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Zheng Lian

Publications and source records attributed to Zheng Lian.

At least 19 recordsLinked to original sources

RobotEQ-Video: A Video-Centric Benchmark for Social Proactive Intelligence with World-State Taxonomy

Social Proactive Intelligence (SPI) extends proactive assistance beyond task completeness to consider social appropriateness in diverse embodied scenarios. However, prior SPI research faces two key limitations. First, existing work focuses on static images, whereas dynamic videos provide crucial cues for inferring human states and needs, offering richer information than isolated images. Second, prior work often relies on free-form data collection pipelines, which fail to guarantee comprehensive coverage of diverse scenarios. To address these gaps, we introduce RobotEQ-Video, shifting the focus from image-centric to video-centric analysis. To ensure comprehensive video coverage, we construct a hierarchical world-state taxonomy organized into a four-level coarse-to-fine structure, comprising 6 domains, 20 dimensions, 142 level-1 attributes, and 816 level-2 attributes. The resulting benchmark comprises 2K+ videos with 100K+ human annotations and 16K+ labels for assessing behavior properness. Benchmark evaluation reveals that current systems remain unreliable and fall short of human performance. We further explore how world models can help tackle this task. This work advances SPI research from static images to dynamic videos and ensures more comprehensive scenario coverage during benchmarking.

cs.CV

RobotEQ: Towards Social Proactive Intelligence in Embodied Agents

Embodied agents represent a prominent research focus across both academia and industry. The prevailing paradigm has gradually shifted from reactive assistance, which requires explicit user queries, to proactive assistance, capable of recognizing human needs and offering support without explicit instructions. Nevertheless, existing studies on proactive assistance remain confined to narrow scenarios and primarily emphasize task completeness, whereas real-world agents must operate in open-domain environments while adhering to social expectations. To bridge this gap, we extend the concept of proactive assistance to Social Proactive Intelligence (SPI), characterized by diverse scenarios, social understanding, and robot-centric behaviors. We further introduce RobotEQ, a dedicated benchmark for SPI. We first define two tasks: behavior judgment, emphasizing global contextual understanding, and spatial grounding, focusing on local perceptual details. Building on these tasks, we construct RobotEQ-Data, a dataset comprising 1,812 synthetic and 223 real-world scenarios, 7 social facets, 22K+ human annotations, 3K+ behavior judgment questions, and 3K+ spatial grounding questions. Furthermore, we establish RobotEQ-Bench to evaluate the performance of representative models. Experimental results demonstrate that current models fall short of achieving reliable SPI. Further analysis reveals that incorporating external social knowledge yields consistent improvements. This work aims to advance the development of socially desirable embodied agents in open-domain environments.

cs.RO

OneEmo: A Unified Multimodal Reasoning Model for Emotion Perception, Understanding, and Interaction

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in emotional intelligence. However, prevailing research predominantly focuses on task-specific specialization, often neglecting inter-task synergy and leaving latent reasoning potential underexplored. To bridge this gap, we introduce OneEmo, a unified affective generalist capable of mastering emotion perception, comprehension, and interaction. For this purpose, we first construct EmoWorld-130K, a comprehensive dataset that distills specialized affective knowledge into explicit reasoning trajectories via a human-in-the-loop workflow. Supervised fine-tuning on this corpus reveals significant mutual benefits derived from multi-task learning. Second, to fully unlock the latent reasoning potential, we propose Emo-Chord, a novel reinforcement learning strategy that stabilizes optimization through unified multi-task reward allocation. Extensive experiments demonstrate that OneEmo achieves state-of-the-art performance against similarly sized baselines across most benchmarks. Notably, despite having significantly fewer parameters than commercial models, OneEmo delivers highly competitive results. This paper paves the way for more reliable and interpretable affective computing. The code is available at https://github.com/waHAHJIAHAO/OneEmo.

cs.HC

AffectSim: A Controllable Interactive 3D Simulation Benchmark for Embodied Affective Perception

