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Zhe Feng

Publications and source records attributed to Zhe Feng.

At least 37 records · Page 2Linked to original sources

Multimodal Fusion and Vision-Language Models: A Survey for Robot Vision

Robot vision has greatly benefited from advancements in multimodal fusion techniques and vision-language models (VLMs). We adopt a task-oriented perspective to systematically review the applications and advancements of multimodal fusion methods and VLMs in the field of robot vision. For semantic scene understanding tasks, we categorize fusion approaches into encoder-decoder frameworks, attention-based architectures, and graph neural networks. Meanwhile, we also analyze the architectural characteristics and practical implementations of these fusion strategies in key tasks such as simultaneous localization and mapping (SLAM), 3D object detection, navigation, and manipulation. We compare the evolutionary paths and applicability of VLMs based on large language models (LLMs) with traditional multimodal fusion methods.Additionally, we conduct an in-depth analysis of commonly used datasets, evaluating their applicability and challenges in real-world robotic scenarios. Building on this analysis, we identify key challenges in current research, including cross-modal alignment, efficient fusion, real-time deployment, and domain adaptation. We propose future directions such as self-supervised learning for robust multimodal representations, structured spatial memory and environment modeling to enhance spatial intelligence, and the integration of adversarial robustness and human feedback mechanisms to enable ethically aligned system deployment. Through a comprehensive review, comparative analysis, and forward-looking discussion, we provide a valuable reference for advancing multimodal perception and interaction in robotic vision. A comprehensive list of studies in this survey is available at https://github.com/Xiaofeng-Han-Res/MF-RV.

cs.RO↗

The Average-Value Allocation Problem

We initiate the study of centralized algorithms for welfare-maximizing allocation of goods to buyers subject to average-value constraints. We show that this problem is NP-hard to approximate beyond a factor of $\frac{e}{e-1}$, and provide a $\frac{4e}{e-1}$-approximate offline algorithm. For the online setting, we show that no non-trivial approximations are achievable under adversarial arrivals. Under i.i.d. arrivals, we present a polytime online algorithm that provides a constant approximation of the optimal (computationally-unbounded) online algorithm. In contrast, we show that no constant approximation of the ex-post optimum is achievable by an online algorithm.

cs.DS↗

Maximum a Posteriori Probability (MAP) Joint Carrier Frequency Offset (CFO) and Channel Estimation for MIMO Channels with Spatial and Temporal Correlations

We consider time varying MIMO fading channels with known spatial and temporal correlation and solve the problem of joint carrier frequency offset (CFO) and channel estimation with prior distributions. The maximum a posteriori probability (MAP) joint estimation is proved to be equivalent to a separate MAP estimation of the CFO followed by minimum mean square error (MMSE) estimation of the channel while treating the estimated CFO as true. The MAP solution is useful to take advantage of the estimates from the previous data packet. A low complexity universal CFO estimation algorithm is extended from the time invariant case to the time varying case. Unlike past algorithms, the universal algorithm does not need phase unwrapping to take advantage of the full range of symbol correlation and achieves the derived Bayesian Cramér-Rao lower bound (BCRLB) in almost all SNR range. We provide insight on the the relation among the temporal correlation coefficient of the fading, the CFO estimation performance, and the pilot signal structure. An unexpected observation is that the BCRLB is not a monotone function of the temporal correlation and is strongly influenced by the pilot signal structures. A simple rearrangement of the 0's and 1's in the pilot signal matrix will render the BCRLB from being non-monotone to being monotone in certain temporal correlation ranges. Since the BCRLB is shown to be achieved by the proposed algorithm, it provides a guideline for pilot signal design.

cs.IT↗

Unisoma: A Unified Transformer-based Solver for Multi-Solid Systems

Multi-solid systems are foundational to a wide range of real-world applications, yet modeling their complex interactions remains challenging. Existing deep learning methods predominantly rely on implicit modeling, where the factors influencing solid deformation are not explicitly represented but are instead indirectly learned. However, as the number of solids increases, these methods struggle to accurately capture intricate physical interactions. In this paper, we introduce a novel explicit modeling paradigm that incorporates factors influencing solid deformation through structured modules. Specifically, we present Unisoma, a unified and flexible Transformer-based model capable of handling variable numbers of solids. Unisoma directly captures physical interactions using contact modules and adaptive interaction allocation mechanism, and learns the deformation through a triplet relationship. Compared to implicit modeling techniques, explicit modeling is more well-suited for multi-solid systems with diverse coupling patterns, as it enables detailed treatment of each solid while preventing information blending and confusion. Experimentally, Unisoma achieves consistent state-of-the-art performance across seven well-established datasets and two complex multi-solid tasks. Code is avaiable at https://github.com/therontau0054/Unisoma.

