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Zhengxue Cheng

Publications and source records attributed to Zhengxue Cheng.

At least 37 records · Page 2Linked to original sources

DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstruction

Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object interactions. Existing decomposition methods are ill-suited, assuming fixed viewpoints or merging dynamics into a single foreground. To address these limitations, we introduce DP-DeGauss, a dynamic probabilistic Gaussian decomposition framework for egocentric 4D reconstruction. Our method initializes a unified 3D Gaussian set from COLMAP priors, augments each with a learnable category probability, and dynamically routes them into specialized deformation branches for background, hands, or object modeling. We employ category-specific masks for better disentanglement and introduce brightness and motion-flow control to improve static rendering and dynamic reconstruction. Extensive experiments show that DP-DeGauss outperforms baselines by +1.70dB in PSNR on average with SSIM and LPIPS gains. More importantly, our framework achieves the first and state-of-the-art disentanglement of background, hand, and object components, enabling explicit, fine-grained separation, paving the way for more intuitive ego scene understanding and editing.

cs.CV↗

IQ-LUT: interpolated and quantized LUT for efficient image super-resolution

Lookup table (LUT) methods demonstrate considerable potential in accelerating image super-resolution inference. However, pursuing higher image quality through larger receptive fields and bit-depth triggers exponential growth in the LUT's index space, creating a storage bottleneck that limits deployment on resource-constrained devices. We introduce IQ-LUT, which achieves a reduction in LUT size while simultaneously enhancing super-resolution quality. First, we integrate interpolation and quantization into the single-input, multiple-output ECNN, which dramatically reduces the index space and thereby the overall LUT size. Second, the integration of residual learning mitigates the dependence on LUT bit-depth, which facilitates training stability and prioritizes the reconstruction of fine-grained details for superior visual quality. Finally, guided by knowledge distillation, our non-uniform quantization process optimizes the quantization levels, thereby reducing storage while also compensating for quantization loss. Extensive benchmarking demonstrates our approach substantially reduces storage costs (by up to 50x compared to ECNN) while achieving superior super-resolution quality.

cs.CV↗

Joint Degradation-Aware Arbitrary-Scale Super-Resolution for Variable-Rate Extreme Image Compression

Recent diffusion-based extreme image compression methods have demonstrated remarkable performance at ultra-low bitrates. However, most approaches require training separate diffusion models for each target bitrate, resulting in substantial computational overhead and hindering practical deployment. Meanwhile, recent studies have shown that joint super-resolution can serve as an effective approach for enhancing low-bitrate reconstruction. However, when moving toward ultra-low bitrate regimes, these methods struggle due to severe information loss, and their reliance on fixed super-resolution scales prevents flexible adaptation across diverse bitrates. To address these limitations, we propose ASSR-EIC, a novel image compression framework that leverages arbitrary-scale super-resolution (ASSR) to support variable-rate extreme image compression (EIC). An arbitrary-scale downsampling module is introduced at the encoder side to provide controllable rate reduction, while a diffusion-based, joint degradation-aware ASSR decoder enables rate-adaptive reconstruction within a single model. We exploit the compression- and rescaling-aware diffusion prior to guide the reconstruction, yielding high fidelity and high realism restoration across diverse compression and rescaling settings. Specifically, we design a global compression-rescaling adaptor that offers holistic guidance for rate adaptation, and a local compression-rescaling modulator that dynamically balances generative and fidelity-oriented behaviors to achieve fine-grained, bitrate-adaptive detail restoration. To further enhance reconstruction quality, we introduce a dual semantic-enhanced design. Extensive experiments demonstrate that ASSR-EIC delivers state-of-the-art performance in extreme image compression while simultaneously supporting flexible bitrate control and adaptive rate-dependent reconstruction.

cs.CV↗

OmniZip: Learning a Unified and Lightweight Lossless Compressor for Multi-Modal Data

