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Zhen Xu

Publications and source records attributed to Zhen Xu.

At least 55 records · Page 3Linked to original sources

4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input and remain efficient rendering at runtime. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks significantly in real-world videos and achieve on-par accuracy with optimization-based methods on cross-domain videos. Project page: https://4dgt.github.io

cs.CV↗

Beyond Redundancy: Diverse and Specialized Multi-Expert Sparse Autoencoder

Sparse autoencoders (SAEs) have emerged as a powerful tool for interpreting large language models (LLMs) by decomposing token activations into combinations of human-understandable features. While SAEs provide crucial insights into LLM explanations, their practical adoption faces a fundamental challenge: better interpretability demands that SAEs' hidden layers have high dimensionality to satisfy sparsity constraints, resulting in prohibitive training and inference costs. Recent Mixture of Experts (MoE) approaches attempt to address this by partitioning SAEs into narrower expert networks with gated activation, thereby reducing computation. In a well-designed MoE, each expert should focus on learning a distinct set of features. However, we identify a \textit{critical limitation} in MoE-SAE: Experts often fail to specialize, which means they frequently learn overlapping or identical features. To deal with it, we propose two key innovations: (1) Multiple Expert Activation that simultaneously engages semantically weighted expert subsets to encourage specialization, and (2) Feature Scaling that enhances diversity through adaptive high-frequency scaling. Experiments demonstrate a 24\% lower reconstruction error and a 99\% reduction in feature redundancy compared to existing MoE-SAE methods. This work bridges the interpretability-efficiency gap in LLM analysis, allowing transparent model inspection without compromising computational feasibility.

cs.LG↗

Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation

Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR technologies. Traditional methods relying on hardware sensors like LiDAR are often limited by high costs, low resolution, and environmental sensitivity, limiting their applicability in real-world scenarios. Recent advances in vision-based methods offer a promising alternative, yet they face challenges in generalization and stability due to either the low-capacity model architectures or the reliance on domain-specific and small-scale datasets. The emergence of scaling laws and foundation models in other domains has inspired the development of "depth foundation models": deep neural networks trained on large datasets with strong zero-shot generalization capabilities. This paper surveys the evolution of deep learning architectures and paradigms for depth estimation across the monocular, stereo, multi-view, and monocular video settings. We explore the potential of these models to address existing challenges and provide a comprehensive overview of large-scale datasets that can facilitate their development. By identifying key architectures and training strategies, we aim to highlight the path towards robust depth foundation models, offering insights into their future research and applications.

cs.CV↗

ERNet: Efficient Non-Rigid Registration Network for Point Sequences

Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presence of local minima due to the non-convexity of registration objectives, especially under noisy or partial inputs, which hinders accurate and robust deformation estimation, and (ii) error accumulation over long sequences, leading to tracking failures. To address these challenges, we introduce to adopt a scalable data-driven approach and propose ERNet, an efficient feed-forward model trained on large deformation datasets. It is designed to handle noisy and partial inputs while effectively leveraging temporal information for accurate and consistent sequential registration. The key to our design is predicting a sequence of deformation graphs through a two-stage pipeline, which first estimates frame-wise coarse graph nodes for robust initialization, before refining their trajectories over time in a sliding-window fashion. Extensive experiments show that our proposed approach (i) outperforms previous state-of-the-art on both the DeformingThings4D and D-FAUST datasets, and (ii) achieves more than 4x speedup compared to the previous best, offering significant efficiency improvement.

cs.CV↗

LLM-Enhanced Self-Evolving Reinforcement Learning for Multi-Step E-Commerce Payment Fraud Risk Detection

This paper presents a novel approach to e-commerce payment fraud detection by integrating reinforcement learning (RL) with Large Language Models (LLMs). By framing transaction risk as a multi-step Markov Decision Process (MDP), RL optimizes risk detection across multiple payment stages. Crafting effective reward functions, essential for RL model success, typically requires significant human expertise due to the complexity and variability in design. LLMs, with their advanced reasoning and coding capabilities, are well-suited to refine these functions, offering improvements over traditional methods. Our approach leverages LLMs to iteratively enhance reward functions, achieving better fraud detection accuracy and demonstrating zero-shot capability. Experiments with real-world data confirm the effectiveness, robustness, and resilience of our LLM-enhanced RL framework through long-term evaluations, underscoring the potential of LLMs in advancing industrial RL applications.

cs.LG↗

Bringing Pedagogy into Focus: Evaluating Virtual Teaching Assistants' Question-Answering in Asynchronous Learning Environments

Asynchronous learning environments (ALEs) are widely adopted for formal and informal learning, but timely and personalized support is often limited. In this context, Virtual Teaching Assistants (VTAs) can potentially reduce the workload of instructors, but rigorous and pedagogically sound evaluation is essential. Existing assessments often rely on surface-level metrics and lack sufficient grounding in educational theories, making it difficult to meaningfully compare the pedagogical effectiveness of different VTA systems. To bridge this gap, we propose an evaluation framework rooted in learning sciences and tailored to asynchronous forum discussions, a common VTA deployment context in ALE. We construct classifiers using expert annotations of VTA responses on a diverse set of forum posts. We evaluate the effectiveness of our classifiers, identifying approaches that improve accuracy as well as challenges that hinder generalization. Our work establishes a foundation for theory-driven evaluation of VTA systems, paving the way for more pedagogically effective AI in education.

