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Zheng-Jun Zha

Publications and source records attributed to Zheng-Jun Zha.

At least 91 records · Page 5Linked to original sources

LoTLIP: Improving Language-Image Pre-training for Long Text Understanding

Understanding long text is of great demands in practice but beyond the reach of most language-image pre-training (LIP) models. In this work, we empirically confirm that the key reason causing such an issue is that the training images are usually paired with short captions, leaving certain tokens easily overshadowed by salient tokens. Towards this problem, our initial attempt is to relabel the data with long captions, however, directly learning with which may lead to performance degradation in understanding short text (e.g., in the image classification task). Then, after incorporating corner tokens to aggregate diverse textual information, we manage to help the model catch up to its original level of short text understanding yet greatly enhance its capability of long text understanding. We further look into whether the model can continuously benefit from longer captions and notice a clear trade-off between the performance and the efficiency. Finally, we validate the effectiveness of our approach using a self-constructed large-scale dataset, which consists of 100M long caption oriented text-image pairs. Our method demonstrates superior performance in long-text-image retrieval tasks. The project page is available at https://wuw2019.github.io/lot-lip.

cs.CV↗

Improved Video VAE for Latent Video Diffusion Model

Variational Autoencoder (VAE) aims to compress pixel data into low-dimensional latent space, playing an important role in OpenAI's Sora and other latent video diffusion generation models. While most of existing video VAEs inflate a pretrained image VAE into the 3D causal structure for temporal-spatial compression, this paper presents two astonishing findings: (1) The initialization from a well-trained image VAE with the same latent dimensions suppresses the improvement of subsequent temporal compression capabilities. (2) The adoption of causal reasoning leads to unequal information interactions and unbalanced performance between frames. To alleviate these problems, we propose a keyframe-based temporal compression (KTC) architecture and a group causal convolution (GCConv) module to further improve video VAE (IV-VAE). Specifically, the KTC architecture divides the latent space into two branches, in which one half completely inherits the compression prior of keyframes from a lower-dimension image VAE while the other half involves temporal compression through 3D group causal convolution, reducing temporal-spatial conflicts and accelerating the convergence speed of video VAE. The GCConv in above 3D half uses standard convolution within each frame group to ensure inter-frame equivalence, and employs causal logical padding between groups to maintain flexibility in processing variable frame video. Extensive experiments on five benchmarks demonstrate the SOTA video reconstruction and generation capabilities of the proposed IV-VAE (https://wpy1999.github.io/IV-VAE/).

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Visual-Geometric Collaborative Guidance for Affordance Learning

Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, \ie extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. To this end, we propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues to excavate interactive affinity from human-object interactions jointly. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 55,047 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Project: \href{https://github.com/lhc1224/VCR-Net}{github.com/lhc1224/VCR-Net}.

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EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight. In light of this, we propose harmonizing the visual appearance, head motion, and 3D object to excavate the object interaction concept and subject intention, jointly inferring 3D human contact and object affordance from egocentric videos. To achieve this, we present EgoChoir, which links object structures with interaction contexts inherent in appearance and head motion to reveal object affordance, further utilizing it to model human contact. Additionally, a gradient modulation is employed to adopt appropriate clues for capturing interaction regions across various egocentric scenarios. Moreover, 3D contact and affordance are annotated for egocentric videos collected from Ego-Exo4D and GIMO to support the task. Extensive experiments on them demonstrate the effectiveness and superiority of EgoChoir.

cs.CV↗

Grounding 3D Scene Affordance From Egocentric Interactions

Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.

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DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion

Leveraging pretrained 2D diffusion models and score distillation sampling (SDS), recent methods have shown promising results for text-to-3D avatar generation. However, generating high-quality 3D avatars capable of expressive animation remains challenging. In this work, we present DreamWaltz-G, a novel learning framework for animatable 3D avatar generation from text. The core of this framework lies in Skeleton-guided Score Distillation and Hybrid 3D Gaussian Avatar representation. Specifically, the proposed skeleton-guided score distillation integrates skeleton controls from 3D human templates into 2D diffusion models, enhancing the consistency of SDS supervision in terms of view and human pose. This facilitates the generation of high-quality avatars, mitigating issues such as multiple faces, extra limbs, and blurring. The proposed hybrid 3D Gaussian avatar representation builds on the efficient 3D Gaussians, combining neural implicit fields and parameterized 3D meshes to enable real-time rendering, stable SDS optimization, and expressive animation. Extensive experiments demonstrate that DreamWaltz-G is highly effective in generating and animating 3D avatars, outperforming existing methods in both visual quality and animation expressiveness. Our framework further supports diverse applications, including human video reenactment and multi-subject scene composition.

