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Zhen Fu

Publications and source records attributed to Zhen Fu.

11 recordsLinked to original sources

Central limit theorem in Rényi divergence for lattice random variables

Let $\{X_i\}_{i=1}^n$ be independent, identically distributed lattice random variables with zero mean, unit variance, and maximal span $h>0$. Let $S_n=(X_1+\cdots+X_n)/\sqrt n$. Let $Z_n$ denote the quantization of a standard Gaussian random variable on the support lattice of $S_n$. We show that the Rényi divergence $D_α(S_n\|Z_n)$ of order $1<α<\infty$ tends to 0 as $n\to\infty$ if and only if $D_α(S_{n_0}\| Z_{n_0})<\infty$ for some integer $n_0$ and a sub-Gaussian condition holds. Furthermore, we derive an Edgeworth-type asymptotic expansion of the divergence to arbitrary order. We also show that the Rényi divergence $D_\infty(S_n\|Z_n)$ of infinite order tends to 0 as $n\to\infty$ if and only if a sub-Gaussian condition, a curvature condition, and a uniform separation condition hold. These results constitute lattice counterparts of Rényi entropic central limit theorems for continuous random variables obtained by Bobkov, Chistyakov and Götze (\emph{Ann. Probab.} \textbf{47} (2019), 270--323) and Bobkov and Götze (\emph{Ann. Probab.} \textbf{53} (2025), 453--477). Uniform separation is an additional assumption beyond the sub-Gaussian and curvature conditions used in the continuous setting. The failure of uniform separation may cause an exponentially tilted version of $X_1$ to concentrate on a sublattice of max span $kh$ for some integer $k>1$, which yields the lower bound $D_\infty(S_n\|Z_n)\ge\log k$, and hence a failure of the entropic central limit theorem.

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FluxVLA Engine: A One-Stop VLA Engineering Platform for Embodied Intelligence

Vision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inference runtimes, and embodiment-specific interfaces. We present $\mathrm{FluxVLA}$ Engine, an open, configuration-driven platform that turns heterogeneous embodied-policy components into a reproducible data-to-deployment workflow. Rather than introducing another policy model, $\mathrm{FluxVLA}$ standardizes interfaces for datasets, visual-language and world models, action heads, reward- or advantage-weighted learning, distributed training, simulation evaluation, optimized inference, and robot operators. The engine further integrates compositional dual-arm simulation, scalable automatic data generation, and model-decoupled human-in-the-loop rollout, takeover, correction collection, and reward annotation. For responsive physical execution, it combines Real-Time Chunking (RTC) with accelerated inference backends, lightweight remote GPU serving, and configurable trajectory post-processing. Together, these capabilities connect offline learning, simulation validation, online correction, and real-robot execution through shared and auditable contracts. $\mathrm{FluxVLA}$ therefore targets the engineering bottlenecks separating promising embodied-learning algorithms from reproducible evaluation and dependable deployment. Code is available at https://github.com/FluxVLA/FluxVLA

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HWAM: Humanoid World Action Model With Joint State--Action Generation

Humanoid robots are a promising platform for general-purpose manipulation. Recent Vision-Language-Action (VLA) policies learn actions directly from multimodal observations, while World Action Models (WAMs) further incorporate future visual prediction to improve action generation. However, in hierarchical humanoid systems, VLA and WAM policies output reference actions that are subsequently realized through whole-body control, robot dynamics, balance, and contact. This hierarchy creates an action--execution gap: the reference produced by the policy can differ from the motion realized by the robot. Without explicitly modeling the realized body state, future visual prediction must jointly explain scene evolution and discrepancies between reference actions and executed motion, making it difficult to associate an action with its physical outcome. We propose HWAM, a Humanoid World Action Model with joint state--action generation, which makes the robot's post-execution proprioceptive state an explicit prediction target. By jointly generating reference actions and their realized body states, HWAM directly incorporates supervision of executed motion into action learning. HWAM is trained through three complementary conditional paths. The Policy path jointly denoises state--action trajectories conditioned only on current observations, matching deployment conditions. Forward Dynamics Modeling (FDM) predicts future visual observations conditioned on actions and post-execution states, while Inverse Dynamics Modeling (IDM) reconstructs the joint trajectory from visual transitions. Together, these paths connect policy references, realized body motion, and visual outcomes. HWAM achieves the highest success rate among evaluated baselines on three real-robot tasks on the LimX OLI humanoid. On Candy Picking, HWAM achieves a 70.6% success rate, compared with 43.3% for Fast-WAM.

