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Zhenghao Peng

Publications and source records attributed to Zhenghao Peng.

At least 19 recordsLinked to original sources

DiSCo: Diffusion Sequence Copilots for Shared Autonomy

Shared autonomy combines human user and AI copilot actions to control complex systems such as robotic arms. When a task is challenging, requires high dimensional control, or is subject to corruption, shared autonomy can significantly increase task performance by using a trained copilot to effectively correct user actions in a manner consistent with the user's goals. To significantly improve the performance of shared autonomy, we introduce Diffusion Sequence Copilots (DiSCo): a method of shared autonomy with diffusion policy that plans action sequences consistent with past user actions. DiSCo seeds and inpaints the diffusion process with user-provided actions with hyperparameters to balance conformity to expert actions, alignment with user intent, and perceived responsiveness. We demonstrate that DiSCo substantially improves task performance in simulated driving and robotic arm tasks. Project website: https://sites.google.com/view/disco-shared-autonomy/

cs.HC

SceneStreamer: Continuous Scenario Generation as Next Token Group Prediction

Realistic and interactive traffic simulation is essential for training and evaluating autonomous driving systems. However, most existing data-driven simulation methods rely on static initialization or log-replay data, limiting their ability to model dynamic, long-horizon scenarios with evolving agent populations. We propose SceneStreamer, a unified autoregressive framework for continuous scenario generation that represents the entire scene as a sequence of tokens, including traffic light signals, agent states, and motion vectors, and generates them step by step with a transformer model. This design enables SceneStreamer to continuously introduce and retire agents over an unbounded horizon, supporting realistic long-duration simulation. Experiments demonstrate that SceneStreamer produces realistic, diverse, and adaptive traffic behaviors. Furthermore, reinforcement learning policies trained in SceneStreamer-generated scenarios achieve superior robustness and generalization, validating its utility as a high-fidelity simulation environment for autonomous driving. More information is available at https://vail-ucla.github.io/scenestreamer/ .

cs.RO

Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail

End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. We introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning for complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a vision-language model pre-trained for Physical AI, with a diffusion-based trajectory decoder that generates dynamically feasible trajectories in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to enforce reasoning-action consistency and optimize reasoning quality. AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. Model weights are available at https://huggingface.co/nvidia/Alpamayo-R1-10B with inference code at https://github.com/NVlabs/alpamayo.

cs.RO

Adv-BMT: Bidirectional Motion Transformer for Safety-Critical Traffic Scenario Generation

Scenario-based testing is essential for validating the performance of autonomous driving (AD) systems. However, such testing is limited by the scarcity of long-tailed, safety-critical scenarios in existing datasets collected in the real world. To tackle the data issue, we propose the Adv-BMT framework, which augments real-world scenarios with diverse and realistic adversarial traffic interactions. The core component of Adv-BMT is a bidirectional motion transformer (BMT) model to perform inverse traffic motion predictions, which takes agent information in the last time step of the scenario as input, and reconstructs the traffic in the inverse of chronological order until the initial time step. The Adv-BMT framework is a two-staged pipeline: it first conducts adversarial initializations and then inverse motion predictions. Different from previous work, we do not need any collision data for pretraining, and are able to generate realistic and diverse collision interactions. Our experimental results validate the quality of generated collision scenarios by Adv-BMT: training in our augmented dataset would reduce episode collision rates by 20%. Demo and code are available at: https://metadriverse.github.io/adv-bmt/.

cs.RO

Predictive Preference Learning from Human Interventions

Learning from human involvement aims to incorporate the human subject to monitor and correct agent behavior errors. Although most interactive imitation learning methods focus on correcting the agent's action at the current state, they do not adjust its actions in future states, which may be potentially more hazardous. To address this, we introduce Predictive Preference Learning from Human Interventions (PPL), which leverages the implicit preference signals contained in human interventions to inform predictions of future rollouts. The key idea of PPL is to bootstrap each human intervention into L future time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon. By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore, significantly improving learning efficiency and reducing human demonstrations needed. We evaluate our approach with experiments on both autonomous driving and robotic manipulation benchmarks and demonstrate its efficiency and generality. Our theoretical analysis further shows that selecting an appropriate preference horizon L balances coverage of risky states with label correctness, thereby bounding the algorithmic optimality gap. Demo and code are available at: https://metadriverse.github.io/ppl

