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Zhenfei Yin

Publications and source records attributed to Zhenfei Yin.

At least 37 records · Page 2Linked to original sources

Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses

Recursive self-improvement (RSI) remains hard in long-horizon tasks, where growing histories obscure the task state and misalign skill invocation. We introduce Recuris, a recursive Experiential-Working Memory architecture for long-horizon agent harnesses, in which Working Memory tracks task progress and guides skill selection from Experiential Memory, grounding skill use in current needs rather than the full history. This coupling also turns execution into structured evidence that localizes failures to specific memory components. Across tasks, a fixed Meta-Agent turns that evidence into localized, validation-gated updates to Skill Memory that reshape execution and yield new evidence, forming a bounded recursive memory-evolution loop. Across four long-horizon benchmarks and ten models, Recuris improves task success in 35 of the 37 completed model-benchmark pairs, carrying frontier models to SOTA-level task success: on tau-bench it adds +17.8 points to GPT-5.6 Sol and +15.6 to Claude Opus 5, taking Opus 5 to 87.9%, and +16.6/+13.5 points on Qwen3.6-27B/35B on SkillFlow. The advantage widens as the interaction horizon grows, to +32.2 points on the longest tasks, and common long-horizon failures fall by up to 80%. These results position recursively evolving memory as a scalable foundation for RSI, enabling agents to continuously transform accumulated experience into increasingly effective long-horizon behavior. Code: https://github.com/Gen-Verse/Recuris

cs.AI↗

Self-Supervised Visual On-Policy Distillation

Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd

cs.CV↗

LatticeMind: A Conflict-Aware Memory Primitive for Multi-Agent Systems

Multi-agent LLM systems often fail not for lack of candidate answers, but because they have no persistent mechanism for deciding which incompatible claim should currently be trusted. Majority vote, debate, and judge-based selection choose an output without recording which claim wins, which is contested, or why a later update supersedes it. We present \term{LatticeMind}, a conflict-aware structured memory that handles contradiction at write time. It maintains explicit item status, applies cheap symbolic conflict checks, and invokes LLM reconciliation only for unresolved semantic cases. On a label-blind ConflictBank evaluation that removes source-name hints, LatticeMind reaches 0.97 accuracy versus 0.61 for the strongest aggregation baseline, with the gap significant at $p<10^{-6}$ by paired McNemar test. Ablations show that removing the checker or the reconciler costs 12 to 14 points. On four secondary planning benchmarks the picture is mixed: LatticeMind beats naive merge on three of four, but does not replace deliberation methods on tasks rewarding iterative search.

cs.AI↗

Toward Skill-Native LLMs: Skill Entropy for Benchmarking and Training Long-Horizon Reasoning

Long-horizon reasoning in recent LLMs demands that the model switch between distinct skills inside a reasoning chain, such as first doing a math derivation, then using the result to plan a schedule. We call such problems cross-skill long-horizon tasks: multi-step tasks whose steps require different reasoning skills and depend on earlier outputs. Existing benchmarks often evaluate individual skills, lacking a principled way to measure how well a model switches between skills. We address this gap from both the evaluation and training sides. We introduce Skill Entropy, a measure of the difficulty of switching from one skill to another. We then propose Skill^2-Bench, a benchmark of cross-skill long-horizon tasks built over 558 skills across 9 verifiable and open-ended domains. Each task is assigned a task-level skill-entropy score and grouped into three difficulty levels. Evaluating 8 frontier and 4 open-source models on Skill^2-Bench reveals a skill-switching gap: accuracy decreases on higher-entropy tasks. We then turn skill entropy from a benchmark scale into a training signal. We propose Skill-Entropy RL, an RL framework where the model predicts not only the answer at each step but also the skill used to produce it. The reward combines step-level correctness with a skill-entropy reward that measures the alignment between the model-predicted skill sequence and the gold skill sequence. On Qwen3-4B-Instruct and Qwen3-1.7B, Skill-Entropy RL improves the Skill^2-Bench score from 34.4% to 68.4% and from 14.6% to 40.1%, respectively, outperforming competitive baselines. The same pipeline can be applied to off-the-shelf training data such as OpenR1-Math, indicating that skill entropy is a reusable training signal. Code available at: https://github.com/Gen-Verse/Skill-Entropy-RL

