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Zhening Xing

Publications and source records attributed to Zhening Xing.

8 recordsLinked to original sources

SyncCache: Exploiting Asymmetric Dynamics for Fast Audio-Driven Portrait Animation

Diffusion Transformers (DiTs) have significantly advanced audio-driven portrait animation, but their high computational cost leads to substantial inference latency. Although training-free diffusion caching accelerates inference significant, existing methods are primarily developed for text-conditioned generation and overlook the spatial and modality imbalances inherent in audio-driven portrait animation. In this paper, we propose SyncCache, a training-free caching acceleration method tailored for DiT-based portrait animation that explicitly exploits asymmetric dynamics. Specifically, high-frequency dynamics driven by audio conditions and concentrated in human regions are more challenging and critical to cache and reuse than the low-frequency visual background in portrait animation. First, we introduce Spatially-Asymmetric Probing to prioritize error sensitivity in dynamic human region. Second, through Modality-Decoupled Caching, we bypass heavy DiT block by reusing stable inter-block residuals, while continuously recomputing lightweight audio blocks to preserve precise lip synchronization. Furthermore, we introduce a cache ratio to control cache capacity and formulate memory-adaptive cache selection as an offline dynamic programming problem without online overhead. Extensive experiments demonstrate that SyncCache achieves superior speed-quality trade-offs, delivering up to 4.12x acceleration on HunyuanVideo-Avatar and 3.75x on Wan-S2V with near-lossless visual fidelity and precise audio alignment.

cs.CV

Human-Agent Collaborative Paper-to-Page Crafting

In the quest for scientific progress, communicating research is as vital as the discovery itself. Yet, researchers are often sidetracked by the manual, repetitive chore of building project webpages to make their dense papers accessible. While automation has tackled static slides and posters, the dynamic, interactive nature of webpages has remained an unaddressed challenge. To bridge this gap, we reframe the problem, arguing that the solution lies not in a single command, but in a collaborative, hierarchical process. We introduce $\textbf{AutoPage}$, a novel multi-agent system that embodies this philosophy. AutoPage deconstructs paper-to-page creation into a coarse-to-fine pipeline from narrative planning to multimodal content generation and interactive rendering. To combat AI hallucination, dedicated "Checker" agents verify each step against the source paper, while optional human checkpoints ensure the final product aligns perfectly with the author's vision, transforming the system from a mere tool into a powerful collaborative assistant. To rigorously validate our approach, we also construct $\textbf{PageBench}$, the first benchmark for this new task. Experiments show AutoPage not only generates high-quality, visually appealing pages but does so with remarkable efficiency in under 15 minutes for less than \$0.1. Code and dataset will be released at $\href{https://mqleet.github.io/AutoPage_ProjectPage/}{Webpage}$.

cs.SE

MotionShot: Adaptive Motion Transfer across Arbitrary Objects for Text-to-Video Generation

Existing text-to-video methods struggle to transfer motion smoothly from a reference object to a target object with significant differences in appearance or structure between them. To address this challenge, we introduce MotionShot, a training-free framework capable of parsing reference-target correspondences in a fine-grained manner, thereby achieving high-fidelity motion transfer while preserving coherence in appearance. To be specific, MotionShot first performs semantic feature matching to ensure high-level alignments between the reference and target objects. It then further establishes low-level morphological alignments through reference-to-target shape retargeting. By encoding motion with temporal attention, our MotionShot can coherently transfer motion across objects, even in the presence of significant appearance and structure disparities, demonstrated by extensive experiments. The project page is available at: https://motionshot.github.io/.

cs.CV

LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?

Many real-world applications of spatial intelligence, such as robotic control, autonomous driving, and automated assembly, require spatial reasoning across multiple sequential steps. However, the extent to which current Multimodal Large Language Models (MLLMs) possess this capability remains largely unexplored. Inspired by LEGO construction, a recreational activity that critically relies on multi-step spatial reasoning, we introduce LEGO-Puzzles: a benchmark designed to systematically evaluate the spatial reasoning capabilities of MLLMs from basic spatial understanding to multi-step planning. LEGO-Puzzles contains two task sets. The Elementary set covers 11 visual question-answering (VQA) tasks with 1,100 carefully curated samples to test elementary spatial reasoning skills that are cruical for LEGO assembly. The Planning set directly requires the model to generate a step-by-step plan for assembling a target LEGO structure, where the tasks are organized into subsets with different planning horizons ranging up to 8. Our evaluation of 29 state-of-the-art MLLMs shows that even the strongest models struggle with elementary reasoning tasks in LEGO construction, falling at least 20% behind human performance. The planning accuracy also quickly drops to 0% as the number of planning steps increases, whereas our human participants solve all the tasks perfectly. Switching the output format from multiple choice to image generation degrades model performance even further, leading to zero accuracy even for planning 3 steps. Overall, LEGO-Puzzles reveals critical limitations in current MLLMs' spatial reasoning capabilities and highlights the need for substantial advances.

