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Zhaolu Wang

Publications and source records attributed to Zhaolu Wang.

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CAER: Causal Action Effect Reweighting for World Model Training

World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.

cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.

cs.AI

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.

cs.RO

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

cs.RO

WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.

cs.RO

Complete and robust energy conversion by sum frequency generation based on Invariant Engineering

We propose an analytical method to achieve complete energy conversion in sum frequency generation based on Lewis-Riesenfeld invariants theory. This technique, derived from a two-level atom transition in quantum mechanics, is more efficient and robust than conventional methods. In our scheme, the quasi-adiabatic single control parameter model is established, and the value of single control parameter is selected to make the initial eigenstate perfectly converted to the final eigenstate we need. Corresponds to the nonlinear frequency conversion process, the nonlinear crystal structure is designed with the inverse engineering of optimal control theory, which is robust against the perturbations in the coupling coefficient and phase mismatch, including pump intensity and crystal polarization period variations, and results in almost 100% conversion efficiency at any crystal length. It is demonstrated that the frequency conversion can be achieved in the wavelength range of 2.6 μm -3.6 μm with a spectral bandwidth of the conversion efficiency over 50% approaching to 400 nm when the crystal length L=1 mm.

quant-ph

Scattered Image Reconstruction at Near-infrared Based on Spatial Modulation Instability

We present a method of near-infrared image reconstruction based on spatial modulation instability in a photorefractive strontium barium niobate crystal. The conditions that lead to the formation of modulation instability at near-infrared are discussed depending on the theory of modulation instability gain. Experimental results of scattered image reconstruction at the 1064 nm wavelength show the maximum cross-correlation coefficient and cross-correlation gain are 0.57 and 2.09 respectively. This method is expected to be an aid for near-infrared imaging technologies.

physics.optics