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Zhengxi Liu

Publications and source records attributed to Zhengxi Liu.

12 recordsLinked to original sources

OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.

eess.AS

HarnessBandit: Joint Learnability-Transferability Scheduling for Multi-Harness Agentic Reinforcement Learning

Language-model agents are increasingly deployed through diverse harnesses that differ in system prompts, tool schemas, control loops, and trajectory formats. The same model can perform unevenly across these interfaces, making robustness to harness variation an important objective. A natural approach is to train a shared policy through multiple harnesses, but doing so introduces a scheduling problem: each training step should favor a harness that currently provides a useful learning signal while also producing an update that benefits the other harnesses. We develop HarnessBandit, an online scheduler that selects one harness per optimizer step. After a group-relative policy optimization (GRPO) update, it observes learnability -- the mean absolute advantage on the batch -- and transferability -- the cosine between a low-dimensional gradient sketch of the current harness and exponential moving averages of the remaining harnesses. The two signals are fused after pooled sliding-window min-max normalization and sampled with a visit-dependent bonus and an explicit exploration floor. We train Qwen3.5-2B across six harnesses on ClawGym and evaluate on PinchBench (held-out tasks, in-distribution OpenClaw) and ClawEval (held-out tasks and harness). HarnessBandit improves over mixed-batch multi-harness training on both benchmarks, while training diagnostics indicate that learnability and transferability provide distinct, evolving signals.

cs.LG

Behavior Quotient Learning for Low-Rank Adaptation of LLM Agents

LLM-based agents rely on heterogeneous interaction capabilities to accomplish complex tasks. Existing approaches often distribute these capabilities across multiple LoRA adapters, which increases adapter storage requirements and introduces routing overhead during inference. A single LoRA avoids this overhead, but learning from diverse agent trajectories under a fixed rank budget presents two challenges. First, trajectories with different interaction traces and parameter gradients can induce equivalent changes in decision distributions, causing repeated updates to overemphasize redundant behavioral changes. Second, an aggregated update may exceed the rank budget of the adapter, and approximating it in weight space can distort the decision changes that it is intended to produce. We propose BQ-LoRA, a low-rank adaptation framework that organizes trajectory updates through a local behavior quotient manifold. It contains two modules, i.e., behavior quotient balancing (BQB) and decision preserving compression (DPC). BQB constructs the quotient manifold from decision distributions and reweights trajectory update directions according to their local density in the quotient tangent space. DPC projects the balanced gradient onto the intrinsic fixed rank tangent space and refactorizes the resulting target by jointly controlling effective weight error and distortion of decision distributions. Experiments on AppWorld and BrowseComp-Plus compare BQ-LoRA with standard LoRA and recent low-rank adaptation methods, while separate ablations evaluate the complementary contributions of both components.

cs.LG

Tracing and Coordinating Cross-Layer Influence for Multimodal Model Merging

Multimodal model merging aims to consolidate task experts into a single model that retains their complementary capabilities. Most unimodal model merging methods combine expert updates within individual layers, and multimodal approaches largely follow this design. However, an expert update changes the representations passed to subsequent layers, allowing its influence to propagate across depth and affect how visual and textual information interact. When visual and language updates are combined, later updates act on inputs already modified by earlier ones, coupling their effects. This poses two challenges: (1) how to characterize the multimodal influence of individual expert updates across depth, and (2) how to jointly combine expert updates based on their multimodal influence. To address these challenges, we propose TAC-Merge for tracing and coordinating cross-layer influence in multimodal model merging. It contains two modules, i.e., multimodal influence mapping (MIM) and coupled merge control (CMC). MIM constructs graphs of update effects and uses Ricci curvature together with expert predictions to define a shared fusion objective. CMC models interactions among coefficient adjustments and jointly optimizes regional weights to synthesize one shared model. Experiments across diverse multimodal tasks demonstrate the effectiveness of TAC-Merge in consolidating complementary expert capabilities and supporting generalization to unseen tasks.

