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Zhen Xu

Publications and source records attributed to Zhen Xu.

At least 91 records · Page 5Linked to original sources

Applying Hybrid Graph Neural Networks to Strengthen Credit Risk Analysis

This paper presents a novel approach to credit risk prediction by employing Graph Convolutional Neural Networks (GCNNs) to assess the creditworthiness of borrowers. Leveraging the power of big data and artificial intelligence, the proposed method addresses the challenges faced by traditional credit risk assessment models, particularly in handling imbalanced datasets and extracting meaningful features from complex relationships. The paper begins by transforming raw borrower data into graph-structured data, where borrowers and their relationships are represented as nodes and edges, respectively. A classic subgraph convolutional model is then applied to extract local features, followed by the introduction of a hybrid GCNN model that integrates both local and global convolutional operators to capture a comprehensive representation of node features. The hybrid model incorporates an attention mechanism to adaptively select features, mitigating issues of over-smoothing and insufficient feature consideration. The study demonstrates the potential of GCNNs in improving the accuracy of credit risk prediction, offering a robust solution for financial institutions seeking to enhance their lending decision-making processes.

cs.LG↗

The signal synchronization function of myelin

The myelinated axons are widely present in both central and peripheral nervous systems. Its unique compact spiraling structure poses significant challenges to understanding its biological functions and developmental mechanisms. Conventionally, myelin is considered as an insulating layer to achieve saltatory conduction for the enhancement of the neural signal speed, which serves as the foundation of neuroscience. However, this insulating hypothesis is inadequate to account for various experimental observations, especially the long unmyelinated tract observed in the cortex. We here show non-random distributions in three ultrastructural features of myelin: the non-random spiraling directions, the localization preferences of myelin outer tongues, and the radial components along boundaries between oppositely spiraled myelin sheaths. These phenomena are predicted by a novel concept of myelin biological function, which we propose as the signal synchronization function. Our findings demonstrate that cytoplasmic channels within myelin may act as coiled inductors, facilitating electromagnetic induction between adjacent myelin sheaths, and thereby promoting signal synchronization between axons. This, in turn, explains the non-random ultrastructural features observed. We believe these insights lay the foundation for a new understanding of myelin inductive function.

q-bio.NC↗

Generating Packet-Level Header Traces Using GNN-powered GAN

This study presents a novel method combining Graph Neural Networks (GNNs) and Generative Adversarial Networks (GANs) for generating packet-level header traces. By incorporating word2vec embeddings, this work significantly mitigates the dimensionality curse often associated with traditional one-hot encoding, thereby enhancing the training effectiveness of the model. Experimental results demonstrate that word2vec encoding captures semantic relationships between field values more effectively than one-hot encoding, improving the accuracy and naturalness of the generated data. Additionally, the introduction of GNNs further boosts the discriminator's ability to distinguish between real and synthetic data, leading to more realistic and diverse generated samples. The findings not only provide a new theoretical approach for network traffic data generation but also offer practical insights into improving data synthesis quality through enhanced feature representation and model architecture. Future research could focus on optimizing the integration of GNNs and GANs, reducing computational costs, and validating the model's generalizability on larger datasets. Exploring other encoding methods and model structure improvements may also yield new possibilities for network data generation. This research advances the field of data synthesis, with potential applications in network security and traffic analysis.

cs.NI↗

Deep State-Space Generative Model For Correlated Time-to-Event Predictions

Capturing the inter-dependencies among multiple types of clinically-critical events is critical not only to accurate future event prediction, but also to better treatment planning. In this work, we propose a deep latent state-space generative model to capture the interactions among different types of correlated clinical events (e.g., kidney failure, mortality) by explicitly modeling the temporal dynamics of patients' latent states. Based on these learned patient states, we further develop a new general discrete-time formulation of the hazard rate function to estimate the survival distribution of patients with significantly improved accuracy. Extensive evaluations over real EMR data show that our proposed model compares favorably to various state-of-the-art baselines. Furthermore, our method also uncovers meaningful insights about the latent correlations among mortality and different types of organ failures.

cs.LG↗

Heuristic Learning with Graph Neural Networks: A Unified Framework for Link Prediction

