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Zhengkun Huang

Publications and source records attributed to Zhengkun Huang.

3 recordsLinked to original sources

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.

cs.CV

Vidu S1: A Real-Time Interactive Video Generation Model

We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.

cs.CV

CaloArt: Large-Patch x-Prediction Diffusion Transformers for High-Granularity Calorimeter Shower Generation

High-granularity calorimeters make ML-based fast shower simulation a high-dimensional generative modeling problem, where voxel-space generators must balance physics fidelity with training and inference cost. This work studies large-patch tokenization with x-prediction, enabling efficient raw voxel generation. We propose CaloArt, a modernized DiT-style backbone with 3D positional encoding and architectural refinements, trained via conditional flow matching with decoupled prediction and loss spaces. On CaloChallenge Dataset 2, where small patch size remains affordable, v-prediction performs well, and CaloArt achieves the best FPD, strongest high-level metrics, and strongest ResNet classifier metrics. On CaloChallenge Dataset 3, the 40500-voxel grid makes large patches necessary; x-prediction improves all reported metrics over v-prediction and places CaloArt on the quality-generation-time Pareto frontier. The final CCD2 and CCD3 models both retain O(10) ms single-GPU generation time, with 9.71 and 11.14 ms per shower. These results support large-patch voxel-space diffusion transformers with x-prediction as a compute-efficient route to high-granularity calorimeter shower synthesis, reducing training and inference cost without a pretrained latent tokenizer.

physics.ins-det