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Zhenwei Tang

Publications and source records attributed to Zhenwei Tang.

At least 19 recordsLinked to original sources

Decomposing Staleness in Recommender Systems: A Dual-Filter Framework for Supersession and Decay

Stale recommendations are a pervasive challenge and a leading source of user complaints on large-scale content platforms. Items lose relevance through two primary mechanisms: supersession, where emerging updates render prior coverage stale, and relevance decay, where an item's informational value naturally diminishes over its lifecycle. Traditional countermeasures serve as crude proxies: age cutoffs poorly reflect actual relevance loss, while engagement heuristics rely on lagging signals, broadly exposing users to stale content before the system adapts. We present SDF (Supersession-Decay Filtering), a staleness filtering system fully deployed in Google Discover, a personalized recommendation feed with hundreds of millions of daily and billions of monthly active users. SDF targets both mechanisms with complementary filters, each powered by a learned model: a relational staleness model that detects supersession between item pairs, and a predicted traffic ratio (PTR) model that forecasts relevance decay from the item's content, trained on lifetime visit traffic. Applied via disjunction upstream of the ranking stage, SDF prunes stale candidates, measurably reducing downstream serving costs. Online experiments demonstrate that these filters significantly reduce the prevalence of stale content while improving user engagement. Over a two-year production deployment, user-filed staleness reports (in-product user feedback) declined by 54.9% relative to the pre-deployment baseline, establishing SDF as a robust and scalable paradigm for resolving content staleness at industrial scale.

cs.IR

Heterogeneous Ranking in Industrial-Scale Recommender Systems: A Case Study

Heterogeneous recommendation feeds present complex challenges that extend beyond those found in highly homogeneous environments (e.g., music-only or video-only closed-ecosystem platforms). In Google Discover, a unified feed integrates diverse content sourced from the decentralized open web, including web articles, long-form and short-form videos, user-generated content (UGC), and beyond. Different content types exhibit distinct feature densities and user interaction patterns. Building a unified ranking model that sustains high performance across such heterogeneity, while avoiding negative transfer or majority bias, remains a significant industrial challenge. This paper presents an end-to-end case study on the industrial-scale multi-task ranking of heterogeneous feeds, grounded in real-world deployment. We introduce HA-MoE, a heterogeneity-adaptive multi-gated mixture-of-experts architecture that incorporates explicit heterogeneity context into both gating networks and expert representations. This approach enables effective specialization without significantly increasing operational overhead. To support reliable deployment, we introduce LENS, a lightweight observability framework that provides interpretable diagnostics of expert specialization and tracks this functional heterogeneity across continuous retraining. We evaluate our method using Dual-Level AUC (DL-AUC), a heterogeneity-aware evaluation metric that combines global ranking performance with cross-segment ranking correctness. Offline evaluations on a large-scale industrial dataset demonstrate consistent improvements over baseline models. Furthermore, online A/B testing confirms gains in feed activity and exploration metrics. Together, offline and online results validate the effectiveness of our approach for managing heterogeneity in industrial-scale recommender systems.

cs.IR

SafeGEO: Understanding Generative Engine Optimization Risks in Recommendation Agents

Generative Engine Optimization (GEO) lets content owners rewrite web content to increase their visibility in generative systems. In recommendation agents, this creates a risk that sources controlled by sellers make flawed products appear better supported than they are. We study this risk at the generation stage by asking whether recommendation agents continue to make decisions that align with user utility when these sources are rewritten for GEO. To make this question measurable, we construct SafeGEO, an evaluation suite with 22 GEO attack variants across 600 recommendation cases. We empirically show that GEO attacks can promote flawed target products: they increase the rate at which such flawed products enter the recommendation set by up to 83.2 percentage points (pp). We further study whether agent-side design choices can mitigate this risk and show that simple defenses reduce harmful target promotion by up to 39.2 pp. These gains are substantial but do not restore the no-GEO performance, showing that GEO remains a serious risk despite mitigation.