cs.CL↗

EvHand-FPV: Efficient Event-Based 3D Hand Tracking from First-Person View

Hand tracking holds great promise for intuitive interaction paradigms, but frame-based methods often struggle to meet the requirements of accuracy, low latency, and energy efficiency, especially in resource-constrained settings such as Extended Reality (XR) devices. Event cameras provide $μ$s-level temporal resolution at mW-level power by asynchronously sensing brightness changes. In this work, we present EvHand-FPV, a lightweight framework for egocentric First-Person-View 3D hand tracking from a single event camera. We construct an event-based FPV dataset that couples synthetic training data with 3D labels and real event data with 2D labels for evaluation to address the scarcity of egocentric benchmarks. EvHand-FPV also introduces a wrist-based region of interest (ROI) that localizes the hand region via geometric cues, combined with an end-to-end mapping strategy that embeds ROI offsets into the network to reduce computation without explicit reconstruction, and a multi-task learning strategy with an auxiliary geometric feature head that improves representations without test-time overhead. On our real FPV test set, EvHand-FPV improves 2D-AUCp from 0.77 to 0.85 while reducing parameters from 11.2M to 1.2M by 89% and FLOPs per inference from 1.648G to 0.185G by 89%. It also maintains a competitive 3D-AUCp of 0.84 on synthetic data. These results demonstrate accurate and efficient egocentric event-based hand tracking suitable for on-device XR applications. The dataset and code are available at https://github.com/zen5x5/EvHand-FPV.

cs.CV↗

StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes, but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control. Moreover, the utilization of pixel-level LiDAR conditions allows us to make accurate pixel-level edits to target scenes. In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open Dataset and PandaSet demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

cs.CV↗

Integrating Feature Attention and Temporal Modeling for Collaborative Financial Risk Assessment

This paper addresses the challenges of data privacy and collaborative modeling in cross-institution financial risk analysis. It proposes a risk assessment framework based on federated learning. Without sharing raw data, the method enables joint modeling and risk identification across multiple institutions. This is achieved by incorporating a feature attention mechanism and temporal modeling structure. Specifically, the model adopts a distributed optimization strategy. Each financial institution trains a local sub-model. The model parameters are protected using differential privacy and noise injection before being uploaded. A central server then aggregates these parameters to generate a global model. This global model is used for systemic risk identification. To validate the effectiveness of the proposed method, multiple experiments are conducted. These evaluate communication efficiency, model accuracy, systemic risk detection, and cross-market generalization. The results show that the proposed model outperforms both traditional centralized methods and existing federated learning variants across all evaluation metrics. It demonstrates strong modeling capabilities and practical value in sensitive financial environments. The method enhances the scope and efficiency of risk identification while preserving data sovereignty. It offers a secure and efficient solution for intelligent financial risk analysis.

cs.LG↗

On the Edge of Safety: Charge-Charge Correlation in the Back-to-Back Limit

We investigate the Charge-Charge Correlation (QQC) in electron-positron annihilation as a probe of charge dynamics in Quantum Chromodynamics. While generally divergent beyond leading order, we show that the QQC is infrared and collinear safe in the back-to-back limit, a property that we dub leading-power safety. This enables an analytic perturbative treatment that bypasses the reliance on non-perturbative track or fragmentation functions. Using Soft-Collinear Effective Field Theory, we derive a factorization theorem and determine its logarithmic behavior analytically up to four loops in QCD, uncovering remarkable connections with the Energy-Energy Correlation (EEC). Prior to this work, the behavior of the QQC beyond leading order was entirely unknown; we now establish its resummation to next-to-next-to-next-to-next-to-leading logarithmic (N$^4$LL) accuracy, placing it among the observables with the highest perturbative precision alongside the EEC. Our results are validated through a numerical analysis using Event2, exhibiting excellent agreement with the predicted singular terms. This work establishes the QQC as a novel, calculable probe of charge dynamics and unveils a new window into the inner workings of non-Abelian gauge theories.

hep-ph↗

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by leveraging 4D diffusion models to generate videos at novel viewpoints. However, the generated videos from these models often lack spatio-temporal consistency, thus degrading view synthesis quality. In this paper, we propose a novel sliding iterative denoising process to enhance the spatio-temporal consistency of the 4D diffusion model. Specifically, we define a latent grid in which each latent encodes the image, camera pose, and human pose for a certain viewpoint and timestamp, then alternately denoising the latent grid along spatial and temporal dimensions with a sliding window, and finally decode the videos at target viewpoints from the corresponding denoised latents. Through the iterative sliding, information flows sufficiently across the latent grid, allowing the diffusion model to obtain a large receptive field and thus enhance the 4D consistency of the output, while making the GPU memory consumption affordable. The experiments on the DNA-Rendering and ActorsHQ datasets demonstrate that our method is able to synthesize high-quality and consistent novel-view videos and significantly outperforms the existing approaches. See our project page for interactive demos and video results: https://diffuman4d.github.io/ .

