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Zhen Ye

Publications and source records attributed to Zhen Ye.

At least 37 records · Page 2Linked to original sources

AdamMeme: Adaptively Probe the Reasoning Capacity of Multimodal Large Language Models on Harmfulness

The proliferation of multimodal memes in the social media era demands that multimodal Large Language Models (mLLMs) effectively understand meme harmfulness. Existing benchmarks for assessing mLLMs on harmful meme understanding rely on accuracy-based, model-agnostic evaluations using static datasets. These benchmarks are limited in their ability to provide up-to-date and thorough assessments, as online memes evolve dynamically. To address this, we propose AdamMeme, a flexible, agent-based evaluation framework that adaptively probes the reasoning capabilities of mLLMs in deciphering meme harmfulness. Through multi-agent collaboration, AdamMeme provides comprehensive evaluations by iteratively updating the meme data with challenging samples, thereby exposing specific limitations in how mLLMs interpret harmfulness. Extensive experiments show that our framework systematically reveals the varying performance of different target mLLMs, offering in-depth, fine-grained analyses of model-specific weaknesses. Our code is available at https://github.com/Lbotirx/AdamMeme.

cs.CL↗

LLaSE-G1: Incentivizing Generalization Capability for LLaMA-based Speech Enhancement

Recent advancements in language models (LMs) have demonstrated strong capabilities in semantic understanding and contextual modeling, which have flourished in generative speech enhancement (SE). However, many LM-based SE approaches primarily focus on semantic information, often neglecting the critical role of acoustic information, which leads to acoustic inconsistency after enhancement and limited generalization across diverse SE tasks. In this paper, we introduce LLaSE-G1, a LLaMA-based language model that incentivizes generalization capabilities for speech enhancement. LLaSE-G1 offers the following key contributions: First, to mitigate acoustic inconsistency, LLaSE-G1 employs continuous representations from WavLM as input and predicts speech tokens from X-Codec2, maximizing acoustic preservation. Second, to promote generalization capability, LLaSE-G1 introduces dual-channel inputs and outputs, unifying multiple SE tasks without requiring task-specific IDs. Third, LLaSE-G1 outperforms prior task-specific discriminative and generative SE models, demonstrating scaling effects at test time and emerging capabilities for unseen SE tasks. Additionally, we release our code and models to support further research in this area.

eess.AS↗

Towards Omnidirectional Reasoning with 360-R1: A Dataset, Benchmark, and GRPO-based Method

Omnidirectional images (ODIs), with their 360° field of view, provide unparalleled spatial awareness for immersive applications like augmented reality and embodied AI. However, the capability of existing multi-modal large language models (MLLMs) to comprehend and reason about such panoramic scenes remains underexplored. This paper addresses this gap by introducing OmniVQA, the first dataset and conducting the first benchmark for omnidirectional visual question answering. Our evaluation of state-of-the-art MLLMs reveals significant limitations in handling omnidirectional visual question answering, highlighting persistent challenges in object localization, feature extraction, and hallucination suppression within panoramic contexts. These results underscore the disconnect between current MLLM capabilities and the demands of omnidirectional visual understanding, which calls for dedicated architectural or training innovations tailored to 360° imagery. Building on the OmniVQA dataset and benchmark, we further introduce a rule-based reinforcement learning method, 360-R1, based on Qwen2.5-VL-Instruct. Concretely, we modify the group relative policy optimization (GRPO) by proposing three novel reward functions: (1) reasoning process similarity reward, (2) answer semantic accuracy reward, and (3) structured format compliance reward. Extensive experiments on our OmniVQA demonstrate the superiority of our proposed method in omnidirectional space (+6% improvement).

