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Zhekai Wang

Publications and source records attributed to Zhekai Wang.

4 recordsLinked to original sources

GeoCo-SAVi: Geometry-Consistent Slot Attention for Explicitly Editable Object Representations

Object-centric video models represent scenes with slots, yet exposed geometry can vary in meaning with appearance. In Invariant Slot Attention (ISA), explicit position and scale can disagree with the decoded center and extent; edits can yield unexpected motion or resizing, and replacing appearance can shift geometry. GeoCo-SAVi promotes geometric authority and semantic alignment. Its spatially equivariant, object-wise decoder makes position and scale effective commands: changing them moves or resizes the rendered support. Factual position alignment ties position to the decoded center, and normalized attention overlap discourages duplicate allocation. Appearance transplantation aligns geometry semantics across objects, so recipient geometry governs layout while donor appearance supplies shape. A temporal initializer propagates calibrated slots across frames. On Obj3D, GeoCo-SAVi matches ISA reconstruction, reduces p-centroid error by over 80%, and cuts appearance-induced size variation by over 50% while producing the expected translation and scale responses. On 250 MOVi-C videos, it also improves reconstruction, instance grouping, and fixed-identity geometry control over two same-protocol references. GeoCo-SAVi transforms explicit geometry into compositional control, making both position and scale more readable and editable.

cs.CV

MOSH-WM: Mask-Grounded Soft-Hamiltonian Dynamics for Object-Centric World Models

Object-centric world models forecast future videos by evolving a set of entity slots, but the variables receiving dynamics supervision are often unconstrained visual features. We introduce \method{}, a mask-grounded soft-Hamiltonian world model that makes its position-like state explicitly depend on slot-owned image support. A frozen video-slot encoder produces slots and masks; spatial moments of mask-owned support form a canonical state $Q$, temporal differences form $P$, and a learned energy supplies a soft directional bias to a bounded learned increment. Decoder-relevant appearance and identity are stored separately in a causal visual context. A gated composer and bounded residual then combine this context with the propagated phase state to reconstruct decoder-compatible slots. On OBJ3D, given six observed frames and evaluated over the following 30 frames, \method{} reduces LPIPS by 25.0\% and spatial MSE by 33.7\% relative to the strongest object-centric baseline. On CLEVRER, given six observed frames and evaluated over the following ten frames, the corresponding reductions are 14.5\% and 18.7\%. Horizon-resolved visual and object-state measurements show that the complete model accumulates error more slowly throughout the 30-frame closed-loop rollout. Project page:https://github.com/moshwm-anon/-moshwm-anon.github.io.

cs.LG

ChartE$^{3}$: A Comprehensive Benchmark for End-to-End Chart Editing

Charts are a fundamental visualization format for structured data analysis. Enabling end-to-end chart editing according to user intent is of great practical value, yet remains challenging due to the need for both fine-grained control and global structural consistency. Most existing approaches adopt pipeline-based designs, where natural language or code serves as an intermediate representation, limiting their ability to faithfully execute complex edits. We introduce ChartE$^{3}$, an End-to-End Chart Editing benchmark that directly evaluates models without relying on intermediate natural language programs or code-level supervision. ChartE$^{3}$ focuses on two complementary editing dimensions: local editing, which involves fine-grained appearance changes such as font or color adjustments, and global editing, which requires holistic, data-centric transformations including data filtering and trend line addition. ChartE$^{3}$ contains over 1,200 high-quality samples constructed via a well-designed data pipeline with human curation. Each sample is provided as a triplet of a chart image, its underlying code, and a multimodal editing instruction, enabling evaluation from both objective and subjective perspectives. Extensive benchmarking of state-of-the-art multimodal large language models reveals substantial performance gaps, particularly on global editing tasks, highlighting critical limitations in current end-to-end chart editing capabilities.

cs.CV

Hierarchical Deep Counterfactual Regret Minimization

Imperfect Information Games (IIGs) offer robust models for scenarios where decision-makers face uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) has been one of the most successful family of algorithms for tackling IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making process and enhance the learning performance for complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. A notable advantage of HDCFR over previous works is its ability to facilitate learning with predefined (human) expertise and foster the acquisition of skills that can be transferred to similar tasks. To achieve this, we initially construct our algorithm on a tabular setting, encompassing hierarchical CFR updating rules and a variance-reduced Monte Carlo sampling extension. Notably, we offer the theoretical justifications, including the convergence rate of the proposed updating rule, the unbiasedness of the Monte Carlo regret estimator, and ideal criteria for effective variance reduction. Then, we employ neural networks as function approximators and develop deep learning objectives to adapt our proposed algorithms for large-scale tasks, while maintaining the theoretical support.

cs.LG