cs.AI

Summary of DCASE 2026 Task 5: Audio-Dependent Question Answering

DCASE~2026 Task~5 introduces Audio-Dependent Question Answering (ADQA), which tests whether large audio-language models answer from the audio rather than from textual priors. An Audio-Dependency Filtering (ADF) pipeline combines silent-audio probing, per-option perplexity, a large language model (LLM) commonsense check, and human review to remove items solvable from text alone. The 3000 items that pass form the ADQA-Bench evaluation set, spanning music, speech, and environmental audio. The inaugural edition draws 14 teams and 36 submissions across two tracks defined by total parameter count (up to 100B and under 10B). A Chung-Ang University ensemble of MOSS-Audio-8B-Thinking and Qwen3-Omni-30B reaches the top overall accuracy at \pct{58.33}, and a MOSS-only configuration from the same team leads the sub-10B track at \pct{57.30}. Across the 30 submissions with a comparable development score, evaluation accuracy falls by 11.91 percentage points (pp) on average (median 10.91\,pp) on the hidden evaluation split, which is designed to be harder than the development split. The most common building blocks are: the MOSS-Audio-8B-Thinking backbone (13 of 36 submissions), Low-Rank Adaptation (LoRA) fine-tuning on AudioMCQ-StrongAC, and preference or reinforcement-learning objectives -- Group Relative Policy Optimization (GRPO) in five teams, Group reward-Decoupled Normalization Policy Optimization (GDPO) in two. At test time, prompt engineering is near-universal, and majority or choice-permutation voting is common. Every system misses the same set of 233 evaluation items.

eess.AS

Which Speech Representation Better Matches Text-Native Reasoning? A Study of Speech-Text Alignment on Frame Rate and Representation

Spoken dialogue models typically start from text LLM backbones, yet reasoning often degrades when conditioning on speech instead of text. We attribute part of this modality gap to a temporal-granularity mismatch: speech tokens are temporally redundant and far longer than text under matched semantics, diluting per-token semantic density and weakening text-native reasoning dynamics. We study speech token design as a representation selection problem and sweep frame rates under a frozen LLM backbone with a fixed information rate. To make low frame rates feasible, we introduce factorized FSQ and a lightweight non-autoregressive audio LM head, scaling capacity to nearly 300\,bits/frame without sacrificing efficient prediction. With the bottleneck removed, we sweep frame rates (50$\rightarrow$2.08\,Hz) and alignment depth, and observe a consistent best regime for speech QA at 4.17\,Hz with intermediate-layer representation alignment.

eess.AS

Measuring Audio's Impact on Correctness: Audio-Contribution-Aware Post-Training of Large Audio Language Models

Large Audio Language Models (LALMs) represent an important frontier in multimodal AI, addressing diverse audio tasks. Recently, post-training of LALMs has received increasing attention due to significant performance improvements over foundation models. While single-stage post-training such as reinforcement learning (RL) has demonstrated promising results, multi-stage approaches such as supervised fine-tuning (SFT) followed by RL remain suboptimal. The allocation of data across multiple training stages to maximize LALM capabilities has not been fully explored, and large-scale, high-quality datasets for such research are also lacking. To address these problems, we firstly present AudioMCQ, a comprehensive audio multiple-choice question dataset comprising 571k samples with two kinds of chain-of-thought annotations. Secondly, we investigate the prevalent zero audio-contribution phenomenon in LALMs, where models derive correct answers solely from textual information without processing audio content. We propose Audio-Contribution Filtering to partition data into weak and strong audio-contribution subsets. Based on these insights, we develop two effective post-training paradigms: Weak-to-Strong (SFT on weak audio-contribution data followed by RL on strong audio-contribution data) and Mixed-to-Strong (SFT on mixed audio-contribution data followed by RL on strong audio-contribution data). We achieve first place in the DCASE 2025 Audio-Question-Answering challenge by using AudioMCQ. Additionally, leveraging our dataset with different training strategies, we achieve 78.2\% on MMAU-test-mini, 75.6\% on MMAU, 67.1\% on MMAR, and 70.7\% on MMSU, establishing new state-of-the-art performance.

eess.AS

ARCHI-TTS: A flow-matching-based Text-to-Speech Model with Self-supervised Semantic Aligner and Accelerated Inference

Although diffusion-based, non-autoregressive text-to-speech (TTS) systems have demonstrated impressive zero-shot synthesis capabilities, their efficacy is still hindered by two key challenges: the difficulty of text-speech alignment modeling and the high computational overhead of the iterative denoising process. To address these limitations, we propose ARCHI-TTS that features a dedicated semantic aligner to ensure robust temporal and semantic consistency between text and audio. To overcome high computational inference costs, ARCHI-TTS employs an efficient inference strategy that reuses encoder features across denoising steps, drastically accelerating synthesis without performance degradation. An auxiliary CTC loss applied to the condition encoder further enhances the semantic understanding. Experimental results demonstrate that ARCHI-TTS achieves a WER of 1.98% on LibriSpeech-PC test-clean, and 1.47%/1.42% on SeedTTS test-en/test-zh with a high inference efficiency, consistently outperforming recent state-of-the-art TTS systems.

