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Zheng Wen

Publications and source records attributed to Zheng Wen.

At least 73 records · Page 4Linked to original sources

Model-Independent Online Learning for Influence Maximization

We consider influence maximization (IM) in social networks, which is the problem of maximizing the number of users that become aware of a product by selecting a set of "seed" users to expose the product to. While prior work assumes a known model of information diffusion, we propose a novel parametrization that not only makes our framework agnostic to the underlying diffusion model, but also statistically efficient to learn from data. We give a corresponding monotone, submodular surrogate function, and show that it is a good approximation to the original IM objective. We also consider the case of a new marketer looking to exploit an existing social network, while simultaneously learning the factors governing information propagation. For this, we propose a pairwise-influence semi-bandit feedback model and develop a LinUCB-based bandit algorithm. Our model-independent analysis shows that our regret bound has a better (as compared to previous work) dependence on the size of the network. Experimental evaluation suggests that our framework is robust to the underlying diffusion model and can efficiently learn a near-optimal solution.

cs.LG↗

New Insights into Bootstrapping for Bandits

We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an appropriate amount of forced exploration can result in sub-linear albeit sub-optimal regret. As an alternative to NPB, we propose a weighted bootstrapping (WB) procedure. For Bernoulli rewards, WB with multiplicative exponential weights is mathematically equivalent to Thompson sampling (TS) and results in near-optimal regret bounds. Similarly, in the bandit setting with Gaussian rewards, we show that WB with additive Gaussian weights achieves near-optimal regret. Beyond these special cases, we show that WB leads to better empirical performance than TS for several reward distributions bounded on $[0,1]$. For the contextual bandit setting, we give practical guidelines that make bootstrapping simple and efficient to implement and result in good empirical performance on real-world datasets.

cs.LG↗

SpectralLeader: Online Spectral Learning for Single Topic Models

We study the problem of learning a latent variable model from a stream of data. Latent variable models are popular in practice because they can explain observed data in terms of unobserved concepts. These models have been traditionally studied in the offline setting. In the online setting, on the other hand, the online EM is arguably the most popular algorithm for learning latent variable models. Although the online EM is computationally efficient, it typically converges to a local optimum. In this work, we develop a new online learning algorithm for latent variable models, which we call SpectralLeader. SpectralLeader always converges to the global optimum, and we derive a sublinear upper bound on its $n$-step regret in the bag-of-words model. In both synthetic and real-world experiments, we show that SpectralLeader performs similarly to or better than the online EM with tuned hyper-parameters.

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Stochastic Low-Rank Bandits

Many problems in computer vision and recommender systems involve low-rank matrices. In this work, we study the problem of finding the maximum entry of a stochastic low-rank matrix from sequential observations. At each step, a learning agent chooses pairs of row and column arms, and receives the noisy product of their latent values as a reward. The main challenge is that the latent values are unobserved. We identify a class of non-negative matrices whose maximum entry can be found statistically efficiently and propose an algorithm for finding them, which we call LowRankElim. We derive a $\DeclareMathOperator{\poly}{poly} O((K + L) \poly(d) Δ^{-1} \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, $d$ is the rank of the matrix, and $Δ$ is the minimum gap. The bound depends on other problem-specific constants that clearly do not depend $K L$. To the best of our knowledge, this is the first such result in the literature.

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Online Learning to Rank in Stochastic Click Models

Online learning to rank is a core problem in information retrieval and machine learning. Many provably efficient algorithms have been recently proposed for this problem in specific click models. The click model is a model of how the user interacts with a list of documents. Though these results are significant, their impact on practice is limited, because all proposed algorithms are designed for specific click models and lack convergence guarantees in other models. In this work, we propose BatchRank, the first online learning to rank algorithm for a broad class of click models. The class encompasses two most fundamental click models, the cascade and position-based models. We derive a gap-dependent upper bound on the $T$-step regret of BatchRank and evaluate it on a range of web search queries. We observe that BatchRank outperforms ranked bandits and is more robust than CascadeKL-UCB, an existing algorithm for the cascade model.

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Profit Maximization for Online Advertising Demand-Side Platforms

We develop an optimization model and corresponding algorithm for the management of a demand-side platform (DSP), whereby the DSP aims to maximize its own profit while acquiring valuable impressions for its advertiser clients. We formulate the problem of profit maximization for a DSP interacting with ad exchanges in a real-time bidding environment in a cost-per-click/cost-per-action pricing model. Our proposed formulation leads to a nonconvex optimization problem due to the joint optimization over both impression allocation and bid price decisions. We use Lagrangian relaxation to develop a tractable convex dual problem, which, due to the properties of second-price auctions, may be solved efficiently with subgradient methods. We propose a two-phase solution procedure, whereby in the first phase we solve the convex dual problem using a subgradient algorithm, and in the second phase we use the previously computed dual solution to set bid prices and then solve a linear optimization problem to obtain the allocation probability variables. On several synthetic examples, we demonstrate that our proposed solution approach leads to superior performance over a baseline method that is used in practice.