cs.CV↗

J1: Exploring Simple Test-Time Scaling for LLM-as-a-Judge

The current focus of AI research is shifting from emphasizing model training towards enhancing evaluation quality, a transition that is crucial for driving further advancements in AI systems. Traditional evaluation methods typically rely on reward models assigning scalar preference scores to outputs. Although effective, such approaches lack interpretability, leaving users often uncertain about why a reward model rates a particular response as high or low. The advent of LLM-as-a-Judge provides a more scalable and interpretable method of supervision, offering insights into the decision-making process. Moreover, with the emergence of large reasoning models, which consume more tokens for deeper thinking and answer refinement, scaling test-time computation in the LLM-as-a-Judge paradigm presents an avenue for further boosting performance and providing more interpretability through reasoning traces. In this paper, we introduce $\textbf{J1-7B}$, which is first supervised fine-tuned on reflection-enhanced datasets collected via rejection-sampling and subsequently trained using Reinforcement Learning (RL) with verifiable rewards. At inference time, we apply Simple Test-Time Scaling (STTS) strategies for additional performance improvement. Experimental results demonstrate that $\textbf{J1-7B}$ surpasses the previous state-of-the-art LLM-as-a-Judge by $ \textbf{4.8}$\% and exhibits a $ \textbf{5.1}$\% stronger scaling trend under STTS. Additionally, we present three key findings: (1) Existing LLM-as-a-Judge does not inherently exhibit such scaling trend. (2) Model simply fine-tuned on reflection-enhanced datasets continues to demonstrate similarly weak scaling behavior. (3) Significant scaling trend emerges primarily during the RL phase, suggesting that effective STTS capability is acquired predominantly through RL training.

cs.LG↗

Ideal antiferroelectricity with large digital electrostrain in PbZrO3 epitaxial thin films

Antiferroelectrics exhibit reversible antipolar-polar phase transitions under electric fields, yielding large electrostrain suitable for electromechanical devices. Nevertheless, in thin-film form, the antiferroelectric behavior is often obscured by competing ferroic orders, resulting in slanted hysteresis loops with undesired remnant polarization, subsequently posing challenges in obtaining ideal antiferroelectricity and understanding their intrinsic electrical behavior. Here, atomistic models for controllable antiferroelectric-ferroelectric phase transition pathways are unveiled along specific crystallographic directions. Guided by the anisotropic phase transition and orientation design, we achieved ideal antiferroelectricity with square double hysteresis loop, large saturated polarization (~60 μC/cm2), near-zero remnant polarization, fast response time (~75 ns), and near-fatigue-free performance (~10^10 cycles) in (111)P-oriented PbZrO3 epitaxial thin films. Moreover, a bipolar and frequency-independent digital electrostrain (~0.83%) were demonstrated in this architype antiferroelectric system. In-situ X-ray diffraction studies further reveal that the large digital electrostrain results from intrinsic field-induced antiferroelectric-ferroelectric structural transition. This work demonstrates the anisotropic phase transition mechanism and ideal antiferroelectricity with large digital electrostrain in antiferroelectric thin films, offering a new avenue for applications of antiferroelectricity in nanoelectromechanical systems.

cond-mat.mtrl-sci↗

Spark-TTS: An Efficient LLM-Based Text-to-Speech Model with Single-Stream Decoupled Speech Tokens

Recent advancements in large language models (LLMs) have driven significant progress in zero-shot text-to-speech (TTS) synthesis. However, existing foundation models rely on multi-stage processing or complex architectures for predicting multiple codebooks, limiting efficiency and integration flexibility. To overcome these challenges, we introduce Spark-TTS, a novel system powered by BiCodec, a single-stream speech codec that decomposes speech into two complementary token types: low-bitrate semantic tokens for linguistic content and fixed-length global tokens for speaker attributes. This disentangled representation, combined with the Qwen2.5 LLM and a chain-of-thought (CoT) generation approach, enables both coarse-grained control (e.g., gender, speaking style) and fine-grained adjustments (e.g., precise pitch values, speaking rate). To facilitate research in controllable TTS, we introduce VoxBox, a meticulously curated 100,000-hour dataset with comprehensive attribute annotations. Extensive experiments demonstrate that Spark-TTS not only achieves state-of-the-art zero-shot voice cloning but also generates highly customizable voices that surpass the limitations of reference-based synthesis. Source code, pre-trained models, and audio samples are available at https://github.com/SparkAudio/Spark-TTS.

cs.SD↗

Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation

Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with spatial contexts remains challenging due to high data costs and unstable generative models. To the best of our knowledge, this work represents the first attempt to address these issues. We first construct a large-scale, simulation-based, and GPT-assisted dataset, BEWO-1M, with abundant soundscapes and descriptions even including moving and multiple sources. Beyond text modality, we have also acquired a set of images and rationally paired stereo audios through retrieval to advance multimodal generation. Existing audio generation models tend to generate rather random and indistinct spatial audio. To provide accurate guidance for Latent Diffusion Models, we introduce the SpatialSonic model utilizing spatial-aware encoders and azimuth state matrices to reveal reasonable spatial guidance. By leveraging spatial guidance, our model not only achieves the objective of generating immersive and controllable spatial audio from text but also extends to other modalities as the pioneer attempt. Finally, under fair settings, we conduct subjective and objective evaluations on simulated and real-world data to compare our approach with prevailing methods. The results demonstrate the effectiveness of our method, highlighting its capability to generate spatial audio that adheres to physical rules.

