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Zhendong Wang

Publications and source records attributed to Zhendong Wang.

At least 73 records · Page 4Linked to original sources

Adversarial Score identity Distillation: Rapidly Surpassing the Teacher in One Step

Score identity Distillation (SiD) is a data-free method that has achieved SOTA performance in image generation by leveraging only a pretrained diffusion model, without requiring any training data. However, its ultimate performance is constrained by how accurate the pretrained model captures the true data scores at different stages of the diffusion process. In this paper, we introduce SiDA (SiD with Adversarial Loss), which not only enhances generation quality but also improves distillation efficiency by incorporating real images and adversarial loss. SiDA utilizes the encoder from the generator's score network as a discriminator, allowing it to distinguish between real images and those generated by SiD. The adversarial loss is batch-normalized within each GPU and then combined with the original SiD loss. This integration effectively incorporates the average "fakeness" per GPU batch into the pixel-based SiD loss, enabling SiDA to distill a single-step generator. SiDA converges significantly faster than its predecessor when distilled from scratch, and swiftly improves upon the original model's performance during fine-tuning from a pre-distilled SiD generator. This one-step adversarial distillation method establishes new benchmarks in generation performance when distilling EDM diffusion models, achieving FID scores of 1.110 on ImageNet 64x64. When distilling EDM2 models trained on ImageNet 512x512, our SiDA method surpasses even the largest teacher model, EDM2-XXL, which achieved an FID of 1.81 using classifier-free guidance (CFG) and 63 generation steps. In contrast, SiDA achieves FID scores of 2.156 for size XS, 1.669 for S, 1.488 for M, 1.413 for L, 1.379 for XL, and 1.366 for XXL, all without CFG and in a single generation step. These results highlight substantial improvements across all model sizes. Our code is available at https://github.com/mingyuanzhou/SiD/tree/sida.

cs.CV↗

Enhancing and Accelerating Diffusion-Based Inverse Problem Solving through Measurements Optimization

Diffusion models have recently demonstrated notable success in solving inverse problems. However, current diffusion model-based solutions typically require a large number of function evaluations (NFEs) to generate high-quality images conditioned on measurements, as they incorporate only limited information at each step. To accelerate the diffusion-based inverse problem-solving process, we introduce \textbf{M}easurements \textbf{O}ptimization (MO), a more efficient plug-and-play module for integrating measurement information at each step of the inverse problem-solving process. This method is comprehensively evaluated across eight diverse linear and nonlinear tasks on the FFHQ and ImageNet datasets. By using MO, we establish state-of-the-art (SOTA) performance across multiple tasks, with key advantages: (1) it operates with no more than 100 NFEs, with phase retrieval on ImageNet being the sole exception; (2) it achieves SOTA or near-SOTA results even at low NFE counts; and (3) it can be seamlessly integrated into existing diffusion model-based solutions for inverse problems, such as DPS \cite{chung2022diffusion} and Red-diff \cite{mardani2023variational}. For example, DPS-MO attains a peak signal-to-noise ratio (PSNR) of 28.71 dB on the FFHQ 256 dataset for high dynamic range imaging, setting a new SOTA benchmark with only 100 NFEs, whereas current methods require between 1000 and 4000 NFEs for comparable performance.

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Diffusion Policies creating a Trust Region for Offline Reinforcement Learning

Offline reinforcement learning (RL) leverages pre-collected datasets to train optimal policies. Diffusion Q-Learning (DQL), introducing diffusion models as a powerful and expressive policy class, significantly boosts the performance of offline RL. However, its reliance on iterative denoising sampling to generate actions slows down both training and inference. While several recent attempts have tried to accelerate diffusion-QL, the improvement in training and/or inference speed often results in degraded performance. In this paper, we introduce a dual policy approach, Diffusion Trusted Q-Learning (DTQL), which comprises a diffusion policy for pure behavior cloning and a practical one-step policy. We bridge the two polices by a newly introduced diffusion trust region loss. The diffusion policy maintains expressiveness, while the trust region loss directs the one-step policy to explore freely and seek modes within the region defined by the diffusion policy. DTQL eliminates the need for iterative denoising sampling during both training and inference, making it remarkably computationally efficient. We evaluate its effectiveness and algorithmic characteristics against popular Kullback--Leibler divergence-based distillation methods in 2D bandit scenarios and gym tasks. We then show that DTQL could not only outperform other methods on the majority of the D4RL benchmark tasks but also demonstrate efficiency in training and inference speeds. The PyTorch implementation is available at https://github.com/TianyuCodings/Diffusion_Trusted_Q_Learning.

