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Zhehuai Chen

Publications and source records attributed to Zhehuai Chen.

At least 19 recordsLinked to original sources

A frontend-backend architecture for tool calls in full-duplex speech models

Full-duplex speech-to-speech (S2S) models provide natural, low-latency conversational interaction and would benefit from the ability to use external tools and complete voice-agent tasks. We propose a frontend-backend architecture where a duplex speech-to-text frontend learns to emit a delegation token and forwards streaming ASR transcripts to a text-based backend LLM for tool calls. Tool-call results from the backend are injected back into the frontend through a lightweight prefill-and-repeat mechanism and then synthesized using streaming TTS to the user. Our approach largely preserves regular duplex turn-taking, interruption handling, and low-latency interaction as it requires minimal modifications to the frontend model. In a single-turn tool-call evaluation, our system achieves 92-97% tool-call recall, competitive tool-call prediction performance, and 81.2% accuracy in rejecting irrelevant calls. When equipped with a larger backend (e.g., Qwen3-235B-A22B), our system achieves competitive results on Full-Duplex-Bench-V3 compared to open and closed source models, and significantly outperforms GPT-realtime-mini and Qwen3-Omni-30B-A3B-Instruct on EVA-Bench. These results demonstrate that backend delegation is an effective and modular approach for combining natural duplex speech interaction with strong agentic tool-call capabilities.

cs.CL

NemotronLabs VoiceChat: An Open Full-duplex Speech-to-Speech Model with Tool Calling Capabilities

We introduce NemotronLabs VoiceChat, an open full-duplex speech-to-speech model with native tool-calling capabilities. NemotronLabs VoiceChat combines a streaming speech encoder and decoder-only language model with parallel specialized output streams for agent text and structured function calls, an auxiliary RNN-T branch for incremental user transcription, and a streaming TTS decoder. This design enables the model to listen, transcribe, reason, invoke tools, and speak within a unified streaming architecture while preserving the temporal behavior required for natural conversation. On Full-Duplex-Bench 1.0, NemotronLabs VoiceChat achieves the lowest pause-handling takeover rates among evaluated open-weight systems, 100\% takeover following user interruptions, and a 4.33/5 post-interruption response-quality score. On Full-Duplex-Bench 1.5, it resumes its response after user backchannels in 93\% of cases. NemotronLabs VoiceChat obtains a 55.1 normalized average on VoiceBench and, on Full-Duplex-Bench 3.0 (FDB 3.0), achieves 82.5\% tool-selection F1, while argument accuracy and end-to-end tool execution remain areas for improvement. These results demonstrate that full-duplex interaction, speech recognition and generation, general language capabilities, and external tool use can be integrated in a single open speech-to-speech model without sacrificing real-time conversational behavior.

cs.CL

Enabling Streaming User Transcription in Full-Duplex Speech-to-Speech Models

Full-duplex speech-to-speech (S2S) models enable natural conversational AI by allowing simultaneous listening and speaking. However, these models typically lack inherent user speech transcription, which is essential for applications such as conversation logging, accessibility features, and quality monitoring. In this work, we propose an efficient method to add streaming ASR capabilities to an existing duplex S2S model by introducing a lightweight ASR head in parallel to the agent text head. Our approach requires minimal additional parameters and no significant architectural changes to the base S2S model, enabling real-time user transcription while preserving full-duplex conversational capabilities including turn-taking and barge-in handling. Experimental results demonstrate that our method achieves streaming average WER of 10.21% on the HuggingFace Open ASR Leaderboard within the duplex S2S framework. Additionally, we show that the same architecture trained as a standalone streaming ASR model achieves competitive results (7.73% WER) compared to current SOTA models. We will open-source our training and inference code to facilitate further research in joint streaming ASR and S2S modeling.