cs.CL↗

Sparse Weight Decomposition for Efficient Circuit Extraction

Dense pretrained transformers do not naturally expose interpretable units for circuit extraction. Existing approaches obtain such units by learning auxiliary sparse representations or training sparse models, incurring substantial additional computation while potentially introducing a fidelity gap between the representation being analyzed and the original pretrained model. We propose Sparse Weight Decomposition (SWD), which reparameterizes pretrained linear projections by factorizing each weight matrix into two sparse factors whose shared intermediate coordinates serve as individually addressable circuit units. Without training a separate replacement network, this parametric representation supports the same scoring, selection, and ablation circuit extraction workflow used for methods that learn sparse features. Across single-matrix replacements, SWD matches the held-out fidelity achieved by Transcoder and other strong baselines while using less than 1% of the data that those baselines use to train their replacements. For matched replacement fidelity, SWD reaches the same circuit sufficiency and necessity targets with fewer active read/write edges and selected units across tasks on GPT-2, Qwen2.5, and Qwen3.5-27B. We further show that SWD remains effective for full-model replacement of all attention and MLP weight matrices after fine-tuning the nonzero factor values. Finally, SWD also features a zero-data variant, allowing broader use of mechanistic interpretability analysis (e.g., per-step analysis).

cs.LG↗

Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agent

We introduce Video-DeepResearch (Video-DR), extending multimodal agents from static images to continuous video streams, a setting that demands dense spatiotemporal grounding coupled with open-web exploration. Preliminary evaluations reveal two critical bottlenecks in current models: (1) modality bias, where agents bypass visual tools in favor of textual search, and (2) parametric knowledge leakage, where models rely on internal memory rather than genuine tool-augmented execution. To address these challenges, we propose Video-DR, featuring a decoupled perception-exploration pipeline with stage-wise tool unlocking that compels exhaustive cross-frame visual grounding prior to web retrieval. Our framework adopts a two-stage training recipe: supervised fine-tuning followed by Group Relative Policy Optimization (GRPO), enabling autonomous exploration that breaks the imitation-learning ceiling. Furthermore, we curate Video-DR-Bench, a human-AI collaborative benchmark comprising 200 complex, multi-hop VQA instances. Empirical results demonstrate that our Video-DeepResearch-35B-A3B establishes a new state-of-the-art of 64.0% average accuracy, surpassing proprietary Claude-4.5-Sonnet (59.0%) by 5.0 points and significantly outperforming GPT-5 (52.5%) and Gemini 2.5 Pro (57.5%). The 30B-A3B variant achieves 59.3%, competitive with Claude-4.5-Sonnet and demonstrating the effectiveness of our training paradigm even at compact scale. Code: https://github.com/Osilly/Vision-DeepResearch.

cs.CV↗

PAST-Bench: Benchmarking the Foundations of Recursive Self-Improvement in Personal Agents

Recursive self-improvement requires agents to turn accumulated experience into better future behavior. Personal AI agents offer a concrete setting for studying this capability because they retain preferences, task histories, tool routines, and learned skills across sessions. Yet whether retained experience actually improves them over time has not been systematically tested. We introduce PAST-Bench, a benchmark designed to isolate this question. Each agent runs through ordered sequences of fresh-session tasks under matched conditions that turn retained experience on and off. It spans 26 scenarios and 204 episodes across memory, procedural reuse, information gathering, and update. We report both later-task gains and whether those gains follow the intended save, retrieve, and update pathway. Across seven base models and four agent frameworks, improvement is real but uneven across capabilities. Agents with the same headline gain can differ markedly in whether that gain is supported by evidence of the intended pathway. Guided by these findings, we develop Hermes+, which extends Hermes with five targeted interventions across stages of the agent loop. Hermes+ raises the average gain from retained experience and provides clearer pathway evidence, with its strongest improvement on tasks requiring outdated state to be replaced, although the effect remains capability- and model-dependent. Together, PAST-Bench and Hermes+ provide an evaluation and diagnostic foundation for studying how persistent agents can progress from retaining experience to systematically improving through it. Code: https://github.com/Gen-Verse/PAST-Bench

