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Zhe Li

Publications and source records attributed to Zhe Li.

At least 37 records · Page 2Linked to original sources

RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion

Humans learn locomotion through visual observation, interpreting visual content first before imitating actions. However, state-of-the-art humanoid locomotion systems rely on either curated motion capture trajectories or sparse text commands, leaving a critical gap between visual understanding and control. Text-to-motion methods suffer from semantic sparsity and staged pipeline errors, while video-based approaches only perform mechanical pose mimicry without genuine visual understanding. We propose RoboMirror, the first retargeting-free video-to-locomotion framework embodying "understand before you imitate". Leveraging VLMs, it distills raw egocentric/third-person videos into visual motion intents, which directly condition a diffusion-based policy to generate physically plausible, semantically aligned locomotion without explicit pose reconstruction or retargeting. Extensive experiments validate the effectiveness of RoboMirror, it enables telepresence via egocentric videos, drastically reduces third-person control latency by 80%, and achieves a 3.7% higher task success rate than baselines. By reframing humanoid control around video understanding, we bridge the visual understanding and action gap.

cs.RO↗

Towards a Unified Understanding of Robot Manipulation: A Comprehensive Survey

Embodied intelligence has witnessed remarkable progress in recent years, driven by advances in computer vision, natural language processing, and the rise of large-scale multimodal models. Among its core challenges, robot manipulation stands out as a fundamental yet intricate problem, requiring the seamless integration of perception, planning, and control to enable interaction within diverse and unstructured environments. This survey presents a comprehensive overview of robotic manipulation, encompassing foundational background, task-organized benchmarks and datasets, and a unified taxonomy of existing methods. We extend the classical division between high-level planning and low-level control by broadening high-level planning to include language, code, motion, affordance, and 3D representations, while introducing a new taxonomy of low-level learning-based control grounded in training paradigms such as input modeling, latent learning, and policy learning. Furthermore, we provide the first dedicated taxonomy of key bottlenecks, focusing on data collection, utilization, and generalization, and conclude with an extensive review of real-world applications. Compared with prior surveys, our work offers both a broader scope and deeper insight, serving as an accessible roadmap for newcomers and a structured reference for experienced researchers. All related resources, including research papers, open-source datasets, and projects, are curated for the community at https://github.com/BaiShuanghao/Awesome-Robotics-Manipulation.

cs.RO↗

Embodied Robot Manipulation in the Era of Foundation Models: Planning and Learning Perspectives

Recent advances in vision, language, and multimodal learning have significantly accelerated progress in robotic foundation models, with robotic manipulation remaining one of the most challenging embodied tasks. Its difficulty lies in integrating perception, semantic understanding, task reasoning, physically grounded action generation, and reliable execution. This survey examines robotic manipulation from an algorithmic perspective and organizes recent learning-based approaches through a unified abstraction of high-level planning and low-level action modeling. At the high level, we extend the classical notion of task planning to include reasoning over language, code, affordances, geometric constraints, and 3D representations. At the low level, we present a learning-paradigm-oriented taxonomy of learning-based action models, covering input modeling, latent learning, and policy learning. Within this abstraction, foundation models contribute either by generating structured planning artifacts that are instantiated as constraints or latent inputs for downstream action generation, or by directly modeling executable actions and trajectories. Finally, we summarize open challenges and future directions related to scalability, generalization, data efficiency, multimodal physical interaction, and safety. Together, this survey provides a structured view of the design space and emerging trends in foundation models for robotic manipulation.

cs.RO↗

APTER: Adaptive Post-Training with Expert-Grounded Rubrics

As large language models enter professional domains, they must satisfy domain constraints, include critical evidence, and provide complete reasoning rather than merely produce fluent responses. Existing post-training methods often rely on holistic preferences or outcome-level verification, while recent rubric-based methods usually generate rubrics independently for each query. In specialized domains, such unconstrained rubrics may omit critical requirements and vary across samples, hindering the diagnosis and targeted repair of persistent capability deficiencies. We propose APTER (Adaptive Post-Training with Expert-Grounded Rubrics), a framework that integrates structured domain knowledge into fine-grained evaluation, optimization, and diagnosis for specialized complex reasoning. First, expert-grounded rubric construction starts from an expert criteria framework built by domain experts, where each criterion represents a stable professional capability. For each query, APTER selects relevant criteria and instantiates them into query-level rubrics linked to their source criteria, turning reusable expert criteria into executable query-level supervision without reference answers. Second, adaptive post-training uses rubric verdicts as both optimization and criterion-level diagnostic signals. Aggregating low-scoring verdicts by criterion ID reveals persistent deficiencies and triggers targeted supervised fine-tuning updates during reinforcement learning. Experiments on mathematical reasoning and medical question answering show consistent gains across both domains. Across three model generations, APTER improves the mathematics and medical averages over the corresponding base models by up to 15.86 and 8.04 points, respectively. Code and rubric datasets are available at https://github.com/AntDT-APTER/APTER.

