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Zhe Gan

Publications and source records attributed to Zhe Gan.

At least 19 recordsLinked to original sources

LensVLM: Selective Context Expansion for Compressed Visual Representation of Text

Vision Language Models (VLMs) offer the exciting possibility of processing text as rendered images, bypassing the need for tokenizing the text into long token sequences. Since VLM image encoders map fixed-size images to a fixed number of visual tokens, varying rendering resolution provides a fine-grained compression knob. However, accuracy deteriorates quickly as compression increases: characters shrink below the vision encoder's effective resolution, making them indistinguishable. To address this, we propose LensVLM, an inference framework and post-training recipe that enables VLMs to scan compressed images, then selectively expand only the relevant images to their uncompressed form via learned tools. Building on Qwen3.5-9B-Base, LensVLM maintains accuracy comparable to the full-text upper bound at 4.3x effective compression and outperforms retrieval-based, text- and visual-compression baselines up to 10.1x effective compression across seven text QA benchmarks. LensVLM also generalizes to multimodal document and code understanding tasks, with the accuracy gain over baselines growing as compression increases. Our analysis validates this approach: training makes visual compression robust to rendering choices, and as compression grows the model increasingly relies on expanded content rather than unreliable visual reading. The analysis also yields practical tool-choice guidance: text expansion is preferable for rendered text, while high-resolution image expansion suits native documents whose layout cues carry task-relevant information.

cs.CV

Taming Outlier Tokens in Diffusion Transformers

We study outlier tokens in Diffusion Transformers (DiTs) for image generation. Prior work has shown that Vision Transformers (ViTs) can produce a small number of high-norm tokens that attract disproportionate attention while carrying limited local information, but their role in generative models remains underexplored. We show that this phenomenon appears in both the encoder and denoiser of modern Representation Autoencoder (RAE)-DiT pipelines: pretrained ViT encoders can produce outlier representations, and DiTs themselves can develop internal outlier tokens, especially in intermediate layers. Moreover, simply masking high-norm tokens does not improve performance, indicating that the problem is not only caused by a few extreme values, but is more closely related to corrupted local patch semantics. To address this issue, we introduce Dual-Stage Registers (DSR), a register-based intervention for both components: trained registers when available, recursive test-time registers otherwise, and diffusion registers for the denoiser. Across ImageNet and large-scale text-to-image generation, these interventions consistently reduce outlier artifacts and improve generation quality. Our results highlight outlier-token control as an important ingredient in building stronger DiTs.

cs.CV

Length Value Model: Scalable Value Pretraining for Token-Level Length Modeling

Tokens are the fundamental units of computation in modern autoregressive models, and generation length directly influences both inference cost and reasoning performance. Despite its importance, existing approaches model length primarily at the coarse sequence level. We introduce the Length Value Model (LenVM), a token-level framework that estimates the remaining generation length at every decoding step. By formulating length modeling as a value estimation problem and assigning a constant negative reward to each generated token, LenVM predicts a bounded, discounted return that is a monotone proxy for the remaining generation horizon. This value formulation provides annotation-free, dense, unbiased, and scalable supervision. Experiments on LLMs and VLMs show that LenVM supports exact control, continuous performance--efficiency steering, length prediction, and interpretation. On LIFEBench-token, it raises the exact-length score of Qwen2.5-7B-Instruct from $30.9$ to $64.8$ in one pass and reaches $83.6$ when combined with LCG. Near $200$ tokens on GSM8K, LenVM retains about $63\%$ Pass@1 versus $6\%$ under a hard token budget. Across other settings, LenVM improves matched-length quality over prompting and EOS calibration, while its length-prediction accuracy improves with scale and exceeds specialized predictors. Its token-level values also identify markers of shifts between longer and shorter trajectories. These results establish generation length as an effective scalable token-level value signal for control, prediction, and future value-based training.

cs.CL

Proactive Agent Research Environment: Simulating Active Users to Evaluate Proactive Assistants

