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Zhe Zhu

Publications and source records attributed to Zhe Zhu.

At least 19 recordsLinked to original sources

Efficient RWKV-based Representation Learning for 3D Point Clouds

The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling global dependencies. However, when directly applied to point clouds, RWKV, originally developed for sequential text, struggles to capture local geometric structures and model spatial dependencies effectively. To address this, we propose the \textbf{P-RWKV} block, which bridges the gap between sequence modeling and irregular 3D geometry while preserving the efficiency advantages of RWKV. It consists of a Local Perception Expansion (LPE) component to expand contextual perception along the spatio-temporal sequence and a Spatial Context Enhancement (SCE) component to strengthen spatial awareness. To validate the effectiveness of P-RWKV for point cloud understanding, we construct PointER, a single-modality self-supervised representation learning framework whose encoder is composed of stacked P-RWKV blocks. Furthermore, we extend P-RWKV to a cross-modality setting and integrate the proposed core sub-modules into multiple architectures, demonstrating strong plug-and-play flexibility and architectural generality. Extensive experiments show that the P-RWKV block and its key sub-modules achieve competitive performance across various tasks with lower computational cost and inference latency. Code will be released upon acceptance.

cs.CV

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.

cs.GR

MSD-Score: Multi-Scale Distributional Scoring for Reference-Free Image Caption Evaluation

Evaluating image captions without references remains challenging because global embedding similarity often misses fine-grained mismatches such as hallucinated objects, missing attributes, or incorrect relations. We propose MSD-Score, a reference-free metric that models image patch and text token embeddings as von Mises-Fisher mixtures on the unit hypersphere. Instead of treating each modality as a single point, MSD-Score formulates image-text matching as a multi-scale distributional scoring problem. Semantic discrepancies are quantified via a weighted bi-directional KL divergence and combined with global similarity in a multi-scale framework for both single- and multi-candidate evaluations. Extensive experiments show that MSD-Score achieves state-of-the-art correlation with human judgments among reference-free metrics. Beyond accuracy, its probabilistic formulation yields transparent and decomposable diagnostics of local grounding errors, providing a deterministic complementary signal to holistic similarity metrics and judge-based evaluators.

cs.CV

Detailed study of non-equilibrium characteristics of quasi-neutral TNSA plasmas

In an experiment performed in November 2022 at the petawatt (PW) laser facility at Vega III located in Salamanca-Spain, we have studied the successful production of several radioisotopes using protons accelerated by the Target Normal Sheath Acceleration (TNSA) mechanism (Rodrigues et al. [1]). The experimental proton energy distribution recorded on a shot-to-shot basis and confirmed in a follow up experiment (K. Batani et al. [2]), allowed us to derive the number of nuclear reactions taking place in different targets on a single shot. From this analysis, using the ratio of the yields 11C/7Be, we obtained an effective "single shot" temperature of the TNSA plasma. We used this value to evaluate the yield of alpha particles from the reaction p + 11B -> 3 alpha which may reach (1.6 +/- 0.5) x 10^9 alpha particles in 2pi. From the fluctuations of the protons and the fusion yields, we derived a "TNSA-Equation of State" (EoS), The deviation of such "EoS" from the classical ideal gas limit is well reproduced by the soliton solution of the Korteweg-de Vries (KdV) equation for each shot.

physics.plasm-ph

BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring

3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global RigidTransformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts.Our source code is available at https://github.com/wsxujm/bsgs

cs.CV

PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by lifting multi-view masks into 3D. However, this indirect paradigm fails to capture intrinsic geometry, leading to surface-only understanding, uncontrolled decomposition, and limited generalization. We present PartSAM, the first promptable part segmentation model trained natively on large-scale 3D data. Following the design philosophy of SAM, PartSAM employs an encoder-decoder architecture in which a triplane-based dual-branch encoder produces spatially structured tokens for scalable part-aware representation learning. To enable large-scale supervision, we further introduce a model-in-the-loop annotation pipeline that curates over five million 3D shape-part pairs from online assets, providing diverse and fine-grained labels. This combination of scalable architecture and diverse 3D data yields emergent open-world capabilities: with a single prompt, PartSAM achieves highly accurate part identification, and in a Segment-Every-Part mode, it automatically decomposes shapes into both surface and internal structures. Extensive experiments show that PartSAM outperforms state-of-the-art methods by large margins across multiple benchmarks, marking a decisive step toward foundation models for 3D part understanding.

cs.CV

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantization granularity. These issues prevent faithful reproduction of fine geometric details and structured density patterns. We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles--substantially surpassing prior methods, which typically handle only around 8K faces. MeshMosaic first segments shapes into patches, generating each patch autoregressively and leveraging shared boundary conditions to promote coherence, symmetry, and seamless connectivity between neighboring regions. This strategy enhances scalability to high-resolution meshes by quantizing patches individually, resulting in more symmetrical and organized mesh density and structure. Extensive experiments across multiple public datasets demonstrate that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference, supporting superior detail representation and practical mesh generation for real-world applications.

