequently providing insightful guidance. These capabilities hold significant promise for their application in urban traffic management and control. However, LLMs struggle with addressing traffic issues, especially processing numerical data and interacting with simulations, limiting their potential in solving traffic-related challenges. In parallel, specialized traffic foundation models exist but are typically designed for specific tasks with limited input-output interactions. Combining these models with LLMs presents an opportunity to enhance their capacity for tackling complex traffic-related problems and providing insightful suggestions. To bridge this gap, we present TrafficGPT, a fusion of ChatGPT and traffic foundation models. This integration yields the following key enhancements: 1) empowering ChatGPT with the capacity to view, analyze, process traffic data, and provide insightful decision support for urban transportation system management; 2) facilitating the intelligent deconstruction of broad and complex tasks and sequential utilization of traffic foundation models for their gradual completion; 3) aiding human decision-making in traffic control through natural language dialogues; and 4) enabling interactive feedback and solicitation of revised outcomes. By seamlessly intertwining large language model and traffic expertise, TrafficGPT not only advances traffic management but also offers a novel approach to leveraging AI capabilities in this domain. The TrafficGPT demo can be found in https://github.com/lijlansg/TrafficGPT.git.

cs.AI↗

Hawkeye: Change-targeted Testing for Android Apps based on Deep Reinforcement Learning

Android Apps are frequently updated to keep up with changing user, hardware, and business demands. Ensuring the correctness of App updates through extensive testing is crucial to avoid potential bugs reaching the end user. Existing Android testing tools generate GUI events focussing on improving the test coverage of the entire App rather than prioritising updates and its impacted elements. Recent research has proposed change-focused testing but relies on random exploration to exercise the updates and impacted GUI elements that is ineffective and slow for large complex Apps with a huge input exploration space. We propose directed testing of App updates with Hawkeye that is able to prioritise executing GUI actions associated with code changes based on deep reinforcement learning from historical exploration data. Our empirical evaluation compares Hawkeye with state-of-the-art model-based and reinforcement learning-based testing tools FastBot2 and ARES using 10 popular open-source and 1 commercial App. We find that Hawkeye is able to generate GUI event sequences targeting changed functions more reliably than FastBot2 and ARES for the open source Apps and the large commercial App. Hawkeye achieves comparable performance on smaller open source Apps with a more tractable exploration space. The industrial deployment of Hawkeye in the development pipeline also shows that Hawkeye is ideal to perform smoke testing for merge requests of a complicated commercial App.

cs.SE↗

DRGame: Diversified Recommendation for Multi-category Video Games with Balanced Implicit Preferences

The growing popularity of subscription services in video game consumption has emphasized the importance of offering diversified recommendations. Providing users with a diverse range of games is essential for ensuring continued engagement and fostering long-term subscriptions. However, existing recommendation models face challenges in effectively handling highly imbalanced implicit feedback in gaming interactions. Additionally, they struggle to take into account the distinctive characteristics of multiple categories and the latent user interests associated with these categories. In response to these challenges, we propose a novel framework, named DRGame, to obtain diversified recommendation. It is centered on multi-category video games, consisting of two {components}: Balance-driven Implicit Preferences Learning for data pre-processing and Clustering-based Diversified Recommendation {Module} for final prediction. The first module aims to achieve a balanced representation of implicit feedback in game time, thereby discovering a comprehensive view of player interests across different categories. The second module adopts category-aware representation learning to cluster and select players and games based on balanced implicit preferences, and then employs asymmetric neighbor aggregation to achieve diversified recommendations. Experimental results on a real-world dataset demonstrate the superiority of our proposed method over existing approaches in terms of game diversity recommendations.

cs.IR↗

Knowledge-based Multiple Adaptive Spaces Fusion for Recommendation

Since Knowledge Graphs (KGs) contain rich semantic information, recently there has been an influx of KG-enhanced recommendation methods. Most of existing methods are entirely designed based on euclidean space without considering curvature. However, recent studies have revealed that a tremendous graph-structured data exhibits highly non-euclidean properties. Motivated by these observations, in this work, we propose a knowledge-based multiple adaptive spaces fusion method for recommendation, namely MCKG. Unlike existing methods that solely adopt a specific manifold, we introduce the unified space that is compatible with hyperbolic, euclidean and spherical spaces. Furthermore, we fuse the multiple unified spaces in an attention manner to obtain the high-quality embeddings for better knowledge propagation. In addition, we propose a geometry-aware optimization strategy which enables the pull and push processes benefited from both hyperbolic and spherical spaces. Specifically, in hyperbolic space, we set smaller margins in the area near to the origin, which is conducive to distinguishing between highly similar positive items and negative ones. At the same time, we set larger margins in the area far from the origin to ensure the model has sufficient error tolerance. The similar manner also applies to spherical spaces. Extensive experiments on three real-world datasets demonstrate that the MCKG has a significant improvement over state-of-the-art recommendation methods. Further ablation experiments verify the importance of multi-space fusion and geometry-aware optimization strategy, justifying the rationality and effectiveness of MCKG.

