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Zhe Lin

Publications and source records attributed to Zhe Lin.

At least 91 records · Page 5Linked to original sources

High-Quality Entity Segmentation

Dense image segmentation tasks e.g., semantic, panoptic) are useful for image editing, but existing methods can hardly generalize well in an in-the-wild setting where there are unrestricted image domains, classes, and image resolution and quality variations. Motivated by these observations, we construct a new entity segmentation dataset, with a strong focus on high-quality dense segmentation in the wild. The dataset contains images spanning diverse image domains and entities, along with plentiful high-resolution images and high-quality mask annotations for training and testing. Given the high-quality and -resolution nature of the dataset, we propose CropFormer which is designed to tackle the intractability of instance-level segmentation on high-resolution images. It improves mask prediction by fusing high-res image crops that provide more fine-grained image details and the full image. CropFormer is the first query-based Transformer architecture that can effectively fuse mask predictions from multiple image views, by learning queries that effectively associate the same entities across the full image and its crop. With CropFormer, we achieve a significant AP gain of $1.9$ on the challenging entity segmentation task. Furthermore, CropFormer consistently improves the accuracy of traditional segmentation tasks and datasets. The dataset and code will be released at http://luqi.info/entityv2.github.io/.

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Automatic High Resolution Wire Segmentation and Removal

Wires and powerlines are common visual distractions that often undermine the aesthetics of photographs. The manual process of precisely segmenting and removing them is extremely tedious and may take up hours, especially on high-resolution photos where wires may span the entire space. In this paper, we present an automatic wire clean-up system that eases the process of wire segmentation and removal/inpainting to within a few seconds. We observe several unique challenges: wires are thin, lengthy, and sparse. These are rare properties of subjects that common segmentation tasks cannot handle, especially in high-resolution images. We thus propose a two-stage method that leverages both global and local contexts to accurately segment wires in high-resolution images efficiently, and a tile-based inpainting strategy to remove the wires given our predicted segmentation masks. We also introduce the first wire segmentation benchmark dataset, WireSegHR. Finally, we demonstrate quantitatively and qualitatively that our wire clean-up system enables fully automated wire removal with great generalization to various wire appearances.

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Involutive Commutative Residuated Lattice without Unit: Logics and Decidability

We investigate involutive commutative residuated lattices without unit, which are commutative residuated lattice-ordered semigroups enriched with a unary involutive negation operator. The logic of this structure is discussed and the Genzten-style sequent calculus of it is presented. Moreover, we prove the decidability of this logic.

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Image Inpainting via Iteratively Decoupled Probabilistic Modeling

Generative adversarial networks (GANs) have made great success in image inpainting yet still have difficulties tackling large missing regions. In contrast, iterative probabilistic algorithms, such as autoregressive and denoising diffusion models, have to be deployed with massive computing resources for decent effect. To achieve high-quality results with low computational cost, we present a novel pixel spread model (PSM) that iteratively employs decoupled probabilistic modeling, combining the optimization efficiency of GANs with the prediction tractability of probabilistic models. As a result, our model selectively spreads informative pixels throughout the image in a few iterations, largely enhancing the completion quality and efficiency. On multiple benchmarks, we achieve new state-of-the-art performance. Code is released at https://github.com/fenglinglwb/PSM.

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Video-P2P: Video Editing with Cross-attention Control

This paper presents Video-P2P, a novel framework for real-world video editing with cross-attention control. While attention control has proven effective for image editing with pre-trained image generation models, there are currently no large-scale video generation models publicly available. Video-P2P addresses this limitation by adapting an image generation diffusion model to complete various video editing tasks. Specifically, we propose to first tune a Text-to-Set (T2S) model to complete an approximate inversion and then optimize a shared unconditional embedding to achieve accurate video inversion with a small memory cost. For attention control, we introduce a novel decoupled-guidance strategy, which uses different guidance strategies for the source and target prompts. The optimized unconditional embedding for the source prompt improves reconstruction ability, while an initialized unconditional embedding for the target prompt enhances editability. Incorporating the attention maps of these two branches enables detailed editing. These technical designs enable various text-driven editing applications, including word swap, prompt refinement, and attention re-weighting. Video-P2P works well on real-world videos for generating new characters while optimally preserving their original poses and scenes. It significantly outperforms previous approaches.

