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Zheng Fang

Publications and source records attributed to Zheng Fang.

At least 91 records · Page 5Linked to original sources

An Evaluation of Requirements Modeling for Cyber-Physical Systems via LLMs

Cyber-physical systems (CPSs) integrate cyber and physical components and enable them to interact with each other to meet user needs. The needs for CPSs span rich application domains such as healthcare and medicine, smart home, smart building, etc. This indicates that CPSs are all about solving real-world problems. With the increasing abundance of sensing devices and effectors, the problems wanted to solve with CPSs are becoming more and more complex. It is also becoming increasingly difficult to extract and express CPS requirements accurately. Problem frame approach aims to shape real-world problems by capturing the characteristics and interconnections of components, where the problem diagram is central to expressing the requirements. CPSs requirements are generally presented in domain-specific documents that are normally expressed in natural language. There is currently no effective way to extract problem diagrams from natural language documents. CPSs requirements extraction and modeling are generally done manually, which is time-consuming, labor-intensive, and error-prone. Large language models (LLMs) have shown excellent performance in natural language understanding. It can be interesting to explore the abilities of LLMs to understand domain-specific documents and identify modeling elements, which this paper is working on. To achieve this goal, we first formulate two tasks (i.e., entity recognition and interaction extraction) and propose a benchmark called CPSBench. Based on this benchmark, extensive experiments are conducted to evaluate the abilities and limitations of seven advanced LLMs. We find some interesting insights. Finally, we establish a taxonomy of LLMs hallucinations in CPSs requirements modeling using problem diagrams. These results will inspire research on the use of LLMs for automated CPSs requirements modeling.

cs.SE↗

A Semi-supervised Multi-channel Graph Convolutional Network for Query Classification in E-commerce

Query intent classification is an essential module for customers to find desired products on the e-commerce application quickly. Most existing query intent classification methods rely on the users' click behavior as a supervised signal to construct training samples. However, these methods based entirely on posterior labels may lead to serious category imbalance problems because of the Matthew effect in click samples. Compared with popular categories, it is difficult for products under long-tail categories to obtain traffic and user clicks, which makes the models unable to detect users' intent for products under long-tail categories. This in turn aggravates the problem that long-tail categories cannot obtain traffic, forming a vicious circle. In addition, due to the randomness of the user's click, the posterior label is unstable for the query with similar semantics, which makes the model very sensitive to the input, leading to an unstable and incomplete recall of categories. In this paper, we propose a novel Semi-supervised Multi-channel Graph Convolutional Network (SMGCN) to address the above problems from the perspective of label association and semi-supervised learning. SMGCN extends category information and enhances the posterior label by utilizing the similarity score between the query and categories. Furthermore, it leverages the co-occurrence and semantic similarity graph of categories to strengthen the relations among labels and weaken the influence of posterior label instability. We conduct extensive offline and online A/B experiments, and the experimental results show that SMGCN significantly outperforms the strong baselines, which shows its effectiveness and practicality.

cs.CL↗

Model Composition for Multimodal Large Language Models

Recent developments in Multimodal Large Language Models (MLLMs) have shown rapid progress, moving towards the goal of creating versatile MLLMs that understand inputs from various modalities. However, existing methods typically rely on joint training with paired multimodal instruction data, which is resource-intensive and challenging to extend to new modalities. In this paper, we propose a new paradigm through the model composition of existing MLLMs to create a new model that retains the modal understanding capabilities of each original model. Our basic implementation, NaiveMC, demonstrates the effectiveness of this paradigm by reusing modality encoders and merging LLM parameters. Furthermore, we introduce DAMC to address parameter interference and mismatch issues during the merging process, thereby enhancing the model performance. To facilitate research in this area, we propose MCUB, a benchmark for assessing ability of MLLMs to understand inputs from diverse modalities. Experiments on this benchmark and four other multimodal understanding tasks show significant improvements over baselines, proving that model composition can create a versatile model capable of processing inputs from multiple modalities.