Existing affective benchmarks largely consist of fixed recordings whose observation conditions are determined before inference, making it difficult to systematically study how embodied sensing influences affective perception. We introduce AffectSim, a controllable interactive 3D simulation benchmark for embodied affective perception. Rather than treating affective samples as fixed recordings, AffectSim instantiates emotion-expressive human motions as replayable 3D episodes in which distance, orientation, occlusion, scene geometry, and agent viewpoint can be systematically varied while preserving the underlying behavior and emotion label. AffectSim contains 27{,}647 episodes across five emotion categories and 57 scenes. Its factorized design separates affective behavior from observation conditions, supporting controlled re-observation of the same behavior as well as agent-controlled sensing in an executable 3D environment. To demonstrate this capability, we instantiate embodied emotion perception under matched initial (P-Init), reference (P-Ref), and actively acquired (A-Obs) observations. Across 24 frozen perception-model configurations, P-Ref substantially outperforms P-Init, while a simple two-stage active-observation baseline improves 21 of 24 configurations. Mean Macro-F1 increases from 9.89% to 11.70% for open-source models and from 22.61% to 24.26% for closed-source models, recovering 32.0% and 20.1% of their respective P-Ref--P-Init gaps. Episode-level recovery and path-aware evaluation further characterize the current baseline beyond aggregate recognition performance. These results demonstrate the value of making affective observation controllable and establish AffectSim as an initial platform for studying embodied affective perception through interactive 3D simulation.

cs.HC

MER 2026: From Discriminative Emotion Recognition to Generative Emotion Understanding

MER2026 marks the fourth edition of the MER series of challenges. The MER series provides valuable data resources to the research community and offers tasks centered on recent research trends, establishing itself as one of the largest challenges in the field. Throughout its history, the focus of MER has shifted from discriminative emotion recognition to generative emotion understanding. Specifically, MER2023 concentrated on discriminative emotion recognition, restricting the emotion recognition scope to fixed basic labels. In MER2024 and MER2025, we transitioned to generative emotion understanding and introduced two new tasks: fine-grained emotion recognition and descriptive emotion analysis, aiming to leverage the extensive vocabulary and multimodal understanding capabilities of Multimodal Large Language Models (MLLMs) to facilitate fine-grained and explainable emotion recognition. Building on this trajectory, MER2026 continues to follow these research trends and contains four tracks: MER-Cross shifts the focus from individual to dyadic interaction scenarios; MER-FG centers on fine-grained emotion recognition; MER-Prefer aims to predict human preferences regarding different emotion descriptions; MER-PS focuses on emotion recognition based on physiological signals. More details regarding the dataset and baselines are available at https://zeroqiaoba.github.io/MER-Challenge/.

cs.HC

VideoGAIA: A Benchmark for General AI Assistants on Agentic Video Understanding

Video understanding is a fundamental task for evaluating the capabilities of multimodal large language models (MLLMs). However, existing leading models have already achieved approximately 90% accuracy on the Video-MME leaderboard, suggesting that conventional single-turn video understanding tasks are becoming increasingly saturated and insufficient for assessing the intelligence of advanced MLLMs. Towards this end, we introduce VideoGAIA, an agentic video understanding benchmark for general artificial intelligence (AI) assistants. Moving beyond one-shot video question answering, VideoGAIA formulates video understanding as a multi-turn, tool-augmented interaction process, where models must iteratively perceive videos, invoke external tools, gather complementary information, and integrate multimodal evidence across turns. VideoGAIA contains 271 model-human co-designed tasks covering diverse and complex real-world scenarios. Each video-question-answer instance is independently verified by three human experts to ensure both correctness and appropriate difficulty. All evaluated MLLMs, including frontier models such as GPT-5.5 and Kimi-K3, achieve less than 60% accuracy on VideoGAIA, highlighting its value as a high-quality and timely benchmark for evaluating next-generation MLLMs. We hope that VideoGAIA will facilitate the transition from conventional video understanding toward agentic video understanding.