cs.CL

JarvisBench: Always-on Intelligence Between Humans and Agents

Long-horizon agents can execute continuously, but human attention remains intermittent and scarce. This creates a bidirectional coordination problem: users may need immediate access to an agent while work continues in the background, whereas agents may encounter consequential decisions that require user judgment after the user has stopped monitoring execution. We posit an always-on attention-coordination layer---\textit{Jarvis}\footnote{Named after the fictional AI assistant in \textit{Iron Man}.}---that mediates this interface and allocates human attention across one or more working agents. We introduce \textit{JarvisBench} to evaluate both directions of this coordination: whether an intermediary can accurately and promptly answer user-initiated questions about ongoing work, and whether it can recognize when an agent requires user judgment, solicit that judgment at the right moment, and route it back to improve task outcomes. JarvisBench contains 45 agentic task instances: 20 single-agent tasks and 25 workstreams organized into 10 multi-agent projects. The tasks span 19 domains and were selected and adapted from more than 2,000 public candidates. Crucially, the need for user attention arises naturally during execution rather than from an obvious omission in the initial prompt. JarvisBench is designed to integrate with arbitrary agent runtimes without modifying their underlying execution loops. Our reference implementation further provides a full-duplex speech interface, allowing users to reach Jarvis naturally while timely attention coordination supports agents working in the background. By separating agent execution from attention coordination, JarvisBench provides a stable evaluation target as agent capabilities continue to improve.

cs.AI

VoiceChat-TTS: A Low-Latency Continuous Speech Synthesis Model for Interactive Agents

Spoken dialogue is a natural form of human--computer interaction, yet most speech language models remain limited to turn-based operation and lack real-time adaptability, such as user barge-in. Recent duplex speech-to-speech and speech-to-text models reduce latency by replacing multi-stage pipelines, but often compromise speech quality because accurate ASR, interruption handling, and high-fidelity synthesis must be optimized jointly. We propose VoiceChat-TTS, a low-latency, continuous, and streamable text-to-speech model for interactive agents. VoiceChat-TTS is driven directly by LLM text-token streams, supports explicit interruption via control tokens, and produces silence when no textual input is available. The model enables always-on, responsive speech generation while preserving modularity and high speech quality, and it supports mid-utterance interruptions without resetting the KV cache.

eess.AS

Voice Memory for Agentic Speech Recognition

We present Voice Memory, a inference-only scheme for agentic speech recognition: at stream time, a frozen corrector reads a single per-domain memory.md and decides per utterance whether to act on the hypothesis or abstain and keep the 1-best. Asynchronously, a score-gated optimizer revises that file through bounded edits, accepting an edit only when it strictly improves a held-out score. Extended from classical ASR-LM framework, we refer this split the listener-thinker architecture; the two roles are coupled only through the memory, so no weights change and the learned skill stays auditable and portable. Restraint turns out to be the operative skill this loop discovers: unconstrained generative error correction (GER) over-corrects, breaking correct tokens on up to 64% of its edits on financial news, and Voice Memory, reduces this rate to 35%. Across ten HyPoradise domains with an open corrector, Voice Memory, lowers weighted word error rate from 8.36% to 7.52% (7.47% with three added in-context examples) without regressing any dataset below its 1-best baseline; gains concentrate where recoverable headroom is largest, including air-travel commands (8.40% to 3.40%) and noisy far-field speech (CHiME-4, 12.69% to 10.46%). The memory transfers across corrector families and adds zero parameters to the inference path. A demo and example code are provided for future studies.

