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Zhaoqing Wang

Publications and source records attributed to Zhaoqing Wang.

At least 19 recordsLinked to original sources

Self-induced crystalline fluctuation spin-glass state in Mn7C3 binary compounds

Crystalline spin glasses are attractive compounds owing to their unique nature and applications. Here, we synthesised a bulk Pnma-type Mn7C3 spin glass by a high-temperature, high-pressure method. Experimental characterisation including X-ray diffraction and magnetic susceptibility measurements demonstrated that the compound has a triangular Ising-model-based structure, high freezing temperature of 37.4 K, and novel competition mechanism. Theoretical calculations and simulations revealed that the triangular Mn units are spontaneously frustrated and bridge neighbouring Mn units via polarised C atoms and messenger Mn atoms. Triangular C units each share one electron within a three-pronged electron cloud. This electron is the direct cause of frustration and competition in Mn7C3. The competition within the triangular Mn units suggests that the possible magnetic configurations are highly degenerate and that the Mn7C3 spin glass has high robustness. This work introduces a new family of spin glasses with ordered microgeometries that drive electronic structure disorder, and an application-friendly spin-glass material for use in fields like high-efficiency hardware and algorithm design in artificial intelligence.

cond-mat.mtrl-sci

PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space

3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.

cs.CV

When Safety Collides: Resolving Multi-Category Harmful Conflicts in Text-to-Image Diffusion via Adaptive Safety Guidance

Text-to-Image (T2I) diffusion models have demonstrated significant advancements in generating high-quality images, while raising potential safety concerns regarding harmful content generation. Safety-guidance-based methods have been proposed to mitigate harmful outputs by steering generation away from harmful zones, where the zones are averaged across multiple harmful categories based on predefined keywords. However, these approaches fail to capture the complex interplay among different harm categories, leading to "harmful conflicts" where mitigating one type of harm may inadvertently amplify another, thus increasing overall harmful rate. To address this issue, we propose Conflict-aware Adaptive Safety Guidance (CASG), a training-free framework that dynamically identifies and applies the category-aligned safety direction during generation. CASG is composed of two components: (i) Conflict-aware Category Identification (CaCI), which identifies the harmful category most aligned with the model's evolving generative state, and (ii) Conflict-resolving Guidance Application (CrGA), which applies safety steering solely along the identified category to avoid multi-category interference. CASG can be applied to both latent-space and text-space safeguards. Experiments on T2I safety benchmarks demonstrate CASG's state-of-the-art performance, reducing the harmful rate by up to 15.4% compared to existing methods.

cs.CV

OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder

Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld, a framework that performs diffusion directly within a coherent 3D representation space. Central to our approach is the 3D Unified Representation Autoencoder (3D-URAE); it leverages pretrained 3D foundation models and augments their geometry-centric nature by injecting appearance and distilling semantics into a unified 3D latent space. Furthermore, we introduce token-level Cross-View-Correspondence (CVC) consistency loss to explicitly enforce structural alignment across views, and propose Manifold-Drift Forcing (MDF) to mitigate train-inference exposure bias and shape a robust 3D manifold by mixing drifted and original representations. Comprehensive experiments demonstrate that OneWorld generates high-quality 3D scenes with superior cross-view consistency compared to state-of-the-art 2D-based methods. Our code will be available at https://github.com/SensenGao/OneWorld.

cs.CV

Atomically-precise synthesis and simultaneous integration of 2D transition metal dichalcogenides enabled by nano-confinement

Two-dimensional (2D) materials, such as graphene, transition metal dichalcogenides (TMDs), and hBN, exhibit intriguing properties that are sensitive to their atomic-scale structures and can be further enriched through van der Waals (vdW) integration. However, the precise synthesis and clean integration of 2D materials remain challenging. Here, using graphene or hBN as a vdW capping layer, we create a nano-confined environment that directs the growth kinetics of 2D TMDs (e.g., NbSe2 and MoS2), enabling precise formation of TMD monolayers with tailored morphologies, from isolated monolayer domains to large-scale continuous films and intrinsically-patterned rings. Moreover, Janus S-Mo-Se monolayers are synthesized with atomic precision via vdW-protected bottom-plane chalcogen substitution. Importantly, our approach simultaneously produces ultraclean vdW interfaces. This in situ encapsulation reliably preserves air-sensitive materials, as evidenced by the enhanced superconductivity of nano-confined NbSe2 monolayers. Altogether, our study establishes a versatile platform for the controlled synthesis and integration of 2D TMDs for advanced applications.