cs.CV↗

FourierMamba: Fourier Learning Integration with State Space Models for Image Deraining

Image deraining aims to remove rain streaks from rainy images and restore clear backgrounds. Currently, some research that employs the Fourier transform has proved to be effective for image deraining, due to it acting as an effective frequency prior for capturing rain streaks. However, despite there exists dependency of low frequency and high frequency in images, these Fourier-based methods rarely exploit the correlation of different frequencies for conjuncting their learning procedures, limiting the full utilization of frequency information for image deraining. Alternatively, the recently emerged Mamba technique depicts its effectiveness and efficiency for modeling correlation in various domains (e.g., spatial, temporal), and we argue that introducing Mamba into its unexplored Fourier spaces to correlate different frequencies would help improve image deraining. This motivates us to propose a new framework termed FourierMamba, which performs image deraining with Mamba in the Fourier space. Owning to the unique arrangement of frequency orders in Fourier space, the core of FourierMamba lies in the scanning encoding of different frequencies, where the low-high frequency order formats exhibit differently in the spatial dimension (unarranged in axis) and channel dimension (arranged in axis). Therefore, we design FourierMamba that correlates Fourier space information in the spatial and channel dimensions with distinct designs. Specifically, in the spatial dimension Fourier space, we introduce the zigzag coding to scan the frequencies to rearrange the orders from low to high frequencies, thereby orderly correlating the connections between frequencies; in the channel dimension Fourier space with arranged orders of frequencies in axis, we can directly use Mamba to perform frequency correlation and improve the channel information representation.

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Downstream-Pretext Domain Knowledge Traceback for Active Learning

Active learning (AL) is designed to construct a high-quality labeled dataset by iteratively selecting the most informative samples. Such sampling heavily relies on data representation, while recently pre-training is popular for robust feature learning. However, as pre-training utilizes low-level pretext tasks that lack annotation, directly using pre-trained representation in AL is inadequate for determining the sampling score. To address this problem, we propose a downstream-pretext domain knowledge traceback (DOKT) method that traces the data interactions of downstream knowledge and pre-training guidance for selecting diverse and instructive samples near the decision boundary. DOKT consists of a traceback diversity indicator and a domain-based uncertainty estimator. The diversity indicator constructs two feature spaces based on the pre-training pretext model and the downstream knowledge from annotation, by which it locates the neighbors of unlabeled data from the downstream space in the pretext space to explore the interaction of samples. With this mechanism, DOKT unifies the data relations of low-level and high-level representations to estimate traceback diversity. Next, in the uncertainty estimator, domain mixing is designed to enforce perceptual perturbing to unlabeled samples with similar visual patches in the pretext space. Then the divergence of perturbed samples is measured to estimate the domain uncertainty. As a result, DOKT selects the most diverse and important samples based on these two modules. The experiments conducted on ten datasets show that our model outperforms other state-of-the-art methods and generalizes well to various application scenarios such as semantic segmentation and image captioning.

cs.LG↗

FC3DNet: A Fully Connected Encoder-Decoder for Efficient Demoir'eing

Moiré patterns are commonly seen when taking photos of screens. Camera devices usually have limited hardware performance but take high-resolution photos. However, users are sensitive to the photo processing time, which presents a hardly considered challenge of efficiency for demoiréing methods. To balance the network speed and quality of results, we propose a \textbf{F}ully \textbf{C}onnected en\textbf{C}oder-de\textbf{C}oder based \textbf{D}emoiréing \textbf{Net}work (FC3DNet). FC3DNet utilizes features with multiple scales in each stage of the decoder for comprehensive information, which contains long-range patterns as well as various local moiré styles that both are crucial aspects in demoiréing. Besides, to make full use of multiple features, we design a Multi-Feature Multi-Attention Fusion (MFMAF) module to weigh the importance of each feature and compress them for efficiency. These designs enable our network to achieve performance comparable to state-of-the-art (SOTA) methods in real-world datasets while utilizing only a fraction of parameters, FLOPs, and runtime.