cs.LG

Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism

Interactive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a novel robot-gated IIL algorithm that learns an adaptive criterion for requesting human demonstrations. AIM utilizes a proxy Q-function to mimic the human intervention rule and adjusts intervention requests based on the alignment between agent and human actions. By assigning high Q-values when the agent deviates from the expert and decreasing these values as the agent becomes proficient, the proxy Q-function enables the agent to assess the real-time alignment with the expert and request assistance when needed. Our expert-in-the-loop experiments reveal that AIM significantly reduces expert monitoring efforts in both continuous and discrete control tasks. Compared to the uncertainty-based baseline Thrifty-DAgger, our method achieves a 40% improvement in terms of human take-over cost and learning efficiency. Furthermore, AIM effectively identifies safety-critical states for expert assistance, thereby collecting higher-quality expert demonstrations and reducing overall expert data and environment interactions needed. Code and demo video are available at https://github.com/metadriverse/AIM.

cs.AI

SwinTextSpotter v2: Towards Better Synergy for Scene Text Spotting

End-to-end scene text spotting, which aims to read the text in natural images, has garnered significant attention in recent years. However, recent state-of-the-art methods usually incorporate detection and recognition simply by sharing the backbone, which does not directly take advantage of the feature interaction between the two tasks. In this paper, we propose a new end-to-end scene text spotting framework termed SwinTextSpotter v2, which seeks to find a better synergy between text detection and recognition. Specifically, we enhance the relationship between two tasks using novel Recognition Conversion and Recognition Alignment modules. Recognition Conversion explicitly guides text localization through recognition loss, while Recognition Alignment dynamically extracts text features for recognition through the detection predictions. This simple yet effective design results in a concise framework that requires neither an additional rectification module nor character-level annotations for the arbitrarily-shaped text. Furthermore, the parameters of the detector are greatly reduced without performance degradation by introducing a Box Selection Schedule. Qualitative and quantitative experiments demonstrate that SwinTextSpotter v2 achieved state-of-the-art performance on various multilingual (English, Chinese, and Vietnamese) benchmarks. The code will be available at \href{https://github.com/mxin262/SwinTextSpotterv2}{SwinTextSpotter v2}.

cs.CV

Data-Efficient Learning from Human Interventions for Mobile Robots

Mobile robots are essential in applications such as autonomous delivery and hospitality services. Applying learning-based methods to address mobile robot tasks has gained popularity due to its robustness and generalizability. Traditional methods such as Imitation Learning (IL) and Reinforcement Learning (RL) offer adaptability but require large datasets, carefully crafted reward functions, and face sim-to-real gaps, making them challenging for efficient and safe real-world deployment. We propose an online human-in-the-loop learning method PVP4Real that combines IL and RL to address these issues. PVP4Real enables efficient real-time policy learning from online human intervention and demonstration, without reward or any pretraining, significantly improving data efficiency and training safety. We validate our method by training two different robots -- a legged quadruped, and a wheeled delivery robot -- in two mobile robot tasks, one of which even uses raw RGBD image as observation. The training finishes within 15 minutes. Our experiments show the promising future of human-in-the-loop learning in addressing the data efficiency issue in real-world robotic tasks. More information is available at: https://metadriverse.github.io/pvp4real/

cs.RO

Learning from Active Human Involvement through Proxy Value Propagation

Learning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state-action pairs in the human demonstration are labeled with high values, while those agents' actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents' exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human-in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp

cs.AI

Embodied Scene Understanding for Vision Language Models via MetaVQA

Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making capabilities is lacking. To address this, we present MetaVQA: a comprehensive benchmark designed to assess and enhance VLMs' understanding of spatial relationships and scene dynamics through Visual Question Answering (VQA) and closed-loop simulations. MetaVQA leverages Set-of-Mark prompting and top-down view ground-truth annotations from nuScenes and Waymo datasets to automatically generate extensive question-answer pairs based on diverse real-world traffic scenarios, ensuring object-centric and context-rich instructions. Our experiments show that fine-tuning VLMs with the MetaVQA dataset significantly improves their spatial reasoning and embodied scene comprehension in safety-critical simulations, evident not only in improved VQA accuracies but also in emerging safety-aware driving maneuvers. In addition, the learning demonstrates strong transferability from simulation to real-world observation. Code and data will be publicly available at https://metadriverse.github.io/metavqa .