cs.IR

RankJudge: A Multi-Turn LLM-as-a-Judge Synthetic Benchmark Generator

As interactive LLM-based applications are created and refined, model developers need to evaluate the quality of generated text along many possible axes. For simpler systems, human evaluation may be practical, but in complicated systems like conversational chatbots, the amount of generated text can overwhelm human annotation resources. Model developers have begun to rely heavily on auto-evaluation, where LLMs are also used to judge generation quality. However, existing LLM-as-a-judge benchmarks largely focus on simple Q\&A tasks that do not match the complexity of multi-turn conversations. We introduce RankJudge, a benchmark generator for evaluating LLM-as-a-judge on multi-turn conversations grounded in reference documents. RankJudge creates pairs of conversations where one conversation has a single flaw injected into one turn. This construction allows paired conversations to be labeled unambiguously as better or worse, and precisely isolates failure categories to individual turns, enabling a strict joint correctness criterion for judging. We implement RankJudge across the domains of machine learning, biomedicine, and finance, evaluate 21 frontier LLM judges, and rank those judges via the Bradley-Terry model. Our formulation also allows ranking each conversation pair with difficulty ratings, which we use to dynamically curate the evaluation slice to reduce label noise, as confirmed via human annotation. We find that judge rankings are stable under partial observability, coarser correctness criteria, and an alternative random-walk rating algorithm.

cs.CL

Chessformer: A Unified Architecture for Chess Modeling

Chess has long served as a canonical testbed for artificial intelligence, but modeling approaches for its central tasks have diverged. Maximizing playing strength, predicting human play, and enabling interpretability are typically solved with disparate architectures, and these designs are often misaligned with the geometry of the domain. This raises the natural question of whether these objectives require separate modeling paradigms, or if there exists a single architecture that supports them simultaneously. We introduce Chessformer, a unified architecture that advances the state of the art on all three central goals in chess modeling. Chessformer is an encoder-only transformer that represents board squares as tokens, augments self-attention with a novel dynamic positional encoding called Geometric Attention Bias (GAB) that adapts to domain-specific geometry, and predicts actions with an attention-based source-destination policy head. We evaluate Chessformer on each front. First, we develop \maiathree, a family of models for human move prediction that reaches 57.1\% move-matching accuracy, significantly surpassing the previous state of the art with fewer than a quarter of the parameters. Second, we integrate Chessformer into Leela Chess Zero, a leading open-source engine, adding over 100 Elo of playing strength and resulting in tournament victories over Stockfish in major computer chess competitions. Third, we show that Chessformer's square-token design makes attention patterns and activations directly attributable to board squares, enabling granular interpretability analyses that prior architectures do not naturally support. More broadly, our results demonstrate that aligning a model's tokenization, positional encoding, and output design with the underlying structure of a domain can yield simultaneous gains in performance, human compatibility, and interpretability.

cs.LG

MINER: Mining Multimodal Internal Representation for Efficient Retrieval

Visual document retrieval has become essential for accessing information in visually rich documents. Existing approaches fall into two camps. Late-interaction retrievers achieve strong quality through fine-grained token-level matching but store hundreds of vectors per page, incurring large index footprints and high serving costs. By contrast, dense single-vector retrievers retain storage and latency advantages but consistently lag in quality because they compress all information into a single final-layer embedding. In this work, we first conduct a layerwise diagnostic on single-vector retrievers, revealing that retrieval-relevant signal resides in internal representations. Motivated by these findings, we propose MINER (Mining Multimodal Internal RepreseNtation for Efficient Retrieval), a lightweight plug-in module that probes and fuses internal signals across transformer layers into a single compact embedding without modifying the backbone or sacrificing single-vector efficiency. The first Retrieval-Aligned Layer Probing stage attaches a lightweight probe at each layer, surfacing which dimensions carry retrieval-relevant information. The subsequent Adaptive Sparse Multi-Layer Fusion stage applies performance-adaptive neuron-level masking to the selected layers and fuses the surviving signals into the final dense vector. Across ViDoRe V1/V2/V3, MINER outperforms existing dense single-vector retrievers on the majority of benchmarks, with up to 4.5% nDCG@5 improvement over its corresponding backbone. Compared to strong late-interaction baselines, in some settings MINER substantially narrows the nDCG@$5$ gap to $0.2$ while preserving the storage and serving advantages of dense retrieval.