Lossless compression is essential for efficient data storage and transmission. Although learning-based lossless compressors achieve strong results, most of them are designed for a single modality, leading to redundant compressor deployments in multi-modal settings. Designing a unified multi-modal compressor is critical yet challenging, as different data types vary largely in format, dimension, and statistics. Multi-modal large language models offer a promising resolution but remain too complex for practical use. Thus, we propose \textbf{OmniZip}, \textbf{a unified and lightweight lossless compressor for multi-modal data (like image, text, speech, tactile, database, and gene sequence)}. Built on a lightweight backbone, OmniZip incorporates three key components to enable efficient multi-modal lossless compression: a modality-unified tokenizer that reversibly transforms diverse data into tokens, a modality-routing context learning mechanism that enables flexible multi-modal context modeling, and a modality-routing feedforward design that further enhances the model's nonlinear representation flexibility. A reparameterization training strategy is used to enhance model capacity. OmniZip outperforms or matches other state-of-the-art compressors on multiple modalities, achieving 42\%, 57\%, 62\% and 42\%, 53\% higher compression efficiency than gzip on CLIC-M, TouchandGo, enwik9, LibriSpeech, and WikiSQL datasets, respectively. It also supports near real-time inference on resource-constrained edge devices, reaching about 1MB/s on MacBook CPUs and iPhone NPUs. Our code is released at https://github.com/adminasmi/OmniZip-CVPR2026.

cs.LG↗

TaCo: A Benchmark for Lossless and Lossy Codecs of Heterogeneous Tactile Data

Tactile sensing is crucial for embodied intelligence, providing fine-grained perception and control in complex environments. However, efficient tactile data compression, which is essential for real-time robotic applications under strict bandwidth constraints, remains underexplored. The inherent heterogeneity and spatiotemporal complexity of tactile data further complicate this challenge. To bridge this gap, we introduce TaCo, the first comprehensive benchmark for Tactile data Codecs. TaCo evaluates 30 compression methods, including off-the-shelf compression algorithms and neural codecs, across five diverse datasets from various sensor types. We systematically assess both lossless and lossy compression schemes on four key tasks: lossless storage, human visualization, material and object classification, and dexterous robotic grasping. Notably, we pioneer the development of data-driven codecs explicitly trained on tactile data, TaCo-LL (lossless) and TaCo-L (lossy). Results have validated the superior performance of our TaCo-LL and TaCo-L. This benchmark provides a foundational framework for understanding the critical trade-offs between compression efficiency and task performance, paving the way for future advances in tactile perception.

cs.RO↗

RoboPaint: From Human Demonstration to Any Robot and Any View

Acquiring large-scale, high-fidelity robot demonstration data remains a critical bottleneck for scaling Vision-Language-Action (VLA) models in dexterous manipulation. We propose a Real-Sim-Real data collection and data editing pipeline that transforms human demonstrations into robot-executable, environment-specific training data without direct robot teleoperation. Standardized data collection rooms are built to capture multimodal human demonstrations (synchronized 3 RGB-D videos, 11 RGB videos, 29-DoF glove joint angles, and 14-channel tactile signals). Based on these human demonstrations, we introduce a tactile-aware retargeting method that maps human hand states to robot dex-hand states via geometry and force-guided optimization. Then the retargeted robot trajectories are rendered in a photorealistic Isaac Sim environment to build robot training data. Real world experiments have demonstrated: (1) The retargeted dex-hand trajectories achieve an 84\% success rate across 10 diverse object manipulation tasks. (2) VLA policies (Pi0.5) trained exclusively on our generated data achieve 80\% average success rate on three representative tasks, i.e., pick-and-place, pushing and pouring. To conclude, robot training data can be efficiently "painted" from human demonstrations using our real-sim-real data pipeline. We offer a scalable, cost-effective alternative to teleoperation with minimal performance loss for complex dexterous manipulation.

cs.RO↗

SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors

Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new evaluation metric designed to evaluate high-resolution reconstruction quality. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that SurfSplat consistently outperforms prior methods on both standard metrics and HRRC, establishing a robust solution for high-fidelity 3D reconstruction from sparse inputs. Project page: https://hebing-sjtu.github.io/SurfSplat-website/

cs.CV↗

MeetBench-XL: Calibrated Multi-Dimensional Evaluation and Learned Dual-Policy Agents for Real-Time Meetings