cond-mat.mtrl-sci

Taming Camera-Controlled Video Generation with Verifiable Geometry Reward

Recent advances in video diffusion models have remarkably improved camera-controlled video generation, but most methods rely solely on supervised fine-tuning (SFT), leaving online reinforcement learning (RL) post-training largely underexplored. In this work, we introduce an online RL post-training framework that optimizes a pretrained video generator for precise camera control. To make RL effective in this setting, we design a verifiable geometry reward that delivers dense segment-level feedback to guide model optimization. Specifically, we estimate the 3D camera trajectories for both generated and reference videos, divide each trajectory into short segments, and compute segment-wise relative poses. The reward function then compares each generated-reference segment pair and assigns an alignment score as the reward signal, which helps alleviate reward sparsity and improve optimization efficiency. Moreover, we construct a comprehensive dataset featuring diverse large-amplitude camera motions and scenes with varied subject dynamics. Extensive experiments show that our online RL post-training clearly outperforms SFT baselines across multiple aspects, including camera-control accuracy, geometric consistency, and visual quality, demonstrating its superiority in advancing camera-controlled video generation.

cs.CV

IDEAL: Influence-Driven Selective Annotations Empower In-Context Learners in Large Language Models

In-context learning is a promising paradigm that utilizes in-context examples as prompts for the predictions of large language models. These prompts are crucial for achieving strong performance. However, since the prompts need to be sampled from a large volume of annotated examples, finding the right prompt may result in high annotation costs. To address this challenge, this paper introduces an influence-driven selective annotation method that aims to minimize annotation costs while improving the quality of in-context examples. The essence of our method is to select a pivotal subset from a large-scale unlabeled data pool to annotate for the subsequent sampling of prompts. Specifically, a directed graph is first constructed to represent unlabeled data. Afterward, the influence of candidate unlabeled subsets is quantified with a diffusion process. A simple yet effective greedy algorithm for unlabeled data selection is lastly introduced. It iteratively selects the data if it provides a maximum marginal gain with respect to quantified influence. Compared with previous efforts on selective annotations, our influence-driven method works in an end-to-end manner, avoids an intractable explicit balance between data diversity and representativeness, and enjoys theoretical support. Experiments confirm the superiority of the proposed method on various benchmarks, achieving better performance under lower time consumption during subset selection. The project page is available at https://skzhang1.github.io/IDEAL/.

cs.CL

MMGen: Unified Multi-modal Image Generation and Understanding in One Go

A unified diffusion framework for multi-modal generation and understanding has the transformative potential to achieve seamless and controllable image diffusion and other cross-modal tasks. In this paper, we introduce MMGen, a unified framework that integrates multiple generative tasks into a single diffusion model. This includes: (1) multi-modal category-conditioned generation, where multi-modal outputs are generated simultaneously through a single inference process, given category information; (2) multi-modal visual understanding, which accurately predicts depth, surface normals, and segmentation maps from RGB images; and (3) multi-modal conditioned generation, which produces corresponding RGB images based on specific modality conditions and other aligned modalities. Our approach develops a novel diffusion transformer that flexibly supports multi-modal output, along with a simple modality-decoupling strategy to unify various tasks. Extensive experiments and applications demonstrate the effectiveness and superiority of MMGen across diverse tasks and conditions, highlighting its potential for applications that require simultaneous generation and understanding.