cs.LG↗

LaDEEP: A Deep Learning-based Surrogate Model for Large Deformation of Elastic-Plastic Solids

Scientific computing for large deformation of elastic-plastic solids is critical for numerous real-world applications. Classical numerical solvers rely primarily on local discrete linear approximation and are constrained by an inherent trade-off between accuracy and efficiency. Recently, deep learning models have achieved impressive progress in solving the continuum mechanism. While previous models have explored various architectures and constructed coefficient-solution mappings, they are designed for general instances without considering specific problem properties and hard to accurately handle with complex elastic-plastic solids involving contact, loading and unloading. In this work, we take stretch bending, a popular metal fabrication technique, as our case study and introduce LaDEEP, a deep learning-based surrogate model for \textbf{La}rge \textbf{De}formation of \textbf{E}lastic-\textbf{P}lastic Solids. We encode the partitioned regions of the involved slender solids into a token sequence to maintain their essential order property. To characterize the physical process of the solid deformation, a two-stage Transformer-based module is designed to predict the deformation with the sequence of tokens as input. Empirically, LaDEEP achieves five magnitudes faster speed than finite element methods with a comparable accuracy, and gains 20.47\% relative improvement on average compared to other deep learning baselines. We have also deployed our model into a real-world industrial production system, and it has shown remarkable performance in both accuracy and efficiency.

cs.LG↗

Position Auctions in AI-Generated Content

We consider an extension to the classic position auctions in which sponsored creatives can be added within AI generated content rather than shown in predefined slots. New challenges arise from the natural requirement that sponsored creatives should smoothly fit into the context. With the help of advanced LLM technologies, it becomes viable to accurately estimate the benefits of adding each individual sponsored creatives into each potential positions within the AI generated content by properly taking the context into account. Therefore, we assume one click-through rate estimation for each position-creative pair, rather than one uniform estimation for each sponsored creative across all positions in classic settings. As a result, the underlying optimization becomes a general matching problem, thus the substitution effects should be treated more carefully compared to standard position auction settings, where the slots are independent with each other. In this work, we formalize a concrete mathematical model of the extended position auction problem and study the welfare-maximization and revenue-maximization mechanism design problem. Formally, we consider two different user behavior models and solve the mechanism design problems therein respectively. For the Multinomial Logit (MNL) model, which is order-insensitive, we can efficiently implement the optimal mechanisms. For the cascade model, which is order-sensitive, we provide approximately optimal solutions.

cs.GT↗

How to Strategize Human Content Creation in the Era of GenAI?

Generative AI (GenAI) will have significant impact on content creation platforms. In this paper, we study the dynamic competition between a GenAI and a human contributor. Unlike the human, the GenAI's content only improves when more contents are created by the human over time; however, GenAI has the advantage of generating content at a lower cost. We study the algorithmic problem in this dynamic competition model about how the human contributor can maximize her utility when competing against the GenAI for content generation over a set of topics. In time-sensitive content domains (e.g., news or pop music creation) where contents' value diminishes over time, we show that there is no polynomial time algorithm for finding the human's optimal (dynamic) strategy, unless the randomized exponential time hypothesis is false. Fortunately, we are able to design a polynomial time algorithm that naturally cycles between myopically optimizing over a short time window and pausing and provably guarantees an approximation ratio of $\frac{1}{2}$. We then turn to time-insensitive content domains where contents do not lose their value (e.g., contents on history facts). Interestingly, we show that this setting permits a polynomial time algorithm that maximizes the human's utility in the long run. Finally, we conduct simulations that demonstrate the advantage of our algorithms in comparison to a collection of baselines.

cs.GT↗

Online Bidding under RoS Constraints without Knowing the Value

We consider the problem of bidding in online advertising, where an advertiser aims to maximize value while adhering to budget and Return-on-Spend (RoS) constraints. Unlike prior work that assumes knowledge of the value generated by winning each impression ({e.g.,} conversions), we address the more realistic setting where the advertiser must simultaneously learn the optimal bidding strategy and the value of each impression opportunity. This introduces a challenging exploration-exploitation dilemma: the advertiser must balance exploring different bids to estimate impression values with exploiting current knowledge to bid effectively. To address this, we propose a novel Upper Confidence Bound (UCB)-style algorithm that carefully manages this trade-off. Via a rigorous theoretical analysis, we prove that our algorithm achieves $\widetilde{O}(\sqrt{T\log(|\mathcal{B}|T)})$ regret and constraint violation, where $T$ is the number of bidding rounds and $\mathcal{B}$ is the domain of possible bids. This establishes the first optimal regret and constraint violation bounds for bidding in the online setting with unknown impression values. Moreover, our algorithm is computationally efficient and simple to implement. We validate our theoretical findings through experiments on synthetic data, demonstrating that our algorithm exhibits strong empirical performance compared to existing approaches.

