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Zhenyu Guo

Publications and source records attributed to Zhenyu Guo.

35 records · Page 2Linked to original sources

AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: https://aesopai.github.io/.

cs.CV↗

PT-Tuning: Bridging the Gap between Time Series Masked Reconstruction and Forecasting via Prompt Token Tuning

Self-supervised learning has been actively studied in time series domain recently, especially for masked reconstruction. Most of these methods follow the "Pre-training + Fine-tuning" paradigm in which a new decoder replaces the pre-trained decoder to fit for a specific downstream task, leading to inconsistency of upstream and downstream tasks. In this paper, we first point out that the unification of task objectives and adaptation for task difficulty are critical for bridging the gap between time series masked reconstruction and forecasting. By reserving the pre-trained mask token during fine-tuning stage, the forecasting task can be taken as a special case of masked reconstruction, where the future values are masked and reconstructed based on history values. It guarantees the consistency of task objectives but there is still a gap in task difficulty. Because masked reconstruction can utilize contextual information while forecasting can only use historical information to reconstruct. To further mitigate the existed gap, we propose a simple yet effective prompt token tuning (PT-Tuning) paradigm, in which all pre-trained parameters are frozen and only a few trainable prompt tokens are added to extended mask tokens in element-wise manner. Extensive experiments on real-world datasets demonstrate the superiority of our proposed paradigm with state-of-the-art performance compared to representation learning and end-to-end supervised forecasting methods.

cs.LG↗

Multi-modal Graph Learning for Disease Prediction

Benefiting from the powerful expressive capability of graphs, graph-based approaches have been popularly applied to handle multi-modal medical data and achieved impressive performance in various biomedical applications. For disease prediction tasks, most existing graph-based methods tend to define the graph manually based on specified modality (e.g., demographic information), and then integrated other modalities to obtain the patient representation by Graph Representation Learning (GRL). However, constructing an appropriate graph in advance is not a simple matter for these methods. Meanwhile, the complex correlation between modalities is ignored. These factors inevitably yield the inadequacy of providing sufficient information about the patient's condition for a reliable diagnosis. To this end, we propose an end-to-end Multi-modal Graph Learning framework (MMGL) for disease prediction with multi-modality. To effectively exploit the rich information across multi-modality associated with the disease, modality-aware representation learning is proposed to aggregate the features of each modality by leveraging the correlation and complementarity between the modalities. Furthermore, instead of defining the graph manually, the latent graph structure is captured through an effective way of adaptive graph learning. It could be jointly optimized with the prediction model, thus revealing the intrinsic connections among samples. Our model is also applicable to the scenario of inductive learning for those unseen data. An extensive group of experiments on two disease prediction tasks demonstrates that the proposed MMGL achieves more favorable performance. The code of MMGL is available at \url{https://github.com/SsGood/MMGL}.

cs.LG↗

Detection and demultiplexing of cylindrical vector beams enabled by rotational Doppler effect

Cylindrical vector beams (CVBs) detection is of vital significance in kinds of studies such as particle observation, mode-division multiplexing. Here we realize a comprehensive detection of cylindrical vector beams based on the rotational Doppler effect including analysis of topological charges, amplitudes, and phases for mode bases. We construct a mode demultiplexing scheme to obtain the amplitudes, phases in beating signal of collected scattering light by Fourier transformation. The method resolves both absolute values and signs of topological charges ofCVB simultaneously, which can not be simply realized by existing polarization examination techniques. It may be of big potential for related researches since an efficient, quantitative and complete scheme to detect CVBs is verified starting from this work.

physics.optics↗

CETransformer: Casual Effect Estimation via Transformer Based Representation Learning