cs.AI↗

Tripwire: Triggering Aligned Refusal via Statistically Certified Safety Neurons

Neuron- and path-level interventions offer the finest-grained route to defending large language models (LLMs) against jailbreak attacks, yet existing methods fall short of this promise, i.e., they often compromise model utility significantly. Specifically, one line of work suppresses toxic neurons to erase harmful semantics, but since such semantics are distributed across the network, blocking every pathway forces a large intervention footprint. An alternative line of research focus on identify safety neurons using external classifiers. While promising, the existing approaches suffer from compromising neurons that are important for the model utility as well. Moreover, both approaches remain always on and thus perturb every benign request even when no attack is present. To address these limitations, we present \ours{}, a training-free defense that first identifies safety-specific neurons through per-neuron hypothesis tests under false-discovery-rate control together with a utility-specificity filter. Based on this identification, a trigger-style clamp holds the selected neurons at their harmful-conditional mean activations, injecting an internal harmful-input signal that triggers the refusal behavior learned during alignment. The clamp is then realized by two provably equivalent deployment modes, namely a detector-gated inference-time intervention and an offline bias-patch weight edit. Extensive experiments across four safety-aligned LLMs and four representative attacks demonstrate that \ours{} reduces the average attack success rate to at most 2.0\% while incurring a utility drop of only 0.5\% to 5.3\% on MT-Bench, the smallest among all defenses. Code is available at https://anonymous.4open.science/r/Tripwire-65C4.

cs.AI↗

Significance and Stability Analysis of Genotype-Environment Interaction using GxEStat

Genotype-environment (GxE) interactions can influence the performance of genotypes across diverse environments, limiting the reliability of genotype evaluation and selection in breeding programs. In-depth analysis of GxE interactions is therefore essential for understanding how genetic advantages or defects are expressed under varying environmental conditions and for identifying superior and stable genotypes. This study presents an integrated computational framework for GxE analysis that combines significance and stability evaluation within a unified analytical workflow. The framework incorporates the mixed effect modeling to quantify the significance of environment, genotype, and GxE effects, together with multiple stability analysis approaches for characterizing genotype adaptability, environmental representativeness, and performance consistency across environments. To support reproducible statistical analysis, we develop GxEStat, an interactive R platform that automates model construction, parameter estimation, statistical inference, and graphical visualization. GxEStat substantially improves analytical efficiency, reproducibility, and accessibility for multi-environment trial analysis. Applications to real breeding datasets demonstrate the effectiveness of the proposed framework for practical breeding research. Codes are available at https://github.com/mason-ching/GxEStat.

cs.CV↗

Alpha as an Efficiency Signal: Visibility-Routed RGBA Image-to-Video Generation

RGBA videos combine RGB appearance with an alpha channel, enabling animated assets to be applied across arbitrary backgrounds, which are heavily used in gaming industry. However, generating high-quality RGBA animations for games remains challenging for two reasons. First, most existing RGBA video datasets are dominated by photorealistic content, with limited coverage of game assets. Second, the traditional generate-then-matte pipelines estimate alpha only after RGB synthesis, so semi-transparent regions are often blurred by background, resulting in unstable matting outputs. More recently, many methods have begun to model RGB and alpha jointly, but existing approaches are mostly text-conditioned, and still have unresolved issues in efficiency and quality. To address these challenges, we introduce GameAlpha-2.4K, a 2.4K-clip game-style RGBA video dataset built with matte-friendly synthesis, multi-hypothesis alpha recovery, and compositing-based quality gates. Using this dataset, we train a reference-conditioned RGBA video generator that jointly produces RGB frames and alpha mattes in a single pass. To improve efficiency, we propose a visibility router that identifies transparent tokens in an early stage and bypasses their later DiT updates, while x_0-lock guides them along the original flow-matching schedule toward self-predicted endpoints. Our model obtains lower FVD than traditional two-stage pipelines, and the visibility router skips 35% of token evaluations in the final two DiT denoising steps, providing a 1.2x backbone speedup with negligible quality degradation compared to dense inference.