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One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion Distillation

Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2\%$-$10\%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. We share the project page at https://research.nvidia.com/labs/dir/onedp/.

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Learning Stackable and Skippable LEGO Bricks for Efficient, Reconfigurable, and Variable-Resolution Diffusion Modeling

Diffusion models excel at generating photo-realistic images but come with significant computational costs in both training and sampling. While various techniques address these computational challenges, a less-explored issue is designing an efficient and adaptable network backbone for iterative refinement. Current options like U-Net and Vision Transformer often rely on resource-intensive deep networks and lack the flexibility needed for generating images at variable resolutions or with a smaller network than used in training. This study introduces LEGO bricks, which seamlessly integrate Local-feature Enrichment and Global-content Orchestration. These bricks can be stacked to create a test-time reconfigurable diffusion backbone, allowing selective skipping of bricks to reduce sampling costs and generate higher-resolution images than the training data. LEGO bricks enrich local regions with an MLP and transform them using a Transformer block while maintaining a consistent full-resolution image across all bricks. Experimental results demonstrate that LEGO bricks enhance training efficiency, expedite convergence, and facilitate variable-resolution image generation while maintaining strong generative performance. Moreover, LEGO significantly reduces sampling time compared to other methods, establishing it as a valuable enhancement for diffusion models. Our code and project page are available at https://jegzheng.github.io/LEGODiffusion.

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Diffusion-RPO: Aligning Diffusion Models through Relative Preference Optimization

Aligning large language models with human preferences has emerged as a critical focus in language modeling research. Yet, integrating preference learning into Text-to-Image (T2I) generative models is still relatively uncharted territory. The Diffusion-DPO technique made initial strides by employing pairwise preference learning in diffusion models tailored for specific text prompts. We introduce Diffusion-RPO, a new method designed to align diffusion-based T2I models with human preferences more effectively. This approach leverages both prompt-image pairs with identical prompts and those with semantically related content across various modalities. Furthermore, we have developed a new evaluation metric, style alignment, aimed at overcoming the challenges of high costs, low reproducibility, and limited interpretability prevalent in current evaluations of human preference alignment. Our findings demonstrate that Diffusion-RPO outperforms established methods such as Supervised Fine-Tuning and Diffusion-DPO in tuning Stable Diffusion versions 1.5 and XL-1.0, achieving superior results in both automated evaluations of human preferences and style alignment. Our code is available at https://github.com/yigu1008/Diffusion-RPO

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Self-Augmented Preference Optimization: Off-Policy Paradigms for Language Model Alignment

Traditional language model alignment methods, such as Direct Preference Optimization (DPO), are limited by their dependence on static, pre-collected paired preference data, which hampers their adaptability and practical applicability. To overcome this limitation, we introduce Self-Augmented Preference Optimization (SAPO), an effective and scalable training paradigm that does not require existing paired data. Building on the self-play concept, which autonomously generates negative responses, we further incorporate an off-policy learning pipeline to enhance data exploration and exploitation. Specifically, we employ an Exponential Moving Average (EMA) model in conjunction with a replay buffer to enable dynamic updates of response segments, effectively integrating real-time feedback with insights from historical data. Our comprehensive evaluations of the LLaMA3-8B and Mistral-7B models across benchmarks, including the Open LLM Leaderboard, IFEval, AlpacaEval 2.0, and MT-Bench, demonstrate that SAPO matches or surpasses established offline contrastive baselines, such as DPO and Odds Ratio Preference Optimization, and outperforms offline self-play methods like SPIN. Our code is available at https://github.com/yinyueqin/SAPO