Treatment effect estimation, which refers to the estimation of causal effects and aims to measure the strength of the causal relationship, is of great importance in many fields but is a challenging problem in practice. As present, data-driven causal effect estimation faces two main challenges, i.e., selection bias and the missing of counterfactual. To address these two issues, most of the existing approaches tend to reduce the selection bias by learning a balanced representation, and then to estimate the counterfactual through the representation. However, they heavily rely on the finely hand-crafted metric functions when learning balanced representations, which generally doesn't work well for the situations where the original distribution is complicated. In this paper, we propose a CETransformer model for casual effect estimation via transformer based representation learning. To learn the representation of covariates(features) robustly, a self-supervised transformer is proposed, by which the correlation between covariates can be well exploited through self-attention mechanism. In addition, an adversarial network is adopted to balance the distribution of the treated and control groups in the representation space. Experimental results on three real-world datasets demonstrate the advantages of the proposed CETransformer, compared with the state-of-the-art treatment effect estimation methods.

cs.LG↗

Multi-modal Graph Learning for Disease Prediction

Benefiting from the powerful expressive capability of graphs, graph-based approaches have achieved impressive performance in various biomedical applications. Most existing methods tend to define the adjacency matrix among samples manually based on meta-features, and then obtain the node embeddings for downstream tasks by Graph Representation Learning (GRL). However, it is not easy for these approaches to generalize to unseen samples. Meanwhile, the complex correlation between modalities is also ignored. As a result, these factors inevitably yield the inadequacy of providing valid information about the patient's condition for a reliable diagnosis. In this paper, we propose an end-to-end Multimodal Graph Learning framework (MMGL) for disease prediction. To effectively exploit the rich information across multi-modality associated with diseases, amodal-attentional multi-modal fusion is proposed to integrate the features of each modality by leveraging the correlation and complementarity between the modalities. Furthermore, instead of defining the adjacency matrix manually as existing methods, the latent graph structure can be captured through a novel way of adaptive graph learning. It could be jointly optimized with the prediction model, thus revealing the intrinsic connections among samples. Unlike the previous transductive methods, our model is also applicable to the scenario of inductive learning for those unseen data. An extensive group of experiments on two disease prediction problems is then carefully designed and presented, demonstrating that MMGL obtains more favorable performances. In addition, we also visualize and analyze the learned graph structure to provide more reliable decision support for doctors in real medical applications and inspiration for disease research.

cs.LG↗

APAN: Asynchronous Propagation Attention Network for Real-time Temporal Graph Embedding

Limited by the time complexity of querying k-hop neighbors in a graph database, most graph algorithms cannot be deployed online and execute millisecond-level inference. This problem dramatically limits the potential of applying graph algorithms in certain areas, such as financial fraud detection. Therefore, we propose Asynchronous Propagation Attention Network, an asynchronous continuous time dynamic graph algorithm for real-time temporal graph embedding. Traditional graph models usually execute two serial operations: first graph computation and then model inference. We decouple model inference and graph computation step so that the heavy graph query operations will not damage the speed of model inference. Extensive experiments demonstrate that the proposed method can achieve competitive performance and 8.7 times inference speed improvement in the meantime.

cs.AI↗

Enhancing Balanced Graph Edge Partition with Effective Local Search

Graph partition is a key component to achieve workload balance and reduce job completion time in parallel graph processing systems. Among the various partition strategies, edge partition has demonstrated more promising performance in power-law graphs than vertex partition and thereby has been more widely adopted as the default partition strategy by existing graph systems. The graph edge partition problem, which is to split the edge set into multiple balanced parts to minimize the total number of copied vertices, has been widely studied from the view of optimization and algorithms. In this paper, we study local search algorithms for this problem to further improve the partition results from existing methods. More specifically, we propose two novel concepts, namely adjustable edges and blocks. Based on these, we develop a greedy heuristic as well as an improved search algorithm utilizing the property of the max-flow model. To evaluate the performance of our algorithms, we first provide adequate theoretical analysis in terms of the approximation quality. We significantly improve the previously known approximation ratio for this problem. Then we conduct extensive experiments on a large number of benchmark datasets and state-of-the-art edge partition strategies. The results show that our proposed local search framework can further improve the quality of graph partition by a wide margin.

cs.DS↗

AIM 2020 Challenge on Rendering Realistic Bokeh

This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.