cs.LG

LLM Safety From Within: Detecting Harmful Content with Internal Representations

Guard models are widely used to detect harmful content in user prompts and LLM responses. However, state-of-the-art guard models rely solely on terminal-layer representations and overlook the rich safety-relevant features distributed across internal layers. We present SIREN, a lightweight guard model that harnesses these internal features. By identifying safety neurons via linear probing and combining them through an adaptive layer-weighted strategy, SIREN builds a harmfulness detector from LLM internals without modifying the underlying model. Our comprehensive evaluation shows that SIREN substantially outperforms state-of-the-art open-source guard models across multiple benchmarks while using 250 times fewer trainable parameters. Moreover, SIREN exhibits superior generalization to unseen benchmarks, naturally enables real-time streaming detection, and significantly improves inference efficiency compared to generative guard models. Overall, our results highlight LLM internal states as a promising foundation for practical, high-performance harmfulness detection.

cs.AI

Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training tool for improving the reasoning abilities of large language models (LLMs). In these systems, the rollout, the trajectory sampled from a prompt to termination, including intermediate reasoning steps and optional tool or environment interactions, determines the data the optimizer learns from, yet rollout design is often underreported. This survey provides an optimizer-agnostic view of rollout strategies for RL-based post-training of reasoning LLMs. We formalize rollout pipelines with unified notation and introduce Generate-Filter-Control-Replay (GFCR), a lifecycle taxonomy that decomposes rollout pipelines into four modular stages: Generate proposes candidate trajectories and topologies; Filter constructs intermediate signals via verifiers, judges, critics; Control allocates compute and makes continuation/branching/stopping decisions under budgets; and Replay retains and reuses artifacts across rollouts without weight updates, including self-evolving curricula that autonomously generate new training tasks. We complement GFCR with a criterion taxonomy of reliability, coverage, and cost sensitivity that characterizes rollout trade-offs. Using this framework, we synthesize methods spanning RL with verifiable rewards, process supervision, judge-based gating, guided and tree/segment rollouts, adaptive compute allocation, early-exit and partial rollouts, throughput optimization, and replay/recomposition for self-improvement. We ground the framework with case studies in math, code/SQL, multimodal reasoning, tool-using agents, and agentic skill benchmarks that evaluate skill induction, reuse, and cross-task transfer. Finally, we provide a diagnostic index that maps common rollout pathologies to GFCR modules and mitigation levers, alongside open challenges for building reproducible, compute-efficient, and trustworthy rollout pipelines.

cs.LG

ThinkTwice: Jointly Optimizing Large Language Models for Reasoning and Self-Refinement

We introduce ThinkTwice, a simple two-phase framework that jointly optimizes LLMs to solve reasoning problems and refine the answers, based on Group Relative Policy Optimization (GRPO). In each pair of training steps, ThinkTwice first optimizes the model on solving reasoning problems, then optimizes it on refining its own solutions to the same problems, using the same binary correctness reward in both phases without correctness signals or critique annotations. Across five mathematical reasoning benchmarks and two model families including Qwen3-4B and Olmo3-7B, ThinkTwice substantially improves both reasoning and refinement performance over competitive online policy optimization baselines. Specifically, on Qwen3-4B, ThinkTwice outperforms GRPO on AIME by 5 percentage points before refinement and by 11.5 points after one self-refinement step, measured by pass@4. Analysis of the training dynamics of ThinkTwice reveals an implicit rectify-then-fortify curriculum: refinement predominantly corrects errors early in training and naturally shifts toward preserving already-correct solutions as the model improves, yielding a more rectified reward signal. Our work establishes joint training of reasoning and self-refinement as a principled and effective methodology for RLVR.

cs.AI

Grounded Chess Reasoning in Language Models via Master Distillation

Language models often lack grounded reasoning capabilities in specialized domains where training data is scarce but bespoke systems excel. We introduce a general framework for distilling expert system reasoning into natural language chain-of-thought explanations, enabling compact models to acquire domain expertise and the ability to generate faithful, grounded explanations. Rather than distilling only final outputs, we capture the full reasoning process, transforming opaque expert computations into transparent, step-by-step explanations. We demonstrate this approach in chess, a canonical reasoning domain where language models continue to underperform. Our 4B parameter model, C1, advances from a near-zero baseline to 48.1\% accuracy, outperforming all open-source models and most frontier proprietary systems. Notably, C1 surpasses its distillation teacher and generates solutions in two orders of magnitude fewer tokens than baselines. Unlike prior neural chess approaches that predict only best moves, C1 generates explainable solutions revealing strategic reasoning. Our pipeline combines supervised fine-tuning and reinforcement learning with theme-balanced data sampling for comprehensive tactical coverage. Master Distillation demonstrates how to inject expert-level knowledge into compact models for under-optimized domains, offering a recipe for unlocking RLVR where LLMs lack sufficient base capabilities.