cs.CL↗

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.

cs.CV↗

LatentChem: From Textual CoT to Latent Thinking in Chemical Reasoning

Current chemical large language models (LLMs) predominantly rely on explicit Chain-of-Thought (CoT) to solve complex reasoning problems. However, forcing nonverbal tacit chemical logic into discrete natural language imposes a fundamental ``modality mismatch,'' creating an artificial bottleneck for reasoning. We introduce LatentChem, a reasoning interface that decouples chemical logic from linguistic generation, enabling the model to process information via continuous thought vectors and dynamic perception. Our investigation reveals a pivotal emergent behavior: spontaneous internalization, defined here as self-selected under outcome-only optimization. When optimized for task success, the model abandons verbose textual derivations in favor of implicit latent computation, suggesting that it identifies the continuous manifold as a more native substrate for chemical logic. This paradigm shift also proves to be a superior computational strategy: LatentChem achieves a 59.88\% non-tie win rate against the strong CoT baseline on the rigorous ChemCoTBench, while delivering a broad 10.84$\times$ average reduction in reasoning step overhead (5.96$\times$ wall-clock speedup) across all evaluated benchmarks. Our results provide empirical evidence that chemical reasoning is more naturally and effectively realized as continuous latent dynamics rather than discretized linguistic trajectories.

physics.chem-ph↗

Technical Report on the CVPR 2026@AdvML Workshop Challenge

Vision-language agents (VLAs) are increasingly used to interpret complex driving scenes and support safety-critical reasoning. This report presents the CVPR 2026@AdvML Workshop Challenge on adversarial multimodal attacks against autonomous-driving VLAs. Built on DriveLM-style multi-view visual question answering, the challenge represents each scene with six synchronized camera images and a structured collection of driving-related question-answer pairs. Participants generate adversarial images and suffix-only textual perturbations that induce model responses to deviate from reference answers while preserving image fidelity and limiting textual cost. The competition comprises two phases, with Phase II adding a hidden black-box model to assess transferability. We describe the task design, submission rules, evaluation protocol, and leaderboard results, and then examine five leading submissions for which technical reports were available. Across these reports, several recurring patterns emerge: image-side attacks are favored by the suffix penalty; scene-level, multi-view optimization is more effective than treating views in isolation; QA types and graph structure provide useful priors for allocating attack budget; feature-space objectives can improve black-box transfer; and typographic content embedded in camera images exposes a persistent vulnerability in driving VLAs. These findings provide a practical reference for future robustness evaluation and defense design in multimodal autonomous-driving systems.

cs.CV↗

ResearchClawBench: A Benchmark for End-to-End Autonomous Scientific Research

AI coding agents are increasingly used for scientific work, but their end-to-end autonomous research capability remains difficult to verify. We present ResearchClawBench, a benchmark for evaluating autonomous scientific research across 40 tasks from 10 scientific domains. Each task is grounded in a real published paper, provides related literature and raw data, and hides the target paper during evaluation. Expert-curated multimodal rubrics decompose the target scientific artifacts into weighted criteria, enabling evaluation of target-paper-level re-discovery while leaving room for new discovery. We evaluate seven autonomous research (auto-research) agents under a unified protocol and seventeen native LLMs through the lightweight ResearchHarness. Current systems remain far from reliable re-discovery: the strongest autonomous agent, Claude Code, averages 21.5, and the strongest ResearchHarness LLM, Claude-Opus-4.7, averages 20.7, with an LLM frontier mean of only 26.5. Error analysis shows that failures concentrate in experimental protocol mismatch, evidence mismatch, and missing scientific core. ResearchClawBench provides a reproducible evaluation frontier for measuring progress toward autonomous scientific research.