cs.SD↗

Llasa: Scaling Train-Time and Inference-Time Compute for Llama-based Speech Synthesis

Recent advances in text-based large language models (LLMs), particularly in the GPT series and the o1 model, have demonstrated the effectiveness of scaling both training-time and inference-time compute. However, current state-of-the-art TTS systems leveraging LLMs are often multi-stage, requiring separate models (e.g., diffusion models after LLM), complicating the decision of whether to scale a particular model during training or testing. This work makes the following contributions: First, we explore the scaling of train-time and inference-time compute for speech synthesis. Second, we propose a simple framework Llasa for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as Llama. Our experiments reveal that scaling train-time compute for Llasa consistently improves the naturalness of synthesized speech and enables the generation of more complex and accurate prosody patterns. Furthermore, from the perspective of scaling inference-time compute, we employ speech understanding models as verifiers during the search, finding that scaling inference-time compute shifts the sampling modes toward the preferences of specific verifiers, thereby improving emotional expressiveness, timbre consistency, and content accuracy. In addition, we released the checkpoint and training code for our TTS model (1B, 3B, 8B) and codec model publicly available.

eess.AS↗

MFC-Bench: Benchmarking Multimodal Fact-Checking with Large Vision-Language Models

Large vision-language models (LVLMs) have significantly improved multimodal reasoning tasks, such as visual question answering and image captioning. These models embed multimodal facts within their parameters, rather than relying on external knowledge bases to store factual information explicitly. However, the content discerned by LVLMs may deviate from factuality due to inherent bias or incorrect inference. To address this issue, we introduce MFC-Bench, a rigorous and comprehensive benchmark designed to evaluate the factual accuracy of LVLMs across three stages of verdict prediction for MFC: Manipulation, Out-of-Context, and Veracity Classification. Through our evaluation on MFC-Bench, we benchmarked a dozen diverse and representative LVLMs, uncovering that current models still fall short in multimodal fact-checking and demonstrate insensitivity to various forms of manipulated content. We hope that MFC-Bench could raise attention to the trustworthy AI potentially assisted by LVLMs in the future. The MFC-Bench and accompanying resources are publicly accessible at https://github.com/wskbest/MFC-Bench, contributing to ongoing research in the multimodal fact-checking field.

cs.CL↗

ScratchEval: Are GPT-4o Smarter than My Child? Evaluating Large Multimodal Models with Visual Programming Challenges

Recent advancements in large multimodal models (LMMs) have showcased impressive code generation capabilities, primarily evaluated through image-to-code benchmarks. However, these benchmarks are limited to specific visual programming scenarios where the logic reasoning and the multimodal understanding capacities are split apart. To fill this gap, we propose ScratchEval, a novel benchmark designed to evaluate the visual programming reasoning ability of LMMs. ScratchEval is based on Scratch, a block-based visual programming language widely used in children's programming education. By integrating visual elements and embedded programming logic, ScratchEval requires the model to process both visual information and code structure, thereby comprehensively evaluating its programming intent understanding ability. Our evaluation approach goes beyond the traditional image-to-code mapping and focuses on unified logical thinking and problem-solving abilities, providing a more comprehensive and challenging framework for evaluating the visual programming ability of LMMs. ScratchEval not only fills the gap in existing evaluation methods, but also provides new insights for the future development of LMMs in the field of visual programming. Our benchmark can be accessed at https://github.com/HKBUNLP/ScratchEval .

cs.CL↗

Codec Does Matter: Exploring the Semantic Shortcoming of Codec for Audio Language Model