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Human MotionFormer: Transferring Human Motions with Vision Transformers

Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital for improving the transferred motion quality. In this paper, we propose Human MotionFormer, a hierarchical ViT framework that leverages global and local perceptions to capture large and subtle motion matching, respectively. It consists of two ViT encoders to extract input features (i.e., a target motion image and a source human image) and a ViT decoder with several cascaded blocks for feature matching and motion transfer. In each block, we set the target motion feature as Query and the source person as Key and Value, calculating the cross-attention maps to conduct a global feature matching. Further, we introduce a convolutional layer to improve the local perception after the global cross-attention computations. This matching process is implemented in both warping and generation branches to guide the motion transfer. During training, we propose a mutual learning loss to enable the co-supervision between warping and generation branches for better motion representations. Experiments show that our Human MotionFormer sets the new state-of-the-art performance both qualitatively and quantitatively. Project page: \url{https://github.com/KumapowerLIU/Human-MotionFormer}

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Open-World Entity Segmentation

We introduce a new image segmentation task, called Entity Segmentation (ES), which aims to segment all visual entities (objects and stuffs) in an image without predicting their semantic labels. By removing the need of class label prediction, the models trained for such task can focus more on improving segmentation quality. It has many practical applications such as image manipulation and editing where the quality of segmentation masks is crucial but class labels are less important. We conduct the first-ever study to investigate the feasibility of convolutional center-based representation to segment things and stuffs in a unified manner, and show that such representation fits exceptionally well in the context of ES. More specifically, we propose a CondInst-like fully-convolutional architecture with two novel modules specifically designed to exploit the class-agnostic and non-overlapping requirements of ES. Experiments show that the models designed and trained for ES significantly outperforms popular class-specific panoptic segmentation models in terms of segmentation quality. Moreover, an ES model can be easily trained on a combination of multiple datasets without the need to resolve label conflicts in dataset merging, and the model trained for ES on one or more datasets can generalize very well to other test datasets of unseen domains. The code has been released at https://github.com/dvlab-research/Entity/.

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Uncovering the Disentanglement Capability in Text-to-Image Diffusion Models

Generative models have been widely studied in computer vision. Recently, diffusion models have drawn substantial attention due to the high quality of their generated images. A key desired property of image generative models is the ability to disentangle different attributes, which should enable modification towards a style without changing the semantic content, and the modification parameters should generalize to different images. Previous studies have found that generative adversarial networks (GANs) are inherently endowed with such disentanglement capability, so they can perform disentangled image editing without re-training or fine-tuning the network. In this work, we explore whether diffusion models are also inherently equipped with such a capability. Our finding is that for stable diffusion models, by partially changing the input text embedding from a neutral description (e.g., "a photo of person") to one with style (e.g., "a photo of person with smile") while fixing all the Gaussian random noises introduced during the denoising process, the generated images can be modified towards the target style without changing the semantic content. Based on this finding, we further propose a simple, light-weight image editing algorithm where the mixing weights of the two text embeddings are optimized for style matching and content preservation. This entire process only involves optimizing over around 50 parameters and does not fine-tune the diffusion model itself. Experiments show that the proposed method can modify a wide range of attributes, with the performance outperforming diffusion-model-based image-editing algorithms that require fine-tuning. The optimized weights generalize well to different images. Our code is publicly available at https://github.com/UCSB-NLP-Chang/DiffusionDisentanglement.

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SmartBrush: Text and Shape Guided Object Inpainting with Diffusion Model

Generic image inpainting aims to complete a corrupted image by borrowing surrounding information, which barely generates novel content. By contrast, multi-modal inpainting provides more flexible and useful controls on the inpainted content, \eg, a text prompt can be used to describe an object with richer attributes, and a mask can be used to constrain the shape of the inpainted object rather than being only considered as a missing area. We propose a new diffusion-based model named SmartBrush for completing a missing region with an object using both text and shape-guidance. While previous work such as DALLE-2 and Stable Diffusion can do text-guided inapinting they do not support shape guidance and tend to modify background texture surrounding the generated object. Our model incorporates both text and shape guidance with precision control. To preserve the background better, we propose a novel training and sampling strategy by augmenting the diffusion U-net with object-mask prediction. Lastly, we introduce a multi-task training strategy by jointly training inpainting with text-to-image generation to leverage more training data. We conduct extensive experiments showing that our model outperforms all baselines in terms of visual quality, mask controllability, and background preservation.

