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Zhen Meng

Publications and source records attributed to Zhen Meng.

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Task-Oriented Communications for 3D Scene Representation: Balancing Timeliness and Fidelity

Real-time Three-dimensional (3D) scene representation is a foundational element that supports a broad spectrum of cutting-edge applications, including digital manufacturing, Virtual, Augmented, and Mixed Reality (VR/AR/MR), and the emerging metaverse. Despite advancements in real-time communication and computing, achieving a balance between timeliness and fidelity in 3D scene representation remains a challenge. This work investigates a wireless network where multiple homogeneous mobile robots, equipped with cameras, capture an environment and transmit images to an edge server over channels for 3D representation. We propose a contextual-bandit Proximal Policy Optimization (PPO) framework incorporating both Age of Information (AoI) and semantic information to optimize image selection for representation, balancing data freshness and representation quality. Two policies -- the $\omega$-threshold and $\omega$-wait policies -- together with two benchmark methods are evaluated, timeliness embedding and weighted sum, on standard datasets and baseline 3D scene representation models. Experimental results demonstrate improved representation fidelity while maintaining low latency, offering insight into the model's decision-making process. This work advances real-time 3D scene representation by optimizing the trade-off between timeliness and fidelity in dynamic environments.

cs.CV

Task-Oriented Edge-Assisted Cross-System Design for Real-Time Human-Robot Interaction in Industrial Metaverse

Real-time human-device interaction in industrial Metaverse faces challenges such as high computational load, limited bandwidth, and strict latency. This paper proposes a task-oriented edge-assisted cross-system framework using digital twins (DTs) to enable responsive interactions. By predicting operator motions, the system supports: 1) proactive Metaverse rendering for visual feedback, and 2) preemptive control of remote devices. The DTs are decoupled into two virtual functions-visual display and robotic control-optimizing both performance and adaptability. To enhance generalizability, we introduce the Human-In-The-Loop Model-Agnostic Meta-Learning (HITL-MAML) algorithm, which dynamically adjusts prediction horizons. Evaluation on two tasks demonstrates the framework's effectiveness: in a Trajectory-Based Drawing Control task, it reduces weighted RMSE from 0.0712 m to 0.0101 m; in a real-time 3D scene representation task for nuclear decommissioning, it achieves a PSNR of 22.11, SSIM of 0.8729, and LPIPS of 0.1298. These results show the framework's capability to ensure spatial precision and visual fidelity in real-time, high-risk industrial environments.

cs.RO

Comprehend, Divide, and Conquer: Feature Subspace Exploration via Multi-Agent Hierarchical Reinforcement Learning

Feature selection aims to preprocess the target dataset, find an optimal and most streamlined feature subset, and enhance the downstream machine learning task. Among filter, wrapper, and embedded-based approaches, the reinforcement learning (RL)-based subspace exploration strategy provides a novel objective optimization-directed perspective and promising performance. Nevertheless, even with improved performance, current reinforcement learning approaches face challenges similar to conventional methods when dealing with complex datasets. These challenges stem from the inefficient paradigm of using one agent per feature and the inherent complexities present in the datasets. This observation motivates us to investigate and address the above issue and propose a novel approach, namely HRLFS. Our methodology initially employs a Large Language Model (LLM)-based hybrid state extractor to capture each feature's mathematical and semantic characteristics. Based on this information, features are clustered, facilitating the construction of hierarchical agents for each cluster and sub-cluster. Extensive experiments demonstrate the efficiency, scalability, and robustness of our approach. Compared to contemporary or the one-feature-one-agent RL-based approaches, HRLFS improves the downstream ML performance with iterative feature subspace exploration while accelerating total run time by reducing the number of agents involved.

cs.AI

Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioning

Active 3D scene representation is pivotal in modern robotics applications, including remote inspection, manipulation, and telepresence. Traditional methods primarily optimize geometric fidelity or rendering accuracy, but often overlook operator-specific objectives, such as safety-critical coverage or task-driven viewpoints. This limitation leads to suboptimal viewpoint selection, particularly in constrained environments such as nuclear decommissioning. To bridge this gap, we introduce a novel framework that integrates expert operator preferences into the active 3D scene representation pipeline. Specifically, we employ Reinforcement Learning from Human Feedback (RLHF) to guide robotic path planning, reshaping the reward function based on expert input. To capture operator-specific priorities, we conduct interactive choice experiments that evaluate user preferences in 3D scene representation. We validate our framework using a UR3e robotic arm for reactor tile inspection in a nuclear decommissioning scenario. Compared to baseline methods, our approach enhances scene representation while optimizing trajectory efficiency. The RLHF-based policy consistently outperforms random selection, prioritizing task-critical details. By unifying explicit 3D geometric modeling with implicit human-in-the-loop optimization, this work establishes a foundation for adaptive, safety-critical robotic perception systems, paving the way for enhanced automation in nuclear decommissioning, remote maintenance, and other high-risk environments.