cs.LG↗

PreMind: Multi-Agent Video Understanding for Advanced Indexing of Presentation-style Videos

In recent years, online lecture videos have become an increasingly popular resource for acquiring new knowledge. Systems capable of effectively understanding/indexing lecture videos are thus highly desirable, enabling downstream tasks like question answering to help users efficiently locate specific information within videos. This work proposes PreMind, a novel multi-agent multimodal framework that leverages various large models for advanced understanding/indexing of presentation-style videos. PreMind first segments videos into slide-presentation segments using a Vision-Language Model (VLM) to enhance modern shot-detection techniques. Each segment is then analyzed to generate multimodal indexes through three key steps: (1) extracting slide visual content, (2) transcribing speech narratives, and (3) consolidating these visual and speech contents into an integrated understanding. Three innovative mechanisms are also proposed to improve performance: leveraging prior lecture knowledge to refine visual understanding, detecting/correcting speech transcription errors using a VLM, and utilizing a critic agent for dynamic iterative self-reflection in vision analysis. Compared to traditional video indexing methods, PreMind captures rich, reliable multimodal information, allowing users to search for details like abbreviations shown only on slides. Systematic evaluations on the public LPM dataset and an internal enterprise dataset are conducted to validate PreMind's effectiveness, supported by detailed analyses.

cs.CV↗

Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games

We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of $n$ agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in $O(\log n)$ rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor.

cs.GT↗

Auto-bidding and Auctions in Online Advertising: A Survey

In this survey, we summarize recent developments in research fueled by the growing adoption of automated bidding strategies in online advertising. We explore the challenges and opportunities that have arisen as markets embrace this autobidding and cover a range of topics in this area, including bidding algorithms, equilibrium analysis and efficiency of common auction formats, and optimal auction design.

cs.GT↗

Deep Reinforcement Learning for Sequential Combinatorial Auctions

Revenue-optimal auction design is a challenging problem with significant theoretical and practical implications. Sequential auction mechanisms, known for their simplicity and strong strategyproofness guarantees, are often limited by theoretical results that are largely existential, except for certain restrictive settings. Although traditional reinforcement learning methods such as Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) are applicable in this domain, they struggle with computational demands and convergence issues when dealing with large and continuous action spaces. In light of this and recognizing that we can model transitions differentiable for our settings, we propose using a new reinforcement learning framework tailored for sequential combinatorial auctions that leverages first-order gradients. Our extensive evaluations show that our approach achieves significant improvement in revenue over both analytical baselines and standard reinforcement learning algorithms. Furthermore, we scale our approach to scenarios involving up to 50 agents and 50 items, demonstrating its applicability in complex, real-world auction settings. As such, this work advances the computational tools available for auction design and contributes to bridging the gap between theoretical results and practical implementations in sequential auction design.

cs.GT↗

User Response in Ad Auctions: An MDP Formulation of Long-Term Revenue Optimization

We propose a new Markov Decision Process (MDP) model for ad auctions to capture the user response to the quality of ads, with the objective of maximizing the long-term discounted revenue. By incorporating user response, our model takes into consideration all three parties involved in the auction (advertiser, auctioneer, and user). The state of the user is modeled as a user-specific click-through rate (CTR) with the CTR changing in the next round according to the set of ads shown to the user in the current round. We characterize the optimal mechanism for this MDP as a Myerson's auction with a notion of modified virtual value, which relies on the value distribution of the advertiser, the current user state, and the future impact of showing the ad to the user. Leveraging this characterization, we design a sample-efficient and computationally-efficient algorithm which outputs an approximately optimal policy that requires only sample access to the true MDP and the value distributions of the bidders. Finally, we propose a simple mechanism built upon second price auctions with personalized reserve prices and show it can achieve a constant-factor approximation to the optimal long term discounted revenue.

cs.GT↗

Auctions with LLM Summaries

We study an auction setting in which bidders bid for placement of their content within a summary generated by a large language model (LLM), e.g., an ad auction in which the display is a summary paragraph of multiple ads. This generalizes the classic ad settings such as position auctions to an LLM generated setting, which allows us to handle general display formats. We propose a novel factorized framework in which an auction module and an LLM module work together via a prediction model to provide welfare maximizing summary outputs in an incentive compatible manner. We provide a theoretical analysis of this framework and synthetic experiments to demonstrate the feasibility and validity of the system together with welfare comparisons.