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Relative Preference Optimization: Enhancing LLM Alignment through Contrasting Responses across Identical and Diverse Prompts

In the field of large language models (LLMs), aligning models with the diverse preferences of users is a critical challenge. Direct Preference Optimization (DPO) has played a key role in this area. It works by using pairs of preferences derived from the same prompts, and it functions without needing an additional reward model. However, DPO does not fully reflect the complex nature of human learning, which often involves understanding contrasting responses to not only identical but also similar questions. To overcome this shortfall, we propose Relative Preference Optimization (RPO). RPO is designed to discern between more and less preferred responses derived from both identical and related prompts. It introduces a contrastive weighting mechanism, enabling the tuning of LLMs using a broader range of preference data, including both paired and unpaired sets. This approach expands the learning capabilities of the model, allowing it to leverage insights from a more varied set of prompts. Through empirical tests, including dialogue and summarization tasks, and evaluations using the AlpacaEval2.0 leaderboard, RPO has demonstrated a superior ability to align LLMs with user preferences and to improve their adaptability during the training process. Our code can be viewed at https://github.com/yinyueqin/relative-preference-optimization

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Score identity Distillation: Exponentially Fast Distillation of Pretrained Diffusion Models for One-Step Generation

We introduce Score identity Distillation (SiD), an innovative data-free method that distills the generative capabilities of pretrained diffusion models into a single-step generator. SiD not only facilitates an exponentially fast reduction in Fréchet inception distance (FID) during distillation but also approaches or even exceeds the FID performance of the original teacher diffusion models. By reformulating forward diffusion processes as semi-implicit distributions, we leverage three score-related identities to create an innovative loss mechanism. This mechanism achieves rapid FID reduction by training the generator using its own synthesized images, eliminating the need for real data or reverse-diffusion-based generation, all accomplished within significantly shortened generation time. Upon evaluation across four benchmark datasets, the SiD algorithm demonstrates high iteration efficiency during distillation and surpasses competing distillation approaches, whether they are one-step or few-step, data-free, or dependent on training data, in terms of generation quality. This achievement not only redefines the benchmarks for efficiency and effectiveness in diffusion distillation but also in the broader field of diffusion-based generation. The PyTorch implementation is available at https://github.com/mingyuanzhou/SiD

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Take the Bull by the Horns: Hard Sample-Reweighted Continual Training Improves LLM Generalization

In the rapidly advancing arena of large language models (LLMs), a key challenge is to enhance their capabilities amid a looming shortage of high-quality training data. Our study starts from an empirical strategy for the light continual training of LLMs using their original pre-training data sets, with a specific focus on selective retention of samples that incur moderately high losses. These samples are deemed informative and beneficial for model refinement, contrasting with the highest-loss samples, which would be discarded due to their correlation with data noise and complexity. We then formalize this strategy into a principled framework of Instance-Reweighted Distributionally Robust Optimization (IR-DRO). IR-DRO is designed to dynamically prioritize the training focus on informative samples through an instance reweighting mechanism, streamlined by a closed-form solution for straightforward integration into established training protocols. Through rigorous experimentation with various models and datasets, our findings indicate that our sample-targeted methods significantly improve LLM performance across multiple benchmarks, in both continual pre-training and instruction tuning scenarios. Our codes are available at https://github.com/VITA-Group/HardFocusTraining.

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Anything in Any Scene: Photorealistic Video Object Insertion

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or expensive. Existing approaches in video simulation often fail to accurately model the lighting environment, represent the object geometry, or achieve high levels of photorealism. In this paper, we propose Anything in Any Scene, a novel and generic framework for realistic video simulation that seamlessly inserts any object into an existing dynamic video with a strong emphasis on physical realism. Our proposed general framework encompasses three key processes: 1) integrating a realistic object into a given scene video with proper placement to ensure geometric realism; 2) estimating the sky and environmental lighting distribution and simulating realistic shadows to enhance the light realism; 3) employing a style transfer network that refines the final video output to maximize photorealism. We experimentally demonstrate that Anything in Any Scene framework produces simulated videos of great geometric realism, lighting realism, and photorealism. By significantly mitigating the challenges associated with video data generation, our framework offers an efficient and cost-effective solution for acquiring high-quality videos. Furthermore, its applications extend well beyond video data augmentation, showing promising potential in virtual reality, video editing, and various other video-centric applications. Please check our project website https://anythinginanyscene.github.io for access to our project code and more high-resolution video results.