eess.AS

Sound-VECaps: Improving Audio Generation with Visual Enhanced Captions

Generative models have shown significant achievements in audio generation tasks. However, existing models struggle with complex and detailed prompts, leading to potential performance degradation. We hypothesize that this problem stems from the simplicity and scarcity of the training data. This work aims to create a large-scale audio dataset with rich captions for improving audio generation models. We first develop an automated pipeline to generate detailed captions by transforming predicted visual captions, audio captions, and tagging labels into comprehensive descriptions using a Large Language Model (LLM). The resulting dataset, Sound-VECaps, comprises 1.66M high-quality audio-caption pairs with enriched details including audio event orders, occurred places and environment information. We then demonstrate that training the text-to-audio generation models with Sound-VECaps significantly improves the performance on complex prompts. Furthermore, we conduct ablation studies of the models on several downstream audio-language tasks, showing the potential of Sound-VECaps in advancing audio-text representation learning. Our dataset and models are available online from here https://yyua8222.github.io/Sound-VECaps-demo/.

cs.SD

Seed-TTS: A Family of High-Quality Versatile Speech Generation Models

We introduce Seed-TTS, a family of large-scale autoregressive text-to-speech (TTS) models capable of generating speech that is virtually indistinguishable from human speech. Seed-TTS serves as a foundation model for speech generation and excels in speech in-context learning, achieving performance in speaker similarity and naturalness that matches ground truth human speech in both objective and subjective evaluations. With fine-tuning, we achieve even higher subjective scores across these metrics. Seed-TTS offers superior controllability over various speech attributes such as emotion and is capable of generating highly expressive and diverse speech for speakers in the wild. Furthermore, we propose a self-distillation method for speech factorization, as well as a reinforcement learning approach to enhance model robustness, speaker similarity, and controllability. We additionally present a non-autoregressive (NAR) variant of the Seed-TTS model, named $\text{Seed-TTS}_\text{DiT}$, which utilizes a fully diffusion-based architecture. Unlike previous NAR-based TTS systems, $\text{Seed-TTS}_\text{DiT}$ does not depend on pre-estimated phoneme durations and performs speech generation through end-to-end processing. We demonstrate that this variant achieves comparable performance to the language model-based variant and showcase its effectiveness in speech editing. We encourage readers to listen to demos at \url{https://bytedancespeech.github.io/seedtts_tech_report}.

eess.AS

Controllable and Lossless Non-Autoregressive End-to-End Text-to-Speech

Some recent studies have demonstrated the feasibility of single-stage neural text-to-speech, which does not need to generate mel-spectrograms but generates the raw waveforms directly from the text. Single-stage text-to-speech often faces two problems: a) the one-to-many mapping problem due to multiple speech variations and b) insufficiency of high frequency reconstruction due to the lack of supervision of ground-truth acoustic features during training. To solve the a) problem and generate more expressive speech, we propose a novel phoneme-level prosody modeling method based on a variational autoencoder with normalizing flows to model underlying prosodic information in speech. We also use the prosody predictor to support end-to-end expressive speech synthesis. Furthermore, we propose the dual parallel autoencoder to introduce supervision of the ground-truth acoustic features during training to solve the b) problem enabling our model to generate high-quality speech. We compare the synthesis quality with state-of-the-art text-to-speech systems on an internal expressive English dataset. Both qualitative and quantitative evaluations demonstrate the superiority and robustness of our method for lossless speech generation while also showing a strong capability in prosody modeling.

cs.SD

Basis-MelGAN: Efficient Neural Vocoder Based on Audio Decomposition

Recent studies have shown that neural vocoders based on generative adversarial network (GAN) can generate audios with high quality. While GAN based neural vocoders have shown to be computationally much more efficient than those based on autoregressive predictions, the real-time generation of the highest quality audio on CPU is still a very challenging task. One major computation of all GAN-based neural vocoders comes from the stacked upsampling layers, which were designed to match the length of the waveform's length of output and temporal resolution. Meanwhile, the computational complexity of upsampling networks is closely correlated with the numbers of samples generated for each window. To reduce the computation of upsampling layers, we propose a new GAN based neural vocoder called Basis-MelGAN where the raw audio samples are decomposed with a learned basis and their associated weights. As the prediction targets of Basis-MelGAN are the weight values associated with each learned basis instead of the raw audio samples, the upsampling layers in Basis-MelGAN can be designed with much simpler networks. Compared with other GAN based neural vocoders, the proposed Basis-MelGAN could produce comparable high-quality audio but significantly reduced computational complexity from HiFi-GAN V1's 17.74 GFLOPs to 7.95 GFLOPs.

cs.SD