cs.CV↗

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.

cs.GR↗

FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitives to observation spaces, achieving real-time dynamic view synthesis. However, these methods often struggle to handle scenes with complex motions due to the difficulty of optimizing deformation fields. To overcome this problem, we propose FreeTimeGS, a novel 4D representation that allows Gaussian primitives to appear at arbitrary time and locations. In contrast to canonical Gaussian primitives, our representation possesses the strong flexibility, thus improving the ability to model dynamic 3D scenes. In addition, we endow each Gaussian primitive with an motion function, allowing it to move to neighboring regions over time, which reduces the temporal redundancy. Experiments results on several datasets show that the rendering quality of our method outperforms recent methods by a large margin. Project page: https://zju3dv.github.io/freetimegs/ .

cs.CV↗

From Course to Skill: Evaluating LLM Performance in Curricular Analytics

Curricular analytics (CA) -- systematic analysis of curricula data to inform program and course refinement -- becomes an increasingly valuable tool to help institutions align academic offerings with evolving societal and economic demands. Large language models (LLMs) are promising for handling large-scale, unstructured curriculum data, but it remains uncertain how reliably LLMs can perform CA tasks. In this paper, we systematically evaluate four text alignment strategies based on LLMs or traditional NLP methods for skill extraction, a core task in CA. Using a stratified sample of 400 curriculum documents of different types and a human-LLM collaborative evaluation framework, we find that retrieval-augmented generation (RAG) is the top-performing strategy across all types of curriculum documents, while zero-shot prompting performs worse than traditional NLP methods in most cases. Our findings highlight the promise of LLMs in analyzing brief and abstract curriculum documents, but also reveal that their performance can vary significantly depending on model selection and prompting strategies. This underscores the importance of carefully evaluating the performance of LLM-based strategies before large-scale deployment.

cs.CY↗

Empowering LLMs in Task-Oriented Dialogues: A Domain-Independent Multi-Agent Framework and Fine-Tuning Strategy

Task-oriented dialogue systems based on Large Language Models (LLMs) have gained increasing attention across various industries and achieved significant results. Current approaches condense complex procedural workflows into a single agent to achieve satisfactory performance on large-scale LLMs. However, these approaches face challenges to achieve comparable performance on fine-tuned lightweight LLMs, due to their limited capabilities in handling multiple complex logic. In this work, we design a Domain-Independent Multi-Agent Framework (DIMF), which contains Intent Classification Agent, Slot Filling Agent and Response Agent. This approach simplifies the learning complexity and enhances the generalization ability by separating the tasks into domain-independent components. In this framework, we enhance the capabilities in contextual understanding using the Direct Preference Optimisation (DPO) method, and propose a simple and effective Data Distribution Adaptation (DDA) method to mitigate degradation issues during DPO training. Experiments conducted on the MultiWOZ datasets show that our proposed method achieves a better average performance among all the baselines. Extensive analysis also demonstrates that our proposed framework exhibits excellent generalizability and zero-shot capability.

cs.MA↗

Event-Based Eye Tracking. 2025 Event-based Vision Workshop

This survey serves as a review for the 2025 Event-Based Eye Tracking Challenge organized as part of the 2025 CVPR event-based vision workshop. This challenge focuses on the task of predicting the pupil center by processing event camera recorded eye movement. We review and summarize the innovative methods from teams rank the top in the challenge to advance future event-based eye tracking research. In each method, accuracy, model size, and number of operations are reported. In this survey, we also discuss event-based eye tracking from the perspective of hardware design.

cs.CV↗

Application of Deep Generative Models for Anomaly Detection in Complex Financial Transactions

This study proposes an algorithm for detecting suspicious behaviors in large payment flows based on deep generative models. By combining Generative Adversarial Networks (GAN) and Variational Autoencoders (VAE), the algorithm is designed to detect abnormal behaviors in financial transactions. First, the GAN is used to generate simulated data that approximates normal payment flows. The discriminator identifies anomalous patterns in transactions, enabling the detection of potential fraud and money laundering behaviors. Second, a VAE is introduced to model the latent distribution of payment flows, ensuring that the generated data more closely resembles real transaction features, thus improving the model's detection accuracy. The method optimizes the generative capabilities of both GAN and VAE, ensuring that the model can effectively capture suspicious behaviors even in sparse data conditions. Experimental results show that the proposed method significantly outperforms traditional machine learning algorithms and other deep learning models across various evaluation metrics, especially in detecting rare fraudulent behaviors. Furthermore, this study provides a detailed comparison of performance in recognizing different transaction patterns (such as normal, money laundering, and fraud) in large payment flows, validating the advantages of generative models in handling complex financial data.

cs.LG↗

EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.

cs.CV↗