cs.GR

DashCam Video: A complementary low-cost data stream for on-demand forest-infrastructure system monitoring

Our study introduces a novel, low-cost, and reproducible framework for real-time, object-level structural assessment and geolocation of roadside vegetation and infrastructure with commonly available but underutilized dashboard camera (dashcam) video data. We developed an end-to-end pipeline that combines monocular depth estimation, depth error correction, and geometric triangulation to generate accurate spatial and structural data from street-level video streams from vehicle-mounted dashcams. Depth maps were first estimated using a state-of-the-art monocular depth model, then refined via a gradient-boosted regression framework to correct underestimations, particularly for distant objects. The depth correction model achieved strong predictive performance (R2 = 0.92, MAE = 0.31 on transformed scale), significantly reducing bias beyond 15 m. Further, object locations were estimated using GPS-based triangulation, while object heights were calculated using pin hole camera geometry. Our method was evaluated under varying conditions of camera placement and vehicle speed. Low-speed vehicle with inside camera gave the highest accuracy, with mean geolocation error of 2.83 m, and mean absolute error (MAE) in height estimation of 2.09 m for trees and 0.88 m for poles. To the best of our knowledge, it is the first framework to combine monocular depth modeling, triangulated GPS-based geolocation, and real-time structural assessment for urban vegetation and infrastructure using consumer-grade video data. Our approach complements conventional RS methods, such as LiDAR and image by offering a fast, real-time, and cost-effective solution for object-level monitoring of vegetation risks and infrastructure exposure, making it especially valuable for utility companies, and urban planners aiming for scalable and frequent assessments in dynamic urban environments.

cs.CV

CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing

Text-driven 3D editing seeks to modify 3D scenes according to textual descriptions, and most existing approaches tackle this by adapting pre-trained 2D image editors to multi-view inputs. However, without explicit control over multi-view information exchange, they often fail to maintain cross-view consistency, leading to insufficient edits and blurry details. We introduce CoreEditor, a novel framework for consistent text-to-3D editing. The key innovation is a correspondence-constrained attention mechanism that enforces precise interactions between pixels expected to remain consistent throughout the diffusion denoising process. Beyond relying solely on geometric alignment, we further incorporate semantic similarity estimated during denoising, enabling more reliable correspondence modeling and robust multi-view editing. In addition, we design a selective editing pipeline that allows users to choose preferred results from multiple candidates, offering greater flexibility and user control. Extensive experiments show that CoreEditor produces high-quality, 3D-consistent edits with sharper details, significantly outperforming prior methods.

cs.CV

Extracting temperature of plasma through fusion reactions within a transport approach

We have investigated the method of extracting the temperature from weighted proton-to-neutron yield ratio from fusion reactions as in the previous experiment~[W. Bang, {\it et al.}, Phys. Rev. Lett. \textbf{111}, 055002 (2013).] using the Texas Petawatt laser beam. The Coulomb explosion of deuterium clusters is simulated based on the particle-in-cell model in a box system with periodic boundary conditions, and fusion reactions are incorporated through the stochastic method. As long as the deuteron numbers in deuterium clusters follow a log-normal distribution, the low-energy part of the final deuteron spectrum can be fitted by a Maxwell-Boltzmann distribution, while there are more deuterons in the intermediate- and high-energy region compared to a thermal distribution, and dominate the weighted yield ratio. Therefore, the effective temperature extracted from the weighted yield ratio is generally higher than that from fitting the final deuteron spectrum. The local density fluctuation, which intrinsically exists due to the log-normal distribution of deuteron numbers, further enhances hot deuteron-deuteron collisions, and significantly affects the weighted yield ratio.

physics.plasm-ph

BridgeShape: Latent Diffusion Schr\"odinger Bridge for 3D Shape Completion

Existing diffusion-based 3D shape completion methods typically use a conditional paradigm, injecting incomplete shape information into the denoising network via deep feature interactions (e.g., concatenation, cross-attention) to guide sampling toward complete shapes, often represented by voxel-based distance functions. However, these approaches fail to explicitly model the optimal global transport path, leading to suboptimal completions. Moreover, performing diffusion directly in voxel space imposes resolution constraints, limiting the generation of fine-grained geometric details. To address these challenges, we propose BridgeShape, a novel framework for 3D shape completion via latent diffusion Schr\"odinger bridge. The key innovations lie in two aspects: (i) BridgeShape formulates shape completion as an optimal transport problem, explicitly modeling the transition between incomplete and complete shapes to ensure a globally coherent transformation. (ii) We introduce a Depth-Enhanced Vector Quantized Variational Autoencoder (VQ-VAE) to encode 3D shapes into a compact latent space, leveraging self-projected multi-view depth information enriched with strong DINOv2 features to enhance geometric structural perception. By operating in a compact yet structurally informative latent space, BridgeShape effectively mitigates resolution constraints and enables more efficient and high-fidelity 3D shape completion. BridgeShape achieves state-of-the-art performance on large-scale 3D shape completion benchmarks, demonstrating superior fidelity at higher resolutions and for unseen object classes.

