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Zhaofan Zhang

Publications and source records attributed to Zhaofan Zhang.

8 recordsLinked to original sources

RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generation

Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image aggregation under occlusions and constrained viewpoints. To mitigate the impact of such inconsistency, we propose RAG-3DSG, which introduces re-shot guided uncertainty estimation. By measuring the semantic consistency between original limited viewpoints and re-shot optimal viewpoints, this method quantifies the underlying semantic ambiguity of each graph object. Based on this quantification, we devise an Object-level Retrieval-Augmented Generation (RAG) that leverages low-uncertainty objects as semantic anchors to retrieve more reliable contextual knowledge, enabling a Vision-Language Model to rectify the predictions of uncertain objects and optimize the final 3DSG. Extensive evaluations across three challenging benchmarks and real-world robot trials demonstrate that RAG-3DSG achieves superior recall and precision, effectively mitigating semantic noise to provide highly reliable scene representations for robotics tasks.

cs.CV

LH-AVLN: A Benchmark for Long-Horizon Audio-Visual-Language Navigation

Embodied navigation is moving toward long-horizon missions, yet existing long-horizon benchmarks are largely acoustically silent, and audio-visual navigation tasks typically focus on a single goal. We introduce LH-AVLN, a benchmark for Long-Horizon Audio-Visual-Language Navigation that combines multi-goal mission execution, heterogeneous goal specifications, and persistent spatialized acoustic cues. In LH-AVLN, an agent receives a global mission of two to four goals specified by category, language description, or reference image, and navigates with RGB-D observations, pose, and binaural audio in indoor 3D environments. The benchmark supports both ordered and unordered missions, where alternating goal-associated sounds can guide non-line-of-sight search but may also become distractors as mission progress changes. We further develop PAG-Nav, a training-free reference agent that maintains a temporal uniform semantic map and performs progressive goal-state planning, using sound for search while reserving completion for visual-semantic verification. Experiments show that existing vision-language, memory-based, and audio-visual agents struggle to complete full LH-AVLN missions, and that PAG-Nav provides a stronger diagnostic baseline while leaving substantial room for future progress.

cs.RO

Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics

While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, build-everything-then-filter pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering resource-intensive operations -- such as dense node captioning and functional inference -- exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade-offs, we introduce JITOMA-Bench, a comprehensive suite for long-horizon multi-tasking and complex multi-step reasoning. Extensive experiments demonstrate that JITOMA substantially reduces active graph size and captioning latency, while maintaining stable processing time under long-horizon task switching.

cs.CV

Deconstructing Spatial Complexity: Hierarchical Decomposition for LLM Spatial Reasoning

LLMs have shown remarkable proficiency in general language understanding and reasoning. However, they consistently underperform in spatial reasoning that severely limits their application, particularly in embodied intelligence. Inspired by the success of hierarchical reinforcement learning, this paper introduces a novel method for hierarchical task decomposition in LLM spatial reasoning. Our approach guides LLMs to decompose complex tasks into manageable sub-tasks by identifying key intermediate states and generating simplified sub-environments. However, we identify that LLMs often fail to derive optimal intermediate states due to their insufficient spatial prior, leading to sub-optimal task decomposition. To address this limitation and enhance its planning capability, we propose the MCTS-Guided Group Relative Policy Optimization (M-GRPO), where we reformulate the UCT formula by incorporating the LLM's prior predictive probabilities alongside its epistemic uncertainty. Furthermore, we implement a more fine-grained advantage function, enabling the model to learn optimal path planning. Experimental results demonstrate that our method substantially improves LLM performance on spatial tasks, including navigation, planning, and strategic games, achieving state-of-the-art results. This work paves the way for LLMs in real-world applications.