math.OC↗

Does Weather Matter? Causal Analysis of TV Logs

Weather affects our mood and behaviors, and many aspects of our life. When it is sunny, most people become happier; but when it rains, some people get depressed. Despite this evidence and the abundance of data, weather has mostly been overlooked in the machine learning and data science research. This work presents a causal analysis of how weather affects TV watching patterns. We show that some weather attributes, such as pressure and precipitation, cause major changes in TV watching patterns. To the best of our knowledge, this is the first large-scale causal study of the impact of weather on TV watching patterns.

cs.CY↗

Bernoulli Rank-$1$ Bandits for Click Feedback

The probability that a user will click a search result depends both on its relevance and its position on the results page. The position based model explains this behavior by ascribing to every item an attraction probability, and to every position an examination probability. To be clicked, a result must be both attractive and examined. The probabilities of an item-position pair being clicked thus form the entries of a rank-$1$ matrix. We propose the learning problem of a Bernoulli rank-$1$ bandit where at each step, the learning agent chooses a pair of row and column arms, and receives the product of their Bernoulli-distributed values as a reward. This is a special case of the stochastic rank-$1$ bandit problem considered in recent work that proposed an elimination based algorithm Rank1Elim, and showed that Rank1Elim's regret scales linearly with the number of rows and columns on "benign" instances. These are the instances where the minimum of the average row and column rewards $μ$ is bounded away from zero. The issue with Rank1Elim is that it fails to be competitive with straightforward bandit strategies as $μ\rightarrow 0$. In this paper we propose Rank1ElimKL which simply replaces the (crude) confidence intervals of Rank1Elim with confidence intervals based on Kullback-Leibler (KL) divergences, and with the help of a novel result concerning the scaling of KL divergences we prove that with this change, our algorithm will be competitive no matter the value of $μ$. Experiments with synthetic data confirm that on benign instances the performance of Rank1ElimKL is significantly better than that of even Rank1Elim, while experiments with models derived from real data confirm that the improvements are significant across the board, regardless of whether the data is benign or not.

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Stochastic Rank-1 Bandits

We propose stochastic rank-$1$ bandits, a class of online learning problems where at each step a learning agent chooses a pair of row and column arms, and receives the product of their values as a reward. The main challenge of the problem is that the individual values of the row and column are unobserved. We assume that these values are stochastic and drawn independently. We propose a computationally-efficient algorithm for solving our problem, which we call Rank1Elim. We derive a $O((K + L) (1 / Δ) \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, and $Δ$ is the minimum of the row and column gaps; under the assumption that the mean row and column rewards are bounded away from zero. To the best of our knowledge, we present the first bandit algorithm that finds the maximum entry of a rank-$1$ matrix whose regret is linear in $K + L$, $1 / Δ$, and $\log n$. We also derive a nearly matching lower bound. Finally, we evaluate Rank1Elim empirically on multiple problems. We observe that it leverages the structure of our problems and can learn near-optimal solutions even if our modeling assumptions are mildly violated.

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Efficient Learning in Large-Scale Combinatorial Semi-Bandits

A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to combinatorial constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we consider efficient learning in large-scale combinatorial semi-bandits with linear generalization, and as a solution, propose two learning algorithms called Combinatorial Linear Thompson Sampling (CombLinTS) and Combinatorial Linear UCB (CombLinUCB). Both algorithms are computationally efficient as long as the offline version of the combinatorial problem can be solved efficiently. We establish that CombLinTS and CombLinUCB are also provably statistically efficient under reasonable assumptions, by developing regret bounds that are independent of the problem scale (number of items) and sublinear in time. We also evaluate CombLinTS on a variety of problems with thousands of items. Our experiment results demonstrate that CombLinTS is scalable, robust to the choice of algorithm parameters, and significantly outperforms the best of our baselines.

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Efficient Reinforcement Learning in Deterministic Systems with Value Function Generalization

We consider the problem of reinforcement learning over episodes of a finite-horizon deterministic system and as a solution propose optimistic constraint propagation (OCP), an algorithm designed to synthesize efficient exploration and value function generalization. We establish that when the true value function lies within a given hypothesis class, OCP selects optimal actions over all but at most K episodes, where K is the eluder dimension of the given hypothesis class. We establish further efficiency and asymptotic performance guarantees that apply even if the true value function does not lie in the given hypothesis class, for the special case where the hypothesis class is the span of pre-specified indicator functions over disjoint sets. We also discuss the computational complexity of OCP and present computational results involving two illustrative examples.

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Cascading Bandits for Large-Scale Recommendation Problems

Most recommender systems recommend a list of items. The user examines the list, from the first item to the last, and often chooses the first attractive item and does not examine the rest. This type of user behavior can be modeled by the cascade model. In this work, we study cascading bandits, an online learning variant of the cascade model where the goal is to recommend $K$ most attractive items from a large set of $L$ candidate items. We propose two algorithms for solving this problem, which are based on the idea of linear generalization. The key idea in our solutions is that we learn a predictor of the attraction probabilities of items from their features, as opposing to learning the attraction probability of each item independently as in the existing work. This results in practical learning algorithms whose regret does not depend on the number of items $L$. We bound the regret of one algorithm and comprehensively evaluate the other on a range of recommendation problems. The algorithm performs well and outperforms all baselines.

