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Zhenran Tang

Publications and source records attributed to Zhenran Tang.

4 recordsLinked to original sources

BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a compositional execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validations demonstrate that BrickCraft acquires proficient assembly skills from a limited set of demonstrations and exhibits strong compositional generalization to unseen structures. The project website is available at https://intelligent-control-lab.github.io/BrickCraft.

cs.RO

CAD-Prompted SAM3: Geometry-Conditioned Instance Segmentation for Industrial Objects

Verbal-prompted segmentation is inherently limited by the expressiveness of natural language and struggles with uncommon, instance-specific, or difficult-to-describe objects: scenarios frequently encountered in manufacturing and 3D printing environments. While image exemplars provide an alternative, they primarily encode appearance cues such as color and texture, which are often unrelated to a part's geometric identity. In industrial settings, a single component may be produced in different materials, finishes, or colors, making appearance-based prompting unreliable. In contrast, such objects are typically defined by precise CAD models that capture their canonical geometry. We propose a CAD-prompted segmentation framework built on SAM3 that uses canonical multi-view renderings of a CAD model as prompt input. The rendered views provide geometry-based conditioning independent of surface appearance. The model is trained using synthetic data generated from mesh renderings in simulation under diverse viewpoints and scene contexts. Our approach enables single-stage, CAD-prompted mask prediction, extending promptable segmentation to objects that cannot be robustly described by language or appearance alone.

cs.CV

NeSyPack: A Neuro-Symbolic Framework for Bimanual Logistics Packing

This paper presents NeSyPack, a neuro-symbolic framework for bimanual logistics packing. NeSyPack combines data-driven models and symbolic reasoning to build an explainable hierarchical system that is generalizable, data-efficient, and reliable. It decomposes a task into subtasks via hierarchical reasoning, and further into atomic skills managed by a symbolic skill graph. The graph selects skill parameters, robot configurations, and task-specific control strategies for execution. This modular design enables robustness, adaptability, and efficient reuse - outperforming end-to-end models that require large-scale retraining. Using NeSyPack, our team won the First Prize in the What Bimanuals Can Do (WBCD) competition at the 2025 IEEE International Conference on Robotics and Automation.

cs.RO

Eye-in-Finger: Smart Fingers for Delicate Assembly and Disassembly of LEGO

Manipulation and insertion of small and tight-toleranced objects in robotic assembly remain a critical challenge for vision-based robotics systems due to the required precision and cluttered environment. Conventional global or wrist-mounted cameras often suffer from occlusions when either assembling or disassembling from an existing structure. To address the challenge, this paper introduces "Eye-in-Finger", a novel tool design approach that enhances robotic manipulation by embedding low-cost, high-resolution perception directly at the tool tip. We validate our approach using LEGO assembly and disassembly tasks, which require the robot to manipulate in a cluttered environment and achieve sub-millimeter accuracy and robust error correction due to the tight tolerances. Experimental results demonstrate that our proposed system enables real-time, fine corrections to alignment error, increasing the tolerance of calibration error from 0.4mm to up to 2.0mm for the LEGO manipulation robot.

cs.RO