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Zhengyuan Su

Publications and source records attributed to Zhengyuan Su.

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MXSens: Sensitivity-Aware Mixed-Precision Quantization for Efficient LLM Inference

4-bit quantization enables efficient LLM inference, but suffers from significant accuracy degradation due to outliers. Prior work addresses this problem via data rotation or mixed-precision integer quantization, but often relies on software-managed scaling and frequent dequantization, incurring substantial overhead. Microscaling formats, such as MXINT, eliminate these inefficiencies by encoding scales in hardware, yet remain incompatible with rotation-based methods. Our analysis reveals that outliers vary in severity, from rare extremes to frequent mild deviations, and that quantization sensitivity is unevenly distributed across layers and columns. These insights motivate a fine-grained, sensitivity-guided approach. We introduce MXSens, a training-free method that assigns mixed mantissa bitwidths (4/6/8) based on column- and layer-wise sensitivity, naturally leveraging the block-wise structure of MXINT. MXSens outperforms state-of-the-art quantization methods across a range of models and tasks. Under the W4A4KV4 setting, MXSens achieves perplexities of 3.77 and 7.63 on LLaMA-2-70B and LLaMA-3-8B, respectively, substantially improving over existing baselines on WikiText-2. Our work establishes a new balance between accuracy and resource efficiency for LLM quantization.

cs.LG

Syno: Structured Synthesis for Neural Operators

The desires for better prediction accuracy and higher execution performance in neural networks never end. Neural architecture search (NAS) and tensor compilers are two popular techniques to optimize these two goals, but they are both limited to composing or optimizing existing manually designed operators rather than coming up with completely new designs. In this work, we explore the less studied direction of neural operator synthesis, which aims to automatically and efficiently discover novel neural operators with better accuracy and/or speed. We develop an end-to-end framework Syno, to realize practical neural operator synthesis. Syno makes use of a novel set of fine-grained primitives defined on tensor dimensions, which ensure various desired properties to ease model training, and also enable expression canonicalization techniques to avoid redundant candidates during search. Syno further adopts a novel guided synthesis flow to obtain valid operators matched with the specified input/output dimension sizes, and leverages efficient stochastic tree search algorithms to quickly explore the design space. We demonstrate that Syno discovers better operators with average speedups of $1.37\times$ to $2.06\times$ on various hardware and compiler choices, while keeping less than 1% accuracy loss even on NAS-optimized models.

cs.LG

Language-Assisted 3D Feature Learning for Semantic Scene Understanding

Learning descriptive 3D features is crucial for understanding 3D scenes with diverse objects and complex structures. However, it is usually unknown whether important geometric attributes and scene context obtain enough emphasis in an end-to-end trained 3D scene understanding network. To guide 3D feature learning toward important geometric attributes and scene context, we explore the help of textual scene descriptions. Given some free-form descriptions paired with 3D scenes, we extract the knowledge regarding the object relationships and object attributes. We then inject the knowledge to 3D feature learning through three classification-based auxiliary tasks. This language-assisted training can be combined with modern object detection and instance segmentation methods to promote 3D semantic scene understanding, especially in a label-deficient regime. Moreover, the 3D feature learned with language assistance is better aligned with the language features, which can benefit various 3D-language multimodal tasks. Experiments on several benchmarks of 3D-only and 3D-language tasks demonstrate the effectiveness of our language-assisted 3D feature learning. Code is available at https://github.com/Asterisci/Language-Assisted-3D.

cs.CV