Recent advancements in audio generation have been significantly propelled by the capabilities of Large Language Models (LLMs). The existing research on audio LLM has primarily focused on enhancing the architecture and scale of audio language models, as well as leveraging larger datasets, and generally, acoustic codecs, such as EnCodec, are used for audio tokenization. However, these codecs were originally designed for audio compression, which may lead to suboptimal performance in the context of audio LLM. Our research aims to address the shortcomings of current audio LLM codecs, particularly their challenges in maintaining semantic integrity in generated audio. For instance, existing methods like VALL-E, which condition acoustic token generation on text transcriptions, often suffer from content inaccuracies and elevated word error rates (WER) due to semantic misinterpretations of acoustic tokens, resulting in word skipping and errors. To overcome these issues, we propose a straightforward yet effective approach called X-Codec. X-Codec incorporates semantic features from a pre-trained semantic encoder before the Residual Vector Quantization (RVQ) stage and introduces a semantic reconstruction loss after RVQ. By enhancing the semantic ability of the codec, X-Codec significantly reduces WER in speech synthesis tasks and extends these benefits to non-speech applications, including music and sound generation. Our experiments in text-to-speech, music continuation, and text-to-sound tasks demonstrate that integrating semantic information substantially improves the overall performance of language models in audio generation. Our code and demo are available (Demo: https://x-codec-audio.github.io Code: https://github.com/zhenye234/xcodec)

eess.AS↗

FlashSpeech: Efficient Zero-Shot Speech Synthesis

Recent progress in large-scale zero-shot speech synthesis has been significantly advanced by language models and diffusion models. However, the generation process of both methods is slow and computationally intensive. Efficient speech synthesis using a lower computing budget to achieve quality on par with previous work remains a significant challenge. In this paper, we present FlashSpeech, a large-scale zero-shot speech synthesis system with approximately 5\% of the inference time compared with previous work. FlashSpeech is built on the latent consistency model and applies a novel adversarial consistency training approach that can train from scratch without the need for a pre-trained diffusion model as the teacher. Furthermore, a new prosody generator module enhances the diversity of prosody, making the rhythm of the speech sound more natural. The generation processes of FlashSpeech can be achieved efficiently with one or two sampling steps while maintaining high audio quality and high similarity to the audio prompt for zero-shot speech generation. Our experimental results demonstrate the superior performance of FlashSpeech. Notably, FlashSpeech can be about 20 times faster than other zero-shot speech synthesis systems while maintaining comparable performance in terms of voice quality and similarity. Furthermore, FlashSpeech demonstrates its versatility by efficiently performing tasks like voice conversion, speech editing, and diverse speech sampling. Audio samples can be found in https://flashspeech.github.io/.

eess.AS↗

FastSAG: Towards Fast Non-Autoregressive Singing Accompaniment Generation

Singing Accompaniment Generation (SAG), which generates instrumental music to accompany input vocals, is crucial to developing human-AI symbiotic art creation systems. The state-of-the-art method, SingSong, utilizes a multi-stage autoregressive (AR) model for SAG, however, this method is extremely slow as it generates semantic and acoustic tokens recursively, and this makes it impossible for real-time applications. In this paper, we aim to develop a Fast SAG method that can create high-quality and coherent accompaniments. A non-AR diffusion-based framework is developed, which by carefully designing the conditions inferred from the vocal signals, generates the Mel spectrogram of the target accompaniment directly. With diffusion and Mel spectrogram modeling, the proposed method significantly simplifies the AR token-based SingSong framework, and largely accelerates the generation. We also design semantic projection, prior projection blocks as well as a set of loss functions, to ensure the generated accompaniment has semantic and rhythm coherence with the vocal signal. By intensive experimental studies, we demonstrate that the proposed method can generate better samples than SingSong, and accelerate the generation by at least 30 times. Audio samples and code are available at https://fastsag.github.io/.

cs.SD↗

CoMoSVC: Consistency Model-based Singing Voice Conversion

The diffusion-based Singing Voice Conversion (SVC) methods have achieved remarkable performances, producing natural audios with high similarity to the target timbre. However, the iterative sampling process results in slow inference speed, and acceleration thus becomes crucial. In this paper, we propose CoMoSVC, a consistency model-based SVC method, which aims to achieve both high-quality generation and high-speed sampling. A diffusion-based teacher model is first specially designed for SVC, and a student model is further distilled under self-consistency properties to achieve one-step sampling. Experiments on a single NVIDIA GTX4090 GPU reveal that although CoMoSVC has a significantly faster inference speed than the state-of-the-art (SOTA) diffusion-based SVC system, it still achieves comparable or superior conversion performance based on both subjective and objective metrics. Audio samples and codes are available at https://comosvc.github.io/.