cs.CL

Just A Rather Very Intelligent Spoken Agent

Long-horizon AI agents are becoming increasingly capable, yet their interaction with users remains surprisingly thin. In most workflows, users give an initial instruction, receive only selective textual updates, and lose a clear sense of what the agent is doing or when to step in. This leaves a missing part in the current agent ecosystem: an always-on Jarvis-style mediator that keeps the agent continuously reachable to the user. Such a mediator should support real-time spoken interaction with the user, answer questions without interrupting the worker, proactively report progress or confusion, and inject user guidance back into the agent's execution when useful. In this work, we introduce JarvisBench, a benchmark for measuring the dual value of mediation in long-horizon agent workflows. JarvisBench contains two complementary tracks: an agent-collaboration track that measures whether mediation improves downstream task completion, and a user-interaction track that measures whether mediation makes ongoing execution more understandable, responsive, and accessible to users. We instantiate the benchmark with a modular reference Jarvis prototype and evaluate it on 34 text-only WildClaw tasks executed in OpenClaw. Preliminary results with GPT-5.5, Claude Opus 4.7, Gemini-based, and GPT-based worker agents suggest that Jarvis-style mediation can provide trace-grounded responses to user questions and improve task performance when sparse user guidance is injected at appropriate moments. The results also show that effectiveness depends strongly on the mediator's LLM brain, highlighting both the promise of this missing middle layer and the need for broader community effort. Demo page https://cchen1436.github.io/jarvis

cs.AI

Decoupling Conversational Dynamics in Full-Duplex Spoken Models through Reinforcement Learning

Recent full-duplex spoken dialogue models have demonstrated compelling progress toward human-like interaction, enabling agents to respond with low latency, produce backchannels, and handle user barge-ins. Yet these improvements in conversational dynamics often come with weaker reasoning and instruction-following abilities, revealing a potential tension between interactive dynamics and intelligence capability. In this paper, we argue that such an intelligence--dynamics trade-off is not fundamental: conversational dynamics can instead be learned as a separate real-time decision policy from human dialogue data. To this end, we propose DuplexPO, a reinforcement learning (RL) framework that decouples when to speak from what to say. It preserves the semantic response capability of an instruction-tuned assistant, while optimizing its temporal interaction behavior over selected high-impact windows from long human conversations. To quantitatively optimize these dynamics, we formulate the Factorized Conversational Dynamics Reward (FCDR) to enable fine-grained temporal credit assignment for turn initiation, backchanneling, yielding, and regularized participation. The policy is then optimized with a GRPO-style objective. Experiments show that DuplexPO substantially improves full-duplex behaviors, including timely backchannels, smooth turn-taking, and barge-in handling, while maintaining strong reasoning and instruction-following performance. Moreover, improvements in dynamics-oriented metrics are reflected in better user experience, suggesting that optimizing conversational timing as a standalone objective can promote more natural full-duplex interaction.

eess.AS

Speech-Hands: A Self-Reflection Voice Agentic Approach to Speech Recognition and Audio Reasoning with Omni Perception

We introduce a voice-agentic framework that learns one critical omni-understanding skill: knowing when to trust itself versus when to consult external audio perception. Our work is motivated by a crucial yet counterintuitive finding: naively fine-tuning an omni-model on both speech recognition and external sound understanding tasks often degrades performance, as the model can be easily misled by noisy hypotheses. To address this, our framework, Speech-Hands, recasts the problem as an explicit self-reflection decision. This learnable reflection primitive proves effective in preventing the model from being derailed by flawed external candidates. We show that this agentic action mechanism generalizes naturally from speech recognition to complex, multiple-choice audio reasoning. Across the OpenASR leaderboard, Speech-Hands consistently outperforms strong baselines by 12.1% WER on seven benchmarks. The model also achieves 77.37% accuracy and high F1 on audio QA decisions, showing robust generalization and reliability across diverse audio question answering datasets. By unifying perception and decision-making, our work offers a practical path toward more reliable and resilient audio intelligence.

cs.SD

Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence

We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.

cs.LG

Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency

We introduce Full-Duplex-Bench-v3 (FDB-v3), a benchmark for evaluating spoken language models under naturalistic speech conditions and multi-step tool use. Unlike prior work, our dataset consists entirely of real human audio annotated for five disfluency categories, paired with scenarios requiring chained API calls across four task domains. We evaluate six model configurations -- GPT-Realtime, Gemini Live 2.5, Gemini Live 3.1, Grok, Ultravox v0.7, and a traditional Cascaded pipeline (Whisper$\rightarrow$GPT-4o$\rightarrow$TTS) -- across accuracy, latency, and turn-taking dimensions. GPT-Realtime leads on Pass@1 (0.600) and interruption avoidance (13.5\%); Gemini Live 3.1 achieves the fastest latency (4.25~s) but the lowest turn-take rate (78.0\%); and the Cascaded baseline, despite a perfect turn-take rate, incurs the highest latency (10.12~s). Across all systems, self-correction handling and multi-step reasoning under hard scenarios remain the most consistent failure modes.