cs.CV↗

Beta Diffusion

We introduce beta diffusion, a novel generative modeling method that integrates demasking and denoising to generate data within bounded ranges. Using scaled and shifted beta distributions, beta diffusion utilizes multiplicative transitions over time to create both forward and reverse diffusion processes, maintaining beta distributions in both the forward marginals and the reverse conditionals, given the data at any point in time. Unlike traditional diffusion-based generative models relying on additive Gaussian noise and reweighted evidence lower bounds (ELBOs), beta diffusion is multiplicative and optimized with KL-divergence upper bounds (KLUBs) derived from the convexity of the KL divergence. We demonstrate that the proposed KLUBs are more effective for optimizing beta diffusion compared to negative ELBOs, which can also be derived as the KLUBs of the same KL divergence with its two arguments swapped. The loss function of beta diffusion, expressed in terms of Bregman divergence, further supports the efficacy of KLUBs for optimization. Experimental results on both synthetic data and natural images demonstrate the unique capabilities of beta diffusion in generative modeling of range-bounded data and validate the effectiveness of KLUBs in optimizing diffusion models, thereby making them valuable additions to the family of diffusion-based generative models and the optimization techniques used to train them.

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Improving In-Context Learning in Diffusion Models with Visual Context-Modulated Prompts

In light of the remarkable success of in-context learning in large language models, its potential extension to the vision domain, particularly with visual foundation models like Stable Diffusion, has sparked considerable interest. Existing approaches in visual in-context learning frequently face hurdles such as expensive pretraining, limiting frameworks, inadequate visual comprehension, and limited adaptability to new tasks. In response to these challenges, we introduce improved Prompt Diffusion (iPromptDiff) in this study. iPromptDiff integrates an end-to-end trained vision encoder that converts visual context into an embedding vector. This vector is subsequently used to modulate the token embeddings of text prompts. We show that a diffusion-based vision foundation model, when equipped with this visual context-modulated text guidance and a standard ControlNet structure, exhibits versatility and robustness across a variety of training tasks and excels in in-context learning for novel vision tasks, such as normal-to-image or image-to-line transformations. The effectiveness of these capabilities relies heavily on a deep visual understanding, which is achieved through relevant visual demonstrations processed by our proposed in-context learning architecture.

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Patch Diffusion: Faster and More Data-Efficient Training of Diffusion Models

Diffusion models are powerful, but they require a lot of time and data to train. We propose Patch Diffusion, a generic patch-wise training framework, to significantly reduce the training time costs while improving data efficiency, which thus helps democratize diffusion model training to broader users. At the core of our innovations is a new conditional score function at the patch level, where the patch location in the original image is included as additional coordinate channels, while the patch size is randomized and diversified throughout training to encode the cross-region dependency at multiple scales. Sampling with our method is as easy as in the original diffusion model. Through Patch Diffusion, we could achieve $\mathbf{\ge 2\times}$ faster training, while maintaining comparable or better generation quality. Patch Diffusion meanwhile improves the performance of diffusion models trained on relatively small datasets, $e.g.$, as few as 5,000 images to train from scratch. We achieve outstanding FID scores in line with state-of-the-art benchmarks: 1.77 on CelebA-64$\times$64, 1.93 on AFHQv2-Wild-64$\times$64, and 2.72 on ImageNet-256$\times$256. We share our code and pre-trained models at https://github.com/Zhendong-Wang/Patch-Diffusion.