cs.AI

Decoupled Guidance Diffusion for Adaptive Offline Safe Reinforcement Learning

Offline safe reinforcement learning often requires policies to adapt at deployment time to safety budgets that vary across episodes or change within a single episode. While diffusion-based planners enable flexible trajectory generation, existing guidance schemes often treat reward improvement and constraint satisfaction as competing gradient objectives, which can lead to unreliable safety compliance under cost limits. We reinterpret adaptive safe trajectory generation as sampling from a constrained trajectory distribution, where the budget restricts the trajectory region, and reward shapes preferences within that region. This perspective motivates Safe Decoupled Guidance Diffusion (SDGD), which conditions classifier-free guidance on the cost limit to bias sampling toward trajectories satisfying the specified limit, while using reward-gradient guidance to refine trajectories for higher return. Because direct reward guidance can increase return while also steering samples toward trajectories with higher cumulative cost, we introduce Feasible Trajectory Relabeling (FTR) to reshape reward targets and discourage such directions. We further provide a first-order sampling-time analysis showing that FTR suppresses reward-induced cost drift under a prefix-restorative alignment condition. Extensive evaluations on the DSRL benchmark show that SDGD achieves the strongest safety compliance among baselines, satisfying the constraint on 94.7% of tasks (36/38), while obtaining the highest reward among safe methods on 21 tasks.

cs.LG

Quantile Geometry Regularization for Distributional Reinforcement Learning

Quantile-based distributional reinforcement learning methods learn return distributions through sampled quantile regression, but their bootstrapped target quantiles may induce distorted or degenerate distribution estimates. We propose Robust Quantile-based Implicit Quantile Networks (RQIQN), a lightweight Wasserstein distributionally robust enhancement boosted from a quantile estimation perspective. We first reinterpret a snapshot of IQN loss as a collection of local empirical quantile estimation problems over sampled current fractions. We then robustify each local slot with a Wasserstein distributionally robust quantile estimation formulation, yielding a closed-form, fraction-dependent correction to the Bellman target. This correction directly addresses distributional degeneration: its median antisymmetry preserves the risk-neutral quantile average, while its monotonicity enlarges upper-lower quantile gaps and counteracts collapsed distributional spread. RQIQN thus regularizes quantile geometry without changing the underlying value objective or requiring additional sample set reconstruction. Finally, we empirically show that the proposed RQIQN outperforms other existing quantile-based distributional reinforcement learning algorithms in risk-sensitive navigation and Atari games.

cs.LG

Perturbation-mitigated USV Navigation with Distributionally Robust Reinforcement Learning

The robustness of Unmanned Surface Vehicles (USV) is crucial when facing unknown and complex marine environments, especially when heteroscedastic observational noise poses significant challenges to sensor-based navigation tasks. Recently, Distributional Reinforcement Learning (DistRL) has shown promising results in some challenging autonomous navigation tasks without prior environmental information. However, these methods overlook situations where noise patterns vary across different environmental conditions, hindering safe navigation and disrupting the learning of value functions. To address the problem, we propose DRIQN to integrate Distributionally Robust Optimization (DRO) with implicit quantile networks to optimize worst-case performance under natural environmental conditions. Leveraging explicit subgroup modeling in the replay buffer, DRIQN incorporates heterogeneous noise sources and target robustness-critical scenarios. Experimental results based on the risk-sensitive environment demonstrate that DRIQN significantly outperforms state-of-the-art methods, achieving +13.51\% success rate, -12.28\% collision rate and +35.46\% for time saving, +27.99\% for energy saving, compared with the runner-up.

cs.RO

Spatial-Temporal Interplay in Human Mobility: A Hierarchical Reinforcement Learning Approach with Hypergraph Representation

In the realm of human mobility, the decision-making process for selecting the next-visit location is intricately influenced by a trade-off between spatial and temporal constraints, which are reflective of individual needs and preferences. This trade-off, however, varies across individuals, making the modeling of these spatial-temporal dynamics a formidable challenge. To address the problem, in this work, we introduce the "Spatial-temporal Induced Hierarchical Reinforcement Learning" (STI-HRL) framework, for capturing the interplay between spatial and temporal factors in human mobility decision-making. Specifically, STI-HRL employs a two-tiered decision-making process: the low-level focuses on disentangling spatial and temporal preferences using dedicated agents, while the high-level integrates these considerations to finalize the decision. To complement the hierarchical decision setting, we construct a hypergraph to organize historical data, encapsulating the multi-aspect semantics of human mobility. We propose a cross-channel hypergraph embedding module to learn the representations as the states to facilitate the decision-making cycle. Our extensive experiments on two real-world datasets validate the superiority of STI-HRL over state-of-the-art methods in predicting users' next visits across various performance metrics.

cs.AI