eess.IV↗

AIM 2020 Challenge on Learned Image Signal Processing Pipeline

This paper reviews the second AIM learned ISP challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world RAW-to-RGB mapping problem, where to goal was to map the original low-quality RAW images captured by the Huawei P20 device to the same photos obtained with the Canon 5D DSLR camera. The considered task embraced a number of complex computer vision subtasks, such as image demosaicing, denoising, white balancing, color and contrast correction, demoireing, etc. The target metric used in this challenge combined fidelity scores (PSNR and SSIM) with solutions' perceptual results measured in a user study. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical image signal processing pipeline modeling.

cs.CV↗

BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh

A photo captured with bokeh effect often means objects in focus are sharp while the out-of-focus areas are all blurred. DSLR can easily render this kind of effect naturally. However, due to the limitation of sensors, smartphones cannot capture images with depth-of-field effects directly. In this paper, we propose a novel generator called Glass-Net, which generates bokeh images not relying on complex hardware. Meanwhile, the GAN-based method and perceptual loss are combined for rendering a realistic bokeh effect in the stage of finetuning the model. Moreover, Instance Normalization(IN) is reimplemented in our network, which ensures our tflite model with IN can be accelerated on smartphone GPU. Experiments show that our method is able to render a high-quality bokeh effect and process one $1024 \times 1536$ pixel image in 1.9 seconds on all smartphone chipsets. This approach ranked First in AIM 2020 Rendering Realistic Bokeh Challenge Track 1 \& Track 2.

cs.CV↗

Towards Scalable Distributed Training of Deep Learning on Public Cloud Clusters

Distributed training techniques have been widely deployed in large-scale deep neural networks (DNNs) training on dense-GPU clusters. However, on public cloud clusters, due to the moderate inter-connection bandwidth between instances, traditional state-of-the-art distributed training systems cannot scale well in training large-scale models. In this paper, we propose a new computing and communication efficient top-k sparsification communication library for distributed training. To further improve the system scalability, we optimize I/O by proposing a simple yet efficient multi-level data caching mechanism and optimize the update operation by introducing a novel parallel tensor operator. Experimental results on a 16-node Tencent Cloud cluster (each node with 8 Nvidia Tesla V100 GPUs) show that our system achieves 25%-40% faster than existing state-of-the-art systems on CNNs and Transformer. We finally break the record on DAWNBench on training ResNet-50 to 93% top-5 accuracy on ImageNet.

cs.DC↗

The Complexity of the Partition Coloring Problem

Given a simple undirected graph $G=(V,E)$ and a partition of the vertex set $V$ into $p$ parts, the \textsc{Partition Coloring Problem} asks if we can select one vertex from each part of the partition such that the chromatic number of the subgraph induced on the $p$ selected vertices is bounded by $k$. PCP is a generalized problem of the classical \textsc{Vertex Coloring Problem} and has applications in many areas, such as scheduling and encoding etc. In this paper, we show the complexity status of the \textsc{Partition Coloring Problem} with three parameters: the number of colors, the number of parts of the partition, and the maximum size of each part of the partition. Furthermore, we give a new exact algorithm for this problem.

cs.DS↗

Distributed Equivalent Substitution Training for Large-Scale Recommender Systems

We present Distributed Equivalent Substitution (DES) training, a novel distributed training framework for large-scale recommender systems with dynamic sparse features. DES introduces fully synchronous training to large-scale recommendation system for the first time by reducing communication, thus making the training of commercial recommender systems converge faster and reach better CTR. DES requires much less communication by substituting the weights-rich operators with the computationally equivalent sub-operators and aggregating partial results instead of transmitting the huge sparse weights directly through the network. Due to the use of synchronous training on large-scale Deep Learning Recommendation Models (DLRMs), DES achieves higher AUC(Area Under ROC). We successfully apply DES training on multiple popular DLRMs of industrial scenarios. Experiments show that our implementation outperforms the state-of-the-art PS-based training framework, achieving up to 68.7% communication savings and higher throughput compared to other PS-based recommender systems.

cs.LG↗

Highly Scalable Deep Learning Training System with Mixed-Precision: Training ImageNet in Four Minutes