eess.AS

DeSTA2.5-Audio: Toward General-Purpose Large Audio Language Model with Self-Generated Cross-Modal Alignment

We introduce DeSTA2.5-Audio, a general-purpose Large Audio Language Model (LALM) designed for robust auditory perception and instruction-following. Recent LALMs augment Large Language Models (LLMs) with auditory capabilities by training on large-scale audio-instruction datasets. However, existing LALMs have often suffered from the catastrophic forgetting of the LLM's original abilities. Therefore, balancing knowledge retention and audio perception has become a critical challenge. To address this, we revisit the data construction pipeline and propose a self-generated cross-modal alignment strategy in which the backbone LLM generates its own training targets, named DeSTA. This approach aims at preserving the LLM's native language proficiency thereby enabling zero-shot generalization without task-specific tuning. We construct DeSTA-AQA5M, a large-scale, task-agnostic dataset containing 5 million training samples derived from 7,000 hours of audio spanning 50 diverse datasets, including speech, environmental sounds, and music. DeSTA2.5-Audio achieves state-of-the-art or competitive performance across a wide range of audio-language benchmarks, including Dynamic-SUPERB, MMAU, SAKURA, Speech-IFEval, and VoiceBench. Comprehensive comparative studies demonstrate that our self-generated strategy outperforms existing training strategies. Our findings underscore the importance of carefully designed data construction in LALM development and offer practical insights for building robust, general-purpose LALMs.

eess.AS

How Auditory Knowledge in LLM Backbones Shapes Audio Language Models: A Holistic Evaluation

Large language models (LLMs) have been widely used as knowledge backbones of Large Audio Language Models (LALMs), yet how much auditory knowledge they encode through text-only pre-training and how this affects downstream performance remains unclear. We study this gap by comparing different LLMs under two text-only and one audio-grounded setting: (1) direct probing on AKB-2000, a curated benchmark testing the breadth and depth of auditory knowledge; (2) cascade evaluation, where LLMs reason over text descriptions from an audio captioner; and (3) audio-grounded evaluation, where each LLM is fine-tuned into a Large Audio Language Model (LALM) with an audio encoder. Our findings reveal that auditory knowledge varies substantially across families, and text-only results are strongly correlated with audio performance. Our work provides empirical grounding for a comprehensive understanding of LLMs in audio research.

eess.AS

SAKE: Towards Editing Auditory Attribute Knowledge of Large Audio-Language Models

Knowledge editing enables targeted updates without retraining, but prior work focuses on textual or visual facts, leaving abstract auditory perceptual knowledge underexplored. We introduce SAKE, the first benchmark for editing perceptual auditory attribute knowledge in large audio-language models (LALMs), which requires modifying acoustic generalization rather than isolated facts. We evaluate eight diverse editing methods on three LALMs across reliability, generality, locality, and portability, under single and sequential edits. Results show that most methods enforce edits reliably but struggle with auditory generalization, intra-attribute locality, and multimodal knowledge propagation, and often exhibit forgetting or degeneration in sequential editing. Additionally, fine-tuning the modality connector emerges as a more robust and balanced baseline compared with directly editing the LLM backbones. SAKE reveals key limitations of current methods and provides a foundation for developing auditory-specific LALM editing techniques.

cs.SD

NeKo: Cross-Modality Post-Recognition Error Correction with Tasks-Guided Mixture-of-Experts Language Model