Link prediction is a fundamental task in graph learning, inherently shaped by the topology of the graph. While traditional heuristics are grounded in graph topology, they encounter challenges in generalizing across diverse graphs. Recent research efforts have aimed to leverage the potential of heuristics, yet a unified formulation accommodating both local and global heuristics remains undiscovered. Drawing insights from the fact that both local and global heuristics can be represented by adjacency matrix multiplications, we propose a unified matrix formulation to accommodate and generalize various heuristics. We further propose the Heuristic Learning Graph Neural Network (HL-GNN) to efficiently implement the formulation. HL-GNN adopts intra-layer propagation and inter-layer connections, allowing it to reach a depth of around 20 layers with lower time complexity than GCN. Extensive experiments on the Planetoid, Amazon, and OGB datasets underscore the effectiveness and efficiency of HL-GNN. It outperforms existing methods by a large margin in prediction performance. Additionally, HL-GNN is several orders of magnitude faster than heuristic-inspired methods while requiring only a few trainable parameters. The case study further demonstrates that the generalized heuristics and learned weights are highly interpretable.

cs.LG↗

Unveiling the Lexical Sensitivity of LLMs: Combinatorial Optimization for Prompt Enhancement

Large language models (LLMs) demonstrate exceptional instruct-following ability to complete various downstream tasks. Although this impressive ability makes LLMs flexible task solvers, their performance in solving tasks also heavily relies on instructions. In this paper, we reveal that LLMs are over-sensitive to lexical variations in task instructions, even when the variations are imperceptible to humans. By providing models with neighborhood instructions, which are closely situated in the latent representation space and differ by only one semantically similar word, the performance on downstream tasks can be vastly different. Following this property, we propose a black-box Combinatorial Optimization framework for Prompt Lexical Enhancement (COPLE). COPLE performs iterative lexical optimization according to the feedback from a batch of proxy tasks, using a search strategy related to word influence. Experiments show that even widely-used human-crafted prompts for current benchmarks suffer from the lexical sensitivity of models, and COPLE recovers the declined model ability in both instruct-following and solving downstream tasks.

cs.CL↗

EasyVolcap: Accelerating Neural Volumetric Video Research

Volumetric video is a technology that digitally records dynamic events such as artistic performances, sporting events, and remote conversations. When acquired, such volumography can be viewed from any viewpoint and timestamp on flat screens, 3D displays, or VR headsets, enabling immersive viewing experiences and more flexible content creation in a variety of applications such as sports broadcasting, video conferencing, gaming, and movie productions. With the recent advances and fast-growing interest in neural scene representations for volumetric video, there is an urgent need for a unified open-source library to streamline the process of volumetric video capturing, reconstruction, and rendering for both researchers and non-professional users to develop various algorithms and applications of this emerging technology. In this paper, we present EasyVolcap, a Python & Pytorch library for accelerating neural volumetric video research with the goal of unifying the process of multi-view data processing, 4D scene reconstruction, and efficient dynamic volumetric video rendering. Our source code is available at https://github.com/zju3dv/EasyVolcap.

cs.CV↗

Suppression of water vapor condensation by glycerol droplets on hydrophobic surfaces

Vapor sink is an effective strategy to suppress the formation of water vapor condensation around hygroscopic materials, and consequently reduce frosting and icing. However, traditionally used materials, such as salt solutions, fibers, exhibit insufficient condensation inhibition or pose safety concerns, such as corrosiveness. In this study, we highlight the remarkable anti-condensation properties of glycerol droplets, attributed to their strong hygroscopicity. We compared the anti-condensation capabilities of glycerol droplets with commonly used salt solutions and hygroscopic alcohols. The results indicated that glycerol droplets establish a relatively expansive dry zone where the condensation is effectively inhibited, while also offering safety compared to other materials. Furthermore, we conducted a systematic study of the anti-condensation properties of glycerol droplets with experiments and theoretical analysis. We explored the varying trends of the dry zone ratio concerning temperature, cooling time, humidity, and droplet volume on hydrophobic surfaces. To provide a comprehensive understanding, we propose a straightforward yet robust theoretical model that elucidates the relationship between this ratio and temperature, aligning well with the experimental data. Our study not only sheds light on the superior anti-condensation qualities of glycerol but also offers insights and guidelines for the development of effective anti-icing and anti-frost materials.

cond-mat.soft↗

4K4D: Real-Time 4D View Synthesis at 4K Resolution

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and enables unprecedented rendering speed. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30x faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://zju3dv.github.io/4k4d/.