Proactive agents that anticipate user needs and autonomously execute tasks hold great promise as digital assistants, yet the lack of realistic user simulation frameworks hinders their development. Existing approaches model apps as flat tool-calling APIs, failing to capture the stateful and sequential nature of user interaction in digital environments and making realistic user simulation infeasible. We introduce Proactive Agent Research Environment (Pare), a framework for building and evaluating proactive agents in digital environments. Pare models applications as finite state machines with stateful navigation and state-dependent action space for the user simulator, enabling active user simulation. Building on this foundation, we present Pare-Bench, a benchmark of 143 diverse tasks spanning communication, productivity, scheduling, and lifestyle apps, designed to test context observation, goal inference, intervention timing, and multi-app orchestration.

cs.AI

Learning Structured Reasoning via Tractable Trajectory Control

Large language models can exhibit emergent reasoning behaviors, often manifested as recurring lexical patterns (e.g., "wait," indicating verification). However, complex reasoning trajectories remain sparse in unconstrained sampling, and standard RL often fails to guarantee the acquisition of diverse reasoning behaviors. We propose a systematic discovery and reinforcement of diverse reasoning patterns through structured reasoning, a paradigm that requires targeted exploration of specific reasoning patterns during the RL process. To this end, we propose Ctrl-R, a framework for learning structured reasoning via tractable trajectory control that actively guides the rollout process, incentivizing the exploration of diverse reasoning patterns that are critical for complex problem-solving. The resulting behavior policy enables accurate importance-sampling estimation, supporting unbiased on-policy optimization. We further introduce a power-scaling factor on the importance-sampling weights, allowing the policy to selectively learn from exploratory, out-of-distribution trajectories while maintaining stable optimization. Experiments demonstrate that Ctrl-R enables effective exploration and internalization of previously unattainable reasoning patterns, yielding consistent improvements across language and vision-language models on mathematical reasoning tasks.

cs.AI

SO-Bench: A Structural Output Evaluation of Multimodal LLMs

Multimodal large language models (MLLMs) are increasingly deployed in real-world, agentic settings where outputs must not only be correct, but also conform to predefined data schemas. Despite recent progress in structured generation in textual domain, there is still no benchmark that systematically evaluates schema-grounded information extraction and reasoning over visual inputs. In this work, we conduct a comprehensive study of visual structural output capabilities for MLLMs with our carefully designed SO-Bench benchmark. Covering four visual domains, including UI screens, natural images, documents, and charts, SO-Bench is built from over 6.5K diverse JSON schemas and 1.8K curated image-schema pairs with human-verified quality. Benchmarking experiments on open-sourced and frontier proprietary models reveal persistent gaps in predicting accurate, schema compliant outputs, highlighting the need for better multimodal structured reasoning. Beyond benchmarking, we further conduct training experiments to largely improve the model's structured output capability. We make the benchmark and evaluation publicly available at https://github.com/apple/ml-sobench

cs.CV

UniGen-1.5: Enhancing Image Generation and Editing through Reward Unification in Reinforcement Learning

We present UniGen-1.5, a unified multimodal large language model (MLLM) for advanced image understanding, generation and editing. Building upon UniGen, we comprehensively enhance the model architecture and training pipeline to strengthen the image understanding and generation capabilities while unlocking strong image editing ability. Especially, we propose a unified Reinforcement Learning (RL) strategy that improves both image generation and image editing jointly via shared reward models. To further enhance image editing performance, we propose a light Edit Instruction Alignment stage that significantly improves the editing instruction comprehension that is essential for the success of the RL training. Experimental results show that UniGen-1.5 demonstrates competitive understanding and generation performance. Specifically, UniGen-1.5 achieves 0.89 and 4.31 overall scores on GenEval and ImgEdit that surpass the state-of-the-art models such as BAGEL and reaching performance comparable to proprietary models such as GPT-Image-1.

