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Zhenhua Feng

Publications and source records attributed to Zhenhua Feng.

At least 19 recordsLinked to original sources

Diff-ID: Identity Consistent Facial Image Generation and Morphing via Diffusion Models

Generative diffusion models have revolutionized facial image synthesis, yet robust identity preservation in high resolution outputs remains a critical challenge. This issue is especially vital for security systems, biometric authentication, and privacy sensitive applications, where any drift in identity integrity can undermine trust and functionality. We introduce Diff-ID, a diffusion based framework that enforces identity consistency while delivering photorealistic quality. Central to our approach is a custom 210K image dataset synthesized from CelebA-HQ, FFHQ, and LAION-Face and captioned via a fine tuned BLIP model to bolster identity awareness during training. Diff-ID integrates ArcFace and CLIP embeddings through a dual cross attention adapter within a fine tuned Stable Diffusion UNet. To further reinforce identity fidelity, we propose a pseudo discriminator loss based on ArcFace cosine similarity with exponential timestep weighting. Experiments on held out and unseen faces show that Diff-ID does not exceed InstantID in raw ArcFace Face Similarity, but achieves substantially lower FID and the strongest FIQ based identity--realism trade off among the evaluated methods. We also present a unified DDIM based morphing pipeline that enables qualitative facial interpolation without per identity fine tuning. We further argue that identity preservation and photorealism should be evaluated jointly rather than in isolation, as high identity similarity alone does not guarantee realistic outputs. To make this trade off explicit, we report Face Image Quality (FIQ) as a complementary ratio based score that combines identity similarity and perceptual realism while keeping FS and FID as the primary metrics.

cs.CV

MorphUNet: Alpha-Controlled Biometric Transport for Diffusion-Based Face Morphing Attacks

Face morphing attacks create synthetic images verifiable against multiple identities, threatening border control and identity verification systems. We introduce MorphUNet, a diffusion morphing framework formulating two-parent generation as alpha-controlled biometric transport: each parent is decomposed into CLIP appearance and ArcFace identity evidence, aligned into a CLIP-compatible token space, with the two contributors preserved as separate identity-aware token banks. To our knowledge, MorphUNet is the first diffusion-based morphing framework using trainable parent-separated dual cross-attention inside the denoising U-Net: a Biometric Transport Layer carrying parent-specific identity evidence through denoising, attending to each parent separately before combining residuals via the morphing parameter alpha. DDIM-inverted latent interpolation gives a coherent denoising start, while weaker-parent-guided selection favours morphs maximising the lower parent-similarity score, reducing collapse toward one contributor. We evaluate MorphUNet against three state-of-the-art baselines (StableMorph, MIPGAN-II, and MorDIFF) on FEI and FRLL using six recognition systems, and propose CFD-based unseen-identity stress testing across gender and ethnicity pairing, demographic shifts, and parent-similarity extremes. MorphUNet achieves the best Morphing Attack Potential (MAP) when at least three of six systems are fooled by one morph, reaching 0.919 on FEI and 0.886 on FRLL, and obtains the best FID on both datasets (35.19 FEI, 44.86 FRLL). It also gives the highest APCER at 5% BPCER in the same-dataset setting, and remains highly difficult to detect under cross-dataset transfer, with APCER 0.996 on FEI and 0.946 on FRLL. The full evaluation analyses MAP, MAD, per-system vulnerability, identity balance, image quality, top/bottom-similarity stress tests, and CFD unseen-identity robustness.

cs.CV

TeMuDance: Contrastive Alignment-Based Textual Control for Music-Driven Dance Generation

Existing music-driven dance generation approaches have achieved strong realism and effective audio-motion alignment. However, they generally lack semantic controllability, making it difficult to guide specific movements through natural language descriptions. This limitation primarily stems from the absence of large-scale datasets that jointly align music, text, and motion for supervised learning of text-conditioned control. To address this challenge, we propose TeMuDance, a framework that enables text-based control for music-conditioned dance generation without requiring any manually annotated music-text-motion triplet dataset. TeMuDance introduces a motion-centred bridging paradigm that leverages motion as a shared semantic anchor to align disjoint music-dance and text-motion datasets within a unified embedding space, enabling cross-modal retrieval of missing modalities for end-to-end training. A lightweight text control branch is then trained on top of a frozen music-to-dance diffusion backbone, preserving rhythmic fidelity while enabling fine-grained semantic guidance. To further suppress noise inherent in the retrieved supervision, we design a dual-stream fine-tuning strategy with confidence-based filtering. We also propose a novel task-aligned metric that quantifies whether textual prompts induce the intended kinematic attributes under music conditioning. Extensive experiments demonstrate that TeMuDance achieves competitive dance quality while substantially improving text-conditioned control over existing methods.