cs.CV↗

Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes

This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering, they fall short in capturing appearance details of a complex dynamic scene, a domain where multi-view image-based rendering methods demonstrate the opposite properties. To combine the best of two worlds, we introduce Im4D, a hybrid scene representation that consists of a grid-based geometry representation and a multi-view image-based appearance representation. Specifically, the dynamic geometry is encoded as a 4D density function composed of spatiotemporal feature planes and a small MLP network, which globally models the scene structure and facilitates the rendering consistency. We represent the scene appearance by the original multi-view videos and a network that learns to predict the color of a 3D point from image features, instead of memorizing detailed appearance totally with networks, thereby naturally making the learning of networks easier. Our method is evaluated on five dynamic view synthesis datasets including DyNeRF, ZJU-MoCap, NHR, DNA-Rendering and ENeRF-Outdoor datasets. The results show that Im4D exhibits state-of-the-art performance in rendering quality and can be trained efficiently, while realizing real-time rendering with a speed of 79.8 FPS for 512x512 images, on a single RTX 3090 GPU.

cs.CV↗

Relightable and Animatable Neural Avatar from Sparse-View Video

This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical and accessible but poses an extremely challenging ill-posed problem. Previous neural human reconstruction methods are able to reconstruct animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but cannot recover material parameters for relighting. While differentiable inverse rendering-based methods have succeeded in material recovery of static objects, it is not straightforward to extend them to dynamic humans as it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for inverse rendering. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space distances under arbitrary human poses. Specifically, we estimate coarse distances based on a parametric human model and compute fine distances by exploiting the local deformation invariance of SDF. Based on the HDQ algorithm, we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover animatable and relightable neural avatars from sparse view (or monocular) inputs. Experiments demonstrate that our approach is able to produce superior results compared to state-of-the-art methods. Our code will be released for reproducibility.

cs.CV↗

NNLL Resummation for Projected Three-Point Energy Correlator

The projected energy correlator measures the energy deposited in multiple detectors as a function of the largest angular distance $x_L = (1 - \cosχ_L)/2$ between detectors. The collinear limit $x_L\to 0$ of the projected energy correlator is particularly interesting for understanding the jet-substructures, while the large logarithms of $x_L$ could potentially spoil the perturbation theory and must be resummed. As a necessary ingredient for its resummation at next-to-next-to-leading logarithmic (NNLL) accuracy, we calculate the two-loop jet functions for the projected three-point energy correlator (E3C), using direct integration method and the parameter space Integration-by-Part (IBP) method. We then present the NNLL resummation for $e^+e^-$ annihilation and an approximate NNLL resummation for $pp\rightarrow jj$ process, where the two-loop hard constant is estimated in the latter case. The convergence is improved and the hadronization effect in the collinear limit is suppressed when considering the ratio of E3C distribution to two-point energy-energy correlator (EEC). Our results show potential in precision determination of strong coupling constant using energy correlators from both $e^+e^-$ data and $pp$ data.

hep-ph↗

Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce a pose-driven deformation field based on the linear blend skinning algorithm, which combines the blend weight field and the 3D human skeleton to produce observation-to-canonical correspondences. Since 3D human skeletons are more observable, they can regularize the learning of the deformation field. Moreover, the pose-driven deformation field can be controlled by input skeletal motions to generate new deformation fields to animate the canonical human model. Experiments show that our approach significantly outperforms recent human modeling methods. The code is available at https://zju3dv.github.io/animatable_nerf/.

cs.CV↗

Learning Neural Volumetric Representations of Dynamic Humans in Minutes

This paper addresses the challenge of quickly reconstructing free-viewpoint videos of dynamic humans from sparse multi-view videos. Some recent works represent the dynamic human as a canonical neural radiance field (NeRF) and a motion field, which are learned from videos through differentiable rendering. But the per-scene optimization generally requires hours. Other generalizable NeRF models leverage learned prior from datasets and reduce the optimization time by only finetuning on new scenes at the cost of visual fidelity. In this paper, we propose a novel method for learning neural volumetric videos of dynamic humans from sparse view videos in minutes with competitive visual quality. Specifically, we define a novel part-based voxelized human representation to better distribute the representational power of the network to different human parts. Furthermore, we propose a novel 2D motion parameterization scheme to increase the convergence rate of deformation field learning. Experiments demonstrate that our model can be learned 100 times faster than prior per-scene optimization methods while being competitive in the rendering quality. Training our model on a $512 \times 512$ video with 100 frames typically takes about 5 minutes on a single RTX 3090 GPU. The code will be released on our project page: https://zju3dv.github.io/instant_nvr