cs.CV↗

FlowTrack: Point-level Flow Network for 3D Single Object Tracking

3D single object tracking (SOT) is a crucial task in fields of mobile robotics and autonomous driving. Traditional motion-based approaches achieve target tracking by estimating the relative movement of target between two consecutive frames. However, they usually overlook local motion information of the target and fail to exploit historical frame information effectively. To overcome the above limitations, we propose a point-level flow method with multi-frame information for 3D SOT task, called FlowTrack. Specifically, by estimating the flow for each point in the target, our method could capture the local motion details of target, thereby improving the tracking performance. At the same time, to handle scenes with sparse points, we present a learnable target feature as the bridge to efficiently integrate target information from past frames. Moreover, we design a novel Instance Flow Head to transform dense point-level flow into instance-level motion, effectively aggregating local motion information to obtain global target motion. Finally, our method achieves competitive performance with improvements of 5.9% on the KITTI dataset and 2.9% on NuScenes. The code will be made publicly available soon.

cs.CV↗

Zero-Query Adversarial Attack on Black-box Automatic Speech Recognition Systems

In recent years, extensive research has been conducted on the vulnerability of ASR systems, revealing that black-box adversarial example attacks pose significant threats to real-world ASR systems. However, most existing black-box attacks rely on queries to the target ASRs, which is impractical when queries are not permitted. In this paper, we propose ZQ-Attack, a transfer-based adversarial attack on ASR systems in the zero-query black-box setting. Through a comprehensive review and categorization of modern ASR technologies, we first meticulously select surrogate ASRs of diverse types to generate adversarial examples. Following this, ZQ-Attack initializes the adversarial perturbation with a scaled target command audio, rendering it relatively imperceptible while maintaining effectiveness. Subsequently, to achieve high transferability of adversarial perturbations, we propose a sequential ensemble optimization algorithm, which iteratively optimizes the adversarial perturbation on each surrogate model, leveraging collaborative information from other models. We conduct extensive experiments to evaluate ZQ-Attack. In the over-the-line setting, ZQ-Attack achieves a 100% success rate of attack (SRoA) with an average signal-to-noise ratio (SNR) of 21.91dB on 4 online speech recognition services, and attains an average SRoA of 100% and SNR of 19.67dB on 16 open-source ASRs. For commercial intelligent voice control devices, ZQ-Attack also achieves a 100% SRoA with an average SNR of 15.77dB in the over-the-air setting.

cs.CR↗

SyROCCo: Enhancing Systematic Reviews using Machine Learning

The sheer number of research outputs published every year makes systematic reviewing increasingly time- and resource-intensive. This paper explores the use of machine learning techniques to help navigate the systematic review process. ML has previously been used to reliably 'screen' articles for review - that is, identify relevant articles based on reviewers' inclusion criteria. The application of ML techniques to subsequent stages of a review, however, such as data extraction and evidence mapping, is in its infancy. We therefore set out to develop a series of tools that would assist in the profiling and analysis of 1,952 publications on the theme of 'outcomes-based contracting'. Tools were developed for the following tasks: assign publications into 'policy area' categories; identify and extract key information for evidence mapping, such as organisations, laws, and geographical information; connect the evidence base to an existing dataset on the same topic; and identify subgroups of articles that may share thematic content. An interactive tool using these techniques and a public dataset with their outputs have been released. Our results demonstrate the utility of ML techniques to enhance evidence accessibility and analysis within the systematic review processes. These efforts show promise in potentially yielding substantial efficiencies for future systematic reviewing and for broadening their analytical scope. Our work suggests that there may be implications for the ease with which policymakers and practitioners can access evidence. While ML techniques seem poised to play a significant role in bridging the gap between research and policy by offering innovative ways of gathering, accessing, and analysing data from systematic reviews, we also highlight their current limitations and the need to exercise caution in their application, particularly given the potential for errors and biases.

cs.CL↗

Observation Time Difference: an Online Dynamic Objects Removal Method for Ground Vehicles

In the process of urban environment mapping, the sequential accumulations of dynamic objects will leave a large number of traces in the map. These traces will usually have bad influences on the localization accuracy and navigation performance of the robot. Therefore, dynamic objects removal plays an important role for creating clean map. However, conventional dynamic objects removal methods usually run offline. That is, the map is reprocessed after it is constructed, which undoubtedly increases additional time costs. To tackle the problem, this paper proposes a novel method for online dynamic objects removal for ground vehicles. According to the observation time difference between the object and the ground where it is located, dynamic objects are classified into two types: suddenly appear and suddenly disappear. For these two kinds of dynamic objects, we propose downward retrieval and upward retrieval methods to eliminate them respectively. We validate our method on SemanticKITTI dataset and author-collected dataset with highly dynamic objects. Compared with other state-of-the-art methods, our method is more efficient and robust, and reduces the running time per frame by more than 60$\%$ on average.