cs.AI

FaceShot: Bring Any Character into Life

In this paper, we present FaceShot, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining. We achieve this by offering precise and robust reposed landmark sequences from an appearance-guided landmark matching module and a coordinate-based landmark retargeting module. Together, these components harness the robust semantic correspondences of latent diffusion models to produce facial motion sequence across a wide range of character types. After that, we input the landmark sequences into a pre-trained landmark-driven animation model to generate animated video. With this powerful generalization capability, FaceShot can significantly extend the application of portrait animation by breaking the limitation of realistic portrait landmark detection for any stylized character and driven video. Also, FaceShot is compatible with any landmark-driven animation model, significantly improving overall performance. Extensive experiments on our newly constructed character benchmark CharacBench confirm that FaceShot consistently surpasses state-of-the-art (SOTA) approaches across any character domain. More results are available at our project website https://faceshot2024.github.io/faceshot/.

cs.CV

Live2Diff: Live Stream Translation via Uni-directional Attention in Video Diffusion Models

Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous tokens. However, video streaming remains much less explored, despite a growing need for live video processing. State-of-the-art video diffusion models leverage bi-directional temporal attention to model the correlations between the current frame and all the surrounding (i.e. including future) frames, which hinders them from processing streaming videos. To address this problem, we present Live2Diff, the first attempt at designing a video diffusion model with uni-directional temporal attention, specifically targeting live streaming video translation. Compared to previous works, our approach ensures temporal consistency and smoothness by correlating the current frame with its predecessors and a few initial warmup frames, without any future frames. Additionally, we use a highly efficient denoising scheme featuring a KV-cache mechanism and pipelining, to facilitate streaming video translation at interactive framerates. Extensive experiments demonstrate the effectiveness of the proposed attention mechanism and pipeline, outperforming previous methods in terms of temporal smoothness and/or efficiency.

cs.CV

FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds

We study Neural Foley, the automatic generation of high-quality sound effects synchronizing with videos, enabling an immersive audio-visual experience. Despite its wide range of applications, existing approaches encounter limitations when it comes to simultaneously synthesizing high-quality and video-aligned (i.e.,, semantic relevant and temporal synchronized) sounds. To overcome these limitations, we propose FoleyCrafter, a novel framework that leverages a pre-trained text-to-audio model to ensure high-quality audio generation. FoleyCrafter comprises two key components: the semantic adapter for semantic alignment and the temporal controller for precise audio-video synchronization. The semantic adapter utilizes parallel cross-attention layers to condition audio generation on video features, producing realistic sound effects that are semantically relevant to the visual content. Meanwhile, the temporal controller incorporates an onset detector and a timestampbased adapter to achieve precise audio-video alignment. One notable advantage of FoleyCrafter is its compatibility with text prompts, enabling the use of text descriptions to achieve controllable and diverse video-to-audio generation according to user intents. We conduct extensive quantitative and qualitative experiments on standard benchmarks to verify the effectiveness of FoleyCrafter. Models and codes are available at https://github.com/open-mmlab/FoleyCrafter.

cs.CV

PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models

Recent advancements in personalized text-to-image (T2I) models have revolutionized content creation, empowering non-experts to generate stunning images with unique styles. While promising, adding realistic motions into these personalized images by text poses significant challenges in preserving distinct styles, high-fidelity details, and achieving motion controllability by text. In this paper, we present PIA, a Personalized Image Animator that excels in aligning with condition images, achieving motion controllability by text, and the compatibility with various personalized T2I models without specific tuning. To achieve these goals, PIA builds upon a base T2I model with well-trained temporal alignment layers, allowing for the seamless transformation of any personalized T2I model into an image animation model. A key component of PIA is the introduction of the condition module, which utilizes the condition frame and inter-frame affinity as input to transfer appearance information guided by the affinity hint for individual frame synthesis in the latent space. This design mitigates the challenges of appearance-related image alignment within and allows for a stronger focus on aligning with motion-related guidance.

cs.CV