Enterprise meeting environments require AI assistants that handle diverse operational tasks, from rapid fact checking during live discussions to cross meeting analysis for strategic planning, under strict latency, cost, and privacy constraints. Existing meeting benchmarks mainly focus on simplified question answering and fail to reflect real world enterprise workflows, where queries arise organically from multi stakeholder collaboration, span long temporal contexts, and require tool augmented reasoning. We address this gap through a grounded dataset and a learned agent framework. First, we introduce MeetAll, a bilingual and multimodal corpus derived from 231 enterprise meetings totaling 140 hours. Questions are injected using an enterprise informed protocol validated by domain expert review and human discriminability studies. Unlike purely synthetic benchmarks, this protocol is grounded in four enterprise critical dimensions: cognitive load, temporal context span, domain expertise, and actionable task execution, calibrated through interviews with stakeholders across finance, healthcare, and technology sectors. Second, we propose MeetBench XL, a multi dimensional evaluation protocol aligned with human judgment that measures factual fidelity, intent alignment, response efficiency, structural clarity, and completeness. Third, we present MeetMaster XL, a learned dual policy agent that jointly optimizes query routing between fast and slow reasoning paths and tool invocation, including retrieval, cross meeting aggregation, and web search. A lightweight classifier enables accurate routing with minimal overhead, achieving a superior quality latency tradeoff over single model baselines. Experiments against commercial systems show consistent gains, supported by ablations, robustness tests, and a real world deployment case study.Resources: https://github.com/huyuelin/MeetBench.

cs.AI↗

Entropy-Gated Selective Policy Optimization:Token-Level Gradient Allocation for Hybrid Training of Large Language Models

Hybrid training methods for large language models combine supervised fine tuning (SFT) on expert demonstrations with reinforcement learning (RL) on model rollouts, typically at the sample level. We propose Entropy Gated Selective Policy Optimization (EGSPO), a three stage framework that extends sample level mixing with token level gradient modulation. Stage 1, SFT expert learning, establishes a reliable warm up policy using expert demonstrations with a pure SFT loss. Stage 2, RL rollout generation, samples trajectories from the current policy and computes per token predictive entropy. Stage 3, the EGSPO mechanism, applies entropy gated gradient allocation: a predictive entropy module routes high entropy tokens to full PPO updates to encourage exploration, and low entropy tokens to attenuated PPO updates to reduce variance and preserve knowledge. Critically, both branches incorporate the advantage function A_t, ensuring that incorrect trajectories receive consistent negative learning signals and preventing reinforcement of confident errors. EGSPO achieves consistent improvements on mathematical reasoning benchmarks, with gains of 3.8 percent on AIME and 2.9 percent on MATH over the CHORD phi baseline, while incurring only 3.4 percent additional computational overhead.

cs.LG↗

WebExpert: domain-aware web agents with critic-guided expert experience for high-precision search

Specialized web tasks in finance, biomedicine, and pharmaceuticals remain challenging due to missing domain priors: queries drift, evidence is noisy, and reasoning is brittle. We present WebExpert, a domain-aware web agent that we implement end-to-end, featuring : (i) sentence-level experience retrieval with topic merging and rule distillation, (ii) schemalight facet induction that bootstraps time,region,policy,industry facets from weak supervision instead of static hand-written lexicons, and (iii) preference-optimized planning that jointly improves query planning and retrieval via pairwise preference learning alongside a coverage-aware objective. At inference, a lightweight experience gate biases decoding toward active facets with fallback under low-retrieval confidence. On GAIA, GPQA, HLE, and WebWalkerQA, WebExpert improves Answer Exact Match (EM) by 1.5-3.6 pp over the strongest browsing baseline and reduces page hops. Analysis shows consistent gains and ablations on retrieval, topic merging, facet induction, and preference-aware training.