cs.CV

HF-VTON: High-Fidelity Virtual Try-On via Consistent Geometric and Semantic Alignment

Virtual try-on technology has become increasingly important in the fashion and retail industries, enabling the generation of high-fidelity garment images that adapt seamlessly to target human models. While existing methods have achieved notable progress, they still face significant challenges in maintaining consistency across different poses. Specifically, geometric distortions lead to a lack of spatial consistency, mismatches in garment structure and texture across poses result in semantic inconsistency, and the loss or distortion of fine-grained details diminishes visual fidelity. To address these challenges, we propose HF-VTON, a novel framework that ensures high-fidelity virtual try-on performance across diverse poses. HF-VTON consists of three key modules: (1) the Appearance-Preserving Warp Alignment Module (APWAM), which aligns garments to human poses, addressing geometric deformations and ensuring spatial consistency; (2) the Semantic Representation and Comprehension Module (SRCM), which captures fine-grained garment attributes and multi-pose data to enhance semantic representation, maintaining structural, textural, and pattern consistency; and (3) the Multimodal Prior-Guided Appearance Generation Module (MPAGM), which integrates multimodal features and prior knowledge from pre-trained models to optimize appearance generation, ensuring both semantic and geometric consistency. Additionally, to overcome data limitations in existing benchmarks, we introduce the SAMP-VTONS dataset, featuring multi-pose pairs and rich textual annotations for a more comprehensive evaluation. Experimental results demonstrate that HF-VTON outperforms state-of-the-art methods on both VITON-HD and SAMP-VTONS, excelling in visual fidelity, semantic consistency, and detail preservation.

cs.CV

PointSFDA: Source-free Domain Adaptation for Point Cloud Completion

Conventional methods for point cloud completion, typically trained on synthetic datasets, face significant challenges when applied to out-of-distribution real-world scans. In this paper, we propose an effective yet simple source-free domain adaptation framework for point cloud completion, termed \textbf{PointSFDA}. Unlike unsupervised domain adaptation that reduces the domain gap by directly leveraging labeled source data, PointSFDA uses only a pretrained source model and unlabeled target data for adaptation, avoiding the need for inaccessible source data in practical scenarios. Being the first source-free domain adaptation architecture for point cloud completion, our method offers two core contributions. First, we introduce a coarse-to-fine distillation solution to explicitly transfer the global geometry knowledge learned from the source dataset. Second, as noise may be introduced due to domain gaps, we propose a self-supervised partial-mask consistency training strategy to learn local geometry information in the target domain. Extensive experiments have validated that our method significantly improves the performance of state-of-the-art networks in cross-domain shape completion. Our code is available at \emph{\textcolor{magenta}{https://github.com/Starak-x/PointSFDA}}.

cs.CV

GenPC: Zero-shot Point Cloud Completion via 3D Generative Priors

Existing point cloud completion methods, which typically depend on predefined synthetic training datasets, encounter significant challenges when applied to out-of-distribution, real-world scans. To overcome this limitation, we introduce a zero-shot completion framework, termed GenPC, designed to reconstruct high-quality real-world scans by leveraging explicit 3D generative priors. Our key insight is that recent feed-forward 3D generative models, trained on extensive internet-scale data, have demonstrated the ability to perform 3D generation from single-view images in a zero-shot setting. To harness this for completion, we first develop a Depth Prompting module that links partial point clouds with image-to-3D generative models by leveraging depth images as a stepping stone. To retain the original partial structure in the final results, we design the Geometric Preserving Fusion module that aligns the generated shape with input by adaptively adjusting its pose and scale. Extensive experiments on widely used benchmarks validate the superiority and generalizability of our approach, bringing us a step closer to robust real-world scan completion.

cs.CV

PointSea: Point Cloud Completion via Self-structure Augmentation

Point cloud completion is a fundamental yet not well-solved problem in 3D vision. Current approaches often rely on 3D coordinate information and/or additional data (e.g., images and scanning viewpoints) to fill in missing parts. Unlike these methods, we explore self-structure augmentation and propose PointSea for global-to-local point cloud completion. In the global stage, consider how we inspect a defective region of a physical object, we may observe it from various perspectives for a better understanding. Inspired by this, PointSea augments data representation by leveraging self-projected depth images from multiple views. To reconstruct a compact global shape from the cross-modal input, we incorporate a feature fusion module to fuse features at both intra-view and inter-view levels. In the local stage, to reveal highly detailed structures, we introduce a point generator called the self-structure dual-generator. This generator integrates both learned shape priors and geometric self-similarities for shape refinement. Unlike existing efforts that apply a unified strategy for all points, our dual-path design adapts refinement strategies conditioned on the structural type of each point, addressing the specific incompleteness of each point. Comprehensive experiments on widely-used benchmarks demonstrate that PointSea effectively understands global shapes and generates local details from incomplete input, showing clear improvements over existing methods.