cs.CV

AC-VLA: Robust Out-of-Distribution Action Execution via Compositional Learning

Vision-Language-Action (VLA) models excel at end-to-end robotic manipulation but struggle with out-of-distribution (OOD) generalization when familiar sub-tasks are recombined in unseen configurations. We identify two mutually reinforcing failure modes: \emph{trajectory overfitting}, where models overfit to holistic trajectory patterns rather than compositional sub-skill semantics; and \emph{perceptual shortcut}, where action tokens over-rely on wrist-view textures at the expense of global spatial grounding. To address both, we introduce \textbf{AC-VLA}, a plug-and-play Action Compositional learning framework comprising two architecture-agnostic components: \textbf{(i)} a compositional learning module that uses an LLM-driven instruction decomposer and a proprioceptive trajectory aligner to generate dense sub-task supervision, followed by mixed training on complete demonstrations and decomposed data to endow the model with compositional generalization; and \textbf{(ii)} a state-conditioned asymmetric masking strategy that suppresses wrist-view inputs during closed-gripper phases, enforcing global semantic grounding. All components are architectural modification-free and directly integrable into any VLA backbone. Instantiated on $π_{0.5}$ and evaluated on LIBERO and LIBERO-OOD benchmarks, AC-VLA achieves a ~28% absolute improvement on compositional OOD tasks while maintaining near-perfect in-distribution performance.

cs.RO

SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning

Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.

cs.CL

OmniOPSD: Rationale-Privileged On-Policy Self-Distillation for Affective Computing

Reinforcement learning for multimodal large language models (MLLMs) is often hindered by severe reward sparsity in complex reasoning tasks. This challenge is particularly pronounced in human-centered scenarios involving states, emotions, intentions, and behaviors, where heterogeneous multimodal signals and subjective human factors make high-quality chain-of-thought (CoT) annotations expensive and difficult to obtain. Although many multimodal datasets provide expert-annotated ground-truth labels, directly using these labels for supervised fine-tuning may encourage shortcut learning in multimodal perception and provides limited transparency for safety-critical human--AI interaction. To address these limitations, we propose OmniOPSD, a Rationale-Privileged On-Policy Self-Distillation framework that uses frontier-generated rationales as teacher-side privileged evidence rather than student imitation targets. OmniOPSD uses frontier-generated evidence-aware rationales only as training-time privileged evidence context for a local teacher. The student samples its own rollout from the original multimodal input, while the rationale-privileged teacher scores the same tokens and provides dense token-level supervision. Thus, the student learns on its own trajectory distribution without directly imitating frontier-model completions, and inference requires no labels, rationales, CoT annotations, or closed-source model access. Experiments on MER-UniBench show that OmniOPSD achieves state-of-the-art performance with an average score of $84.19$, and ablations further support the value of rationale-privileged teacher guidance.

cs.CV

OPID: On-Policy Skill Distillation for Agentic Reinforcement Learning

Outcome-based reinforcement learning provides a stable optimization backbone for language agents, but its sparse trajectory-level rewards provide little guidance on which intermediate decisions should be reinforced or suppressed. On-policy self-distillation offers dense token-level supervision, yet existing skill-conditioned variants often rely on external skill memories or retrieved privileged context, which are costly to maintain and can be mismatched with the state distribution induced by the current policy in multi-turn interaction. We propose \textbf{OPID} (\textbf{O}n-\textbf{P}olicy Sk\textbf{i}ll \textbf{D}istillation), a framework that extracts skill supervision directly from completed on-policy trajectories. OPID represents trajectory hindsight as hierarchical skills: episode-level skills capture global workflows or failure-avoidance rules, while step-level skills capture local decision knowledge at critical timesteps. A critical-first routing mechanism uses step-level skills when critical decisions are identified and falls back to episode-level skills as default guidance otherwise. The selected skill is injected into the interaction history, allowing the old policy to re-score the same sampled response under both original and skill-augmented contexts. The resulting log-probability shift yields a token-level self-distillation advantage, which is combined with the outcome advantage for policy optimization. OPID thus preserves RL as the primary training objective while introducing dense, distribution-matched hindsight supervision. Experiments on ALFWorld, WebShop and Search-based QA demonstrate that OPID generally improves agent performance, sample efficiency, and robustness over outcome-only RL and existing skill-distillation baselines. Our code is available at https://github.com/jinyangwu/OPID/tree/main.