cs.CV

TED-VITON: Transformer-Empowered Diffusion Models for Virtual Try-On

Recent advancements in Virtual Try-On (VTO) have demonstrated exceptional efficacy in generating realistic images and preserving garment details, largely attributed to the robust generative capabilities of text-to-image (T2I) diffusion backbones. However, the T2I models that underpin these methods have become outdated, thereby limiting the potential for further improvement in VTO. Additionally, current methods face notable challenges in accurately rendering text on garments without distortion and preserving fine-grained details, such as textures and material fidelity. The emergence of Diffusion Transformer (DiT) based T2I models has showcased impressive performance and offers a promising opportunity for advancing VTO. Directly applying existing VTO techniques to transformer-based T2I models is ineffective due to substantial architectural differences, which hinder their ability to fully leverage the models' advanced capabilities for improved text generation. To address these challenges and unlock the full potential of DiT-based T2I models for VTO, we propose TED-VITON, a novel framework that integrates a Garment Semantic (GS) Adapter for enhancing garment-specific features, a Text Preservation Loss to ensure accurate and distortion-free text rendering, and a constraint mechanism to generate prompts by optimizing Large Language Model (LLM). These innovations enable state-of-the-art (SOTA) performance in visual quality and text fidelity, establishing a new benchmark for VTO task. Project page: https://zhenchenwan.github.io/TED-VITON/

cs.CV

MF-VITON: High-Fidelity Mask-Free Virtual Try-On with Minimal Input

Recent advancements in Virtual Try-On (VITON) have significantly improved image realism and garment detail preservation, driven by powerful text-to-image (T2I) diffusion models. However, existing methods often rely on user-provided masks, introducing complexity and performance degradation due to imperfect inputs, as shown in Fig.1(a). To address this, we propose a Mask-Free VITON (MF-VITON) framework that achieves realistic VITON using only a single person image and a target garment, eliminating the requirement for auxiliary masks. Our approach introduces a novel two-stage pipeline: (1) We leverage existing Mask-based VITON models to synthesize a high-quality dataset. This dataset contains diverse, realistic pairs of person images and corresponding garments, augmented with varied backgrounds to mimic real-world scenarios. (2) The pre-trained Mask-based model is fine-tuned on the generated dataset, enabling garment transfer without mask dependencies. This stage simplifies the input requirements while preserving garment texture and shape fidelity. Our framework achieves state-of-the-art (SOTA) performance regarding garment transfer accuracy and visual realism. Notably, the proposed Mask-Free model significantly outperforms existing Mask-based approaches, setting a new benchmark and demonstrating a substantial lead over previous approaches. For more details, visit our project page: https://zhenchenwan.github.io/MF-VITON/.

cs.CV

LaVin-DiT: Large Vision Diffusion Transformer

This paper presents the Large Vision Diffusion Transformer (LaVin-DiT), a scalable and unified foundation model designed to tackle over 20 computer vision tasks in a generative framework. Unlike existing large vision models directly adapted from natural language processing architectures, which rely on less efficient autoregressive techniques and disrupt spatial relationships essential for vision data, LaVin-DiT introduces key innovations to optimize generative performance for vision tasks. First, to address the high dimensionality of visual data, we incorporate a spatial-temporal variational autoencoder that encodes data into a continuous latent space. Second, for generative modeling, we develop a joint diffusion transformer that progressively produces vision outputs. Third, for unified multi-task training, in-context learning is implemented. Input-target pairs serve as task context, which guides the diffusion transformer to align outputs with specific tasks within the latent space. During inference, a task-specific context set and test data as queries allow LaVin-DiT to generalize across tasks without fine-tuning. Trained on extensive vision datasets, the model is scaled from 0.1B to 3.4B parameters, demonstrating substantial scalability and state-of-the-art performance across diverse vision tasks. This work introduces a novel pathway for large vision foundation models, underscoring the promising potential of diffusion transformers. The code and models are available.