cs.AI

Level Up: Defining and Exploiting Transitional Problems for Curriculum Learning

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy scores of varying quality and produce curricula that are not specific to the learner at hand. Dynamic approaches base difficulty estimates on gradient information, requiring considerable extra computation during training. We introduce a novel method for measuring the difficulty of individual problem instances that is calibrated to a series of models of increasing competence, and identify \emph{transitional problems} that are consistently easier as model ability increases. Applying this method to diverse model series constructed from sets of models that are readily available on many tasks, we find that training on a curriculum that \emph{levels up} from easier to harder transitional problems most efficiently improves a model to the next tier of competence. These problems induce a natural progression from easier to harder items, which outperforms other training strategies. By measuring difficulty directly relative to model competence, our method yields interpretable problems, learner-specific curricula, and a principled basis for step-by-step improvement.

cs.LG

MineDraft: A Framework for Batch Parallel Speculative Decoding

Speculative decoding (SD) accelerates large language model inference by using a smaller draft model to propose draft tokens that are subsequently verified by a larger target model. However, the performance of standard SD is often limited by the strictly sequential execution of these drafting and verification stages. To address this, this paper proposes MineDraft, a batch parallel speculative decoding (PSD) framework designed to effectively hide drafting latency by overlapping it with verification. Our theoretical analysis shows that PSD is substantially more efficient than standard SD. MineDraft realizes the PSD through a novel batch-parallel design that maintains two batches of requests, overlapping drafting for one batch with verification for the other. Our experimental results show significant improvements of \alg{} in both throughput (up to 75%) and end-to-end latency (up to 39%) over standard SD. Furthermore, we have implemented MineDraft as a plugin for vLLM, demonstrating its practicality for production-ready inference systems.

cs.CL

SWE-Bench Mobile: Can Large Language Model Agents Develop Industry-Level Mobile Applications?

Can large language model agents develop industry-level mobile applications? We introduce \textbf{SWE-Bench Mobile}, a benchmark for evaluating coding agents on realistic software engineering tasks derived from a production iOS codebase. Unlike existing benchmarks that focus on isolated problems or bug fixes, SWE-Bench Mobile captures the full complexity of industrial development: multi-modal inputs (PRDs and Figma designs), a large-scale mixed Swift/Objective-C codebase, and comprehensive test suites. We evaluate 22 agent-model configurations across four coding agents -- three commercial (Cursor, Codex, Claude Code) and one open-source (OpenCode) -- and find that even the best configurations achieve only 12\% task success rate. Our analysis reveals that (1) agent design matters as much as model capability -- the same model shows up to 6$\times$ performance gap across agents, (2) commercial agents consistently outperform open-source alternatives, and (3) simple ``Defensive Programming'' prompts outperform complex ones by 7.4\%. These findings highlight a significant gap between current agent capabilities and industrial requirements, while providing actionable insights for practitioners and researchers. We release SWE-Bench Mobile as a \textit{hosted benchmark challenge} to prevent data contamination and ensure fair evaluation. The public leaderboard and development toolkit are available at https://swebenchmobile.com.