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ObjectStitch: Generative Object Compositing

Object compositing based on 2D images is a challenging problem since it typically involves multiple processing stages such as color harmonization, geometry correction and shadow generation to generate realistic results. Furthermore, annotating training data pairs for compositing requires substantial manual effort from professionals, and is hardly scalable. Thus, with the recent advances in generative models, in this work, we propose a self-supervised framework for object compositing by leveraging the power of conditional diffusion models. Our framework can hollistically address the object compositing task in a unified model, transforming the viewpoint, geometry, color and shadow of the generated object while requiring no manual labeling. To preserve the input object's characteristics, we introduce a content adaptor that helps to maintain categorical semantics and object appearance. A data augmentation method is further adopted to improve the fidelity of the generator. Our method outperforms relevant baselines in both realism and faithfulness of the synthesized result images in a user study on various real-world images.

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SceneComposer: Any-Level Semantic Image Synthesis

We propose a new framework for conditional image synthesis from semantic layouts of any precision levels, ranging from pure text to a 2D semantic canvas with precise shapes. More specifically, the input layout consists of one or more semantic regions with free-form text descriptions and adjustable precision levels, which can be set based on the desired controllability. The framework naturally reduces to text-to-image (T2I) at the lowest level with no shape information, and it becomes segmentation-to-image (S2I) at the highest level. By supporting the levels in-between, our framework is flexible in assisting users of different drawing expertise and at different stages of their creative workflow. We introduce several novel techniques to address the challenges coming with this new setup, including a pipeline for collecting training data; a precision-encoded mask pyramid and a text feature map representation to jointly encode precision level, semantics, and composition information; and a multi-scale guided diffusion model to synthesize images. To evaluate the proposed method, we collect a test dataset containing user-drawn layouts with diverse scenes and styles. Experimental results show that the proposed method can generate high-quality images following the layout at given precision, and compares favorably against existing methods. Project page \url{https://zengxianyu.github.io/scenec/}

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Visual Information Guided Zero-Shot Paraphrase Generation

Zero-shot paraphrase generation has drawn much attention as the large-scale high-quality paraphrase corpus is limited. Back-translation, also known as the pivot-based method, is typical to this end. Several works leverage different information as "pivot" such as language, semantic representation and so on. In this paper, we explore using visual information such as image as the "pivot" of back-translation. Different with the pipeline back-translation method, we propose visual information guided zero-shot paraphrase generation (ViPG) based only on paired image-caption data. It jointly trains an image captioning model and a paraphrasing model and leverage the image captioning model to guide the training of the paraphrasing model. Both automatic evaluation and human evaluation show our model can generate paraphrase with good relevancy, fluency and diversity, and image is a promising kind of pivot for zero-shot paraphrase generation.

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3D-FM GAN: Towards 3D-Controllable Face Manipulation

3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While concatenating GAN inversion and a 3D-aware, noise-to-image GAN is a straight-forward solution, it is inefficient and may lead to noticeable drop in editing quality. To fill this gap, we propose 3D-FM GAN, a novel conditional GAN framework designed specifically for 3D-controllable face manipulation, and does not require any tuning after the end-to-end learning phase. By carefully encoding both the input face image and a physically-based rendering of 3D edits into a StyleGAN's latent spaces, our image generator provides high-quality, identity-preserved, 3D-controllable face manipulation. To effectively learn such novel framework, we develop two essential training strategies and a novel multiplicative co-modulation architecture that improves significantly upon naive schemes. With extensive evaluations, we show that our method outperforms the prior arts on various tasks, with better editability, stronger identity preservation, and higher photo-realism. In addition, we demonstrate a better generalizability of our design on large pose editing and out-of-domain images.

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Text-to-Image Generation via Implicit Visual Guidance and Hypernetwork

We develop an approach for text-to-image generation that embraces additional retrieval images, driven by a combination of implicit visual guidance loss and generative objectives. Unlike most existing text-to-image generation methods which merely take the text as input, our method dynamically feeds cross-modal search results into a unified training stage, hence improving the quality, controllability and diversity of generation results. We propose a novel hypernetwork modulated visual-text encoding scheme to predict the weight update of the encoding layer, enabling effective transfer from visual information (e.g. layout, content) into the corresponding latent domain. Experimental results show that our model guided with additional retrieval visual data outperforms existing GAN-based models. On COCO dataset, we achieve better FID of $9.13$ with up to $3.5 \times$ fewer generator parameters, compared with the state-of-the-art method.