cs.IR↗

Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference

The demand for immersive and interactive communication has driven advancements in 3D video conferencing, yet achieving high-fidelity 3D talking face representation at low bitrates remains a challenge. Traditional 2D video compression techniques fail to preserve fine-grained geometric and appearance details, while implicit neural rendering methods like NeRF suffer from prohibitive computational costs. To address these challenges, we propose a lightweight, high-fidelity, low-bitrate 3D talking face compression framework that integrates FLAME-based parametric modeling with 3DGS neural rendering. Our approach transmits only essential facial metadata in real time, enabling efficient reconstruction with a Gaussian-based head model. Additionally, we introduce a compact representation and compression scheme, including Gaussian attribute compression and MLP optimization, to enhance transmission efficiency. Experimental results demonstrate that our method achieves superior rate-distortion performance, delivering high-quality facial rendering at extremely low bitrates, making it well-suited for real-time 3D video conferencing applications.

cs.CV↗

D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos

Free-Viewpoint Video (FVV) enables immersive 3D experiences, but efficient compression of dynamic 3D representation remains a major challenge. Existing dynamic 3D Gaussian Splatting methods couple reconstruction with optimization-dependent compression and customized motion formats, limiting generalization and standardization. To address this, we propose D-FCGS, a novel Feedforward Compression framework for Dynamic Gaussian Splatting. Key innovations include: (1) a standardized Group-of-Frames (GoF) structure with I-P coding, leveraging sparse control points to extract inter-frame motion tensors; (2) a dual prior-aware entropy model that fuses hyperprior and spatial-temporal priors for accurate rate estimation; (3) a control-point-guided motion compensation mechanism and refinement network to enhance view-consistent fidelity. Trained on Gaussian frames derived from multi-view videos, D-FCGS generalizes across diverse scenes in a zero-shot fashion. Experiments show that it matches the rate-distortion performance of optimization-based methods, achieving over 17 times compression compared to the baseline while preserving visual quality across viewpoints. This work advances feedforward compression of dynamic 3DGS, facilitating scalable FVV transmission and storage for immersive applications.

cs.CV↗

MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research.

cs.CV↗

OmniScaleSR: Unleashing Scale-Controlled Diffusion Prior for Faithful and Realistic Arbitrary-Scale Image Super-Resolution

Arbitrary-scale super-resolution (ASSR) overcomes the limitation of traditional super-resolution (SR) methods that operate only at fixed scales (e.g., 4x), enabling a single model to handle arbitrary magnification. Most existing ASSR approaches rely on implicit neural representation (INR), but its regression-driven feature extraction and aggregation intrinsically limit the ability to synthesize fine details, leading to low realism. Recent diffusion-based realistic image super-resolution (Real-ISR) models leverage powerful pre-trained diffusion priors and show impressive results at the 4x setting. We observe that they can also achieve ASSR because the diffusion prior implicitly adapts to scale by encouraging high-realism generation. However, without explicit scale control, the diffusion process cannot be properly adjusted for different magnification levels, resulting in excessive hallucination or blurry outputs, especially under ultra-high scales. To address these issues, we propose OmniScaleSR, a diffusion-based realistic arbitrary-scale SR framework designed to achieve both high fidelity and high realism. We introduce explicit, diffusion-native scale control mechanisms that work synergistically with implicit scale adaptation, enabling scale-aware and content-aware modulation of the diffusion process. In addition, we incorporate multi-domain fidelity enhancement designs to further improve reconstruction accuracy. Extensive experiments on bicubic degradation benchmarks and real-world datasets show that OmniScaleSR surpasses state-of-the-art methods in both fidelity and perceptual realism, with particularly strong performance at large magnification factors. Code will be released at https://github.com/chaixinning/OmniScaleSR.

