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Zheming Yin

Publications and source records attributed to Zheming Yin.

4 recordsLinked to original sources

Super-Resolution of Range-Doppler Maps: A Case Study with Chirp-Sequence Radar and Transformer

Range-Doppler (rD) maps produced by chirp- sequence (CS) radar systems are fundamentally limited in reso- lution by bandwidth, carrier frequency, and coherent processing interval constraints. Improving resolution through hardware is often impractical due to regulatory, cost, and real-time operation requirements. In this work, we investigate deep learning-based super- resolution of rD maps in both range and Doppler using a real- world dataset collected with an Infineon millimeter-wave CS radar. We propose a memory-efficient transformer architecture based on dual-path shifted window (DPSWIN) attention, which combines axial/dual-path attention with 1D shifted window (SWIN) attention for scalable processing of high-dimensional radar data. Our model is benchmarked against existing 2D SWIN attention-based super-resolution models, which we adapt to the rD-map super-resolution task. We prioritize reconstruction fidelity over perceptual quality and employ root mean squared error (RMSE)-based training objectives. We avoid adversarial or perceptual losses that may introduce visually plausible but physically incorrect structures. In addition, we incorporate CFAR-based target-detection losses to optimize downstream target detectability in the super-resolved rD maps. We further study the impact of signal processing and training design choices on the super-resolution, including magnitude compression, spatial upsampling strategies, and loss formulations. Experimental results demonstrate that the proposed framework achieves computationally efficient rD map super-resolution on previously unseen real-world environments.

eess.SP

Hybrid Baseband Simulation for Single-Channel Radar-Based Indoor Localization System

Indoor localization with chirp sequence radar at millimeter wavelength offers high localization accuracy at low system cost. We propose a hybrid radar baseband signal simulator for our novel single-channel radar-based indoor localization system consisting of an active radar and passive reflectors as references. By combining ray tracing channel simulations with real measurements of the two-way antenna gain of the radar and accurate simulation of the radar cross section of chosen reflectors, realistic modeling of the baseband receive signal in complex scenarios is achieved.

eess.SP

HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality

Human hand and head movements are the most pervasive input modalities in extended reality (XR) and are significant for a wide range of applications. However, prior works on hand and head modelling in XR only explored a single modality or focused on specific applications. We present HaHeAE - a novel self-supervised method for learning generalisable joint representations of hand and head movements in XR. At the core of our method is an autoencoder (AE) that uses a graph convolutional network-based semantic encoder and a diffusion-based stochastic encoder to learn the joint semantic and stochastic representations of hand-head movements. It also features a diffusion-based decoder to reconstruct the original signals. Through extensive evaluations on three public XR datasets, we show that our method 1) significantly outperforms commonly used self-supervised methods by up to 74.0% in terms of reconstruction quality and is generalisable across users, activities, and XR environments, 2) enables new applications, including interpretable hand-head cluster identification and variable hand-head movement generation, and 3) can serve as an effective feature extractor for downstream tasks. Together, these results demonstrate the effectiveness of our method and underline the potential of self-supervised methods for jointly modelling hand-head behaviours in extended reality.

cs.CV

HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes

We present HOIMotion - a novel approach for human motion forecasting during human-object interactions that integrates information about past body poses and egocentric 3D object bounding boxes. Human motion forecasting is important in many augmented reality applications but most existing methods have only used past body poses to predict future motion. HOIMotion first uses an encoder-residual graph convolutional network (GCN) and multi-layer perceptrons to extract features from body poses and egocentric 3D object bounding boxes, respectively. Our method then fuses pose and object features into a novel pose-object graph and uses a residual-decoder GCN to forecast future body motion. We extensively evaluate our method on the Aria digital twin (ADT) and MoGaze datasets and show that HOIMotion consistently outperforms state-of-the-art methods by a large margin of up to 8.7% on ADT and 7.2% on MoGaze in terms of mean per joint position error. Complementing these evaluations, we report a human study (N=20) that shows that the improvements achieved by our method result in forecasted poses being perceived as both more precise and more realistic than those of existing methods. Taken together, these results reveal the significant information content available in egocentric 3D object bounding boxes for human motion forecasting and the effectiveness of our method in exploiting this information.

cs.CV