Construction of a general-purpose post-recognition error corrector poses a crucial question: how can we most effectively train a model on a large mixture of domain datasets? The answer would lie in learning dataset-specific features and digesting their knowledge in a single model. Previous methods achieve this by having separate correction language models, resulting in a significant increase in parameters. In this work, we present Mixture-of-Experts as a solution, highlighting that MoEs are much more than a scalability tool. We propose a Multi-Task Correction MoE, where we train the experts to become an ``expert'' of speech-to-text, language-to-text and vision-to-text datasets by learning to route each dataset's tokens to its mapped expert. Experiments on the Open ASR Leaderboard show that we explore a new state-of-the-art performance by achieving an average relative 5.0% WER reduction and substantial improvements in BLEU scores for speech and translation tasks. On zero-shot evaluation, NeKo outperforms GPT-3.5 and Claude-Opus with 15.5% to 27.6% relative WER reduction in the Hyporadise benchmark. NeKo performs competitively on grammar and post-OCR correction as a multi-task model.

cs.CL

SpeechIQ: Speech-Agentic Intelligence Quotient Across Cognitive Levels in Voice Understanding by Large Language Models

We introduce Speech-based Intelligence Quotient (SIQ) as a new form of human cognition-inspired evaluation pipeline for voice understanding large language models, LLM Voice, designed to assess their voice understanding ability. Moving beyond popular voice understanding metrics such as word error rate (WER), SIQ examines LLM Voice across three cognitive levels motivated by Bloom's Taxonomy: (1) Remembering (i.e., WER for verbatim accuracy); (2) Understanding (i.e., similarity of LLM's interpretations); and (3) Application (i.e., QA accuracy for simulating downstream tasks). We demonstrate that SIQ not only quantifies voice understanding abilities but also provides unified comparisons between cascaded methods (e.g., ASR LLM) and end-to-end models, identifies annotation errors in existing benchmarks, and detects hallucinations in LLM Voice. Our framework represents a first-of-its-kind intelligence examination that bridges cognitive principles with voice-oriented benchmarks, while exposing overlooked challenges in multi-modal training. Our code and data will be open source to encourage future studies.

cs.CL

Towards General Auditory Intelligence: Large Multimodal Models for Machine Listening and Speaking

In the era of large language models (LLMs) and artificial general intelligence (AGI), computer audition must evolve beyond traditional paradigms to fully leverage the capabilities of foundation models, towards more comprehensive understanding, more natural generation and more human-like interaction. Audio, as a modality rich in semantic, emotional, and contextual cues, plays a vital role in achieving naturalistic and embodied machine intelligence. This survey provides a comprehensive review of recent progress in integrating audio into LLMs, with a focus on four key areas: audio comprehension, audio generation, speech-based interaction, and audio-visual understanding. We analyze how LLMs are reshaping audio perception and reasoning, enabling systems to understand sound at a deeper semantic level, generate expressive audio outputs, and engage in human-like spoken interaction. Furthermore, we explore how the fusion of audio and visual modalities enhances situational awareness and cross-modal reasoning, pushing the boundaries of multimodal intelligence. This survey not only synthesizes existing research but also identifies critical challenges and future directions for building audio-native AGI systems capable of perceiving, understanding, and interacting through sound as naturally as humans do.

eess.AS

Investigating Safety Vulnerabilities of Large Audio-Language Models Under Speaker Emotional Variations

Large audio-language models (LALMs) extend text-based LLMs with auditory understanding, offering new opportunities for multimodal applications. While their perception, reasoning, and task performance have been widely studied, their safety alignment under paralinguistic variation remains underexplored. This work systematically investigates the role of speaker emotion. We construct a dataset of malicious speech instructions expressed across multiple emotions and intensities, and evaluate several state-of-the-art LALMs. Our results reveal substantial safety inconsistencies: different emotions elicit varying levels of unsafe responses, and the effect of intensity is non-monotonic, with medium expressions often posing the greatest risk. These findings highlight an overlooked vulnerability in LALMs and call for alignment strategies explicitly designed to ensure robustness under emotional variation, a prerequisite for trustworthy deployment in real-world settings.

cs.SD