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HyperNST: Hyper-Networks for Neural Style Transfer

We present HyperNST; a neural style transfer (NST) technique for the artistic stylization of images, based on Hyper-networks and the StyleGAN2 architecture. Our contribution is a novel method for inducing style transfer parameterized by a metric space, pre-trained for style-based visual search (SBVS). We show for the first time that such space may be used to drive NST, enabling the application and interpolation of styles from an SBVS system. The technical contribution is a hyper-network that predicts weight updates to a StyleGAN2 pre-trained over a diverse gamut of artistic content (portraits), tailoring the style parameterization on a per-region basis using a semantic map of the facial regions. We show HyperNST to exceed state of the art in content preservation for our stylized content while retaining good style transfer performance.

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Inpainting at Modern Camera Resolution by Guided PatchMatch with Auto-Curation

Recently, deep models have established SOTA performance for low-resolution image inpainting, but they lack fidelity at resolutions associated with modern cameras such as 4K or more, and for large holes. We contribute an inpainting benchmark dataset of photos at 4K and above representative of modern sensors. We demonstrate a novel framework that combines deep learning and traditional methods. We use an existing deep inpainting model LaMa to fill the hole plausibly, establish three guide images consisting of structure, segmentation, depth, and apply a multiply-guided PatchMatch to produce eight candidate upsampled inpainted images. Next, we feed all candidate inpaintings through a novel curation module that chooses a good inpainting by column summation on an 8x8 antisymmetric pairwise preference matrix. Our framework's results are overwhelmingly preferred by users over 8 strong baselines, with improvements of quantitative metrics up to 7.4 over the best baseline LaMa, and our technique when paired with 4 different SOTA inpainting backbones improves each such that ours is overwhelmingly preferred by users over a strong super-res baseline.

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Perceptual Artifacts Localization for Inpainting

Image inpainting is an essential task for multiple practical applications like object removal and image editing. Deep GAN-based models greatly improve the inpainting performance in structures and textures within the hole, but might also generate unexpected artifacts like broken structures or color blobs. Users perceive these artifacts to judge the effectiveness of inpainting models, and retouch these imperfect areas to inpaint again in a typical retouching workflow. Inspired by this workflow, we propose a new learning task of automatic segmentation of inpainting perceptual artifacts, and apply the model for inpainting model evaluation and iterative refinement. Specifically, we first construct a new inpainting artifacts dataset by manually annotating perceptual artifacts in the results of state-of-the-art inpainting models. Then we train advanced segmentation networks on this dataset to reliably localize inpainting artifacts within inpainted images. Second, we propose a new interpretable evaluation metric called Perceptual Artifact Ratio (PAR), which is the ratio of objectionable inpainted regions to the entire inpainted area. PAR demonstrates a strong correlation with real user preference. Finally, we further apply the generated masks for iterative image inpainting by combining our approach with multiple recent inpainting methods. Extensive experiments demonstrate the consistent decrease of artifact regions and inpainting quality improvement across the different methods.

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CM-GAN: Image Inpainting with Cascaded Modulation GAN and Object-Aware Training

Recent image inpainting methods have made great progress but often struggle to generate plausible image structures when dealing with large holes in complex images. This is partially due to the lack of effective network structures that can capture both the long-range dependency and high-level semantics of an image. We propose cascaded modulation GAN (CM-GAN), a new network design consisting of an encoder with Fourier convolution blocks that extract multi-scale feature representations from the input image with holes and a dual-stream decoder with a novel cascaded global-spatial modulation block at each scale level. In each decoder block, global modulation is first applied to perform coarse and semantic-aware structure synthesis, followed by spatial modulation to further adjust the feature map in a spatially adaptive fashion. In addition, we design an object-aware training scheme to prevent the network from hallucinating new objects inside holes, fulfilling the needs of object removal tasks in real-world scenarios. Extensive experiments are conducted to show that our method significantly outperforms existing methods in both quantitative and qualitative evaluation. Please refer to the project page: \url{https://github.com/htzheng/CM-GAN-Inpainting}.

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