cs.CL

Orchestra-o1: Omnimodal Agent Orchestration

The recent success of agent swarms has shifted the paradigm of large language model (LLM)-based agents from single-agent workflows to multi-agent systems, highlighting the importance of agent orchestration for task decomposition and collaboration. However, existing orchestration frameworks are limited to a narrow set of modalities and struggle to generalize to more complex settings where heterogeneous modalities coexist and interact. This limitation becomes particularly pronounced in omnimodal scenarios, where tasks require the unified understanding and coordination of diverse inputs such as text, image, audio, and video. In this work, we propose Orchestra-o1, an omnimodal agent orchestration framework designed to support efficient agent collaboration across multiple modalities. Orchestra-o1 introduces a unified orchestration mechanism that enables modality-aware task decomposition, online sub-agent specialization, and parallel sub-task execution. This scalable design allows agent systems to effectively tackle complex real-world tasks involving heterogeneous information sources, surpassing the second-best approach by 10.3% accuracy on the OmniGAIA benchmark. Furthermore, we introduce decision-aligned group relative policy optimization (DA-GRPO), an efficient agentic reinforcement learning approach for training Orchestra-o1-8B, which also achieves state-of-the-art performance against all existing open-source omnimodal agents.

cs.AI

Struct-Searcher: Agentic Structural Thinking Advances Multimodal Deep Information Seeking

Deep research agents have attracted increasing attention for their ability to collect large-scale online information to acquire target knowledge, with recent efforts shifting from purely text-based information seeking to multimodal settings. However, existing agentic workflows are largely aligned with evidence accumulation models, which linearly aggregate evidence and lack principled mechanisms for handling contradictory information across heterogeneous modalities. Towards this end, we propose Struct-Searcher, a structural agentic workflow grounded in belief revision theory that explicitly maintains an evolving multimodal structural graph throughout the reasoning process, enabling effective conflict-aware multimodal deep information seeking. Extensive experiments across multiple benchmark datasets and backbone models demonstrate that Struct-Searcher is (1) plug-and-play and model-agnostic, yielding an average relative accuracy improvement of 17.2% on BrowseComp-VL across five different backbones. (2) top-performing, consistently outperforming state-of-the-art vision-language models (VLMs) and deep research agents, with relative accuracy improvements of 3.7% on MM-BrowseComp, 1.5% on HLE-VL, and 0.7% on BrowseComp-VL over the second-best competing approach.

cs.CV

Maestro: Reinforcement Learning to Orchestrate Hierarchical Model-Skill Ensembles

The proliferation of large language models (LLMs) and modular skills has endowed autonomous agents with increasingly powerful capabilities. Existing frameworks typically rely on monolithic LLMs and fixed logic to interface with these skills. This gives rise to a critical bottleneck: different LLMs offer distinct advantages across diverse domains, yet current frameworks fail to exploit the complementary strengths of models and skills, thereby limiting their performance on downstream tasks. In this paper, we present Maestro (Multimodal Agent for Expert-Skill Targeted Reinforced Orchestration), a Reinforcement Learning (RL)-driven orchestration framework that reframes heterogeneous multimodal tasks as a sequential decision-making process over a hierarchical model-skill registry. Rather than consolidating all knowledge into a single model, Maestro trains a lightweight policy to dynamically compose ensembles of frozen expert models and a two-tier skill library, deciding at each step whether to invoke an external expert, which model-skill pair to select, and when to terminate. The policy is optimized via outcome-based RL, requiring no step-level supervision. We evaluate Maestro across ten representative multimodal benchmarks spanning mathematical reasoning, chart understanding, high-resolution perception, and domain-specific analysis. With only a 4B orchestrator, Maestro achieves an average accuracy of 70.1%, surpassing both GPT-5 (69.3%) and Gemini-2.5-Pro (68.7%). Crucially, the learned coordination policy generalizes to unseen models and skills without retraining: augmenting the registry with out-of-domain experts yields a 59.5% average on four challenging benchmarks, outperforming all closed-source baselines. Maestro further maintains high computational efficiency with low latency. The source code is available at https://github.com/jinyangwu/Maestro.