cs.CV

OVGaussian: Generalizable 3D Gaussian Segmentation with Open Vocabularies

Open-vocabulary scene understanding using 3D Gaussian (3DGS) representations has garnered considerable attention. However, existing methods mostly lift knowledge from large 2D vision models into 3DGS on a scene-by-scene basis, restricting the capabilities of open-vocabulary querying within their training scenes so that lacking the generalizability to novel scenes. In this work, we propose \textbf{OVGaussian}, a generalizable \textbf{O}pen-\textbf{V}ocabulary 3D semantic segmentation framework based on the 3D \textbf{Gaussian} representation. We first construct a large-scale 3D scene dataset based on 3DGS, dubbed \textbf{SegGaussian}, which provides detailed semantic and instance annotations for both Gaussian points and multi-view images. To promote semantic generalization across scenes, we introduce Generalizable Semantic Rasterization (GSR), which leverages a 3D neural network to learn and predict the semantic property for each 3D Gaussian point, where the semantic property can be rendered as multi-view consistent 2D semantic maps. In the next, we propose a Cross-modal Consistency Learning (CCL) framework that utilizes open-vocabulary annotations of 2D images and 3D Gaussians within SegGaussian to train the 3D neural network capable of open-vocabulary semantic segmentation across Gaussian-based 3D scenes. Experimental results demonstrate that OVGaussian significantly outperforms baseline methods, exhibiting robust cross-scene, cross-domain, and novel-view generalization capabilities. Code and the SegGaussian dataset will be released. (https://github.com/runnanchen/OVGaussian).

cs.CV

PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM

Understanding geometric, semantic, and instance information in 3D scenes from sequential video data is essential for applications in robotics and augmented reality. However, existing Simultaneous Localization and Mapping (SLAM) methods generally focus on either geometric or semantic reconstruction. In this paper, we introduce PanoSLAM, the first SLAM system to integrate geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation within a unified framework. Our approach builds upon 3D Gaussian Splatting, modified with several critical components to enable efficient rendering of depth, color, semantic, and instance information from arbitrary viewpoints. To achieve panoptic 3D scene reconstruction from sequential RGB-D videos, we propose an online Spatial-Temporal Lifting (STL) module that transfers 2D panoptic predictions from vision models into 3D Gaussian representations. This STL module addresses the challenges of label noise and inconsistencies in 2D predictions by refining the pseudo labels across multi-view inputs, creating a coherent 3D representation that enhances segmentation accuracy. Our experiments show that PanoSLAM outperforms recent semantic SLAM methods in both mapping and tracking accuracy. For the first time, it achieves panoptic 3D reconstruction of open-world environments directly from the RGB-D video. (https://github.com/runnanchen/PanoSLAM)

cs.CV

Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels

Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and over-reconstruction, remain challenging. Current methods address these issues by refining scene structure, enhancing geometric representations, addressing blur in training images, improving rendering consistency, and optimizing density control, yet the role of kernel design remains underexplored. We identify the soft boundaries of Gaussian ellipsoids as one of the causes of these artifacts, limiting detail capture in high-frequency regions. To bridge this gap, we introduce 3D Linear Splatting (3DLS), which replaces Gaussian kernels with linear kernels to achieve sharper and more precise results, particularly in high-frequency regions. Through evaluations on three datasets, 3DLS demonstrates state-of-the-art fidelity and accuracy, along with a 30% FPS improvement over baseline 3DGS. The implementation will be made publicly available upon acceptance.

cs.CV

Open-Vocabulary Segmentation with Unpaired Mask-Text Supervision

Current state-of-the-art open-vocabulary segmentation methods typically rely on image-mask-text triplet annotations for supervision. However, acquiring such detailed annotations is labour-intensive and poses scalability challenges in complex real-world scenarios. While existing weakly-supervised approaches leverage image-text pairs to reduce the expansive annotation cost, the lack of mask supervision makes it difficult for the model to locate multiple instances and accurately group pixels with similar semantics, significantly hampering versatility and performance. In this paper, we introduce Unpair-Seg, a novel weakly-supervised open-vocabulary segmentation framework that learns from unpaired image-mask and image-text pairs, which can be independently and efficiently collected. Unpair-Seg initially predicts a set of binary masks and generates pseudo labels by identifying confident pairs of masks and text entities. We then train a feature adapter to align region embeddings with text embeddings based on these pseudo labels, achieving open-vocabulary segmentation. However, the inherent noise in the mask-entity correspondence poses a challenge to obtaining reliable pairs. To address this, we employ a vision-language large model to re-caption the input images and extract precise entities, and we design a multi-scale matching strategy to reduce noisy mask-entity pairs. Our Unpair-Seg framework demonstrates impressive performance, achieving 14.6\% and 19.5\% mIoU on the ADE-847 and PASCAL Context-459 datasets, significantly narrowing the gap between fully-supervised and weakly-supervised methods.