cs.RO↗

DevEval: A Manually-Annotated Code Generation Benchmark Aligned with Real-World Code Repositories

How to evaluate the coding abilities of Large Language Models (LLMs) remains an open question. We find that existing benchmarks are poorly aligned with real-world code repositories and are insufficient to evaluate the coding abilities of LLMs. To address the knowledge gap, we propose a new benchmark named DevEval, which has three advances. (1) DevEval aligns with real-world repositories in multiple dimensions, e.g., code distributions and dependency distributions. (2) DevEval is annotated by 13 developers and contains comprehensive annotations (e.g., requirements, original repositories, reference code, and reference dependencies). (3) DevEval comprises 1,874 testing samples from 117 repositories, covering 10 popular domains (e.g., Internet, Database). Based on DevEval, we propose repository-level code generation and evaluate 8 popular LLMs on DevEval (e.g., gpt-4, gpt-3.5, StarCoder 2, DeepSeek Coder, CodeLLaMa). Our experiments reveal these LLMs' coding abilities in real-world code repositories. For example, in our experiments, the highest Pass@1 of gpt-4-turbo is only 53.04%. We also analyze LLMs' failed cases and summarize their shortcomings. We hope DevEval can facilitate the development of LLMs in real code repositories. DevEval, prompts, and LLMs' predictions have been released.

cs.CL↗

Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding

We present Hunyuan-DiT, a text-to-image diffusion transformer with fine-grained understanding of both English and Chinese. To construct Hunyuan-DiT, we carefully design the transformer structure, text encoder, and positional encoding. We also build from scratch a whole data pipeline to update and evaluate data for iterative model optimization. For fine-grained language understanding, we train a Multimodal Large Language Model to refine the captions of the images. Finally, Hunyuan-DiT can perform multi-turn multimodal dialogue with users, generating and refining images according to the context. Through our holistic human evaluation protocol with more than 50 professional human evaluators, Hunyuan-DiT sets a new state-of-the-art in Chinese-to-image generation compared with other open-source models. Code and pretrained models are publicly available at github.com/Tencent/HunyuanDiT

cs.CV↗

Graph Enhanced Reinforcement Learning for Effective Group Formation in Collaborative Problem Solving

This study addresses the challenge of forming effective groups in collaborative problem-solving environments. Recognizing the complexity of human interactions and the necessity for efficient collaboration, we propose a novel approach leveraging graph theory and reinforcement learning. Our methodology involves constructing a graph from a dataset where nodes represent participants, and edges signify the interactions between them. We conceptualize each participant as an agent within a reinforcement learning framework, aiming to learn an optimal graph structure that reflects effective group dynamics. Clustering techniques are employed to delineate clear group structures based on the learned graph. Our approach provides theoretical solutions based on evaluation metrics and graph measurements, offering insights into potential improvements in group effectiveness and reductions in conflict incidences. This research contributes to the fields of collaborative work and educational psychology by presenting a data-driven, analytical approach to group formation. It has practical implications for organizational team building, classroom settings, and any collaborative scenario where group dynamics are crucial. The study opens new avenues for exploring the application of graph theory and reinforcement learning in social and behavioral sciences, highlighting the potential for empirical validation in future work.

cs.CY↗

EventRPG: Event Data Augmentation with Relevance Propagation Guidance

Event camera, a novel bio-inspired vision sensor, has drawn a lot of attention for its low latency, low power consumption, and high dynamic range. Currently, overfitting remains a critical problem in event-based classification tasks for Spiking Neural Network (SNN) due to its relatively weak spatial representation capability. Data augmentation is a simple but efficient method to alleviate overfitting and improve the generalization ability of neural networks, and saliency-based augmentation methods are proven to be effective in the image processing field. However, there is no approach available for extracting saliency maps from SNNs. Therefore, for the first time, we present Spiking Layer-Time-wise Relevance Propagation rule (SLTRP) and Spiking Layer-wise Relevance Propagation rule (SLRP) in order for SNN to generate stable and accurate CAMs and saliency maps. Based on this, we propose EventRPG, which leverages relevance propagation on the spiking neural network for more efficient augmentation. Our proposed method has been evaluated on several SNN structures, achieving state-of-the-art performance in object recognition tasks including N-Caltech101, CIFAR10-DVS, with accuracies of 85.62% and 85.55%, as well as action recognition task SL-Animals with an accuracy of 91.59%. Our code is available at https://github.com/myuansun/EventRPG.