cs.RO

Task-Oriented Edge-Assisted Cooperative Data Compression, Communications and Computing for UGV-Enhanced Warehouse Logistics

This paper explores the growing need for task-oriented communications in warehouse logistics, where traditional communication Key Performance Indicators (KPIs)-such as latency, reliability, and throughput-often do not fully meet task requirements. As the complexity of data flow management in large-scale device networks increases, there is also a pressing need for innovative cross-system designs that balance data compression, communication, and computation. To address these challenges, we propose a task-oriented, edge-assisted framework for cooperative data compression, communication, and computing in Unmanned Ground Vehicle (UGV)-enhanced warehouse logistics. In this framework, two UGVs collaborate to transport cargo, with control functions-navigation for the front UGV and following/conveyance for the rear UGV-offloaded to the edge server to accommodate their limited on-board computing resources. We develop a Deep Reinforcement Learning (DRL)-based two-stage point cloud data compression algorithm that dynamically and collaboratively adjusts compression ratios according to task requirements, significantly reducing communication overhead. System-level simulations of our UGV logistics prototype demonstrate the framework's effectiveness and its potential for swift real-world implementation.

cs.NI

BioRAG: A RAG-LLM Framework for Biological Question Reasoning

The question-answering system for Life science research, which is characterized by the rapid pace of discovery, evolving insights, and complex interactions among knowledge entities, presents unique challenges in maintaining a comprehensive knowledge warehouse and accurate information retrieval. To address these issues, we introduce BioRAG, a novel Retrieval-Augmented Generation (RAG) with the Large Language Models (LLMs) framework. Our approach starts with parsing, indexing, and segmenting an extensive collection of 22 million scientific papers as the basic knowledge, followed by training a specialized embedding model tailored to this domain. Additionally, we enhance the vector retrieval process by incorporating a domain-specific knowledge hierarchy, which aids in modeling the intricate interrelationships among each query and context. For queries requiring the most current information, BioRAG deconstructs the question and employs an iterative retrieval process incorporated with the search engine for step-by-step reasoning. Rigorous experiments have demonstrated that our model outperforms fine-tuned LLM, LLM with search engines, and other scientific RAG frameworks across multiple life science question-answering tasks.

cs.CL

Timeliness-Fidelity Tradeoff in 3D Scene Representations

Real-time three-dimensional (3D) scene representations serve as one of the building blocks that bolster various innovative applications, e.g., digital manufacturing, Virtual/Augmented/Extended/Mixed Reality (VR/AR/XR/MR), and the metaverse. Despite substantial efforts that have been made to real-time communications and computing, real-time 3D scene representations remain a challenging task. This paper investigates the tradeoff between timeliness and fidelity in real-time 3D scene representations. Specifically, we establish a framework to evaluate the impact of communication delay on the tradeoff, where the real-world scenario is monitored by multiple cameras that communicate with an edge server. To improve fidelity for 3D scene representations, we propose to use a single-step Proximal Policy Optimization (PPO) method that leverages the Age of Information (AoI) to decide if the received image needs to be involved in 3D scene representations and rendering. We test our framework and the proposed approach with different well-known 3D scene representation methods. Simulation results reveal that real-time 3D scene representation can be sensitively affected by communication delay, and our proposed method can achieve optimal 3D scene representation results.

cs.CV

Real-Time Interactions Between Human Controllers and Remote Devices in Metaverse

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this paper, we establish a novel framework for real-time interactions through the virtual models in the Metaverse. Specifically, we jointly predict the motion of the human controller for 1) proactive rendering in the Metaverse and 2) generating control commands to the real-world remote device in advance. The virtual model is decoupled into two components for rendering and control, respectively. To dynamically adjust the prediction horizons for rendering and control, we develop a two-step human-in-the-loop continuous reinforcement learning approach and use an expert policy to improve the training efficiency. An experimental prototype is built to verify our algorithm with different communication latencies. Compared with the baseline policy without prediction, our proposed method can reduce 1) the Motion-To-Photon (MTP) latency between human motion and rendering feedback and 2) the root mean squared error (RMSE) between human motion and real-world remote devices significantly.

cs.RO

GUME: Graphs and User Modalities Enhancement for Long-Tail Multimodal Recommendation