cs.CV

Revisiting RGBT Tracking Benchmarks from the Perspective of Modality Validity: A New Benchmark, Problem, and Solution

RGBT tracking draws increasing attention because its robustness in multi-modal warranting (MMW) scenarios, such as nighttime and adverse weather conditions, where relying on a single sensing modality fails to ensure stable tracking results. However, existing benchmarks predominantly contain videos collected in common scenarios where both RGB and thermal infrared (TIR) information are of sufficient quality. This weakens the representativeness of existing benchmarks in severe imaging conditions, leading to tracking failures in MMW scenarios. To bridge this gap, we present a new benchmark considering the modality validity, MV-RGBT, captured specifically from MMW scenarios where either RGB (extreme illumination) or TIR (thermal truncation) modality is invalid. Hence, it is further divided into two subsets according to the valid modality, offering a new compositional perspective for evaluation and providing valuable insights for future designs. Moreover, MV-RGBT is the most diverse benchmark of its kind, featuring 36 different object categories captured across 19 distinct scenes. Furthermore, considering severe imaging conditions in MMW scenarios, a new problem is posed in RGBT tracking, named `when to fuse', to stimulate the development of fusion strategies for such scenarios. To facilitate its discussion, we propose a new solution with a mixture of experts, named MoETrack, where each expert generates independent tracking results along with a confidence score. Extensive results demonstrate the significant potential of MV-RGBT in advancing RGBT tracking and elicit the conclusion that fusion is not always beneficial, especially in MMW scenarios. Besides, MoETrack achieves state-of-the-art results on several benchmarks, including MV-RGBT, GTOT, and LasHeR. Github: https://github.com/Zhangyong-Tang/MVRGBT.

cs.CV

Offline Reinforcement Learning using Human-Aligned Reward Labeling for Autonomous Emergency Braking in Occluded Pedestrian Crossing

Effective leveraging of real-world driving datasets is crucial for enhancing the training of autonomous driving systems. While Offline Reinforcement Learning enables training autonomous vehicles with such data, most available datasets lack meaningful reward labels. Reward labeling is essential as it provides feedback for the learning algorithm to distinguish between desirable and undesirable behaviors, thereby improving policy performance. This paper presents a novel approach for generating human-aligned reward labels. The proposed approach addresses the challenge of absent reward signals in the real-world datasets by generating labels that reflect human judgment and safety considerations. The reward function incorporates an adaptive safety component that is activated by analyzing semantic segmentation maps, enabling the autonomous vehicle to prioritize safety over efficiency in potential collision scenarios. The proposed method is applied to an occluded pedestrian crossing scenario with varying pedestrian traffic levels, using simulation data. When the generated rewards were used to train various Offline Reinforcement Learning algorithms, each model produced a meaningful policy, demonstrating the method's viability. In addition, the method was applied to a subset of the Audi Autonomous Driving Dataset, and the reward labels were compared to human-annotated reward labels. The findings show a moderate disparity between the two reward sets, and, most interestingly, the method flagged unsafe states that the human annotator missed.

cs.RO

Vision Remember: Recovering Visual Information in Efficient LVLM with Vision Feature Resampling

The computational expense of redundant vision tokens in Large Vision-Language Models (LVLMs) has led many existing methods to compress them via a vision projector. However, this compression may lose visual information that is crucial for tasks relying on fine-grained spatial relationships, such as OCR and Chart&Table Understanding. In this paper, we propose to resample original vision features across the LLM decoder layers to recover visual information and attain efficiency. Following this principle, we introduce Vision Remember, which includes two key modules: (1) Token-Feature Cross-Attention Layer and (2) Token Bidirectional Self-Attention Layer. In the Token bidirectional attention, we employ self-attention mechanism to maintain the bidirectional interaction between vision tokens and the text-guided token. In the Token-Feature interaction attention, we introduce local cross-attention to resample the visual feature and utilize the multi-level fusion to enrich the visual representation. We conduct comprehensive experiments on multiple visual understanding benchmarks and the results with the LLaVA-NeXT baseline show that Vision Remember outperforms TokenPacker by +2.7 and FastV by +5.7 across nearly all the settings. Compared with previous vision feature re-fusion methods, our approach also surpasses DeepStack by +3.9 and SVA Aggregator by +3.4 on the same baseline. The experimental results validate the generalization capability of the proposed method when combined with various efficient vision projectors and LVLMs.