cs.CV↗

Efficient Neural Radiance Fields for Interactive Free-viewpoint Video

This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, called ENeRF, for the fast creation of interactive free-viewpoint videos. Specifically, given multi-view images at one frame, we first build the cascade cost volume to predict the coarse geometry of the scene. The coarse geometry allows us to sample few points near the scene surface, thereby significantly improving the rendering speed. This process is fully differentiable, enabling us to jointly learn the depth prediction and radiance field networks from RGB images. Experiments on multiple benchmarks show that our approach exhibits competitive performance while being at least 60 times faster than previous generalizable radiance field methods.

cs.CV↗

Exploring Graph-aware Multi-View Fusion for Rumor Detection on Social Media

Automatic detecting rumors on social media has become a challenging task. Previous studies focus on learning indicative clues from conversation threads for identifying rumorous information. However, these methods only model rumorous conversation threads from various views but fail to fuse multi-view features very well. In this paper, we propose a novel multi-view fusion framework for rumor representation learning and classification. It encodes the multiple views based on Graph Convolutional Networks (GCN), and leverages Convolutional Neural Networks (CNN) to capture the consistent and complementary information among all views and fuse them together. Experimental results on two public datasets demonstrate that our method outperforms state-of-the-art approaches.

cs.CL↗

Bridging the Gap of AutoGraph between Academia and Industry: Analysing AutoGraph Challenge at KDD Cup 2020

Graph structured data is ubiquitous in daily life and scientific areas and has attracted increasing attention. Graph Neural Networks (GNNs) have been proved to be effective in modeling graph structured data and many variants of GNN architectures have been proposed. However, much human effort is often needed to tune the architecture depending on different datasets. Researchers naturally adopt Automated Machine Learning on Graph Learning, aiming to reduce the human effort and achieve generally top-performing GNNs, but their methods focus more on the architecture search. To understand GNN practitioners' automated solutions, we organized AutoGraph Challenge at KDD Cup 2020, emphasizing on automated graph neural networks for node classification. We received top solutions especially from industrial tech companies like Meituan, Alibaba and Twitter, which are already open sourced on Github. After detailed comparisons with solutions from academia, we quantify the gaps between academia and industry on modeling scope, effectiveness and efficiency, and show that (1) academia AutoML for Graph solutions focus on GNN architecture search while industrial solutions, especially the winning ones in the KDD Cup, tend to obtain an overall solution (2) by neural architecture search only, academia solutions achieve on average 97.3% accuracy of industrial solutions (3) academia solutions are cheap to obtain with several GPU hours while industrial solutions take a few months' labors. Academic solutions also contain much fewer parameters.

cs.LG↗

Confidence Propagation Cluster: Unleash Full Potential of Object Detectors

It has been a long history that most object detection methods obtain objects by using the non-maximum suppression (NMS) and its improved versions like Soft-NMS to remove redundant bounding boxes. We challenge those NMS-based methods from three aspects: 1) The bounding box with highest confidence value may not be the true positive having the biggest overlap with the ground-truth box. 2) Not only suppression is required for redundant boxes, but also confidence enhancement is needed for those true positives. 3) Sorting candidate boxes by confidence values is not necessary so that full parallelism is achievable. In this paper, inspired by belief propagation (BP), we propose the Confidence Propagation Cluster (CP-Cluster) to replace NMS-based methods, which is fully parallelizable as well as better in accuracy. In CP-Cluster, we borrow the message passing mechanism from BP to penalize redundant boxes and enhance true positives simultaneously in an iterative way until convergence. We verified the effectiveness of CP-Cluster by applying it to various mainstream detectors such as FasterRCNN, SSD, FCOS, YOLOv3, YOLOv5, Centernet etc. Experiments on MS COCO show that our plug and play method, without retraining detectors, is able to steadily improve average mAP of all those state-of-the-art models with a clear margin from 0.3 to 1.9 respectively when compared with NMS-based methods.

cs.CV↗