cs.CV

Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the inherent constraints of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photorealistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods.

cs.CV

SimGen: Simulator-conditioned Driving Scene Generation

Controllable synthetic data generation can substantially lower the annotation cost of training data. Prior works use diffusion models to generate driving images conditioned on the 3D object layout. However, those models are trained on small-scale datasets like nuScenes, which lack appearance and layout diversity. Moreover, overfitting often happens, where the trained models can only generate images based on the layout data from the validation set of the same dataset. In this work, we introduce a simulator-conditioned scene generation framework called SimGen that can learn to generate diverse driving scenes by mixing data from the simulator and the real world. It uses a novel cascade diffusion pipeline to address challenging sim-to-real gaps and multi-condition conflicts. A driving video dataset DIVA is collected to enhance the generative diversity of SimGen, which contains over 147.5 hours of real-world driving videos from 73 locations worldwide and simulated driving data from the MetaDrive simulator. SimGen achieves superior generation quality and diversity while preserving controllability based on the text prompt and the layout pulled from a simulator. We further demonstrate the improvements brought by SimGen for synthetic data augmentation on the BEV detection and segmentation task and showcase its capability in safety-critical data generation.

cs.CV

Improving Agent Behaviors with RL Fine-tuning for Autonomous Driving

A major challenge in autonomous vehicle research is modeling agent behaviors, which has critical applications including constructing realistic and reliable simulations for off-board evaluation and forecasting traffic agents motion for onboard planning. While supervised learning has shown success in modeling agents across various domains, these models can suffer from distribution shift when deployed at test-time. In this work, we improve the reliability of agent behaviors by closed-loop fine-tuning of behavior models with reinforcement learning. Our method demonstrates improved overall performance, as well as improved targeted metrics such as collision rate, on the Waymo Open Sim Agents challenge. Additionally, we present a novel policy evaluation benchmark to directly assess the ability of simulated agents to measure the quality of autonomous vehicle planners and demonstrate the effectiveness of our approach on this new benchmark.

cs.AI

Shared Autonomy with IDA: Interventional Diffusion Assistance

The rapid development of artificial intelligence (AI) has unearthed the potential to assist humans in controlling advanced technologies. Shared autonomy (SA) facilitates control by combining inputs from a human pilot and an AI copilot. In prior SA studies, the copilot is constantly active in determining the action played at each time step. This limits human autonomy and may have deleterious effects on performance. In general, the amount of helpful copilot assistance can vary greatly depending on the task dynamics. We therefore hypothesize that human autonomy and SA performance improve through dynamic and selective copilot intervention. To address this, we develop a goal-agnostic intervention assistance (IA) that dynamically shares control by having the copilot intervene only when the expected value of the copilot's action exceeds that of the human's action across all possible goals. We implement IA with a diffusion copilot (termed IDA) trained on expert demonstrations with goal masking. We prove a lower bound on the performance of IA that depends on pilot and copilot performance. Experiments with simulated human pilots show that IDA achieves higher performance than pilot-only and traditional SA control in variants of the Reacher environment and Lunar Lander. We then demonstrate that IDA achieves better control in Lunar Lander with human-in-the-loop experiments. Human participants report greater autonomy with IDA and prefer IDA over pilot-only and traditional SA control. We attribute the success of IDA to preserving human autonomy while simultaneously offering assistance to prevent the human pilot from entering universally bad states.