cs.CV

Revisiting Generative Infrared and Visible Image Fusion Based on Human Cognitive Laws

Existing infrared and visible image fusion methods often face the dilemma of balancing modal information. Generative fusion methods reconstruct fused images by learning from data distributions, but their generative capabilities remain limited. Moreover, the lack of interpretability in modal information selection further affects the reliability and consistency of fusion results in complex scenarios. This manuscript revisits the essence of generative image fusion under the inspiration of human cognitive laws and proposes a novel infrared and visible image fusion method, termed HCLFuse. First, HCLFuse investigates the quantification theory of information mapping in unsupervised fusion networks, which leads to the design of a multi-scale mask-regulated variational bottleneck encoder. This encoder applies posterior probability modeling and information decomposition to extract accurate and concise low-level modal information, thereby supporting the generation of high-fidelity structural details. Furthermore, the probabilistic generative capability of the diffusion model is integrated with physical laws, forming a time-varying physical guidance mechanism that adaptively regulates the generation process at different stages, thereby enhancing the ability of the model to perceive the intrinsic structure of data and reducing dependence on data quality. Experimental results show that the proposed method achieves state-of-the-art fusion performance in qualitative and quantitative evaluations across multiple datasets and significantly improves semantic segmentation metrics. This fully demonstrates the advantages of this generative image fusion method, drawing inspiration from human cognition, in enhancing structural consistency and detail quality.

cs.CV

MAGIC-Talk: Motion-aware Audio-Driven Talking Face Generation with Customizable Identity Control

Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity preservation, and customization, especially in long video generation. To address these issues, we propose MAGIC-Talk, a one-shot diffusion-based framework for customizable and temporally stable talking face generation. MAGIC-Talk consists of ReferenceNet, which preserves identity and enables fine-grained facial editing via text prompts, and AnimateNet, which enhances motion coherence using structured motion priors. Unlike previous methods requiring multiple reference images or fine-tuning, MAGIC-Talk maintains identity from a single image while ensuring smooth transitions across frames. Additionally, a progressive latent fusion strategy is introduced to improve long-form video quality by reducing motion inconsistencies and flickering. Extensive experiments demonstrate that MAGIC-Talk outperforms state-of-the-art methods in visual quality, identity preservation, and synchronization accuracy, offering a robust solution for talking face generation.

cs.CV

PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation

Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality, customization, and generalization that are crucial to producing realistic talking faces. To address these limitations, we introduce a novel, customizable one-shot audio-driven talking face generation framework, named PortraitTalk. Our proposed method utilizes a latent diffusion framework consisting of two main components: IdentityNet and AnimateNet. IdentityNet is designed to preserve identity features consistently across the generated video frames, while AnimateNet aims to enhance temporal coherence and motion consistency. This framework also integrates an audio input with the reference images, thereby reducing the reliance on reference-style videos prevalent in existing approaches. A key innovation of PortraitTalk is the incorporation of text prompts through decoupled cross-attention mechanisms, which significantly expands creative control over the generated videos. Through extensive experiments, including a newly developed evaluation metric, our model demonstrates superior performance over the state-of-the-art methods, setting a new standard for the generation of customizable realistic talking faces suitable for real-world applications.

cs.CV

GCDance: Genre-Controlled Music-Driven 3D Full Body Dance Generation

Music-driven dance generation is a challenging task as it requires strict adherence to genre-specific choreography while ensuring physically realistic and precisely synchronized dance sequences with the music's beats and rhythm. Although significant progress has been made in music-conditioned dance generation, most existing methods struggle to convey specific stylistic attributes in generated dance. To bridge this gap, we propose a diffusion-based framework for genre-specific 3D full-body dance generation, conditioned on both music and descriptive text. To effectively incorporate genre information, we develop a text-based control mechanism that maps input prompts, either explicit genre labels or free-form descriptive text, into genre-specific control signals, enabling precise and controllable text-guided generation of genre-consistent dance motions. Furthermore, to enhance the alignment between music and textual conditions, we leverage the features of a music foundation model, facilitating coherent and semantically aligned dance synthesis. Last, to balance the objectives of extracting text-genre information and maintaining high-quality generation results, we propose a novel multi-task optimization strategy. This effectively balances competing factors such as physical realism, spatial accuracy, and text classification, significantly improving the overall quality of the generated sequences. Extensive experimental results obtained on the FineDance and AIST++ datasets demonstrate the superiority of GCDance over the existing state-of-the-art approaches.