cs.GT↗

Improved Online Learning Algorithms for CTR Prediction in Ad Auctions

In this work, we investigate the online learning problem of revenue maximization in ad auctions, where the seller needs to learn the click-through rates (CTRs) of each ad candidate and charge the price of the winner through a pay-per-click manner. We focus on two models of the advertisers' strategic behaviors. First, we assume that the advertiser is completely myopic; i.e.~in each round, they aim to maximize their utility only for the current round. In this setting, we develop an online mechanism based on upper-confidence bounds that achieves a tight $O(\sqrt{T})$ regret in the worst-case and negative regret when the values are static across all the auctions and there is a gap between the highest expected value (i.e.~value multiplied by their CTR) and second highest expected value ad. Next, we assume that the advertiser is non-myopic and cares about their long term utility. This setting is much more complex since an advertiser is incentivized to influence the mechanism by bidding strategically in earlier rounds. In this setting, we provide an algorithm to achieve negative regret for the static valuation setting (with a positive gap), which is in sharp contrast with the prior work that shows $O(T^{2/3})$ regret when the valuation is generated by adversary.

cs.IR↗

A Field Guide for Pacing Budget and ROS Constraints

Budget pacing is a popular service that has been offered by major internet advertising platforms since their inception. Budget pacing systems seek to optimize advertiser returns subject to budget constraints by smoothly spending advertiser budgets. In the past few years, autobidding products that provide real-time bidding as a service to advertisers have seen a prominent rise in adoption. A popular autobidding strategy is value maximization subject to return-on-spend (ROS) constraints. For historical/business reasons, the systems that govern these two services, namely budget pacing and ROS pacing, are not always a unified and coordinated entity that optimizes a global objective subject to both constraints. The purpose of this work is to theoretically and empirically compare algorithms with different degrees of coordination between these two pacing systems. In particular, we compare (a) a fully-decoupled sequential algorithm that first constructs the advertiser's ROS-pacing bid and then lowers that bid for budget pacing; (b) a minimally-coupled min-pacing algorithm that runs these two services independently, obtains the bid multipliers from both of them and applies the minimum of the two multipliers as the effective multiplier; and (c) a fully-coupled dual-based algorithm that optimally combines the dual variables from both the systems. Our main contribution is to theoretically analyze the min-pacing algorithm and show that it attains similar guarantees to the fully-coupled canonical dual-based algorithm. On the other hand, we show that the sequential algorithm, even though appealing by virtue of being fully decoupled, could badly violate the constraints. We validate our theoretical findings empirically by showing that the min-pacing algorithm performs almost as well as the canonical dual-based algorithm on a semi-synthetic dataset based on a large online advertising platform's data.

cs.GT↗

DelucionQA: Detecting Hallucinations in Domain-specific Question Answering

Hallucination is a well-known phenomenon in text generated by large language models (LLMs). The existence of hallucinatory responses is found in almost all application scenarios e.g., summarization, question-answering (QA) etc. For applications requiring high reliability (e.g., customer-facing assistants), the potential existence of hallucination in LLM-generated text is a critical problem. The amount of hallucination can be reduced by leveraging information retrieval to provide relevant background information to the LLM. However, LLMs can still generate hallucinatory content for various reasons (e.g., prioritizing its parametric knowledge over the context, failure to capture the relevant information from the context, etc.). Detecting hallucinations through automated methods is thus paramount. To facilitate research in this direction, we introduce a sophisticated dataset, DelucionQA, that captures hallucinations made by retrieval-augmented LLMs for a domain-specific QA task. Furthermore, we propose a set of hallucination detection methods to serve as baselines for future works from the research community. Analysis and case study are also provided to share valuable insights on hallucination phenomena in the target scenario.

cs.CL↗

Learning Thresholds with Latent Values and Censored Feedback

In this paper, we investigate a problem of actively learning threshold in latent space, where the unknown reward $g(γ, v)$ depends on the proposed threshold $γ$ and latent value $v$ and it can be $only$ achieved if the threshold is lower than or equal to the unknown latent value. This problem has broad applications in practical scenarios, e.g., reserve price optimization in online auctions, online task assignments in crowdsourcing, setting recruiting bars in hiring, etc. We first characterize the query complexity of learning a threshold with the expected reward at most $ε$ smaller than the optimum and prove that the number of queries needed can be infinitely large even when $g(γ, v)$ is monotone with respect to both $γ$ and $v$. On the positive side, we provide a tight query complexity $\tildeΘ(1/ε^3)$ when $g$ is monotone and the CDF of value distribution is Lipschitz. Moreover, we show a tight $\tildeΘ(1/ε^3)$ query complexity can be achieved as long as $g$ satisfies one-sided Lipschitzness, which provides a complete characterization for this problem. Finally, we extend this model to an online learning setting and demonstrate a tight $Θ(T^{2/3})$ regret bound using continuous-arm bandit techniques and the aforementioned query complexity results.

cs.LG↗