cs.LG

SayNext-Bench: Why Do LLMs Struggle with Next-Utterance Anticipation?

We explore the use of large language models (LLMs) for next-utterance anticipation in human dialogue. Despite recent advances in LLMs demonstrating their ability to engage in natural conversations with users, we show that even leading models surprisingly struggle to anticipate a human speaker's next utterance. Instead, humans can readily anticipate forthcoming utterances based on multi-modal cues -- such as gestures, gaze, and emotional tone -- from the context. To systematically examine this gap, we propose SayNext-Bench, a benchmark evaluating MLLMs on anticipating context-conditioned responses across diverse real-world scenarios. To support it, we build SayNext-PC, a large-scale multimodal dialogue dataset, and carefully design a multi-level evaluation framework spanning lexical similarity, emotion-intention consistency, and LLM-based overall alignment. Building on this, we develop SayNext-Chat, a cognitively inspired dual-route MLLM that incorporates learnable priming tokens to fuse perceptual cues with anticipatory priors. Extensive experiments demonstrate that SayNext-Chat consistently outperforms state-of-the-art MLLMs across all evaluation levels, corroborated by user studies and LLM-as-Judge evaluations. Our results emphasize the (i) indispensable role of multimodal cues and (ii) active anticipatory processing as foundations of natural human interaction currently missing in MLLMs.

cs.AI

AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries

Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already given. This passive and clip-centered setting does not fully reflect real-world scenarios, in which users often interact with long videos and express their needs through natural-language queries. In this paper, we study \textbf{Vague-Query-driven video Affective Understanding (VQAU)}, a new task that requires models to localize affective moments in long videos, predict their emotion categories, and generate evidence-grounded rationales under vague user queries. To support this task, we construct \textbf{VQAU-Bench}, a benchmark that integrates long videos, vague affective queries, temporal clip annotations, emotion labels, and rationale explanations into a unified evaluation framework. VQAU-Bench enables systematic assessment of semantic-temporal-affective alignment, affective moment localization, emotion classification, and rationale generation. To address the multi-step reasoning challenges of VQAU, we further propose \textbf{AffectSeek}, an agentic framework that actively seeks, verifies, and explains affective moments in long videos. AffectSeek decomposes VQAU into intent interpretation, candidate localization, clip verification, emotion reasoning, and rationale generation, and progressively aligns vague user intent with long-video evidence through role-specialized reasoning and cross-stage verification. Experiments show that VQAU remains challenging for existing affective recognition models and single-step vision-language models, while AffectSeek provides a simple yet effective framework for agentic long-video affective understanding.

cs.CV

AffectGPT-RL: Revealing Roles of Reinforcement Learning in Open-Vocabulary Emotion Recognition