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A reverse entropy power inequality for i.i.d. log-concave random variables

We show that $h_\infty(X+Y)\leq h_\infty(Z+W)$, where $X, Y$ are independent log-concave random variables, and $Z, W$ are exponential random variables having the same respective $\infty$-Rényi entropies. Analogs for integer-valued monotone log-concave random variables are also obtained. Our main tools are decreasing rearrangement, majorization, and the change of measure.

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CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation

Achieving everyday tasks with humanoid robots requires coordinating stable locomotion with versatile manipulation. However, existing whole-body controllers still face significant challenges. Methods trained solely via command sampling, without motion-capture (MoCap) data, often struggle with sparse rewards and require carefully tuned curricula to converge. This is especially problematic for upper-body control, where the resulting motions deviate from human-like statistics and degrade whole-body coordination. Conversely, approaches that imitate full-body MoCap data suffer from dataset imbalance, as many locomotion trajectories are overly aggressive for stable-locomotion scenarios, necessitating extensive data filtering and augmentation. To address this, we present Composite Whole-Body Imitation (CWI), a framework that decouples the use of MoCap data for upper-body manipulation and lower-body locomotion. This decoupling allows us to exploit the full MoCap dataset of diverse manipulation references, while stable, command-conditioned lower-body locomotion is guided by dual discriminators trained on curated expert-quality walking and squatting clips via an Adversarial Motion Prior (AMP). A multi-critic architecture reduces conflicts among locomotion, manipulation, and motion-style objectives, and a teacher--student distillation stage yields a whole-body policy conditioned only on bimanual hand poses and velocity/height commands. We evaluate CWI through simulation experiments and real-world deployment on a full-size LimX Oli humanoid. The results show competitive loco-manipulation performance, robust whole-body coordination, and practical teleoperation without full-body motion-capture equipment. A project page with supplementary material can be found at https://cwi-ral.github.io/CWI-RAL-Webpage.

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Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations

Designing reward functions that generalize beyond controlled laboratory settings remains a fundamental challenge in reinforcement learning for robotics. In open-world manipulation problems, a single task can appear in numerous variants through different object instances, positions, and camera viewpoints. Recent vision-based reward models tend to memorize specific pixel distributions and fail to generalize beyond their training conditions. To address this, we propose a framework that learns invariant symbolic reward functions from as few as five demonstrations. The insight is to shift from visual feature-fitting to the discovery of behavioral invariants: task-level properties that remain constant across diverse visual instantiations. The framework has two coupled components: a structural reward formulation that encodes task-level strategies and physical constraints while preserving optimal policy invariance, and a hybrid symbolic-numerical procedure that distills these invariants from demonstrations without online interaction. Experiments on eight Meta-World tasks and three Franka manipulation tasks demonstrate that our method achieves stronger process alignment and policy rollout ranking abilities compared to baselines, accelerating downstream policy learning. Three real-world out-of-distribution experiments further show that the same learned reward generalizes zero-shot to position, viewpoint, and object variations, enabling a single reward representation to be reused across diverse task variants in practice.

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Learning Whole-Body Loco-Manipulation for Omni-Directional Task Space Pose Tracking with a Wheeled-Quadrupedal-Manipulator

In this paper, we study the whole-body loco-manipulation problem using reinforcement learning (RL). Specifically, we focus on the problem of how to coordinate the floating base and the robotic arm of a wheeled-quadrupedal manipulator robot to achieve direct six-dimensional (6D) end-effector (EE) pose tracking in task space. Different from conventional whole-body loco-manipulation problems that track both floating-base and end-effector commands, the direct EE pose tracking problem requires inherent balance among redundant degrees of freedom in the whole-body motion. We leverage RL to solve this challenging problem. To address the associated difficulties, we develop a novel reward fusion module (RFM) that systematically integrates reward terms corresponding to different tasks in a nonlinear manner. In such a way, the inherent multi-stage and hierarchical feature of the loco-manipulation problem can be carefully accommodated. By combining the proposed RFM with the a teacher-student RL training paradigm, we present a complete RL scheme to achieve 6D EE pose tracking for the wheeled-quadruped manipulator robot. Extensive simulation and hardware experiments demonstrate the significance of the RFM. In particular, we enable smooth and precise tracking performance, achieving state-of-the-art tracking position error of less than 5 cm, and rotation error of less than 0.1 rad. Please refer to https://clearlab-sustech.github.io/RFM_loco_mani/ for more experimental videos.

