Searcharxiv⌕ Search

arXiv subjects

Zhengrong Yue

Publications and source records attributed to Zhengrong Yue.

16 recordsLinked to original sources

Learning Representations to Guide Pixel Diffusion Transformers

Visual representations are largely developed for understanding, yet what makes them useful for generation remains unclear. We study this question in pixel diffusion transformers and uncover two key insights. First, better representation quality does not necessarily translate into greater generative utility, as externally aligned semantics can be progressively lost during pixel synthesis. Second, architectural separation with specialized pixel decoders mainly redistributes semantic and spatial modeling, without necessarily yielding representations better suited to generation. These insights suggest that a useful generative representation must be both properly formed and actively exploited. Motivated by these insights, we introduce Representation Guidance (RG), which directly forms and exploits internal representations while retaining a plain Transformer architecture. A low-dimensional bottleneck forces generation-relevant information into a compact representation, which is then explicitly used to guide decoder generation by modifying the flow-matching target according to its induced prediction offset. RG learns clearer semantic and spatial structure while scaling efficiently in both parameters and computation. On ImageNet 256x256, RG-L/16 with only 459M parameters outperforms substantially larger pixel diffusion transformers, while RG-XL/16 achieves an FID of 1.55. RG further reaches an FID of 1.74 at 512x512 and extends to text-to-image generation, achieving 0.89 on GenEval and 87.1 on DPG-Bench.

cs.CV↗

Beyond a single latent space: a dual-latent world model for long-horizon planning

Latent world models often struggle with long-horizon planning despite accurate short-term predictions. Recursive rollouts accumulate errors, while distance concentration in high-dimensional latent spaces can weaken goal discrimination. We introduce the Dual-Latent World Model (Dual-WM), which separates local execution and long-range planning through distinct state representations and dynamics models. The low-level model predicts action-conditioned transitions, while the high-level model uses learned macro-actions to plan over longer temporal spans. We also propose Long-Horizon Representation Learning with Weighted Rollout (LoRe), which supervises self-generated predictions at both levels. An analysis of recursive error propagation motivates exponential horizon weights with separate decay rates for the two temporal scales. During planning, the high-level model generates latent subgoals that the low-level model refines into actions for precise execution. We evaluate from-scratch Dual-WM on five goal-conditioned visual control tasks against the task-wise strongest baselines without actor-guided proposals. At goal offsets of 50 and 100 environment steps, mean success increases from 75.9% to 84.4% and from 61.4% to 69.5%, respectively. At offset 100, Dual-WM outperforms these baselines on all five tasks and improves mean success over LeWM by 30.8 percentage points. Ablations and supporting analyses provide evidence of more informative representations for goal evaluation and greater consistency under recursive prediction. These results highlight the value of separating temporal roles and training across multiple horizons for reliable latent planning. Our core implementation is available at https://github.com/DeLin1001/Dual-WM-Official.

cs.AI↗

AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design

Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.

cs.CV↗

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

cs.CV↗

What Matters for Diffusion-Friendly Latent Manifold? Prior-Aligned Autoencoders for Latent Diffusion

Tokenizers are a crucial component of latent diffusion models, as they define the latent space in which diffusion models operate. However, existing tokenizers are primarily designed to improve reconstruction fidelity or inherit pretrained representations, leaving unclear what kind of latent space is truly friendly for generative modeling. In this paper, we study this question from the perspective of latent manifold organization. By constructing controlled tokenizer variants, we identify three key properties of a diffusion-friendly latent manifold: coherent spatial structure, local manifold continuity, and global manifold semantics. We find that these properties are more consistent with downstream generation quality than reconstruction fidelity. Motivated by this finding, we propose the Prior-Aligned AutoEncoder (PAE), which explicitly shapes the latent manifold instead of leaving diffusion-friendly manifold to emerge indirectly from reconstruction or inheritance. Specifically, PAE leverages refined priors derived from VFMs and perturbation-based regularization to turn spatial structure, local continuity, and global semantics into explicit training objectives. On ImageNet 256x256, PAE improves both training efficiency and generation quality over existing tokenizers, reaching performance comparable to RAE with up to 13x faster convergence under the same training setup and achieving a new state-of-the-art gFID of 1.03. These results highlight the importance of organizing the latent manifold for latent diffusion models.