cs.CV↗

$ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present $ω$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, $ω$-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, $ω$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect $ω$-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single $ω$-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.

cs.RO↗

Ensemble learning of pathology foundation models for precision oncology

Histopathology is essential for cancer diagnosis and treatment selection, and pathology foundation models learn visual representations from whole-slide images (WSIs). However, existing foundation models are trained on disparate datasets using varying strategies, leading to inconsistent performance and limited generalizability. Here, we introduce ELF (Ensemble Learning of Foundation models), which integrates five pretrained pathology foundation models into unified slide-level representations. Trained on 53,699 WSIs spanning 20 anatomical sites, ELF leverages ensemble learning to capture complementary information across models. ELF's slide-level architecture is designed for data-efficient downstream evaluation, including settings with limited data such as therapeutic response prediction. We evaluate ELF for disease classification, biomarker detection, as well as anticancer and immunotherapy response prediction across multiple cancer types. ELF achieves higher performance than the evaluated constituent and slide-level foundation models across the tested tasks, supporting further evaluation of ensemble learning for pathology applications in oncology.

cs.CV↗

TiWeaver: Unified Temporal Dynamics Modeling via Contextual Patching

Multivariate time series forecasting plays a critical role in real-world applications, including weather prediction, stock analysis, and health monitoring. Due to the diversity of data sources, time series exhibit diverse temporal dynamics, often accompanied by various irregularities such as missing values and non-uniform sampling frequencies. Such irregularities lead to complex and asynchronous temporal dependencies across channels. Thus, a single model with a fixed patching scheme often fails to adapt well to diverse multivariate time series, hindering accurate forecasting. In this paper, we propose TiWeaver, a unified framework designed to handle temporal dynamics and fine-grained inter-channel dependencies adaptively. Specifically, we introduce a Graph-Guided Adaptive Tokenizer (G$^2$AT) that divides time series into high contextually coherent patches by jointly considering temporal density and representation consistency. In addition, we propose a Fine-grained Asynchronous Dependency Extractor (FADE), which is designed to model fine-grained asynchronous inter-channel dependencies while incorporating long-term historical dependencies. We evaluate TiWeaver on 12 real-world time series datasets, where it achieves state-of-the-art performance, outperforming existing methods up to 25%. These results demonstrate its robustness and effectiveness across diverse domains and data characteristics.

cs.LG↗

Beyond Residual Connections: Manifold-Constrained Hyper-Connections for Robust Speaker Representation Learning

Residual connections are fundamental to deep speaker recogni- tion models, such as ECAPA-TDNN and ResNet. However, standard identity mapping limits information flow to a sin- gle path, constraining representation capacity. We introduce Manifold-Constrained Hyper-Connections (mHC), reformulat- ing residual paths as a multi-stream evolution where informa- tion is mixed through a doubly stochastic matrix. By employing Sinkhorn-Knopp iterations, mHC ensures energy conservation by preserving signal intensity and feature mean, which stabi- lizes gradients and mitigates signal degradation in complex net- works. We evaluate mHC by replacing standard residual con- nections in backbones including ECAPA-TDNN, ResNet-34, Res2Net, and E-Res2Net. Extensive experiments on VoxCeleb1 demonstrate that mHC connections consistently enhance per- formance across all architectures, highlighting its effectiveness for robust speaker representation learning.

cs.SD↗

CoCo-IR: Contextual Composed Image Retrieval

Current instruction-based image retrieval systems are powerful but limited to single-turn interactions, failing to capture the iterative nature of complex, real-world visual searches. To overcome this limitation, we introduce Contextual Composed Image Retrieval (CoCo-IR), a novel task that enables users to progressively refine search results through interactions. We address this new task by proposing a new model based on a Large Multimodal Model (LMM) that functions as a context-aware reasoner for CoCo-IR. Our model interprets the entire interaction history to generate Transformable Image Embeddings (TIE) that evolve across turns. To fuel the model training without expensive human annotations, we develop a fully autonomous, scalable data engine that leverages LMMs to generate high-quality contextual retrieval data, and uses model-guided verification to mine challenging hard negatives. Extensive experiments demonstrate that our approach establishes new state-of-the-art performance: We achieve 39.4 mAP@5 on the challenging single-turn benchmark CIRCO; furthermore, on our new CoCo-IR benchmark, our model maintains robust performance with 44.1 R@1 on 4-turn dialogues, dramatically outperforming existing methods (28.2 4-turn R@1) that fail to handle multi-turn context. Project page: https://CoCo-IR.github.io.