cs.CV↗

In-Context Learning Unlocked for Diffusion Models

We present Prompt Diffusion, a framework for enabling in-context learning in diffusion-based generative models. Given a pair of task-specific example images, such as depth from/to image and scribble from/to image, and a text guidance, our model automatically understands the underlying task and performs the same task on a new query image following the text guidance. To achieve this, we propose a vision-language prompt that can model a wide range of vision-language tasks and a diffusion model that takes it as input. The diffusion model is trained jointly over six different tasks using these prompts. The resulting Prompt Diffusion model is the first diffusion-based vision-language foundation model capable of in-context learning. It demonstrates high-quality in-context generation on the trained tasks and generalizes effectively to new, unseen vision tasks with their respective prompts. Our model also shows compelling text-guided image editing results. Our framework aims to facilitate research into in-context learning for computer vision. We share our code and pre-trained models at https://github.com/Zhendong-Wang/Prompt-Diffusion.

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Counterfactual Explanations for Time Series Forecasting

Among recent developments in time series forecasting methods, deep forecasting models have gained popularity as they can utilize hidden feature patterns in time series to improve forecasting performance. Nevertheless, the majority of current deep forecasting models are opaque, hence making it challenging to interpret the results. While counterfactual explanations have been extensively employed as a post-hoc approach for explaining classification models, their application to forecasting models still remains underexplored. In this paper, we formulate the novel problem of counterfactual generation for time series forecasting, and propose an algorithm, called ForecastCF, that solves the problem by applying gradient-based perturbations to the original time series. ForecastCF guides the perturbations by applying constraints to the forecasted values to obtain desired prediction outcomes. We experimentally evaluate ForecastCF using four state-of-the-art deep model architectures and compare to two baselines. Our results show that ForecastCF outperforms the baseline in terms of counterfactual validity and data manifold closeness. Overall, our findings suggest that ForecastCF can generate meaningful and relevant counterfactual explanations for various forecasting tasks.

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Diffusion-GAN: Training GANs with Diffusion

Generative adversarial networks (GANs) are challenging to train stably, and a promising remedy of injecting instance noise into the discriminator input has not been very effective in practice. In this paper, we propose Diffusion-GAN, a novel GAN framework that leverages a forward diffusion chain to generate Gaussian-mixture distributed instance noise. Diffusion-GAN consists of three components, including an adaptive diffusion process, a diffusion timestep-dependent discriminator, and a generator. Both the observed and generated data are diffused by the same adaptive diffusion process. At each diffusion timestep, there is a different noise-to-data ratio and the timestep-dependent discriminator learns to distinguish the diffused real data from the diffused generated data. The generator learns from the discriminator's feedback by backpropagating through the forward diffusion chain, whose length is adaptively adjusted to balance the noise and data levels. We theoretically show that the discriminator's timestep-dependent strategy gives consistent and helpful guidance to the generator, enabling it to match the true data distribution. We demonstrate the advantages of Diffusion-GAN over strong GAN baselines on various datasets, showing that it can produce more realistic images with higher stability and data efficiency than state-of-the-art GANs.

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Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning

Offline reinforcement learning (RL), which aims to learn an optimal policy using a previously collected static dataset, is an important paradigm of RL. Standard RL methods often perform poorly in this regime due to the function approximation errors on out-of-distribution actions. While a variety of regularization methods have been proposed to mitigate this issue, they are often constrained by policy classes with limited expressiveness that can lead to highly suboptimal solutions. In this paper, we propose representing the policy as a diffusion model, a recent class of highly-expressive deep generative models. We introduce Diffusion Q-learning (Diffusion-QL) that utilizes a conditional diffusion model to represent the policy. In our approach, we learn an action-value function and we add a term maximizing action-values into the training loss of the conditional diffusion model, which results in a loss that seeks optimal actions that are near the behavior policy. We show the expressiveness of the diffusion model-based policy, and the coupling of the behavior cloning and policy improvement under the diffusion model both contribute to the outstanding performance of Diffusion-QL. We illustrate the superiority of our method compared to prior works in a simple 2D bandit example with a multimodal behavior policy. We then show that our method can achieve state-of-the-art performance on the majority of the D4RL benchmark tasks.

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