cs.CV↗

Continuous-Time Distribution Matching for Few-Step Diffusion Distillation

Step distillation has become a leading technique for accelerating diffusion models, among which Distribution Matching Distillation (DMD) and Consistency Distillation are two representative paradigms. While consistency methods enforce self-consistency along the full PF-ODE trajectory to steer it toward the clean data manifold, vanilla DMD relies on sparse supervision at a few predefined discrete timesteps. This restricted discrete-time formulation and mode-seeking nature of the reverse KL divergence tends to exhibit visual artifacts and over-smoothed outputs, often necessitating complex auxiliary modules -- such as GANs or reward models -- to restore visual fidelity. In this work, we introduce Continuous-Time Distribution Matching (CDM), migrating the DMD framework from discrete anchoring to continuous optimization for the first time. CDM achieves this through two continuous-time designs. First, we replace the fixed discrete schedule with a dynamic continuous schedule of random length, so that distribution matching is enforced at arbitrary points along sampling trajectories rather than only at a few fixed anchors. Second, we propose a continuous-time alignment objective that performs active off-trajectory matching on latents extrapolated via the student's velocity field, improving generalization and preserving fine visual details. Extensive experiments on different architectures, including SD3-Medium and Longcat-Image, demonstrate that CDM provides highly competitive visual fidelity for few-step image generation without relying on complex auxiliary objectives. Code is available at https://github.com/byliutao/cdm.

cs.CV↗

VideoChat-A1: Thinking with Long Videos by Chain-of-Shot Reasoning

Recent advances in video understanding have been driven by MLLMs. But these MLLMs are good at analyzing short videos, while suffering from difficulties in understanding videos with a longer context. To address this difficulty, several agent methods have been proposed, using MLLMs as agents for retrieving extra contextual knowledge in a long video. However, most existing agents ignore the key fact that a long video is composed with multiple shots, i.e., to answer the user question from a long video, it is critical to deeply understand its relevant shots like human. Without such insight, these agents often mistakenly find redundant even noisy temporal context, restricting their capacity for long video understanding. To fill this gap, we propose VideoChat-A1, a novel long video agent paradigm. Different from the previous works, our VideoChat-A1 can deeply think with long videos, via a distinct chain-of-shot reasoning paradigm. More specifically, it can progressively select the relevant shots of user question, and look into these shots in a coarse-to-fine partition. By multi-modal reasoning along the shot chain, VideoChat-A1 can effectively mimic step-by-step human thinking process, allowing the interactive discovery of preferable temporal context for thoughtful understanding in long videos. Extensive experiments show that, VideoChat-A1 achieves the state-of-the-art performance on the mainstream long video QA benchmarks, e.g., it achieves 77.0 on VideoMME (w/ subs) and 70.1 on EgoSchema, outperforming its strong baselines (e.g., InternVL2.5-8B and InternVideo2.5-8B), by up to 10.1\% and 6.2\%. Compared to leading closed-source GPT-4o and Gemini 1.5 Pro, VideoChat-A1 offers competitive accuracy, but only with 7% input frames and 12% inference time on average. The code is available on https://github.com/SpXace/VideoChat-A1.

cs.CV↗

VideoChat-M1: Collaborative Policy Planning for Video Understanding via Multi-Agent Reinforcement Learning

By leveraging tool-augmented Multimodal Large Language Models (MLLMs), multi-agent frameworks are driving progress in video understanding. However, most of them adopt static and non-learnable tool invocation mechanisms, which limit the discovery of diverse clues essential for robust perception and reasoning regarding temporally or spatially complex videos. To address this challenge, we propose a novel Multi-agent system for video understanding, namely VideoChat-M1. Instead of using a single or fixed policy, VideoChat-M1 adopts a distinct Collaborative Policy Planning (CPP) paradigm with multiple policy agents, which comprises three key processes. (1) Policy Generation: Each agent generates its unique tool invocation policy tailored to the user's query; (2) Policy Execution: Each agent sequentially invokes relevant tools to execute its policy and explore the video content; (3) Policy Communication: During the intermediate stages of policy execution, agents interact with one another to update their respective policies. Through this collaborative framework, all agents work in tandem, dynamically refining their preferred policies based on contextual insights from peers to effectively respond to the user's query. Moreover, we equip our CPP paradigm with a concise Multi-Agent Reinforcement Learning (MARL) method. Consequently, the team of policy agents can be jointly optimized to enhance VideoChat-M1's performance, guided by both the final answer reward and intermediate collaborative process feedback. Extensive experiments demonstrate that VideoChat-M1 achieves SOTA performance across eight benchmarks spanning four tasks. Notably, on LongVideoBench, our method outperforms the SOTA model Gemini 2.5 pro by 3.6% and GPT-4o by 15.6%.