cs.GR

Improving Generalized Visual Grounding with Instance-aware Joint Learning

Generalized visual grounding tasks, including Generalized Referring Expression Comprehension (GREC) and Segmentation (GRES), extend the classical visual grounding paradigm by accommodating multi-target and non-target scenarios. Specifically, GREC focuses on accurately identifying all referential objects at the coarse bounding box level, while GRES aims for achieve fine-grained pixel-level perception. However, existing approaches typically treat these tasks independently, overlooking the benefits of jointly training GREC and GRES to ensure consistent multi-granularity predictions and streamline the overall process. Moreover, current methods often treat GRES as a semantic segmentation task, neglecting the crucial role of instance-aware capabilities and the necessity of ensuring consistent predictions between instance-level boxes and masks. To address these limitations, we propose InstanceVG, a multi-task generalized visual grounding framework equipped with instance-aware capabilities, which leverages instance queries to unify the joint and consistency predictions of instance-level boxes and masks. To the best of our knowledge, InstanceVG is the first framework to simultaneously tackle both GREC and GRES while incorporating instance-aware capabilities into generalized visual grounding. To instantiate the framework, we assign each instance query a prior reference point, which also serves as an additional basis for target matching. This design facilitates consistent predictions of points, boxes, and masks for the same instance. Extensive experiments obtained on ten datasets across four tasks demonstrate that InstanceVG achieves state-of-the-art performance, significantly surpassing the existing methods in various evaluation metrics. The code and model will be publicly available at https://github.com/Dmmm1997/InstanceVG.

cs.CV

PropVG: End-to-End Proposal-Driven Visual Grounding with Multi-Granularity Discrimination

Recent advances in visual grounding have largely shifted away from traditional proposal-based two-stage frameworks due to their inefficiency and high computational complexity, favoring end-to-end direct reference paradigms. However, these methods rely exclusively on the referred target for supervision, overlooking the potential benefits of prominent prospective targets. Moreover, existing approaches often fail to incorporate multi-granularity discrimination, which is crucial for robust object identification in complex scenarios. To address these limitations, we propose PropVG, an end-to-end proposal-based framework that, to the best of our knowledge, is the first to seamlessly integrate foreground object proposal generation with referential object comprehension without requiring additional detectors. Furthermore, we introduce a Contrastive-based Refer Scoring (CRS) module, which employs contrastive learning at both sentence and word levels to enhance the capability in understanding and distinguishing referred objects. Additionally, we design a Multi-granularity Target Discrimination (MTD) module that fuses object- and semantic-level information to improve the recognition of absent targets. Extensive experiments on gRefCOCO (GREC/GRES), Ref-ZOM, R-RefCOCO, and RefCOCO (REC/RES) benchmarks demonstrate the effectiveness of PropVG. The codes and models are available at https://github.com/Dmmm1997/PropVG.

cs.CV

DASViT: Differentiable Architecture Search for Vision Transformer

Designing effective neural networks is a cornerstone of deep learning, and Neural Architecture Search (NAS) has emerged as a powerful tool for automating this process. Among the existing NAS approaches, Differentiable Architecture Search (DARTS) has gained prominence for its efficiency and ease of use, inspiring numerous advancements. Since the rise of Vision Transformers (ViT), researchers have applied NAS to explore ViT architectures, often focusing on macro-level search spaces and relying on discrete methods like evolutionary algorithms. While these methods ensure reliability, they face challenges in discovering innovative architectural designs, demand extensive computational resources, and are time-intensive. To address these limitations, we introduce Differentiable Architecture Search for Vision Transformer (DASViT), which bridges the gap in differentiable search for ViTs and uncovers novel designs. Experiments show that DASViT delivers architectures that break traditional Transformer encoder designs, outperform ViT-B/16 on multiple datasets, and achieve superior efficiency with fewer parameters and FLOPs.

cs.LG

Rethinking Positive Pairs in Contrastive Learning

The training methods in AI do involve semantically distinct pairs of samples. However, their role typically is to enhance the between class separability. The actual notion of similarity is normally learned from semantically identical pairs. This paper presents SimLAP: a simple framework for learning visual representation from arbitrary pairs. SimLAP explores the possibility of learning similarity from semantically distinct sample pairs. The approach is motivated by the observation that for any pair of classes there exists a subspace in which semantically distinct samples exhibit similarity. This phenomenon can be exploited for a novel method of learning, which optimises the similarity of an arbitrary pair of samples, while simultaneously learning the enabling subspace. The feasibility of the approach will be demonstrated experimentally and its merits discussed.