cs.CV

Training-Free Robust Interactive Video Object Segmentation

Interactive video object segmentation is a crucial video task, having various applications from video editing to data annotating. However, current approaches struggle to accurately segment objects across diverse domains. Recently, Segment Anything Model (SAM) introduces interactive visual prompts and demonstrates impressive performance across different domains. In this paper, we propose a training-free prompt tracking framework for interactive video object segmentation (I-PT), leveraging the powerful generalization of SAM. Although point tracking efficiently captures the pixel-wise information of objects in a video, points tend to be unstable when tracked over a long period, resulting in incorrect segmentation. Towards fast and robust interaction, we jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information. To better integrate reference information from multiple interactions, we introduce a cross-round space-time module (CRSTM), which adaptively aggregates mask features from previous rounds and frames, enhancing the segmentation stability. Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets with interaction types, including DAVIS 2017, YouTube-VOS 2018, and MOSE 2023, maintaining a good tradeoff between performance and interaction time.

cs.CV

BEV-SAN: Accurate BEV 3D Object Detection via Slice Attention Networks

Bird's-Eye-View (BEV) 3D Object Detection is a crucial multi-view technique for autonomous driving systems. Recently, plenty of works are proposed, following a similar paradigm consisting of three essential components, i.e., camera feature extraction, BEV feature construction, and task heads. Among the three components, BEV feature construction is BEV-specific compared with 2D tasks. Existing methods aggregate the multi-view camera features to the flattened grid in order to construct the BEV feature. However, flattening the BEV space along the height dimension fails to emphasize the informative features of different heights. For example, the barrier is located at a low height while the truck is located at a high height. In this paper, we propose a novel method named BEV Slice Attention Network (BEV-SAN) for exploiting the intrinsic characteristics of different heights. Instead of flattening the BEV space, we first sample along the height dimension to build the global and local BEV slices. Then, the features of BEV slices are aggregated from the camera features and merged by the attention mechanism. Finally, we fuse the merged local and global BEV features by a transformer to generate the final feature map for task heads. The purpose of local BEV slices is to emphasize informative heights. In order to find them, we further propose a LiDAR-guided sampling strategy to leverage the statistical distribution of LiDAR to determine the heights of local slices. Compared with uniform sampling, LiDAR-guided sampling can determine more informative heights. We conduct detailed experiments to demonstrate the effectiveness of BEV-SAN. Code will be released.

cs.CV

MSR: Making Self-supervised learning Robust to Aggressive Augmentations

Most recent self-supervised learning methods learn visual representation by contrasting different augmented views of images. Compared with supervised learning, more aggressive augmentations have been introduced to further improve the diversity of training pairs. However, aggressive augmentations may distort images' structures leading to a severe semantic shift problem that augmented views of the same image may not share the same semantics, thus degrading the transfer performance. To address this problem, we propose a new SSL paradigm, which counteracts the impact of semantic shift by balancing the role of weak and aggressively augmented pairs. Specifically, semantically inconsistent pairs are of minority and we treat them as noisy pairs. Note that deep neural networks (DNNs) have a crucial memorization effect that DNNs tend to first memorize clean (majority) examples before overfitting to noisy (minority) examples. Therefore, we set a relatively large weight for aggressively augmented data pairs at the early learning stage. With the training going on, the model begins to overfit noisy pairs. Accordingly, we gradually reduce the weights of aggressively augmented pairs. In doing so, our method can better embrace the aggressive augmentations and neutralize the semantic shift problem. Experiments show that our model achieves 73.1% top-1 accuracy on ImageNet-1K with ResNet-50 for 200 epochs, which is a 2.5% improvement over BYOL. Moreover, experiments also demonstrate that the learned representations can transfer well for various downstream tasks.

cs.CV