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Zhenghui Jin

Publications and source records attributed to Zhenghui Jin.

3 recordsLinked to original sources

Polar: Agentic RL on Any Harness at Scale

Reinforcement learning for language agents increasingly depends on custom harnesses that manage long-running context, multi-turn tool use and multi-agent orchestration. However, porting these harnesses into RL environment interfaces remains difficult and often loses important training signals. We bridge this gap with polar, a rollout framework for scalable asynchronous RL over arbitrary agent harnesses. Polar treats the agent harness as a black box: it proxies LLM API calls, records token-level model interactions, and reconstructs token-faithful trajectories for training. Each rollout node efficiently manages runtime prewarming, agent execution, trajectory reconstruction, and evaluation in parallel, exposing asynchronous service endpoints that can be consumed by independent trainers at scale. This decoupled design makes Polar agnostic to agent harnesses, training infrastructure, and RL algorithms while improving compute utilization for long-running agent workloads. We validate polar by training agents on software-engineering tasks with popular coding harnesses. Using simple GRPO, polar improves Qwen3.5-4B by 22.6, 4.8, 0.6 and 6.2 points on SWE-Bench Verified with the Codex, Claude Code, Qwen Code and Pi harnesses, respectively. We further demonstrate Polar for offline data generation over custom harnesses and ablate trajectory reconstruction strategies. Polar rewrites its preceding work, Prorl Agent, and has been registered as one of NeMo Gym environments.

cs.DC

Empowering Multi-Turn Tool-Integrated Agentic Reasoning with Group Turn Policy Optimization

Training Large Language Models (LLMs) for multi-turn Tool-Integrated Reasoning (TIR) - where models iteratively reason, generate code, and verify through execution - remains challenging for existing reinforcement learning (RL) approaches. Current RL methods, exemplified by Group Relative Policy Optimization (GRPO), suffer from coarse-grained, trajectory-level rewards that provide insufficient learning signals for complex multi-turn interactions, leading to training stagnation. To address this issue, we propose Group Turn Policy Optimization (GTPO), a novel RL algorithm specifically designed for training LLMs on multi-turn TIR tasks. GTPO introduces three key innovations: (1) turn-level reward assignment that provides fine-grained feedback for individual turns, (2) return-based advantage estimation where normalized discounted returns are calculated as advantages, and (3) self-supervised reward shaping that exploits self-supervision signals from generated code to densify sparse binary outcome-based rewards. Our comprehensive evaluation demonstrates that GTPO outperforms GRPO by 3.0% across diverse math reasoning benchmarks, establishing its effectiveness. GTPO also improves GRPO by 3.9% on commonsense reasoning and program synthesis tasks, demonstrating its generalizability to non-math domains. Importantly, GTPO incurs negligible overhead, ensuring its practicality for real-world scenarios.

cs.LG

ProRL Agent: Rollout-as-a-Service for RL Training of Multi-Turn LLM Agents

Multi-turn LLM agents are increasingly important for solving complex, interactive tasks, and reinforcement learning (RL) is a key ingredient for improving their long-horizon behavior. However, RL training requires generating large numbers of sandboxed rollout trajectories, and existing infrastructures often couple rollout orchestration with the training loop, making systems hard to migrate and maintain. Under the rollout-as-a-service philosophy, we present ProRL Agent , a scalable infrastructure that serves the full agentic rollout lifecycle through an API service. ProRL Agent also provides standardized and extensible sandbox environments that support diverse agentic tasks in rootless HPC settings. We validate ProRL Agent through RL training on software engineering, math, STEM, and coding tasks. ProRL Agent is open-sourced and integrated as part of NVIDIA NeMo Gym.

cs.AI