cs.CV

One Model for ALL: Low-Level Task Interaction Is a Key to Task-Agnostic Image Fusion

Advanced image fusion methods mostly prioritise high-level missions, where task interaction struggles with semantic gaps, requiring complex bridging mechanisms. In contrast, we propose to leverage low-level vision tasks from digital photography fusion, allowing for effective feature interaction through pixel-level supervision. This new paradigm provides strong guidance for unsupervised multimodal fusion without relying on abstract semantics, enhancing task-shared feature learning for broader applicability. Owning to the hybrid image features and enhanced universal representations, the proposed GIFNet supports diverse fusion tasks, achieving high performance across both seen and unseen scenarios with a single model. Uniquely, experimental results reveal that our framework also supports single-modality enhancement, offering superior flexibility for practical applications. Our code will be available at https://github.com/AWCXV/GIFNet.

cs.CV

DGFM: Full Body Dance Generation Driven by Music Foundation Models

In music-driven dance motion generation, most existing methods use hand-crafted features and neglect that music foundation models have profoundly impacted cross-modal content generation. To bridge this gap, we propose a diffusion-based method that generates dance movements conditioned on text and music. Our approach extracts music features by combining high-level features obtained by music foundation model with hand-crafted features, thereby enhancing the quality of generated dance sequences. This method effectively leverages the advantages of high-level semantic information and low-level temporal details to improve the model's capability in music feature understanding. To show the merits of the proposed method, we compare it with four music foundation models and two sets of hand-crafted music features. The results demonstrate that our method obtains the most realistic dance sequences and achieves the best match with the input music.

cs.SD

Learning Structure-Supporting Dependencies via Keypoint Interactive Transformer for General Mammal Pose Estimation

General mammal pose estimation is an important and challenging task in computer vision, which is essential for understanding mammal behaviour in real-world applications. However, existing studies are at their preliminary research stage, which focus on addressing the problem for only a few specific mammal species. In principle, from specific to general mammal pose estimation, the biggest issue is how to address the huge appearance and pose variances for different species. We argue that given appearance context, instance-level prior and the structural relation among keypoints can serve as complementary evidence. To this end, we propose a Keypoint Interactive Transformer (KIT) to learn instance-level structure-supporting dependencies for general mammal pose estimation. Specifically, our KITPose consists of two coupled components. The first component is to extract keypoint features and generate body part prompts. The features are supervised by a dedicated generalised heatmap regression loss (GHRL). Instead of introducing external visual/text prompts, we devise keypoints clustering to generate body part biases, aligning them with image context to generate corresponding instance-level prompts. Second, we propose a novel interactive transformer that takes feature slices as input tokens without performing spatial splitting. In addition, to enhance the capability of the KIT model, we design an adaptive weight strategy to address the imbalance issue among different keypoints.

cs.CV

SimVG: A Simple Framework for Visual Grounding with Decoupled Multi-modal Fusion

Visual grounding is a common vision task that involves grounding descriptive sentences to the corresponding regions of an image. Most existing methods use independent image-text encoding and apply complex hand-crafted modules or encoder-decoder architectures for modal interaction and query reasoning. However, their performance significantly drops when dealing with complex textual expressions. This is because the former paradigm only utilizes limited downstream data to fit the multi-modal feature fusion. Therefore, it is only effective when the textual expressions are relatively simple. In contrast, given the wide diversity of textual expressions and the uniqueness of downstream training data, the existing fusion module, which extracts multimodal content from a visual-linguistic context, has not been fully investigated. In this paper, we present a simple yet robust transformer-based framework, SimVG, for visual grounding. Specifically, we decouple visual-linguistic feature fusion from downstream tasks by leveraging existing multimodal pre-trained models and incorporating additional object tokens to facilitate deep integration of downstream and pre-training tasks. Furthermore, we design a dynamic weight-balance distillation method in the multi-branch synchronous learning process to enhance the representation capability of the simpler branch. This branch only consists of a lightweight MLP, which simplifies the structure and improves reasoning speed. Experiments on six widely used VG datasets, i.e., RefCOCO/+/g, ReferIt, Flickr30K, and GRefCOCO, demonstrate the superiority of SimVG. Finally, the proposed method not only achieves improvements in efficiency and convergence speed but also attains new state-of-the-art performance on these benchmarks. Codes and models will be available at \url{https://github.com/Dmmm1997/SimVG}.

cs.CV