Multimodal recommendation systems (MMRS) have received considerable attention from the research community due to their ability to jointly utilize information from user behavior and product images and text. Previous research has two main issues. First, many long-tail items in recommendation systems have limited interaction data, making it difficult to learn comprehensive and informative representations. However, past MMRS studies have overlooked this issue. Secondly, users' modality preferences are crucial to their behavior. However, previous research has primarily focused on learning item modality representations, while user modality representations have remained relatively simplistic.To address these challenges, we propose a novel Graphs and User Modalities Enhancement (GUME) for long-tail multimodal recommendation. Specifically, we first enhance the user-item graph using multimodal similarity between items. This improves the connectivity of long-tail items and helps them learn high-quality representations through graph propagation. Then, we construct two types of user modalities: explicit interaction features and extended interest features. By using the user modality enhancement strategy to maximize mutual information between these two features, we improve the generalization ability of user modality representations. Additionally, we design an alignment strategy for modality data to remove noise from both internal and external perspectives. Extensive experiments on four publicly available datasets demonstrate the effectiveness of our approach.

cs.IR

Enhanced Gene Selection in Single-Cell Genomics: Pre-Filtering Synergy and Reinforced Optimization

Recent advancements in single-cell genomics necessitate precision in gene panel selection to interpret complex biological data effectively. Those methods aim to streamline the analysis of scRNA-seq data by focusing on the most informative genes that contribute significantly to the specific analysis task. Traditional selection methods, which often rely on expert domain knowledge, embedded machine learning models, or heuristic-based iterative optimization, are prone to biases and inefficiencies that may obscure critical genomic signals. Recognizing the limitations of traditional methods, we aim to transcend these constraints with a refined strategy. In this study, we introduce an iterative gene panel selection strategy that is applicable to clustering tasks in single-cell genomics. Our method uniquely integrates results from other gene selection algorithms, providing valuable preliminary boundaries or prior knowledge as initial guides in the search space to enhance the efficiency of our framework. Furthermore, we incorporate the stochastic nature of the exploration process in reinforcement learning (RL) and its capability for continuous optimization through reward-based feedback. This combination mitigates the biases inherent in the initial boundaries and harnesses RL's adaptability to refine and target gene panel selection dynamically. To illustrate the effectiveness of our method, we conducted detailed comparative experiments, case studies, and visualization analysis.

cs.AI

Task-Oriented Cross-System Design for Timely and Accurate Modeling in the Metaverse

In this paper, we establish a task-oriented cross-system design framework to minimize the required packet rate for timely and accurate modeling of a real-world robotic arm in the Metaverse, where sensing, communication, prediction, control, and rendering are considered. To optimize a scheduling policy and prediction horizons, we design a Constraint Proximal Policy Optimization(C-PPO) algorithm by integrating domain knowledge from relevant systems into the advanced reinforcement learning algorithm, Proximal Policy Optimization(PPO). Specifically, the Jacobian matrix for analyzing the motion of the robotic arm is included in the state of the C-PPO algorithm, and the Conditional Value-at-Risk(CVaR) of the state-value function characterizing the long-term modeling error is adopted in the constraint. Besides, the policy is represented by a two-branch neural network determining the scheduling policy and the prediction horizons, respectively. To evaluate our algorithm, we build a prototype including a real-world robotic arm and its digital model in the Metaverse. The experimental results indicate that domain knowledge helps to reduce the convergence time and the required packet rate by up to 50%, and the cross-system design framework outperforms a baseline framework in terms of the required packet rate and the tail distribution of the modeling error.

cs.RO

Task-Oriented Metaverse Design in the 6G Era

As an emerging concept, the Metaverse has the potential to revolutionize the social interaction in the post-pandemic era by establishing a digital world for online education, remote healthcare, immersive business, intelligent transportation, and advanced manufacturing. The goal is ambitious, yet the methodologies and technologies to achieve the full vision of the Metaverse remain unclear. In this paper, we first introduce the three infrastructure pillars that lay the foundation of the Metaverse, i.e., human-computer interfaces, sensing and communication systems, and network architectures. Then, we depict the roadmap towards the Metaverse that consists of four stages with different applications. To support diverse applications in the Metaverse, we put forward a novel design methodology: task-oriented design, and further review the challenges and the potential solutions. In the case study, we develop a prototype to illustrate how to synchronize a real-world device and its digital model in the Metaverse by task-oriented design, where a deep reinforcement learning algorithm is adopted to minimize the required communication throughput by optimizing the sampling and prediction systems subject to a synchronization error constraint.

cs.NI

Understanding Dynamic Human-Robot Proxemics in the Case of Four-Legged Canine-Inspired Robots