cs.LG↗

MASLab: A Unified and Comprehensive Codebase for LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have demonstrated significant potential in enhancing single LLMs to address complex and diverse tasks in practical applications. Despite considerable advancements, the field lacks a unified codebase that consolidates existing methods, resulting in redundant re-implementation efforts, unfair comparisons, and high entry barriers for researchers. To address these challenges, we introduce MASLab, a unified, comprehensive, and research-friendly codebase for LLM-based MAS. (1) MASLab integrates over 20 established methods across multiple domains, each rigorously validated by comparing step-by-step outputs with its official implementation. (2) MASLab provides a unified environment with various benchmarks for fair comparisons among methods, ensuring consistent inputs and standardized evaluation protocols. (3) MASLab implements methods within a shared streamlined structure, lowering the barriers for understanding and extension. Building on MASLab, we conduct extensive experiments covering 10+ benchmarks and 8 models, offering researchers a clear and comprehensive view of the current landscape of MAS methods. MASLab will continue to evolve, tracking the latest developments in the field, and invite contributions from the broader open-source community.

cs.CL↗

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.

cs.RO↗

SciAgentGym: Benchmarking Multi-Step Scientific Tool-use in LLM Agents

Scientific reasoning inherently demands integrating sophisticated toolkits to navigate domain-specific knowledge. Yet, current benchmarks largely overlook agents' ability to orchestrate tools for such rigorous workflows. To bridge this gap, we introduce SciAgentGym, a scalable interactive environment featuring 1,780 domain-specific tools across four natural science disciplines, supported by a robust execution infrastructure. Complementing this, we present SciAgentBench, a tiered evaluation suite designed to stress-test agentic capabilities from elementary actions to long-horizon workflows. Our evaluation identifies a critical bottleneck: state-of-the-art models still struggle with complex scientific tool-use, and their performance degrades substantially as interaction horizons extend. To address this, we propose SciForge, a data synthesis method that models the tool action space as a dependency graph to generate logic-aware training trajectories. By fine-tuning on these trajectories, our SciAgent-8B outperforms the significantly larger Qwen3-VL-235B-Instruct while exhibiting positive cross-domain transfer of scientific tool-use capabilities. These results underscore the promising potential of next-generation autonomous scientific agents.

cs.CL↗

Dynamic Mixture of Latent Memories for Self-Evolving Agents

Achieving self-evolution in intelligent agents requires the continual accumulation of new knowledge across changing task sequences without forgetting previously acquired abilities. Existing approaches either internalize knowledge by updating model parameters, which induces catastrophic forgetting, or rely on external memory, which fails to genuinely enhance the model's intrinsic capabilities. We propose MoLEM, a generative mixture of latent memory framework based on a dynamic mixture-of-experts (MoE). We treat multiple experts as independent carriers to generate memory. A router selects and weights experts through key-query matching, and the aggregated latent memory is injected into the reasoning process. The base model for reasoning remains entirely frozen, with all experiential knowledge internalized into the additional modules, avoiding catastrophic forgetting. For continual learning, each training stage is paired with a lightweight autoencoder that selects the appropriate routing group at inference, and inputs that match no stage fall back to the pretrained model. Experiments train the framework on continual-learning sequences spanning math, science, and code domains. After training, we evaluate the framework on the corresponding test sets to measure task learning and competence preservation across continual adaptation stages. After the full continual-learning sequence, our method improves the average accuracy by 10.40% over the Vanilla pretrained baseline, while none of the competing methods consistently exceed this baseline across different training orders.