cs.IR↗

Link-Context Learning for Multimodal LLMs

The ability to learn from context with novel concepts, and deliver appropriate responses are essential in human conversations. Despite current Multimodal Large Language Models (MLLMs) and Large Language Models (LLMs) being trained on mega-scale datasets, recognizing unseen images or understanding novel concepts in a training-free manner remains a challenge. In-Context Learning (ICL) explores training-free few-shot learning, where models are encouraged to ``learn to learn" from limited tasks and generalize to unseen tasks. In this work, we propose link-context learning (LCL), which emphasizes "reasoning from cause and effect" to augment the learning capabilities of MLLMs. LCL goes beyond traditional ICL by explicitly strengthening the causal relationship between the support set and the query set. By providing demonstrations with causal links, LCL guides the model to discern not only the analogy but also the underlying causal associations between data points, which empowers MLLMs to recognize unseen images and understand novel concepts more effectively. To facilitate the evaluation of this novel approach, we introduce the ISEKAI dataset, comprising exclusively of unseen generated image-label pairs designed for link-context learning. Extensive experiments show that our LCL-MLLM exhibits strong link-context learning capabilities to novel concepts over vanilla MLLMs. Code and data will be released at https://github.com/isekai-portal/Link-Context-Learning.

cs.CV↗

Mutual Information-driven Triple Interaction Network for Efficient Image Dehazing

Multi-stage architectures have exhibited efficacy in image dehazing, which usually decomposes a challenging task into multiple more tractable sub-tasks and progressively estimates latent hazy-free images. Despite the remarkable progress, existing methods still suffer from the following shortcomings: (1) limited exploration of frequency domain information; (2) insufficient information interaction; (3) severe feature redundancy. To remedy these issues, we propose a novel Mutual Information-driven Triple interaction Network (MITNet) based on spatial-frequency dual domain information and two-stage architecture. To be specific, the first stage, named amplitude-guided haze removal, aims to recover the amplitude spectrum of the hazy images for haze removal. And the second stage, named phase-guided structure refined, devotes to learning the transformation and refinement of the phase spectrum. To facilitate the information exchange between two stages, an Adaptive Triple Interaction Module (ATIM) is developed to simultaneously aggregate cross-domain, cross-scale, and cross-stage features, where the fused features are further used to generate content-adaptive dynamic filters so that applying them to enhance global context representation. In addition, we impose the mutual information minimization constraint on paired scale encoder and decoder features from both stages. Such an operation can effectively reduce information redundancy and enhance cross-stage feature complementarity. Extensive experiments on multiple public datasets exhibit that our MITNet performs superior performance with lower model complexity.The code and models are available at https://github.com/it-hao/MITNet.

cs.CV↗

Ergodic Archimedean dimers

We study perfect matchings, or close-packed dimer coverings, of finite sections of the eleven Archimedean lattices and give a constructive proof showing that any two perfect matchings can be transformed into each other using small sets of local ring-exchange moves. This result has direct consequences for formulating quantum dimer models with a resonating valence bond ground state, i.e., a superposition of all dimer coverings compatible with the boundary conditions. On five of the composite Archimedean lattices we supplement the sufficiency proof with translationally invariant reference configurations that prove the strict necessity of the sufficient terms with respect to ergodicity. We provide examples of and discuss frustration-free deformations of the quantum dimer models on two tripartite lattices.

math-ph↗

Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic

In human conversations, individuals can indicate relevant regions within a scene while addressing others. In turn, the other person can then respond by referring to specific regions if necessary. This natural referential ability in dialogue remains absent in current Multimodal Large Language Models (MLLMs). To fill this gap, this paper proposes an MLLM called Shikra, which can handle spatial coordinate inputs and outputs in natural language. Its architecture consists of a vision encoder, an alignment layer, and a LLM. It is designed to be straightforward and simple, without the need for extra vocabularies, position encoder, pre-/post-detection modules, or external plug-in models. All inputs and outputs are in natural language form. Referential dialogue is a superset of various vision-language (VL) tasks. Shikra can naturally handle location-related tasks like REC and PointQA, as well as conventional VL tasks such as Image Captioning and VQA. Experimental results showcase Shikra's promising performance. Furthermore, it enables numerous exciting applications, like providing mentioned objects' coordinates in chains of thoughts and comparing user-pointed regions similarities. Our code, model and dataset are accessed at https://github.com/shikras/shikra.

cs.CV↗

Mirage: Towards Low-interruption Services on Batch GPU Clusters with Reinforcement Learning

Accommodating long-running deep learning (DL) training and inference jobs is challenging on GPU clusters that use traditional batch schedulers, such as Slurm. Given fixed wall clock time limits, DL researchers usually need to run a sequence of batch jobs and experience long interruptions on overloaded machines. Such interruptions significantly lower the research productivity and QoS for services that are deployed in production. To mitigate the issues from interruption, we investigate a set of statistical learning and reinforcement learning (RL) techniques, including random forest, xgboost, Deep Q-Network, and policy gradient to design a proactive provisioner using production job traces from three GPU clusters. We follow the standard machine learning practice by partitioning each job trace into training and validation subsets, then train each model using the training subset and evaluate the generality using the validation subset. We introduce Mirage, a Slurm-compatible resource provisioner that integrates the candidate RL methods. Our experiments show that the Mirage can reduce the interruption by 17-100% and safeguard 23%-76% of jobs with zero interruption across varying load levels on the three clusters.

cs.DC↗