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DemosaicFormer: Coarse-to-Fine Demosaicing Network for HybridEVS Camera

Hybrid Event-Based Vision Sensor (HybridEVS) is a novel sensor integrating traditional frame-based and event-based sensors, offering substantial benefits for applications requiring low-light, high dynamic range, and low-latency environments, such as smartphones and wearable devices. Despite its potential, the lack of Image signal processing (ISP) pipeline specifically designed for HybridEVS poses a significant challenge. To address this challenge, in this study, we propose a coarse-to-fine framework named DemosaicFormer which comprises coarse demosaicing and pixel correction. Coarse demosaicing network is designed to produce a preliminary high-quality estimate of the RGB image from the HybridEVS raw data while the pixel correction network enhances the performance of image restoration and mitigates the impact of defective pixels. Our key innovation is the design of a Multi-Scale Gating Module (MSGM) applying the integration of cross-scale features, which allows feature information to flow between different scales. Additionally, the adoption of progressive training and data augmentation strategies further improves model's robustness and effectiveness. Experimental results show superior performance against the existing methods both qualitatively and visually, and our DemosaicFormer achieves the best performance in terms of all the evaluation metrics in the MIPI 2024 challenge on Demosaic for Hybridevs Camera. The code is available at https://github.com/QUEAHREN/DemosaicFormer.

cs.CV↗

Context-aware Difference Distilling for Multi-change Captioning

Multi-change captioning aims to describe complex and coupled changes within an image pair in natural language. Compared with single-change captioning, this task requires the model to have higher-level cognition ability to reason an arbitrary number of changes. In this paper, we propose a novel context-aware difference distilling (CARD) network to capture all genuine changes for yielding sentences. Given an image pair, CARD first decouples context features that aggregate all similar/dissimilar semantics, termed common/difference context features. Then, the consistency and independence constraints are designed to guarantee the alignment/discrepancy of common/difference context features. Further, the common context features guide the model to mine locally unchanged features, which are subtracted from the pair to distill locally difference features. Next, the difference context features augment the locally difference features to ensure that all changes are distilled. In this way, we obtain an omni-representation of all changes, which is translated into linguistic sentences by a transformer decoder. Extensive experiments on three public datasets show CARD performs favourably against state-of-the-art methods.The code is available at https://github.com/tuyunbin/CARD.

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ViViD: Video Virtual Try-on using Diffusion Models

Video virtual try-on aims to transfer a clothing item onto the video of a target person. Directly applying the technique of image-based try-on to the video domain in a frame-wise manner will cause temporal-inconsistent outcomes while previous video-based try-on solutions can only generate low visual quality and blurring results. In this work, we present ViViD, a novel framework employing powerful diffusion models to tackle the task of video virtual try-on. Specifically, we design the Garment Encoder to extract fine-grained clothing semantic features, guiding the model to capture garment details and inject them into the target video through the proposed attention feature fusion mechanism. To ensure spatial-temporal consistency, we introduce a lightweight Pose Encoder to encode pose signals, enabling the model to learn the interactions between clothing and human posture and insert hierarchical Temporal Modules into the text-to-image stable diffusion model for more coherent and lifelike video synthesis. Furthermore, we collect a new dataset, which is the largest, with the most diverse types of garments and the highest resolution for the task of video virtual try-on to date. Extensive experiments demonstrate that our approach is able to yield satisfactory video try-on results. The dataset, codes, and weights will be publicly available. Project page: https://becauseimbatman0.github.io/ViViD.

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Efficient Real-world Image Super-Resolution Via Adaptive Directional Gradient Convolution

Real-SR endeavors to produce high-resolution images with rich details while mitigating the impact of multiple degradation factors. Although existing methods have achieved impressive achievements in detail recovery, they still fall short when addressing regions with complex gradient arrangements due to the intensity-based linear weighting feature extraction manner. Moreover, the stochastic artifacts introduced by degradation cues during the imaging process in real LR increase the disorder of the overall image details, further complicating the perception of intrinsic gradient arrangement. To address these challenges, we innovatively introduce kernel-wise differential operations within the convolutional kernel and develop several learnable directional gradient convolutions. These convolutions are integrated in parallel with a novel linear weighting mechanism to form an Adaptive Directional Gradient Convolution (DGConv), which adaptively weights and fuses the basic directional gradients to improve the gradient arrangement perception capability for both regular and irregular textures. Coupled with DGConv, we further devise a novel equivalent parameter fusion method for DGConv that maintains its rich representational capabilities while keeping computational costs consistent with a single Vanilla Convolution (VConv), enabling DGConv to improve the performance of existing super-resolution networks without incurring additional computational expenses. To better leverage the superiority of DGConv, we further develop an Adaptive Information Interaction Block (AIIBlock) to adeptly balance the enhancement of texture and contrast while meticulously investigating the interdependencies, culminating in the creation of a DGPNet for Real-SR through simple stacking. Comparative results with 15 SOTA methods across three public datasets underscore the effectiveness and efficiency of our proposed approach.