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DCM Bandits: Learning to Rank with Multiple Clicks

A search engine recommends to the user a list of web pages. The user examines this list, from the first page to the last, and clicks on all attractive pages until the user is satisfied. This behavior of the user can be described by the dependent click model (DCM). We propose DCM bandits, an online learning variant of the DCM where the goal is to maximize the probability of recommending satisfactory items, such as web pages. The main challenge of our learning problem is that we do not observe which attractive item is satisfactory. We propose a computationally-efficient learning algorithm for solving our problem, dcmKL-UCB; derive gap-dependent upper bounds on its regret under reasonable assumptions; and also prove a matching lower bound up to logarithmic factors. We evaluate our algorithm on synthetic and real-world problems, and show that it performs well even when our model is misspecified. This work presents the first practical and regret-optimal online algorithm for learning to rank with multiple clicks in a cascade-like click model.

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Topology Discovery for Linear Wireless Networks with Application to Train Backbone Inauguration

A train backbone network consists of a sequence of nodes arranged in a linear topology. A key step that enables communication in such a network is that of topology discovery, or train inauguration, whereby nodes learn in a distributed fashion the physical topology of the backbone network. While the current standard for train inauguration assumes wired links between adjacent backbone nodes, this work investigates the more challenging scenario in which the nodes communicate wirelessly. The key motivations for this desired switch from wired topology discovery to wireless one are the flexibility and capability for expansion and upgrading of a wireless backbone. The implementation of topology discovery over wireless channels is made difficult by the broadcast nature of the wireless medium, and by fading and interference. A novel topology discovery protocol is proposed that overcomes these issues and requires relatively minor changes to the wired standard. The protocol is shown via analysis and numerical results to be robust to the impairments caused by the wireless channel including interference from other trains.

cs.NI↗

Generalization and Exploration via Randomized Value Functions

We propose randomized least-squares value iteration (RLSVI) -- a new reinforcement learning algorithm designed to explore and generalize efficiently via linearly parameterized value functions. We explain why versions of least-squares value iteration that use Boltzmann or epsilon-greedy exploration can be highly inefficient, and we present computational results that demonstrate dramatic efficiency gains enjoyed by RLSVI. Further, we establish an upper bound on the expected regret of RLSVI that demonstrates near-optimality in a tabula rasa learning context. More broadly, our results suggest that randomized value functions offer a promising approach to tackling a critical challenge in reinforcement learning: synthesizing efficient exploration and effective generalization.

stat.ML↗

Combinatorial Cascading Bandits

We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independently of each other. The agent observes the index of the first chosen item whose weight is zero. This observation model arises in network routing, for instance, where the learning agent may only observe the first link in the routing path which is down, and blocks the path. We propose a UCB-like algorithm for solving our problems, CombCascade; and prove gap-dependent and gap-free upper bounds on its $n$-step regret. Our proofs build on recent work in stochastic combinatorial semi-bandits but also address two novel challenges of our setting, a non-linear reward function and partial observability. We evaluate CombCascade on two real-world problems and show that it performs well even when our modeling assumptions are violated. We also demonstrate that our setting requires a new learning algorithm.

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Exponential Weight Functions for Quasi-Proportional Auctions

In quasi-proportional auctions, the allocation is shared among bidders in proportion to their weighted bids. The auctioneer selects a bid weight function, and bidders know the weight function when they bid. In this note, we analyze how weight functions that are exponential in the bid affect bidder behavior. We show that exponential weight functions have a pure-strategy Nash equilibrium, we characterize bids at an equilibrium, and we compare it to an equilibrium for power weight functions.

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Revenue-Maximizing Mechanism Design for Quasi-Proportional Auctions

In quasi-proportional auctions, each bidder receives a fraction of the allocation equal to the weight of their bid divided by the sum of weights of all bids, where each bid's weight is determined by a weight function. We study the relationship between the weight function, bidders' private values, number of bidders, and the seller's revenue in equilibrium. It has been shown that if one bidder has a much higher private value than the others, then a nearly flat weight function maximizes revenue. Essentially, threatening the bidder who has the highest valuation with having to share the allocation maximizes the revenue. We show that as bidder private values approach parity, steeper weight functions maximize revenue by making the quasi-proportional auction more like a winner-take-all auction. We also show that steeper weight functions maximize revenue as the number of bidders increases. For flatter weight functions, there is known to be a unique pure-strategy Nash equilibrium. We show that a pure-strategy Nash equilibrium also exists for steeper weight functions, and we give lower bounds for bids at an equilibrium. For a special case that includes the two-bidder auction, we show that the pure-strategy Nash equilibrium is unique, and we show how to compute the revenue at equilibrium. We also show that selecting a weight function based on private value ratios and number of bidders is necessary for a quasi-proportional auction to produce more revenue than a second-price auction.

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