cs.CV

PRISM-Bench: A Benchmark of Puzzle-Based Visual Tasks with CoT Error Detection

Multimodal large language models (MLLMs) have achieved remarkable progress on vision-language tasks, yet their reasoning processes remain sometimes unreliable. We introduce PRISM-Bench, a benchmark of puzzle-based visual challenges designed to evaluate not only whether models can solve problems, but how their reasoning unfolds. Unlike prior evaluations that measure only final-answer accuracy, PRISM-Bench introduces a diagnostic task: given a visual puzzle and a step-by-step chain-of-thought (CoT) containing exactly one error, models must identify the first incorrect step. This setting enables fine-grained assessment of logical consistency, error detection, and visual reasoning. The puzzles in PRISM-Bench require multi-step symbolic, geometric, and analogical reasoning, resisting shortcuts based on superficial pattern matching. Evaluations across state-of-the-art MLLMs reveal a persistent gap between fluent generation and faithful reasoning: models that produce plausible CoTs often fail to locate simple logical faults. By disentangling answer generation from reasoning verification, PRISM-Bench offers a sharper lens on multimodal reasoning competence and underscores the need for diagnostic evaluation protocols in the development of trustworthy MLLMs.

cs.CV

Pico-Banana-400K: A Large-Scale Dataset for Text-Guided Image Editing

Recent advances in multimodal models have demonstrated remarkable text-guided image editing capabilities, with systems like GPT-4o and Nano-Banana setting new benchmarks. However, the research community's progress remains constrained by the absence of large-scale, high-quality, and openly accessible datasets built from real images. We introduce Pico-Banana-400K, a comprehensive 400K-image dataset for instruction-based image editing. Our dataset is constructed by leveraging Nano-Banana to generate diverse edit pairs from real photographs in the OpenImages collection. What distinguishes Pico-Banana-400K from previous synthetic datasets is our systematic approach to quality and diversity. We employ a fine-grained image editing taxonomy to ensure comprehensive coverage of edit types while maintaining precise content preservation and instruction faithfulness through MLLM-based quality scoring and careful curation. Beyond single turn editing, Pico-Banana-400K enables research into complex editing scenarios. The dataset includes three specialized subsets: (1) a 72K-example multi-turn collection for studying sequential editing, reasoning, and planning across consecutive modifications; (2) a 56K-example preference subset for alignment research and reward model training; and (3) paired long-short editing instructions for developing instruction rewriting and summarization capabilities. By providing this large-scale, high-quality, and task-rich resource, Pico-Banana-400K establishes a robust foundation for training and benchmarking the next generation of text-guided image editing models.

cs.CV

UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action

Computer-use agents face a fundamental limitation. They rely exclusively on primitive GUI actions (click, type, scroll), creating brittle execution chains prone to cascading failures. While API-driven agents harness rich capabilities through structured interfaces and tools, computer-use agents remain constrained to low-level visual interactions. We present UltraCUA, a foundation model that transcends this limitation through hybrid action-seamlessly unifying primitive GUI operations with high-level tool execution. Our innovation rests on four critical advances. First, an automated pipeline extracts and scales tool capabilities from software documentation and code repositories. Second, a synthetic data engine produces 17,000+ verifiable tasks capturing real-world computer-use complexity. Third, comprehensive hybrid action trajectory collection incorporates both GUI primitives and strategic tool calls. Fourth, a two-stage training methodology combines supervised fine-tuning with online reinforcement learning, enabling intelligent action selection between GUI and API. Evaluation with our 7B and 32B UltraCUA models reveals transformative performance gains. On OSWorld, UltraCUA achieves 22% relative improvement while executing 11% faster than existing approaches, averagely. Cross-domain validation on WindowsAgentArena demonstrates robust generalization with 21.7% success rate, surpassing Windows-trained baselines. The hybrid action paradigm proves essential, reducing error propagation while improving execution efficiency. This work establishes a scalable paradigm bridging primitive GUI interactions and high-level tool intelligence, enabling more resilient and adaptable computer use agents for diverse environments and complex real-world tasks.