cs.CV↗

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.

cs.RO↗

EmoEUS: Uncertainty Supervision for Multimodal Emotion Recognition in Conversation

Multimodal emotion recognition in conversation (MERC) can leverage multimodal and contextual cues to boost recognition performance. However, existing fusion approaches in MERC often ignore modality-specific uncertainty across utterances caused by conflicting cues, varying noise, and missing modality-specific signals. We propose EmoEUS, an explicit uncertainty supervision framework for MERC. EmoEUS performs uncertainty-aware multimodal fusion by dynamically weighting modalities using learned variance estimates. We also introduce an explicitly supervised loss that aligns each utterance's predicted variance with the distance between the utterance's distributional representation and its emotion- and modality-specific cluster center. Experiments on IEMOCAP and MELD show that EmoEUS consistently outperforms state-of-the-art methods.

cs.MM↗

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.

cs.RO↗

Unveiling the Spin-Valley Structure of Dipolar Exciton Ladders in R-stacked WSe$_2$/WS$_2$ Moiré Heterobilayers

Localized interlayer excitons in moiré heterobilayers can form dipolar exciton ladders, yet their internal spin-valley structure remains unresolved. Here, we use helicity-resolved magneto-photoluminescence to identify the microscopic origin of the ladder in R-stacked WSe$_2$/WS$_2$ at charge neutrality and one-electron filling of the moiré lattice. At charge neutrality, the first two emission peaks correspond to a spin-triplet interlayer exciton and a triplet-triplet two-exciton state separated by 38 meV, reflecting the on-site dipolar interaction. The opposite Zeeman response of the apparent third rung of the ladder rules out its assignment as a spin-conserving three-exciton state and instead identifies it as a triplet-singlet two-exciton configuration with a 22 meV offset set by the WS$_2$ conduction-band spin splitting. At one-electron filling, the correlated electronic background gives rise to charged one- and two-exciton states and intervalley/intravalley two-exciton configurations, while reducing the effective exciton-exciton interaction. Our results establish a spin-valley-resolved picture of dipolar exciton ladders beyond simple occupation-number physics in moiré heterobilayers.

cond-mat.mes-hall↗

Utilizing Improper Gaussian Signaling for Downlink Rate-Splitting Multiple Access systems with Imperfect Successive Interference Cancellation

To mitigate the residual interference from imperfect successive interference cancellation (SIC) in Rate-Splitting Multiple Access (RSMA), this paper incorporates improper Gaussian signaling (IGS) into the downlink RSMA framework. Unlike existing RSMA--IGS works that embed impropriety within IQ-imbalanced frameworks, we show that IGS alone effectively counters SIC-induced residual interference. A basic Single-Input Single-Output (SISO) setup is considered with IGS on the common stream and proper Gaussian signaling (PGS) on the private streams, and it is analyzed in three parts. First, we show that the private rate maximization is achieved at the maximum signal impropriety. Second, we derive closed-form optimal solutions with rigorous monotonicity conditions for the common rate maximization. Third, to address the non-convex sum rate maximization, we develop a soft actor-critic (SAC) based algorithm that efficiently explores the solution space. Theoretical analysis and numerical results demonstrate that IGS consistently surpasses PGS, and its performance advantage becomes more pronounced when the SIC imperfection becomes severe.

eess.SP↗

DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction

Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, they suffer from an inductive bias referred to as semantic-geometric entanglement. Because spatial constraints often strongly correlate with specific actions in training data, monolithic models will learn the shortcut bias, aggressively overriding the semantic intent when faced with strict geometric cues. Furthermore, this entanglement exacerbates physical hallucinations, such as body-scene penetrations. To address these limitations, we propose DeSeG, a hierarchical framework that explicitly decouples semantic intent from geometric constraints. First, we introduce a Residual Semantic Planner that encodes textual instructions and canonicalized goal voxels into a compact latent space, enabling fine-grained semantic control independent of spatial trajectories. Second, we propose a physics regularized diffusion executor that incorporates differentiable repulsive potential fields directly into the diffusion objective, enforcing collision-aware motion generation. Extensive experiments on the Lingo dataset demonstrate that DeSeG achieves state-of-the-art performance, reducing mean scene penetration by 47% and improving semantic alignment by 29% over the SOTA baselines.

cs.CV↗