cs.CV↗

UniFlow: A Unified Pixel Flow Tokenizer for Visual Understanding and Generation

Tokenizer is a crucial component for both visual understanding and generation. To advance toward the ultimate goal of universal modeling, recent research has focused on developing a unified tokenizer. However, existing tokenizers face a significant performance trade-off between understanding and generation, stemming from the inherent conflict between high-level semantic abstraction and low-level pixel reconstruction. To tackle this challenge, we propose a generic and unified tokenizer, namely UniFlow, by flexibly adapting any visual encoder with a concise reconstruction decoder. Specifically, we introduce layer-wise adaptive self-distillation applied to the well-pretrained visual encoders, which enables UniFlow to simultaneously inherit the strong semantic features for visual understanding and flexibly adapt to model fine-grained details for visual generation. Moreover, we propose a lightweight patch-wise pixel flow decoder, which efficiently achieves high-fidelity pixel reconstruction by modeling a conditional flow from the noisy state back to the patch-wise pixel domain. By leveraging the semantic features as visual conditions for the decoder, we effectively alleviate the training conflicts between understanding and generation. Furthermore, the patch-wise learning strategy simplifies the data distribution, thereby improving training efficiency. Extensive experiments across 13 challenging benchmarks spanning 7 widely studied visual understanding and generation tasks demonstrate that UniFlow achieves a win-win outcome. For instance, our 7B UniFlow-XL not only surpasses the 14B TokenFlow-XL by 6.05% on average understanding benchmarks, but also achieves a competitive results in both visual reconstruction and generation, surpassing UniTok by 0.15 in rFID and 0.09 in gFID (without guidance), respectively.

cs.CV↗

LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents

Existing MLLMs encounter significant challenges in modeling the temporal context within long videos. Currently, mainstream Agent-based methods use external tools to assist a single MLLM in answering long video questions. Despite such tool-based support, a solitary MLLM still offers only a partial understanding of long videos, resulting in limited performance. In order to better address long video tasks, we introduce LVAgent, the first framework enabling multi-round dynamic collaboration of MLLM agents in long video understanding. Our method consists of four key steps: 1) Selection: We pre-select appropriate agents from the model library to form optimal agent teams based on different tasks. 2) Perception: We design an effective retrieval scheme for long videos to improve the coverage of critical temporal segments while maintaining computational efficiency. 3) Action: Agents answer long video questions and exchange reasons. 4) Reflection: We evaluate each agent's performance in each round of discussion and optimize the agent team for dynamic collaboration. The agents iteratively refine their answers by multi-round dynamical collaboration of MLLM agents. LVAgent is the first agent system method that outperforms all closed-source models (like GPT-4o) and open-source models (like InternVL-2.5 and Qwen2-VL) in the long video understanding tasks. Our LVAgent achieves an accuracy of 80\% on four mainstream long video understanding tasks. Notably, LVAgent improves accuracy by 13.3\% on LongVideoBench. Code is available at https://github.com/64327069/LVAgent.