cs.CV

DeepMMSearch-R1: Empowering Multimodal LLMs in Multimodal Web Search

Multimodal Large Language Models (MLLMs) in real-world applications require access to external knowledge sources and must remain responsive to the dynamic and ever-changing real-world information in order to address information-seeking and knowledge-intensive user queries. Existing approaches, such as retrieval augmented generation (RAG) methods, search agents, and search equipped MLLMs, often suffer from rigid pipelines, excessive search calls, and poorly constructed search queries, which result in inefficiencies and suboptimal outcomes. To address these limitations, we present DeepMMSearch-R1, the first multimodal LLM capable of performing on-demand, multi-turn web searches and dynamically crafting queries for both image and text search tools. Specifically, DeepMMSearch-R1 can initiate web searches based on relevant crops of the input image making the image search more effective, and can iteratively adapt text search queries based on retrieved information, thereby enabling self-reflection and self-correction. Our approach relies on a two-stage training pipeline: a cold start supervised finetuning phase followed by an online reinforcement learning optimization. For training, we introduce DeepMMSearchVQA, a novel multimodal VQA dataset created through an automated pipeline intermixed with real-world information from web search tools. This dataset contains diverse, multi-hop queries that integrate textual and visual information, teaching the model when to search, what to search for, which search tool to use and how to reason over the retrieved information. We conduct extensive experiments across a range of knowledge-intensive benchmarks to demonstrate the superiority of our approach. Finally, we analyze the results and provide insights that are valuable for advancing multimodal web-search.

cs.CV

Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents

Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent that operates across diverse platforms, including mobile, web, and desktop. Utilizing techniques optimized for developing small models, we build our 3B Ferret-UI Lite agent through curating a diverse GUI data mixture from real and synthetic sources, strengthening inference-time performance through chain-of-thought reasoning and visual tool-use, and reinforcement learning with designed rewards. Ferret-UI Lite achieves competitive performance with other small-scale GUI agents. In GUI grounding, Ferret-UI Lite attains scores of $91.6\%$, $53.3\%$, and $61.2\%$ on the ScreenSpot-V2, ScreenSpot-Pro, and OSWorld-G benchmarks, respectively. For GUI navigation, Ferret-UI Lite achieves success rates of $28.0\%$ on AndroidWorld and $19.8\%$ on OSWorld. We share our methods and lessons learned from developing compact, on-device GUI agents.

cs.CV

Scaling Synthetic Task Generation for Agents via Exploration

Post-Training Multimodal Large Language Models (MLLMs) to build interactive agents holds promise across domains such as computer-use, web navigation, and robotics. A key challenge in scaling such post-training is lack of high-quality downstream agentic task datasets with tasks that are diverse, feasible, and verifiable. Existing approaches for task generation rely heavily on human annotation or prompting MLLM with limited downstream environment information, which is either costly or poorly scalable as it yield tasks with limited coverage. To remedy this, we present AutoPlay, a scalable pipeline for task generation that explicitly explores interactive environments to discover possible interactions and current state information to synthesize environment-grounded tasks. AutoPlay operates in two stages: (i) an exploration phase, where an MLLM explorer agent systematically uncovers novel environment states and functionalities, and (ii) a task generation phase, where a task generator leverages exploration trajectories and a set of task guideline prompts as context to synthesize diverse, executable, and verifiable tasks. We show AutoPlay generates 20k tasks across 20 Android applications and 10k tasks across 13 applications Ubuntu applications to train mobile-use and computer-use agents. AutoPlay generated tasks enable large-scale task demonstration synthesis without human annotation by employing an MLLM task executor and verifier. This data enables training MLLM-based UI agents that improve success rates up to $20.0\%$ on mobile-use and $10.9\%$ on computer-use scenarios. In addition, AutoPlay generated tasks combined with MLLM verifier-based rewards enable scaling reinforcement learning training of UI agents, leading to an additional $5.7\%$ gain. coverage. These results establish AutoPlay as a scalable approach for post-training capable MLLM agents reducing reliance on human annotation.

cs.AI

MANZANO: A Simple and Scalable Unified Multimodal Model with a Hybrid Vision Tokenizer