eess.IV↗

MIPI 2024 Challenge on Demosaic for HybridEVS Camera: Methods and Results

The increasing demand for computational photography and imaging on mobile platforms has led to the widespread development and integration of advanced image sensors with novel algorithms in camera systems. However, the scarcity of high-quality data for research and the rare opportunity for in-depth exchange of views from industry and academia constrain the development of mobile intelligent photography and imaging (MIPI). Building on the achievements of the previous MIPI Workshops held at ECCV 2022 and CVPR 2023, we introduce our third MIPI challenge including three tracks focusing on novel image sensors and imaging algorithms. In this paper, we summarize and review the Nighttime Flare Removal track on MIPI 2024. In total, 170 participants were successfully registered, and 14 teams submitted results in the final testing phase. The developed solutions in this challenge achieved state-of-the-art performance on Nighttime Flare Removal. More details of this challenge and the link to the dataset can be found at https://mipi-challenge.org/MIPI2024/.

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LEMON: Learning 3D Human-Object Interaction Relation from 2D Images

Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.

cs.CV↗

Multi-perspective Memory Enhanced Network for Identifying Key Nodes in Social Networks

Identifying key nodes in social networks plays a crucial role in timely blocking false information. Existing key node identification methods usually consider node influence only from the propagation structure perspective and have insufficient generalization ability to unknown scenarios. In this paper, we propose a novel Multi-perspective Memory Enhanced Network (MMEN) for identifying key nodes in social networks, which mines key nodes from multiple perspectives and utilizes memory networks to store historical information. Specifically, MMEN first constructs two propagation networks from the perspectives of user attributes and propagation structure and updates node feature representations using graph attention networks. Meanwhile, the memory network is employed to store information of similar subgraphs, enhancing the model's generalization performance in unknown scenarios. Finally, MMEN applies adaptive weights to combine the node influence of the two propagation networks to select the ultimate key nodes. Extensive experiments demonstrate that our method significantly outperforms previous methods.

cs.SI↗

Hierarchical Information Enhancement Network for Cascade Prediction in Social Networks

Understanding information cascades in networks is a fundamental issue in numerous applications. Current researches often sample cascade information into several independent paths or subgraphs to learn a simple cascade representation. However, these approaches fail to exploit the hierarchical semantic associations between different modalities, limiting their predictive performance. In this work, we propose a novel Hierarchical Information Enhancement Network (HIENet) for cascade prediction. Our approach integrates fundamental cascade sequence, user social graphs, and sub-cascade graph into a unified framework. Specifically, HIENet utilizes DeepWalk to sample cascades information into a series of sequences. It then gathers path information between users to extract the social relationships of propagators. Additionally, we employ a time-stamped graph convolutional network to aggregate sub-cascade graph information effectively. Ultimately, we introduce a Multi-modal Cascade Transformer to powerfully fuse these clues, providing a comprehensive understanding of cascading process. Extensive experiments have demonstrated the effectiveness of the proposed method.

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RelationVLM: Making Large Vision-Language Models Understand Visual Relations

The development of Large Vision-Language Models (LVLMs) is striving to catch up with the success of Large Language Models (LLMs), yet it faces more challenges to be resolved. Very recent works enable LVLMs to localize object-level visual contents and ground text to them. Nonetheless, current LVLMs still struggle to precisely understand visual relations due to the lack of relevant data. In this work, we present RelationVLM, a large vision-language model capable of comprehending various levels and types of relations whether across multiple images or within a video. Specifically, we devise a multi-stage relation-aware training scheme and a series of corresponding data configuration strategies to bestow RelationVLM with the capabilities of understanding semantic relations, temporal associations and geometric transforms. Extensive case studies and quantitative evaluations show RelationVLM has strong capability in understanding such relations and emerges impressive in-context capability of reasoning from few-shot examples by comparison. This work fosters the advancements of LVLMs by enabling them to support a wider range of downstream applications toward artificial general intelligence.

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