cs.CV↗

G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation

User feedback is critical for refining recommendation systems, yet explicit feedback (e.g., likes or dislikes) remains scarce in practice. As a more feasible alternative, inferring user preferences from massive implicit feedback has shown great potential (e.g., a user quickly skipping a recommended video usually indicates disinterest). Unfortunately, implicit feedback is often noisy: a user might skip a video due to accidental clicks or other reasons, rather than disliking it. Such noise can easily misjudge user interests, thereby undermining recommendation performance. To address this issue, we propose a novel Group-aware User Behavior Simulation (G-UBS) paradigm, which leverages contextual guidance from relevant user groups, enabling robust and in-depth interpretation of implicit feedback for individual users. Specifically, G-UBS operates via two key agents. First, the User Group Manager (UGM) effectively clusters users to generate group profiles utilizing a ``summarize-cluster-reflect" workflow based on LLMs. Second, the User Feedback Modeler (UFM) employs an innovative group-aware reinforcement learning approach, where each user is guided by the associated group profiles during the reinforcement learning process, allowing UFM to robustly and deeply examine the reasons behind implicit feedback. To assess our G-UBS paradigm, we have constructed a Video Recommendation benchmark with Implicit Feedback (IF-VR). To the best of our knowledge, this is the first multi-modal benchmark for implicit feedback evaluation in video recommendation, encompassing 15k users, 25k videos, and 933k interaction records with implicit feedback. Extensive experiments on IF-VR demonstrate that G-UBS significantly outperforms mainstream LLMs and MLLMs, with a 4.0% higher proportion of videos achieving a play rate > 30% and 14.9% higher reasoning accuracy on IF-VR.

cs.IR↗

Beyond Textual CoT: Interleaved Text-Image Chains with Deep Confidence Reasoning for Image Editing

Image editing with natural language has gained significant popularity, yet existing methods struggle with intricate object intersections and fine-grained spatial relationships due to the lack of an explicit reasoning process. While Chain-of-Thought (CoT) has been explored to enhance reasoning, purely textual CoT or CoT augmented with coordinate information is fundamentally limited in its ability to represent intricate visual layouts and lacks the necessary visual cues to guide the generation of fine-grained, pixel-level details. To address these challenges, we propose Multimodal Reasoning Edit (MURE), a novel framework that shifts the visual editing process from purely text-based reasoning to a series of interleaved textual and visual rationales. Our framework performs image editing using a natively multimodal, interleaved text-image CoT. This approach generates a step-by-step chain of reasoning where a textual description is followed by a corresponding visual cue, such as a positional mask that defined intended edited regions or a representation of new content. Furthermore, to mitigate the hallucination phenomenon of large language models, we introduce Multimodal Deep Confidence (MMDC) reasoning paradigm. This paradigm explores a tree of visual reasoning paths at each step. By pruning low-quality branches using a deep confidence score from a reward model, it ensures the model consistently follows a high-quality trajectory towards the final edited result. The proposed method decomposes complex editing tasks into interdependent sub-tasks, achieving greater precision at each stage and yielding high-fidelity edited results. We define the formulation for interleaved text-image chains and release the first CoT-Edit-14K dataset, comprising 14K high-quality editing examples. Extensive experiments show that our method yields significant improvements across three image editing benchmarks.

cs.CV↗

VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative Perception

Inducing reasoning in multimodal large language models (MLLMs) is critical for achieving human-level perception and understanding. Existing methods mainly leverage LLM reasoning to analyze parsed visuals, often limited by static perception stages. This paper introduces Visual Test-Time Scaling (VTTS), a novel approach to enhance MLLMs' reasoning via iterative perception during inference. VTTS mimics humans' hierarchical attention by progressively refining focus on high-confidence spatio-temporal regions, guided by updated textual predictions. Specifically, VTTS employs an Iterative Perception (ITP) mechanism, incorporating reinforcement learning with spatio-temporal supervision to optimize reasoning. To support this paradigm, we also present VTTS-80K, a dataset tailored for iterative perception. These designs allows a MLLM to enhance its performance by increasing its perceptual compute. Extensive experiments validate VTTS's effectiveness and generalization across diverse tasks and benchmarks. Our newly introduced Videochat-R1.5 model has achieved remarkable improvements, with an average increase of over 5\%, compared to robust baselines such as Qwen2.5VL-3B and -7B, across more than 15 benchmarks that encompass video conversation, video reasoning, and spatio-temporal perception.