eess.AS↗

CoMoSpeech: One-Step Speech and Singing Voice Synthesis via Consistency Model

Denoising diffusion probabilistic models (DDPMs) have shown promising performance for speech synthesis. However, a large number of iterative steps are required to achieve high sample quality, which restricts the inference speed. Maintaining sample quality while increasing sampling speed has become a challenging task. In this paper, we propose a "Co"nsistency "Mo"del-based "Speech" synthesis method, CoMoSpeech, which achieve speech synthesis through a single diffusion sampling step while achieving high audio quality. The consistency constraint is applied to distill a consistency model from a well-designed diffusion-based teacher model, which ultimately yields superior performances in the distilled CoMoSpeech. Our experiments show that by generating audio recordings by a single sampling step, the CoMoSpeech achieves an inference speed more than 150 times faster than real-time on a single NVIDIA A100 GPU, which is comparable to FastSpeech2, making diffusion-sampling based speech synthesis truly practical. Meanwhile, objective and subjective evaluations on text-to-speech and singing voice synthesis show that the proposed teacher models yield the best audio quality, and the one-step sampling based CoMoSpeech achieves the best inference speed with better or comparable audio quality to other conventional multi-step diffusion model baselines. Audio samples are available at https://comospeech.github.io/.

cs.SD↗

NAS-FM: Neural Architecture Search for Tunable and Interpretable Sound Synthesis based on Frequency Modulation

Developing digital sound synthesizers is crucial to the music industry as it provides a low-cost way to produce high-quality sounds with rich timbres. Existing traditional synthesizers often require substantial expertise to determine the overall framework of a synthesizer and the parameters of submodules. Since expert knowledge is hard to acquire, it hinders the flexibility to quickly design and tune digital synthesizers for diverse sounds. In this paper, we propose ``NAS-FM'', which adopts neural architecture search (NAS) to build a differentiable frequency modulation (FM) synthesizer. Tunable synthesizers with interpretable controls can be developed automatically from sounds without any prior expert knowledge and manual operating costs. In detail, we train a supernet with a specifically designed search space, including predicting the envelopes of carriers and modulators with different frequency ratios. An evolutionary search algorithm with adaptive oscillator size is then developed to find the optimal relationship between oscillators and the frequency ratio of FM. Extensive experiments on recordings of different instrument sounds show that our algorithm can build a synthesizer fully automatically, achieving better results than handcrafted synthesizers. Audio samples are available at https://nas-fm.github.io/.

cs.SD↗

Pairwise Point Cloud Registration using Graph Matching and Rotation-invariant Features

Registration is a fundamental but critical task in point cloud processing, which usually depends on finding element correspondence from two point clouds. However, the finding of reliable correspondence relies on establishing a robust and discriminative description of elements and the correct matching of corresponding elements. In this letter, we develop a coarse-to-fine registration strategy, which utilizes rotation-invariant features and a new weighted graph matching method for iteratively finding correspondence. In the graph matching method, the similarity of nodes and edges in Euclidean and feature space are formulated to construct the optimization function. The proposed strategy is evaluated using two benchmark datasets and compared with several state-of-the-art methods. Regarding the experimental results, our proposed method can achieve a fine registration with rotation errors of less than 0.2 degrees and translation errors of less than 0.1m.

cs.CV↗

BLVD: Building A Large-scale 5D Semantics Benchmark for Autonomous Driving

In autonomous driving community, numerous benchmarks have been established to assist the tasks of 3D/2D object detection, stereo vision, semantic/instance segmentation. However, the more meaningful dynamic evolution of the surrounding objects of ego-vehicle is rarely exploited, and lacks a large-scale dataset platform. To address this, we introduce BLVD, a large-scale 5D semantics benchmark which does not concentrate on the static detection or semantic/instance segmentation tasks tackled adequately before. Instead, BLVD aims to provide a platform for the tasks of dynamic 4D (3D+temporal) tracking, 5D (4D+interactive) interactive event recognition and intention prediction. This benchmark will boost the deeper understanding of traffic scenes than ever before. We totally yield 249,129 3D annotations, 4,902 independent individuals for tracking with the length of overall 214,922 points, 6,004 valid fragments for 5D interactive event recognition, and 4,900 individuals for 5D intention prediction. These tasks are contained in four kinds of scenarios depending on the object density (low and high) and light conditions (daytime and nighttime). The benchmark can be downloaded from our project site https://github.com/VCCIV/BLVD/.

cs.CV↗