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Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion

Generalizing locomotion policies across diverse legged robots with varying morphologies is a key challenge due to differences in observation/action dimensions and system dynamics. In this work, we propose Multi-Loco, a novel unified framework combining a morphology-agnostic generative diffusion model with a lightweight residual policy optimized via reinforcement learning (RL). The diffusion model captures morphology-invariant locomotion patterns from diverse cross-embodiment datasets, improving generalization and robustness. The residual policy is shared across all embodiments and refines the actions generated by the diffusion model, enhancing task-aware performance and robustness for real-world deployment. We evaluated our method with a rich library of four legged robots in both simulation and real-world experiments. Compared to a standard RL framework with PPO, our approach -- replacing the Gaussian policy with a diffusion model and residual term -- achieves a 10.35% average return improvement, with gains up to 13.57% in wheeled-biped locomotion tasks. These results highlight the benefits of cross-embodiment data and composite generative architectures in learning robust, generalized locomotion skills.

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Force-feedback based Whole-body Stabilizer for Position-Controlled Humanoid Robots

This paper studies stabilizer design for position-controlled humanoid robots. Stabilizers are an essential part for position-controlled humanoids, whose primary objective is to adjust the control input sent to the robot to assist the tracking controller to better follow the planned reference trajectory. To achieve this goal, this paper develops a novel force-feedback based whole-body stabilizer that fully exploits the six-dimensional force measurement information and the whole-body dynamics to improve tracking performance. Relying on rigorous analysis of whole-body dynamics of position-controlled humanoids under unknown contact, the developed stabilizer leverages quadratic-programming based technique that allows cooperative consideration of both the center-of-mass tracking and contact force tracking. The effectiveness of the proposed stabilizer is demonstrated on the UBTECH Walker robot in the MuJoCo simulator. Simulation validations show a significant improvement in various scenarios as compared to commonly adopted stabilizers based on the zero-moment-point feedback and the linear inverted pendulum model.

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Auditory Attention Decoding from EEG using Convolutional Recurrent Neural Network

The auditory attention decoding (AAD) approach was proposed to determine the identity of the attended talker in a multi-talker scenario by analyzing electroencephalography (EEG) data. Although the linear model-based method has been widely used in AAD, the linear assumption was considered oversimplified and the decoding accuracy remained lower for shorter decoding windows. Recently, nonlinear models based on deep neural networks (DNN) have been proposed to solve this problem. However, these models did not fully utilize both the spatial and temporal features of EEG, and the interpretability of DNN models was rarely investigated. In this paper, we proposed novel convolutional recurrent neural network (CRNN) based regression model and classification model, and compared them with both the linear model and the state-of-the-art DNN models. Results showed that, our proposed CRNN-based classification model outperformed others for shorter decoding windows (around 90% for 2 s and 5 s). Although worse than classification models, the decoding accuracy of the proposed CRNN-based regression model was about 5% greater than other regression models. The interpretability of DNN models was also investigated by visualizing layers' weight.

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Eye-gaze Estimation with HEOG and Neck EMG using Deep Neural Networks

Hearing-impaired listeners usually have troubles attending target talker in multi-talker scenes, even with hearing aids (HAs). The problem can be solved with eye-gaze steering HAs, which requires listeners eye-gazing on the target. In a situation where head rotates, eye-gaze is subject to both behaviors of saccade and head rotation. However, existing methods of eye-gaze estimation did not work reliably, since the listener's strategy of eye-gaze varies and measurements of the two behaviors were not properly combined. Besides, existing methods were based on hand-craft features, which could overlook some important information. In this paper, a head-fixed and a head-free experiments were conducted. We used horizontal electrooculography (HEOG) and neck electromyography (NEMG), which separately measured saccade and head rotation to commonly estimate eye-gaze. Besides traditional classifier and hand-craft features, deep neural networks (DNN) were introduced to automatically extract features from intact waveforms. Evaluation results showed that when the input was HEOG with inertial measurement unit, the best performance of our proposed DNN classifiers achieved 93.3%; and when HEOG was with NEMG together, the accuracy reached 72.6%, higher than that with HEOG (about 71.0%) or NEMG (about 35.7%) alone. These results indicated the feasibility to estimate eye-gaze with HEOG and NEMG.

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