cs.SE

ChessQA: Evaluating Large Language Models for Chess Understanding

Chess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth while admitting a wide spectrum of skill levels. However, existing evaluations of LLM ability in chess are ad hoc and narrow in scope, making it difficult to accurately measure LLM chess understanding and how it varies with scale, post-training methodologies, or architecture choices. We present ChessQA, a comprehensive benchmark that assesses LLM chess understanding across five task categories (Structural, Motifs, Short Tactics, Position Judgment, and Semantic), which approximately correspond to the ascending abstractions that players master as they accumulate chess knowledge, from understanding basic rules and learning tactical motifs to correctly calculating tactics, evaluating positions, and semantically describing high-level concepts. In this way, ChessQA captures a more comprehensive picture of chess ability and understanding, going significantly beyond the simple move quality evaluations done previously, and offers a controlled, consistent setting for diagnosis and comparison. Furthermore, ChessQA is inherently dynamic, with prompts, answer keys, and construction scripts that can evolve as models improve. Evaluating a range of contemporary LLMs, we find persistent weaknesses across all five categories and provide results and error analyses by category. We will release the code, periodically refreshed datasets, and a public leaderboard to support further research.

cs.LG

SEAM: Semantically Equivalent Across Modalities Benchmark for Vision-Language Models

Evaluating whether vision-language models (VLMs) reason consistently across representations is challenging because modality comparisons are typically confounded by task differences and asymmetric information. We introduce SEAM, a benchmark that pairs semantically equivalent inputs across four domains that have existing standardized textual and visual notations. By employing distinct notation systems across modalities, in contrast to OCR-based image-text pairing, SEAM provides a rigorous comparative assessment of the textual-symbolic and visual-spatial reasoning capabilities of VLMs. Across 21 contemporary models, we observe systematic modality imbalance: vision frequently lags language in overall performance, despite the problems containing semantically equivalent information, and cross-modal agreement is relatively low. Our error analysis reveals two main drivers: textual perception failures from tokenization in domain notation and visual perception failures that induce hallucinations. We also show that our results are largely robust to visual transformations. SEAM establishes a controlled, semantically equivalent setting for measuring and improving modality-agnostic reasoning.

cs.AI

Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess

As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark with precise skill measurement, offers an ideal testbed for human-AI alignment. However, existing approaches to modeling human behavior require prohibitively large amounts of data from each individual, making them impractical for new or sparsely represented users. In this work, we introduce Maia4All, a framework designed to learn and adapt to individual decision-making styles efficiently, even with limited data. Maia4All achieves this through a two-stage optimization process: (1) an enrichment step, which bridges population and individual-level human behavior modeling with a prototype-enriched model, and (2) a democratization step, which leverages ability levels or user prototypes to initialize and refine individual embeddings with minimal data. Our experimental results show that Maia4All can accurately predict individual moves and profile behavioral patterns with high fidelity, establishing a new standard for personalized human-like AI behavior modeling in chess. Maia4All achieves individual human behavior modeling in chess with only 20 games, compared to the 5,000 games required previously, representing a significant improvement in data efficiency. Our work provides an example of how population AI systems can flexibly adapt to individual users using a prototype-enriched model as a bridge. This approach extends beyond chess, as shown in our case study on idiosyncratic LLMs, highlighting its potential for broader applications in personalized AI adaptation.

cs.AI

Maia-2: A Unified Model for Human-AI Alignment in Chess

There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools. In this work, we propose a unified modeling approach for human-AI alignment in chess that coherently captures human style across different skill levels and directly captures how people improve. Recognizing the complex, non-linear nature of human learning, we introduce a skill-aware attention mechanism to dynamically integrate players' strengths with encoded chess positions, enabling our model to be sensitive to evolving player skill. Our experimental results demonstrate that this unified framework significantly enhances the alignment between AI and human players across a diverse range of expertise levels, paving the way for deeper insights into human decision-making and AI-guided teaching tools.

cs.AI

SPIN: Sparsifying and Integrating Internal Neurons in Large Language Models for Text Classification

Among the many tasks that Large Language Models (LLMs) have revolutionized is text classification. Current text classification paradigms, however, rely solely on the output of the final layer in the LLM, with the rich information contained in internal neurons largely untapped. In this study, we present SPIN: a model-agnostic framework that sparsifies and integrates internal neurons of intermediate layers of LLMs for text classification. Specifically, SPIN sparsifies internal neurons by linear probing-based salient neuron selection layer by layer, avoiding noise from unrelated neurons and ensuring efficiency. The cross-layer salient neurons are then integrated to serve as multi-layered features for the classification head. Extensive experimental results show our proposed SPIN significantly improves text classification accuracy, efficiency, and interpretability.

cs.LG