SearcharxivSearch

arXiv subjects

Zhaoqilin Yang

Publications and source records attributed to Zhaoqilin Yang.

6 recordsLinked to original sources

LMFPPO-UBP: Local Mean Field Proximal Policy Optimization with Unbalanced Punishment for Spatial Public Goods Games

Spatial public goods games are characterized by high-dimensional state spaces and localized externalities, which pose significant challenges for achieving stable and widespread cooperation. Traditional approaches often struggle to effectively capture neighborhood-level strategic interactions and dynamically align individual incentives with collective welfare. To resolve this issue, this paper introduces a novel intelligent decision-making framework called Local Mean-Field Proximal Policy Optimization with Unbalanced Punishment (LMFPPO-UBP). The conventional mean field concept is reformulated as a socio-statistical sensor embedded directly into the policy gradient space of deep reinforcement learning, allowing agents to adapt their strategies based on mesoscale neighborhood dynamics. Additionally, an unbalanced punishment mechanism is integrated to penalize defectors proportionally to the local density of cooperators, thereby reshaping the payoff structures without imposing direct costs on cooperative agents. Experimental results demonstrate that the LMFPPO-UBP promotes rapid and stable global cooperation even under low enhancement factors, consistently outperforming baseline methods such as Q-learning and Fermi update rules. Statistical analyses further validate the framework's effectiveness in lowering the cooperation threshold and achieving better coordinated outcomes.

cs.GT

MAPPO-LCR: Multi-Agent Proximal Policy Optimization with Local Cooperation Reward in Spatial Public Goods Games

Spatial public goods games model collective dilemmas where individual payoffs depend on population-level strategy configurations. Most existing studies rely on evolutionary update rules or value-based reinforcement learning methods. These approaches struggle to represent payoff coupling and non-stationarity in large interacting populations. This work introduces Multi-Agent Proximal Policy Optimization (MAPPO) into spatial public goods games for the first time. In these games, individual returns are intrinsically coupled through overlapping group interactions. Proximal Policy Optimization (PPO) treats agents as independent learners and ignores this coupling during value estimation. MAPPO addresses this limitation through a centralized critic that evaluates joint strategy configurations. To study neighborhood-level cooperation signals under this framework, we propose MAPPO with Local Cooperation Reward, termed MAPPO-LCR. The local cooperation reward aligns policy updates with surrounding cooperative density without altering the original game structure. MAPPO-LCR preserves decentralized execution while enabling population-level value estimation during training. Extensive simulations demonstrate stable cooperation emergence and reliable convergence across enhancement factors. Statistical analyses further confirm the learning advantage of MAPPO over PPO in spatial public goods games.

cs.MA

GRPO-GCC: Enhancing Cooperation in Spatial Public Goods Games via Group Relative Policy Optimization with Global Cooperation Constraint

Inspired by the principle of self-regulating cooperation in collective institutions, we propose the Group Relative Policy Optimization with Global Cooperation Constraint (GRPO-GCC) framework. This work is the first to introduce GRPO into spatial public goods games, establishing a new deep reinforcement learning baseline for structured populations. GRPO-GCC integrates group relative policy optimization with a global cooperation constraint that strengthens incentives at intermediate cooperation levels while weakening them at extremes. This mechanism aligns local decision making with sustainable collective outcomes and prevents collapse into either universal defection or unconditional cooperation. The framework advances beyond existing approaches by combining group-normalized advantage estimation, a reference-anchored KL penalty, and a global incentive term that dynamically adjusts cooperative payoffs. As a result, it achieves accelerated cooperation onset, stabilized policy adaptation, and long-term sustainability. GRPO-GCC demonstrates how a simple yet global signal can reshape incentives toward resilient cooperation, and provides a new paradigm for multi-agent reinforcement learning in socio-technical systems.

cs.MA

TUC-PPO: Team Utility-Constrained Proximal Policy Optimization for Spatial Public Goods Games

We introduce Team Utility-Constrained Proximal Policy Optimization (TUC-PPO), a new deep reinforcement learning framework. It extends Proximal Policy Optimization (PPO) by integrating team welfare objectives specifically for spatial public goods games. Unlike conventional approaches where cooperation emerges indirectly from individual rewards, TUC-PPO instead optimizes a bi-level objective integrating policy gradients and team utility constraints. Consequently, all policy updates explicitly incorporate collective payoff thresholds. The framework preserves PPO's policy gradient core while incorporating constrained optimization through adaptive Lagrangian multipliers. Therefore, decentralized agents dynamically balance selfish and cooperative incentives. The comparative analysis demonstrates superior performance of this constrained deep reinforcement learning approach compared to unmodified PPO and evolutionary game theory baselines. It achieves faster convergence to cooperative equilibria and greater stability against invasion by defectors. The framework formally integrates team objectives into policy updates. This work advances multi-agent deep reinforcement learning for social dilemmas while providing new computational tools for evolutionary game theory research.

cs.GT

PPO-ACT: Proximal Policy Optimization with Adversarial Curriculum Transfer for Spatial Public Goods Games

This study investigates cooperation evolution mechanisms in the spatial public goods game. A novel deep reinforcement learning framework, Proximal Policy Optimization with Adversarial Curriculum Transfer (PPO-ACT), is proposed to model agent strategy optimization in dynamic environments. Traditional evolutionary game models frequently exhibit limitations in modeling long-term decision-making processes. Deep reinforcement learning effectively addresses this limitation by bridging policy gradient methods with evolutionary game theory. Our study pioneers the application of proximal policy optimization's continuous strategy optimization capability to public goods games through a two-stage adversarial curriculum transfer training paradigm. The experimental results show that PPO-ACT performs better in critical enhancement factor regimes. Compared to conventional standard proximal policy optimization methods, Q-learning and Fermi update rules, achieve earlier cooperation phase transitions and maintain stable cooperative equilibria. This framework exhibits better robustness when handling challenging scenarios like all-defector initial conditions. Systematic comparisons reveal the unique advantage of policy gradient methods in population-scale cooperation, i.e., achieving spatiotemporal payoff coordination through value function propagation. Our work provides a new computational framework for studying cooperation emergence in complex systems, algorithmically validating the punishment promotes cooperation hypothesis while offering methodological insights for multi-agent system strategy design.

cs.GT

STSM: Spatio-Temporal Shift Module for Efficient Action Recognition

The modeling, computational cost, and accuracy of traditional Spatio-temporal networks are the three most concentrated research topics in video action recognition. The traditional 2D convolution has a low computational cost, but it cannot capture the time relationship; the convolutional neural networks (CNNs) model based on 3D convolution can obtain good performance, but its computational cost is high, and the amount of parameters is large. In this paper, we propose a plug-and-play Spatio-temporal Shift Module (STSM), which is a generic module that is both effective and high-performance. Specifically, after STSM is inserted into other networks, the performance of the network can be improved without increasing the number of calculations and parameters. In particular, when the network is 2D CNNs, our STSM module allows the network to learn efficient Spatio-temporal features. We conducted extensive evaluations of the proposed module, conducted numerous experiments to study its effectiveness in video action recognition, and achieved state-of-the-art results on the kinetics-400 and Something-Something V2 datasets.

cs.CV