Synchronized stochastic gradient descent (SGD) optimizers with data parallelism are widely used in training large-scale deep neural networks. Although using larger mini-batch sizes can improve the system scalability by reducing the communication-to-computation ratio, it may hurt the generalization ability of the models. To this end, we build a highly scalable deep learning training system for dense GPU clusters with three main contributions: (1) We propose a mixed-precision training method that significantly improves the training throughput of a single GPU without losing accuracy. (2) We propose an optimization approach for extremely large mini-batch size (up to 64k) that can train CNN models on the ImageNet dataset without losing accuracy. (3) We propose highly optimized all-reduce algorithms that achieve up to 3x and 11x speedup on AlexNet and ResNet-50 respectively than NCCL-based training on a cluster with 1024 Tesla P40 GPUs. On training ResNet-50 with 90 epochs, the state-of-the-art GPU-based system with 1024 Tesla P100 GPUs spent 15 minutes and achieved 74.9\% top-1 test accuracy, and another KNL-based system with 2048 Intel KNLs spent 20 minutes and achieved 75.4\% accuracy. Our training system can achieve 75.8\% top-1 test accuracy in only 6.6 minutes using 2048 Tesla P40 GPUs. When training AlexNet with 95 epochs, our system can achieve 58.7\% top-1 test accuracy within 4 minutes, which also outperforms all other existing systems.

cs.LG↗

On critical $p$-Laplacian systems

We consider the critical $p$-Laplacian system \begin{equation}\label{92} \begin{cases}-Δ_p u-\frac{λa}{p}|u|^{a-2}u|v|^b =μ_1|u|^{p^\ast-2}u+\frac{αγ}{p^\ast}|u|^{α-2}u|v|^β, &x\inΩ,\\ -Δ_p v-\frac{λb}{p}|u|^a|v|^{b-2}v =μ_2|v|^{p^\ast-2}v+\frac{βγ}{p^\ast}|u|^α|v|^{β-2}v, &x\inΩ,\\ u,v\ \text{in } D_0^{1,p}(Ω), \end{cases} \end{equation} where $Δ_p:=\text{div}(|\nabla u|^{p-2}\nabla u)$ is the $p$-Laplacian operator defined on $D^{1,p}(\mathbb{R}^N):=\{u\in L^{p^\ast}(\mathbb{R}^N):|\nabla u|\in L^p(\mathbb{R}^N)\}$, endowed with norm $\|u\|_{D^{1,p}}:=\big(\int_{\mathbb{R}^N}|\nabla u|^p\text{d}x\big)^{\frac{1}{p}}$, $N\ge3$, $1 1$ satisfy $a + b = p, α+ β= p^\ast:=\frac{Np}{N-p}$, the critical Sobolev exponent, $Ω$ is $\mathbb{R}^N$ or a bounded domain in $\mathbb{R}^N$, $D_0^{1,p}(Ω)$ is the closure of $C_0^\infty(Ω)$ in $D^{1,p}(\mathbb{R}^N)$. Under suitable assumptions, we establish the existence and nonexistence of a positive least energy solution. We also consider the existence and multiplicity of nontrivial nonnegative solutions.

math.AP↗

An Adaptive Descriptor Design for Object Recognition in the Wild

Digital images nowadays have various styles of appearance, in the aspects of color tones, contrast, vignetting, and etc. These 'picture styles' are directly related to the scene radiance, image pipeline of the camera, and post processing functions. Due to the complexity and nonlinearity of these causes, popular gradient-based image descriptors won't be invariant to different picture styles, which will decline the performance of object recognition. Given that images shared online or created by individual users are taken with a wide range of devices and may be processed by various post processing functions, to find a robust object recognition system is useful and challenging. In this paper, we present the first study on the influence of picture styles for object recognition, and propose an adaptive approach based on the kernel view of gradient descriptors and multiple kernel learning, without estimating or specifying the styles of images used in training and testing. We conduct experiments on Domain Adaptation data set and Oxford Flower data set. The experiments also include several variants of the flower data set by processing the images with popular photo effects. The results demonstrate that our proposed method improve from standard descriptors in all cases.

cs.CV↗