Unified multimodal Large Language Models (LLMs) that can both understand and generate visual content hold immense potential. However, existing open-source models often suffer from a performance trade-off between these capabilities. We present Manzano, a simple and scalable unified framework that substantially reduces this tension by coupling a hybrid image tokenizer with a well-curated training recipe. A single shared vision encoder feeds two lightweight adapters that produce continuous embeddings for image-to-text understanding and discrete tokens for text-to-image generation within a common semantic space. A unified autoregressive LLM predicts high-level semantics in the form of text and image tokens, with an auxiliary diffusion decoder subsequently translating the image tokens into pixels. The architecture, together with a unified training recipe over understanding and generation data, enables scalable joint learning of both capabilities. Manzano achieves state-of-the-art results among unified models, and is competitive with specialist models, particularly on text-rich evaluation. Our studies show minimal task conflicts and consistent gains from scaling model size, validating our design choice of a hybrid tokenizer.

cs.CV

GIE-Bench: Towards Grounded Evaluation for Text-Guided Image Editing

Editing images using natural language instructions has become a natural and expressive way to modify visual content; yet, evaluating the performance of such models remains challenging. Existing evaluation approaches often rely on image-text similarity metrics like CLIP, which lack precision. In this work, we introduce a new benchmark designed to evaluate text-guided image editing models in a more grounded manner, along two critical dimensions: (i) functional correctness, assessed via automatically generated multiple-choice questions that verify whether the intended change was successfully applied; and (ii) image content preservation, which ensures that non-targeted regions of the image remain visually consistent using an object-aware masking technique and preservation scoring. The benchmark includes over 1000 high-quality editing examples across 20 diverse content categories, each annotated with detailed editing instructions, evaluation questions, and spatial object masks. We conduct a large-scale study comparing GPT-Image-1, the latest flagship in the text-guided image editing space, against several state-of-the-art editing models, and validate our automatic metrics against human ratings. Results show that GPT-Image-1 leads in instruction-following accuracy, but often over-modifies irrelevant image regions, highlighting a key trade-off in the current model behavior. GIE-Bench provides a scalable, reproducible framework for advancing more accurate evaluation of text-guided image editing.

cs.CV

SlowFast-LLaVA-1.5: A Family of Token-Efficient Video Large Language Models for Long-Form Video Understanding

We introduce SlowFast-LLaVA-1.5 (abbreviated as SF-LLaVA-1.5), a family of video large language models (LLMs) offering a token-efficient solution for long-form video understanding. We incorporate the two-stream SlowFast mechanism into a streamlined training pipeline, and perform joint video-image training on a carefully curated data mixture of only publicly available datasets. Our primary focus is on highly efficient model scales (1B and 3B), demonstrating that even relatively small Video LLMs can achieve state-of-the-art performance on video understanding, meeting the demand for mobile-friendly models. Experimental results demonstrate that SF-LLaVA-1.5 achieves superior performance on a wide range of video and image tasks, with robust results at all model sizes (ranging from 1B to 7B). Notably, SF-LLaVA-1.5 achieves state-of-the-art results in long-form video understanding (e.g., LongVideoBench and MLVU) and excels at small scales across various video benchmarks.

cs.CV

UniVG: A Generalist Diffusion Model for Unified Image Generation and Editing

Text-to-Image (T2I) diffusion models have shown impressive results in generating visually compelling images following user prompts. Building on this, various methods further fine-tune the pre-trained T2I model for specific tasks. However, this requires separate model architectures, training designs, and multiple parameter sets to handle different tasks. In this paper, we introduce UniVG, a generalist diffusion model capable of supporting a diverse range of image generation tasks with a single set of weights. UniVG treats multi-modal inputs as unified conditions to enable various downstream applications, ranging from T2I generation, inpainting, instruction-based editing, identity-preserving generation, and layout-guided generation, to depth estimation and referring segmentation. Through comprehensive empirical studies on data mixing and multi-task training, we provide detailed insights into the training processes and decisions that inform our final designs. For example, we show that T2I generation and other tasks, such as instruction-based editing, can coexist without performance trade-offs, while auxiliary tasks like depth estimation and referring segmentation enhance image editing. Notably, our model can even outperform some task-specific models on their respective benchmarks, marking a significant step towards a unified image generation model.

cs.CV

From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.

cs.LG