The integration of humanoid and animal-shaped robots into specialized domains, such as healthcare, multi-terrain operations, and psychotherapy, necessitates a deep understanding of proxemics--the study of spatial behavior that governs effective human-robot interactions. Unlike traditional robots in manufacturing or logistics, these robots must navigate complex human environments where maintaining appropriate physical and psychological distances is crucial for seamless interaction. This study explores the application of proxemics in human-robot interactions, focusing specifically on quadruped robots, which present unique challenges and opportunities due to their lifelike movement and form. Utilizing a motion capture system, we examine how different interaction postures of a canine robot influence human participants' proxemic behavior in dynamic scenarios. By capturing and analyzing position and orientation data, this research aims to identify key factors that affect proxemic distances and inform the design of socially acceptable robots. The findings underscore the importance of adhering to human psychological and physical distancing norms in robot design, ensuring that autonomous systems can coexist harmoniously with humans.

cs.HC

Sampling, Communication, and Prediction Co-Design for Synchronizing the Real-World Device and Digital Model in Metaverse

The metaverse has the potential to revolutionize the next generation of the Internet by supporting highly interactive services with the help of Mixed Reality (MR) technologies; still, to provide a satisfactory experience for users, the synchronization between the physical world and its digital models is crucial. This work proposes a sampling, communication and prediction co-design framework to minimize the communication load subject to a constraint on tracking the Mean Squared Error (MSE) between a real-world device and its digital model in the metaverse. To optimize the sampling rate and the prediction horizon, we exploit expert knowledge and develop a constrained Deep Reinforcement Learning (DRL) algorithm, named Knowledge-assisted Constrained Twin-Delayed Deep Deterministic (KC-TD3) policy gradient algorithm. We validate our framework on a prototype composed of a real-world robotic arm and its digital model. Compared with existing approaches: (1) When the tracking error constraint is stringent (MSE=0.002 degrees), our policy degenerates into the policy in the sampling-communication co-design framework. (2) When the tracking error constraint is mild (MSE=0.007 degrees), our policy degenerates into the policy in the prediction-communication co-design framework. (3) Our framework achieves a better trade-off between the average MSE and the average communication load compared with a communication system without sampling and prediction. For example, the average communication load can be reduced up to 87% when the track error constraint is 0.002 degrees. (4) Our policy outperforms the benchmark with the static sampling rate and prediction horizon optimized by exhaustive search, in terms of the tail probability of the tracking error. Furthermore, with the assistance of expert knowledge, the proposed algorithm KC-TD3 achieves better convergence time, stability, and final policy performance.

cs.RO

The Statistical Characteristics of Power-Spectrum Subband Energy Ratios under Additive Gaussian White Noise

The power-spectrum subband energy ratio (PSER) has been applied in a variety of fields, but reports on its statistical properties have been limited. As such, this study investigates these characteristics in the presence of additive Gaussian white noise for both pure noise and mixed signals. By analyzing the probability and independence of power spectrum bins, and the relationship between the F and beta distributions, we develop a probability distribution for the PSER. Results showed that in the case of pure noise, the PSER follows a beta distribution. In addition, the probability density function and the quantile exhibited no relationship with the noise variance, only with the number of lines in the power spectrum, that is, PSER is not affected by noise. When Gaussian white noise was mixed with the known signal, the resulting PSER followed a doubly non-central beta distribution. In this case, it was difficult to identify the quantile, as the probability density and cumulative distribution functions were represented by infinite series. However, when a spectral bin did not contain the power spectrum of the known signal, an approximated quantile was found. This quantile is strictly proved to be in agreement with the quantile in the case of pure noise and offers a convenient methodology for identifying valid signals.

eess.SP

A Smart Sliding Chinese Pinyin Input Method Editor on Touchscreen

This paper presents a smart sliding Chinese pinyin Input Method Editor (IME) for touchscreen devices which allows user finger sliding from one key to another on the touchscreen instead of tapping keys one by one, while the target Chinese character sequence will be predicted during the sliding process to help user input Chinese characters efficiently. Moreover, the layout of the virtual keyboard of our IME adapts to user sliding for more efficient inputting. The layout adaption process is utilized with Recurrent Neural Networks (RNN) and deep reinforcement learning. The pinyin-to-character converter is implemented with a sequence-to-sequence (Seq2Seq) model to predict the target Chinese sequence. A sliding simulator is built to automatically produce sliding samples for model training and virtual keyboard test. The key advantage of our proposed IME is that nearly all its built-in tactics can be optimized automatically with deep learning algorithms only following user behavior. Empirical studies verify the effectiveness of the proposed model and show a better user input efficiency.

cs.CL