cs.CV

VarGes: Improving Variation in Co-Speech 3D Gesture Generation via StyleCLIPS

Generating expressive and diverse human gestures from audio is crucial in fields like human-computer interaction, virtual reality, and animation. Though existing methods have achieved remarkable performance, they often exhibit limitations due to constrained dataset diversity and the restricted amount of information derived from audio inputs. To address these challenges, we present VarGes, a novel variation-driven framework designed to enhance co-speech gesture generation by integrating visual stylistic cues while maintaining naturalness. Our approach begins with the Variation-Enhanced Feature Extraction (VEFE) module, which seamlessly incorporates \textcolor{blue}{style-reference} video data into a 3D human pose estimation network to extract StyleCLIPS, thereby enriching the input with stylistic information. Subsequently, we employ the Variation-Compensation Style Encoder (VCSE), a transformer-style encoder equipped with an additive attention mechanism pooling layer, to robustly encode diverse StyleCLIPS representations and effectively manage stylistic variations. Finally, the Variation-Driven Gesture Predictor (VDGP) module fuses MFCC audio features with StyleCLIPS encodings via cross-attention, injecting this fused data into a cross-conditional autoregressive model to modulate 3D human gesture generation based on audio input and stylistic clues. The efficacy of our approach is validated on benchmark datasets, where it outperforms existing methods in terms of gesture diversity and naturalness. The code and video results will be made publicly available upon acceptance:https://github.com/mookerr/VarGES/ .

cs.CV

FormalGeo: An Extensible Formalized Framework for Olympiad Geometric Problem Solving

This is the first paper in a series of work we have accomplished over the past three years. In this paper, we have constructed a consistent formal plane geometry system. This will serve as a crucial bridge between IMO-level plane geometry challenges and readable AI automated reasoning. Within this formal framework, we have been able to seamlessly integrate modern AI models with our formal system. AI is now capable of providing deductive reasoning solutions to IMO-level plane geometry problems, just like handling other natural languages, and these proofs are readable, traceable, and verifiable. We propose the geometry formalization theory (GFT) to guide the development of the geometry formal system. Based on the GFT, we have established the FormalGeo, which consists of 88 geometric predicates and 196 theorems. It can represent, validate, and solve IMO-level geometry problems. we also have crafted the FGPS (formal geometry problem solver) in Python. It serves as both an interactive assistant for verifying problem-solving processes and an automated problem solver. We've annotated the formalgeo7k and formalgeo-imo datasets. The former contains 6,981 (expand to 133,818 through data augmentation) geometry problems, while the latter includes 18 (expand to 2,627 and continuously increasing) IMO-level challenging geometry problems. All annotated problems include detailed formal language descriptions and solutions. Implementation of the formal system and experiments validate the correctness and utility of the GFT. The backward depth-first search method only yields a 2.42% problem-solving failure rate, and we can incorporate deep learning techniques to achieve lower one. The source code of FGPS and datasets are available at https://github.com/BitSecret/FGPS.

cs.AI

Cross-BERT for Point Cloud Pretraining

Introducing BERT into cross-modal settings raises difficulties in its optimization for handling multiple modalities. Both the BERT architecture and training objective need to be adapted to incorporate and model information from different modalities. In this paper, we address these challenges by exploring the implicit semantic and geometric correlations between 2D and 3D data of the same objects/scenes. We propose a new cross-modal BERT-style self-supervised learning paradigm, called Cross-BERT. To facilitate pretraining for irregular and sparse point clouds, we design two self-supervised tasks to boost cross-modal interaction. The first task, referred to as Point-Image Alignment, aims to align features between unimodal and cross-modal representations to capture the correspondences between the 2D and 3D modalities. The second task, termed Masked Cross-modal Modeling, further improves mask modeling of BERT by incorporating high-dimensional semantic information obtained by cross-modal interaction. By performing cross-modal interaction, Cross-BERT can smoothly reconstruct the masked tokens during pretraining, leading to notable performance enhancements for downstream tasks. Through empirical evaluation, we demonstrate that Cross-BERT outperforms existing state-of-the-art methods in 3D downstream applications. Our work highlights the effectiveness of leveraging cross-modal 2D knowledge to strengthen 3D point cloud representation and the transferable capability of BERT across modalities.

cs.CV