cs.LG↗

CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL

Video generation models trained on heterogeneous data with likelihood-surrogate objectives can produce visually plausible rollouts that violate physical constraints in embodied manipulation. Although reinforcement-learning post-training offers a natural route to adapting VGMs, existing video-RL rewards often reduce each rollout to a low-level visual metric, whereas manipulation video evaluation requires logic-based verification of whether the rollout satisfies a compositional task specification. To fill this gap, we introduce a compositional constraint-based reward model for post-training embodied video generation models, which automatically formulates task requirements as a composition of Linear Temporal Logic constraints, providing faithful rewards and localized error information in generated videos. To achieve effective improvement in high-dimensional video generation using these reward signals, we further propose CreFlow, a novel online RL framework with two key designs: i) a credit-aware NFT loss that confines the RL update to reward-relevant regions, preventing perturbations to unrelated regions during post-training; and ii) a corrective reflow loss that leverages within-group positive samples as an explicit estimate of the correction direction, stabilizing and accelerating training. Experiments show that CreFlow yields reward judgments better aligned with human and simulator success labels than existing methods and improves downstream execution success by 23.8 percentage points across eight bimanual manipulation tasks.

cs.CV↗

TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance

Fine-grained and contact-rich manipulation remain challenging for robots, largely due to the underutilization of tactile feedback. To address this, we introduce TouchGuide, a novel cross-policy visuo-tactile fusion paradigm that fuses modalities within a low-dimensional action space. Specifically, TouchGuide operates in two stages to guide a pre-trained diffusion or flow-matching visuomotor policy at inference time. First, the policy produces a coarse, visually-plausible action using only visual inputs during early sampling. Second, a task-specific Contact Physical Model (CPM) provides tactile guidance to steer and refine the action, ensuring it aligns with realistic physical contact conditions. Trained through contrastive learning on limited expert demonstrations, the CPM provides a tactile-informed feasibility score to steer the sampling process toward refined actions that satisfy physical contact constraints. Furthermore, to facilitate TouchGuide training with high-quality and cost-effective data, we introduce TacUMI, a data collection system. TacUMI achieves a favorable trade-off between precision and affordability; by leveraging rigid fingertips, it obtains direct tactile feedback, thereby enabling the collection of reliable tactile data. Extensive experiments on five challenging contact-rich tasks, such as shoe lacing and chip handover, show that TouchGuide consistently and significantly outperforms state-of-the-art visuo-tactile policies.

cs.RO↗

ReCrit: Transition-Aware Reinforcement Learning for Scientific Critic Reasoning

Large language models can fail in critic interaction not only by answering incorrectly, but also by abandoning an initially correct scientific solution after user criticism. This is especially risky in scientific reasoning, where user criticism can turn a valid answer into an incorrect one. We frame critic interaction as an inter-turn correctness-transition problem rather than a final-answer accuracy problem, and identify three challenges: transition awareness, decoupling useful correction from harmful sycophancy, and scalable rollout. We propose ReCrit, a transition-aware reinforcement learning framework that decomposes Initial-to-Critic behavior into four quadrants: Correction, Sycophancy, Robustness, and Boundary. ReCrit rewards correction and robustness, penalizes sycophancy, and treats persistent errors as weak boundary signals. To make interaction training practical, ReCrit further uses dynamic asynchronous rollout with tail-adaptive completion to reduce rollout waiting. On three scientific reasoning benchmarks, ChemBench, TRQA, and EarthSE, ReCrit improves average Critic accuracy from 38.15 to 51.49 on Qwen3.5-4B and from 45.40 to 55.59 on Qwen3.5-9B. Ablations show that final-answer rewards provide little interaction-level gain, while transition-aware rewards and quadrant weighting produce more distinguishable training signals and larger net Critic-stage improvement. The code is available at https://github.com/black-yt/ReCrit .

cs.LG↗