cs.CV↗

Data Assessment for Embodied Intelligence

In embodied intelligence, datasets play a pivotal role, serving as both a knowledge repository and a conduit for information transfer. The two most critical attributes of a dataset are the amount of information it provides and how easily this information can be learned by models. However, the multimodal nature of embodied data makes evaluating these properties particularly challenging. Prior work has largely focused on diversity, typically counting tasks and scenes or evaluating isolated modalities, which fails to provide a comprehensive picture of dataset diversity. On the other hand, the learnability of datasets has received little attention and is usually assessed post-hoc through model training, an expensive, time-consuming process that also lacks interpretability, offering little guidance on how to improve a dataset. In this work, we address both challenges by introducing two principled, data-driven tools. First, we construct a unified multimodal representation for each data sample and, based on it, propose diversity entropy, a continuous measure that characterizes the amount of information contained in a dataset. Second, we introduce the first interpretable, data-driven algorithm to efficiently quantify dataset learnability without training, enabling researchers to assess a dataset's learnability immediately upon its release. We validate our algorithm on both simulated and real-world embodied datasets, demonstrating that it yields faithful, actionable insights that enable researchers to jointly improve diversity and learnability. We hope this work provides a foundation for designing higher-quality datasets that advance the development of embodied intelligence.

cs.RO↗

Image Quality Assessment for Embodied AI

Embodied AI has developed rapidly in recent years, but it is still mainly deployed in laboratories, with various distortions in the Real-world limiting its application. Traditionally, Image Quality Assessment (IQA) methods are applied to predict human preferences for distorted images; however, there is no IQA method to assess the usability of an image in embodied tasks, namely, the perceptual quality for robots. To provide accurate and reliable quality indicators for future embodied scenarios, we first propose the topic: IQA for Embodied AI. Specifically, we (1) based on the Mertonian system and meta-cognitive theory, constructed a perception-cognition-decision-execution pipeline and defined a comprehensive subjective score collection process; (2) established the Embodied-IQA database, containing over 36k reference/distorted image pairs, with more than 5m fine-grained annotations provided by Vision Language Models/Vision Language Action-models/Real-world robots; (3) trained and validated the performance of mainstream IQA methods on Embodied-IQA, demonstrating the need to develop more accurate quality indicators for Embodied AI. We sincerely hope that through evaluation, we can promote the application of Embodied AI under complex distortions in the Real-world. Project page: https://github.com/lcysyzxdxc/EmbodiedIQA

cs.CV↗

AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse Views

The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them from sparse views remains a challenge due to geometric ambiguity. Existing methods often treat semantics as a passive feature painted on an already-formed, and potentially flawed, geometry. We posit that for robust sparse-view reconstruction, semantic understanding instead be an active, guiding force. This paper introduces AlignGS, a novel framework that actualizes this vision by pioneering a synergistic, end-to-end optimization of geometry and semantics. Our method distills rich priors from 2D foundation models and uses them to directly regularize the 3D representation through a set of novel semantic-to-geometry guidance mechanisms, including depth consistency and multi-faceted normal regularization. Extensive evaluations on standard benchmarks demonstrate that our approach achieves state-of-the-art results in novel view synthesis and produces reconstructions with superior geometric accuracy. The results validate that leveraging semantic priors as a geometric regularizer leads to more coherent and complete 3D models from limited input views. Our code is avaliable at https://github.com/MediaX-SJTU/AlignGS .

cs.CV↗

D3Grasp: Diverse and Deformable Dexterous Grasping for General Objects

Achieving diverse and stable dexterous grasping for general and deformable objects remains a fundamental challenge in robotics, due to high-dimensional action spaces and uncertainty in perception. In this paper, we present D3Grasp, a multimodal perception-guided reinforcement learning framework designed to enable Diverse and Deformable Dexterous Grasping. We firstly introduce a unified multimodal representation that integrates visual and tactile perception to robustly grasp common objects with diverse properties. Second, we propose an asymmetric reinforcement learning architecture that exploits privileged information during training while preserving deployment realism, enhancing both generalization and sample efficiency. Third, we meticulously design a training strategy to synthesize contact-rich, penetration-free, and kinematically feasible grasps with enhanced adaptability to deformable and contact-sensitive objects. Extensive evaluations confirm that D3Grasp delivers highly robust performance across large-scale and diverse object categories, and substantially advances the state of the art in dexterous grasping for deformable and compliant objects, even under perceptual uncertainty and real-world disturbances. D3Grasp achieves an average success rate of 95.1% in real-world trials,outperforming prior methods on both rigid and deformable objects benchmarks.

cs.RO↗