cs.CV↗

CWTM: Leveraging Contextualized Word Embeddings from BERT for Neural Topic Modeling

Most existing topic models rely on bag-of-words (BOW) representation, which limits their ability to capture word order information and leads to challenges with out-of-vocabulary (OOV) words in new documents. Contextualized word embeddings, however, show superiority in word sense disambiguation and effectively address the OOV issue. In this work, we introduce a novel neural topic model called the Contextlized Word Topic Model (CWTM), which integrates contextualized word embeddings from BERT. The model is capable of learning the topic vector of a document without BOW information. In addition, it can also derive the topic vectors for individual words within a document based on their contextualized word embeddings. Experiments across various datasets show that CWTM generates more coherent and meaningful topics compared to existing topic models, while also accommodating unseen words in newly encountered documents.

cs.CL↗

DevEval: Evaluating Code Generation in Practical Software Projects

How to evaluate Large Language Models (LLMs) in code generation is an open question. Many benchmarks have been proposed but are inconsistent with practical software projects, e.g., unreal program distributions, insufficient dependencies, and small-scale project contexts. Thus, the capabilities of LLMs in practical projects are still unclear. In this paper, we propose a new benchmark named DevEval, aligned with Developers' experiences in practical projects. DevEval is collected through a rigorous pipeline, containing 2,690 samples from 119 practical projects and covering 10 domains. Compared to previous benchmarks, DevEval aligns to practical projects in multiple dimensions, e.g., real program distributions, sufficient dependencies, and enough-scale project contexts. We assess five popular LLMs on DevEval (e.g., gpt-4, gpt-3.5-turbo, CodeLLaMa, and StarCoder) and reveal their actual abilities in code generation. For instance, the highest Pass@1 of gpt-3.5-turbo only is 42 in our experiments. We also discuss the challenges and future directions of code generation in practical projects. We open-source DevEval and hope it can facilitate the development of code generation in practical projects.

cs.SE↗

A Comprehensive Survey on Deep Graph Representation Learning

Graph representation learning aims to effectively encode high-dimensional sparse graph-structured data into low-dimensional dense vectors, which is a fundamental task that has been widely studied in a range of fields, including machine learning and data mining. Classic graph embedding methods follow the basic idea that the embedding vectors of interconnected nodes in the graph can still maintain a relatively close distance, thereby preserving the structural information between the nodes in the graph. However, this is sub-optimal due to: (i) traditional methods have limited model capacity which limits the learning performance; (ii) existing techniques typically rely on unsupervised learning strategies and fail to couple with the latest learning paradigms; (iii) representation learning and downstream tasks are dependent on each other which should be jointly enhanced. With the remarkable success of deep learning, deep graph representation learning has shown great potential and advantages over shallow (traditional) methods, there exist a large number of deep graph representation learning techniques have been proposed in the past decade, especially graph neural networks. In this survey, we conduct a comprehensive survey on current deep graph representation learning algorithms by proposing a new taxonomy of existing state-of-the-art literature. Specifically, we systematically summarize the essential components of graph representation learning and categorize existing approaches by the ways of graph neural network architectures and the most recent advanced learning paradigms. Moreover, this survey also provides the practical and promising applications of deep graph representation learning. Last but not least, we state new perspectives and suggest challenging directions which deserve further investigations in the future.

cs.LG↗

Unveiling Delay Effects in Traffic Forecasting: A Perspective from Spatial-Temporal Delay Differential Equations

Traffic flow forecasting is a fundamental research issue for transportation planning and management, which serves as a canonical and typical example of spatial-temporal predictions. In recent years, Graph Neural Networks (GNNs) and Recurrent Neural Networks (RNNs) have achieved great success in capturing spatial-temporal correlations for traffic flow forecasting. Yet, two non-ignorable issues haven't been well solved: 1) The message passing in GNNs is immediate, while in reality the spatial message interactions among neighboring nodes can be delayed. The change of traffic flow at one node will take several minutes, i.e., time delay, to influence its connected neighbors. 2) Traffic conditions undergo continuous changes. The prediction frequency for traffic flow forecasting may vary based on specific scenario requirements. Most existing discretized models require retraining for each prediction horizon, restricting their applicability. To tackle the above issues, we propose a neural Spatial-Temporal Delay Differential Equation model, namely STDDE. It includes both delay effects and continuity into a unified delay differential equation framework, which explicitly models the time delay in spatial information propagation. Furthermore, theoretical proofs are provided to show its stability. Then we design a learnable traffic-graph time-delay estimator, which utilizes the continuity of the hidden states to achieve the gradient backward process. Finally, we propose a continuous output module, allowing us to accurately predict traffic flow at various frequencies, which provides more flexibility and adaptability to different scenarios. Extensive experiments show the superiority of the proposed STDDE along with competitive computational efficiency.