cs.CV↗

V-Stylist: Video Stylization via Collaboration and Reflection of MLLM Agents

Despite the recent advancement in video stylization, most existing methods struggle to render any video with complex transitions, based on an open style description of user query. To fill this gap, we introduce a generic multi-agent system for video stylization, V-Stylist, by a novel collaboration and reflection paradigm of multi-modal large language models. Specifically, our V-Stylist is a systematical workflow with three key roles: (1) Video Parser decomposes the input video into a number of shots and generates their text prompts of key shot content. Via a concise video-to-shot prompting paradigm, it allows our V-Stylist to effectively handle videos with complex transitions. (2) Style Parser identifies the style in the user query and progressively search the matched style model from a style tree. Via a robust tree-of-thought searching paradigm, it allows our V-Stylist to precisely specify vague style preference in the open user query. (3) Style Artist leverages the matched model to render all the video shots into the required style. Via a novel multi-round self-reflection paradigm, it allows our V-Stylist to adaptively adjust detail control, according to the style requirement. With such a distinct design of mimicking human professionals, our V-Stylist achieves a major breakthrough over the primary challenges for effective and automatic video stylization. Moreover,we further construct a new benchmark Text-driven Video Stylization Benchmark (TVSBench), which fills the gap to assess stylization of complex videos on open user queries. Extensive experiments show that, V-Stylist achieves the state-of-the-art, e.g.,V-Stylist surpasses FRESCO and ControlVideo by 6.05% and 4.51% respectively in overall average metrics, marking a significant advance in video stylization.

cs.CV↗

TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning

Multimodal Large Language Models (MLLMs) have demonstrated impressive performance in short video understanding. However, understanding long-form videos still remains challenging for MLLMs. This paper proposes TimeSuite, a collection of new designs to adapt the existing short-form video MLLMs for long video understanding, including a simple yet efficient framework to process long video sequence, a high-quality video dataset for grounded tuning of MLLMs, and a carefully-designed instruction tuning task to explicitly incorporate the grounding supervision in the traditional QA format. Specifically, based on VideoChat, we propose our long-video MLLM, coined as VideoChat-T, by implementing a token shuffling to compress long video tokens and introducing Temporal Adaptive Position Encoding (TAPE) to enhance the temporal awareness of visual representation. Meanwhile, we introduce the TimePro, a comprehensive grounding-centric instruction tuning dataset composed of 9 tasks and 349k high-quality grounded annotations. Notably, we design a new instruction tuning task type, called Temporal Grounded Caption, to peform detailed video descriptions with the corresponding time stamps prediction. This explicit temporal location prediction will guide MLLM to correctly attend on the visual content when generating description, and thus reduce the hallucination risk caused by the LLMs. Experimental results demonstrate that our TimeSuite provides a successful solution to enhance the long video understanding capability of short-form MLLM, achieving improvement of 5.6% and 6.8% on the benchmarks of Egoschema and VideoMME, respectively. In addition, VideoChat-T exhibits robust zero-shot temporal grounding capabilities, significantly outperforming the existing state-of-the-art MLLMs. After fine-tuning, it performs on par with the traditional supervised expert models.

cs.CV↗

MUSES: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration

Despite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in the 3D world. To tackle this limitation, we introduce a generic AI system, namely MUSES, for 3D-controllable image generation from user queries. Specifically, our MUSES addresses this challenging task by developing a progressive workflow with three key components, including (1) Layout Manager for 2D-to-3D layout lifting, (2) Model Engineer for 3D object acquisition and calibration, (3) Image Artist for 3D-to-2D image rendering. By mimicking the collaboration of human professionals, this multi-modal agent pipeline facilitates the effective and automatic creation of images with 3D-controllable objects, through an explainable integration of top-down planning and bottom-up generation. Additionally, we find that existing benchmarks lack detailed descriptions of complex 3D spatial relationships of multiple objects. To fill this gap, we further construct a new benchmark of T2I-3DisBench (3D image scene), which describes diverse 3D image scenes with 50 detailed prompts. Extensive experiments show the state-of-the-art performance of MUSES on both T2I-CompBench and T2I-3DisBench, outperforming recent strong competitors such as DALL-E 3 and Stable Diffusion 3. These results demonstrate a significant step of MUSES forward in bridging natural language, 2D image generation, and 3D world. Our codes are available at the following link: https://github.com/DINGYANB/MUSES.

cs.CV↗