Open-Vocabulary Multimodal Emotion Recognition (OV-MER) aims to predict emotions without being constrained by predefined label spaces, thereby enabling fine-grained emotion understanding. Unlike traditional discriminative methods, OV-MER leverages generative models to capture the full spectrum of emotions and employs emotion wheels (EWs) for metric calculation. Previous approaches primarily rely on token-level loss during training. However, this objective is misaligned with the metrics used in OV-MER, and these metrics cannot be directly optimized via gradient backpropagation. To address this limitation, we turn our attention to reinforcement learning, as this strategy can optimize non-differentiable objectives. We term this framework AffectGPT-RL. Furthermore, we conduct extensive experiments to elucidate the role of reinforcement learning in this task, revealing the necessity of the reasoning process, the impact of different rewards, and the generalizability to other emotion tasks such as sentiment analysis and basic emotion recognition. Experimental results demonstrate that AffectGPT-RL yields significant performance improvements on OV-MER. Beyond this task, we also achieve remarkable performance gains on basic emotion recognition, attaining state-of-the-art results on MER-UniBench. To the best of our knowledge, this is the pioneering work exploring the role of reinforcement learning in OV-MER, providing valuable guidance for subsequent researchers. Our code is provided in the supplementary material and will be released to facilitate future research.

cs.HC

EmoTransCap: Dataset and Pipeline for Emotion Transition-Aware Speech Captioning in Discourses

Emotion perception and adaptive expression are fundamental capabilities in human-agent interaction. While recent advances in speech emotion captioning (SEC) have improved fine-grained emotional modeling, existing systems remain limited to static, single-emotion characterization within isolated sentences, neglecting dynamic emotional transitions at the discourse level. To address this gap, we propose Emotion Transition-Aware Speech Captioning (EmoTransCap), a paradigm that integrates temporal emotion dynamics with discourse-level speech description. To construct a dataset rich in emotion transitions while enabling scalable expansion, we design an automated pipeline for dataset creation. This is the first large-scale dataset explicitly designed to capture discourse-level emotion transitions. To generate semantically rich descriptions, we incorporate acoustic attributes and temporal cues from discourse-level speech. Our Multi-Task Emotion Transition Recognition (MTETR) model performs joint emotion transition detection and diarization. Leveraging the semantic analysis capabilities of LLMs, we produce two annotation versions: descriptive and instruction-oriented. These data and annotations offer a valuable resource for advancing emotion perception and emotional expressiveness. The dataset enables speech captions that capture emotional transitions, facilitating temporal-dynamic and fine-grained emotion understanding. We also introduce a controllable, transition-aware emotional speech synthesis system at the discourse level, enhancing anthropomorphic emotional expressiveness and supporting emotionally intelligent conversational agents.

cs.CL

EmoBench-M: Benchmarking Emotional Intelligence for Multimodal Large Language Models

With the integration of multimodal large language models (MLLMs) into robotic systems and AI applications, embedding emotional intelligence (EI) capabilities is essential for enabling these models to perceive, interpret, and respond to human emotions effectively in real-world scenarios. Existing static, text-based, or text-image benchmarks overlook the multimodal complexities of real interactions and fail to capture the dynamic, context-dependent nature of emotional expressions, rendering them inadequate for evaluating MLLMs' EI capabilities. To address these limitations, we introduce EmoBench-M, a systematic benchmark grounded in established psychological theories, designed to evaluate MLLMs across 13 evaluation scenarios spanning three hierarchical dimensions: foundational emotion recognition (FER), conversational emotion understanding (CEU), and socially complex emotion analysis (SCEA). Evaluation was conducted on 27 state-of-the-art MLLMs, using both objective task-specific metrics and LLM-based evaluation, revealing a substantial performance gap relative to human-level competence. Even the best performing models, Gemini-3.0-Pro and GPT-5.2, achieve the highest scores on EmoBench-M, 70.5 and 66.5 points respectively. Specialized models such as AffectGPT exhibit uneven performance across EmoBench-M, demonstrating strengths in certain scenarios but generally lacking comprehensive emotional intelligence. By providing a comprehensive, multimodal evaluation framework, EmoBench-M captures both the strengths and weaknesses of current MLLMs across diverse emotional contexts. All benchmark resources, including datasets and code, are publicly available at https://emo-gml.github.io/, facilitating further research and advancement in MLLM emotional intelligence.

cs.CL