cs.LG↗

SeqTrack3D: Exploring Sequence Information for Robust 3D Point Cloud Tracking

3D single object tracking (SOT) is an important and challenging task for the autonomous driving and mobile robotics. Most existing methods perform tracking between two consecutive frames while ignoring the motion patterns of the target over a series of frames, which would cause performance degradation in the scenes with sparse points. To break through this limitation, we introduce Sequence-to-Sequence tracking paradigm and a tracker named SeqTrack3D to capture target motion across continuous frames. Unlike previous methods that primarily adopted three strategies: matching two consecutive point clouds, predicting relative motion, or utilizing sequential point clouds to address feature degradation, our SeqTrack3D combines both historical point clouds and bounding box sequences. This novel method ensures robust tracking by leveraging location priors from historical boxes, even in scenes with sparse points. Extensive experiments conducted on large-scale datasets show that SeqTrack3D achieves new state-of-the-art performances, improving by 6.00% on NuScenes and 14.13% on Waymo dataset. The code will be made public at https://github.com/aron-lin/seqtrack3d.

cs.CV↗

Inductive Graph Alignment Prompt: Bridging the Gap between Graph Pre-training and Inductive Fine-tuning From Spectral Perspective

The "Graph pre-training and fine-tuning" paradigm has significantly improved Graph Neural Networks(GNNs) by capturing general knowledge without manual annotations for downstream tasks. However, due to the immense gap of data and tasks between the pre-training and fine-tuning stages, the model performance is still limited. Inspired by prompt fine-tuning in Natural Language Processing(NLP), many endeavors have been made to bridge the gap in graph domain. But existing methods simply reformulate the form of fine-tuning tasks to the pre-training ones. With the premise that the pre-training graphs are compatible with the fine-tuning ones, these methods typically operate in transductive setting. In order to generalize graph pre-training to inductive scenario where the fine-tuning graphs might significantly differ from pre-training ones, we propose a novel graph prompt based method called Inductive Graph Alignment Prompt(IGAP). Firstly, we unify the mainstream graph pre-training frameworks and analyze the essence of graph pre-training from graph spectral theory. Then we identify the two sources of the data gap in inductive setting: (i) graph signal gap and (ii) graph structure gap. Based on the insight of graph pre-training, we propose to bridge the graph signal gap and the graph structure gap with learnable prompts in the spectral space. A theoretical analysis ensures the effectiveness of our method. At last, we conduct extensive experiments among nodes classification and graph classification tasks under the transductive, semi-inductive and inductive settings. The results demonstrate that our proposed method can successfully bridge the data gap under different settings.

cs.LG↗

Multi-Agent Generative Adversarial Interactive Self-Imitation Learning for AUV Formation Control and Obstacle Avoidance

Multiple autonomous underwater vehicles (multi-AUV) can cooperatively accomplish tasks that a single AUV cannot complete. Recently, multi-agent reinforcement learning has been introduced to control of multi-AUV. However, designing efficient reward functions for various tasks of multi-AUV control is difficult or even impractical. Multi-agent generative adversarial imitation learning (MAGAIL) allows multi-AUV to learn from expert demonstration instead of pre-defined reward functions, but suffers from the deficiency of requiring optimal demonstrations and not surpassing provided expert demonstrations. This paper builds upon the MAGAIL algorithm by proposing multi-agent generative adversarial interactive self-imitation learning (MAGAISIL), which can facilitate AUVs to learn policies by gradually replacing the provided sub-optimal demonstrations with self-generated good trajectories selected by a human trainer. Our experimental results in a multi-AUV formation control and obstacle avoidance task on the Gazebo platform with AUV simulator of our lab show that AUVs trained via MAGAISIL can surpass the provided sub-optimal expert demonstrations and reach a performance close to or even better than MAGAIL with optimal demonstrations. Further results indicate that AUVs' policies trained via MAGAISIL can adapt to complex and different tasks as well as MAGAIL learning from optimal demonstrations.

cs.RO↗