cs.HC

ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling

Large-scale driving datasets such as Waymo Open Dataset and nuScenes substantially accelerate autonomous driving research, especially for perception tasks such as 3D detection and trajectory forecasting. Since the driving logs in these datasets contain HD maps and detailed object annotations which accurately reflect the real-world complexity of traffic behaviors, we can harvest a massive number of complex traffic scenarios and recreate their digital twins in simulation. Compared to the hand-crafted scenarios often used in existing simulators, data-driven scenarios collected from the real world can facilitate many research opportunities in machine learning and autonomous driving. In this work, we present ScenarioNet, an open-source platform for large-scale traffic scenario modeling and simulation. ScenarioNet defines a unified scenario description format and collects a large-scale repository of real-world traffic scenarios from the heterogeneous data in various driving datasets including Waymo, nuScenes, Lyft L5, and nuPlan datasets. These scenarios can be further replayed and interacted with in multiple views from Bird-Eye-View layout to realistic 3D rendering in MetaDrive simulator. This provides a benchmark for evaluating the safety of autonomous driving stacks in simulation before their real-world deployment. We further demonstrate the strengths of ScenarioNet on large-scale scenario generation, imitation learning, and reinforcement learning in both single-agent and multi-agent settings. Code, demo videos, and website are available at https://metadriverse.github.io/scenarionet.

cs.RO

CAT: Closed-loop Adversarial Training for Safe End-to-End Driving

Driving safety is a top priority for autonomous vehicles. Orthogonal to prior work handling accident-prone traffic events by algorithm designs at the policy level, we investigate a Closed-loop Adversarial Training (CAT) framework for safe end-to-end driving in this paper through the lens of environment augmentation. CAT aims to continuously improve the safety of driving agents by training the agent on safety-critical scenarios that are dynamically generated over time. A novel resampling technique is developed to turn log-replay real-world driving scenarios into safety-critical ones via probabilistic factorization, where the adversarial traffic generation is modeled as the multiplication of standard motion prediction sub-problems. Consequently, CAT can launch more efficient physical attacks compared to existing safety-critical scenario generation methods and yields a significantly less computational cost in the iterative learning pipeline. We incorporate CAT into the MetaDrive simulator and validate our approach on hundreds of driving scenarios imported from real-world driving datasets. Experimental results demonstrate that CAT can effectively generate adversarial scenarios countering the agent being trained. After training, the agent can achieve superior driving safety in both log-replay and safety-critical traffic scenarios on the held-out test set. Code and data are available at https://metadriverse.github.io/cat.

cs.LG

Guarded Policy Optimization with Imperfect Online Demonstrations

The Teacher-Student Framework (TSF) is a reinforcement learning setting where a teacher agent guards the training of a student agent by intervening and providing online demonstrations. Assuming optimal, the teacher policy has the perfect timing and capability to intervene in the learning process of the student agent, providing safety guarantee and exploration guidance. Nevertheless, in many real-world settings it is expensive or even impossible to obtain a well-performing teacher policy. In this work, we relax the assumption of a well-performing teacher and develop a new method that can incorporate arbitrary teacher policies with modest or inferior performance. We instantiate an Off-Policy Reinforcement Learning algorithm, termed Teacher-Student Shared Control (TS2C), which incorporates teacher intervention based on trajectory-based value estimation. Theoretical analysis validates that the proposed TS2C algorithm attains efficient exploration and substantial safety guarantee without being affected by the teacher's own performance. Experiments on various continuous control tasks show that our method can exploit teacher policies at different performance levels while maintaining a low training cost. Moreover, the student policy surpasses the imperfect teacher policy in terms of higher accumulated reward in held-out testing environments. Code is available at https://metadriverse.github.io/TS2C.

cs.LG

TrafficGen: Learning to Generate Diverse and Realistic Traffic Scenarios

Diverse and realistic traffic scenarios are crucial for evaluating the AI safety of autonomous driving systems in simulation. This work introduces a data-driven method called TrafficGen for traffic scenario generation. It learns from the fragmented human driving data collected in the real world and then can generate realistic traffic scenarios. TrafficGen is an autoregressive generative model with an encoder-decoder architecture. In each autoregressive iteration, it first encodes the current traffic context with the attention mechanism and then decodes a vehicle's initial state followed by generating its long trajectory. We evaluate the trained model in terms of vehicle placement and trajectories and show substantial improvements over baselines. TrafficGen can be also used to augment existing traffic scenarios, by adding new vehicles and extending the fragmented trajectories. We further demonstrate that importing the generated scenarios into a simulator as interactive training environments improves the performance and the safety of driving policy learned from reinforcement learning. More project resource is available at https://metadriverse.github.io/trafficgen

cs.RO