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Zhenyu Hou

Publications and source records attributed to Zhenyu Hou.

At least 19 recordsLinked to original sources

MetaDB: Putting File-System Structure Back into Distributed Databases

Storage systems in production increasingly rely on distributed databases for metadata management, yet our experience at Baidu shows that treating a general-purpose database as a black box leaves substantial performance and efficiency untapped. File-system metadata exhibits directory-tree locality, differentiated consistency requirements, and clustered deletions that general-purpose databases largely ignore. We thus propose MetaDB, a metadata-aware distributed transactional database that serves as the shared metadata layer for Baidu's large-scale storage systems. MetaDB addresses three key mismatches between general-purpose databases and metadata workloads: Data Model Mismatch, Transaction Model Mismatch, and Storage Implementation Mismatch. To bridge these gaps, MetaDB combines (1) tree-topology-induced sharding and execution, (2) semantic-aware off-critical-path processing, and (3) a lifecycle-aware storage engine with in-memory MVCC and locality-aware compaction. MetaDB achieves 2.2x-4.1x the throughput of our previous general-purpose database and halves the number of metadata machines. Deployed in production at Baidu for over five years, MetaDB unifies metadata management across the company's storage fleet and scales to over 1,000 metadata nodes, tens of trillions of metadata records, and exabyte-scale storage in a single cluster.

cs.DB↗

TRACE: Typed Reference-Aware Conversational Editing for Humanoid Motion Diffusion

Language-conditioned humanoid motion generation enables users to create and refine robot movements through natural language. The central challenge is to connect an underspecified request to concrete motion structure that can subsequently be revised relative to an accepted reference. We present TRACE, a generation and editing framework for the Unitree G1 humanoid robot built around typed, measurable kinematic quantities. Our insight is to ground generation conditions in paired training motions and editing goals in the current motion. A language model learns to predict support, root, and hand events from motion-derived supervision; their time-aligned encodings complement the original text in a diffusion generator. Gravity-referenced states and trajectory--contact objectives improve kinematic consistency. For editing, typed requests define body--time scopes and source-relative goals. A separate reference-conditioned diffusion editor uses these goals and revised events to realize changes, while sampling-time projection preserves protected state coordinates. Quantitative evaluation and human assessment show improved semantic alignment and motion quality over the compared methods. Multi-turn editing evaluations demonstrate more reliable execution of successive relative requests under shared preservation constraints. Code is available at https://github.com/Multimodal-Perception-Action/TRACE.

cs.RO↗

PARC-Loc: Text-to-Point-Cloud Localization with Partial Assignment and Relational Consistency

Text-to-point-cloud localization estimates a position in a city-scale 3D map from descriptions of surrounding objects. Existing coarse-to-fine methods retrieve submaps using aggregate learned compatibility and then localize within a selected submap. However, repetitive or similar urban objects can inflate the embedding similarity between the query and multiple submaps, even when the instance layout within a submap violates the query description. Meanwhile, query-relevant instances often span submap boundaries, leaving the retrieved submap with incomplete contextual evidence. We term these failure modes layout-inconsistent aliasing and boundary evidence incompleteness, respectively. To address them, we propose PARC-Loc, a coarse-to-fine localization framework built on Partial Assignment with Relational Consistency (PARC). PARC jointly models hint-object compatibility and pairwise spatial relations, allowing unmatched elements while favoring assignments consistent with the queried layout. At the coarse stage, its candidate-level assessment complements neural similarity for layout-consistent submap selection. At the fine stage, the context is expanded with query-relevant instances from adjacent submaps, while PARC yields object-level matching weights that guide cross-modal attention. Extensive experiments on KITTI360Pose and CityLoc show that PARC-Loc outperforms conventional coarse-to-fine baselines. On KITTI360Pose, our method improves Top-1 localization recall at 5 m from 0.50 to 0.67, achieving a 34% relative gain over the strongest baseline.

cs.CV↗

CompactionRL: Reinforcement Learning with Context Compaction for Long-Horizon Agents

Long-horizon agentic LLMs are increasingly limited by finite context windows, as extended interaction trajectories can exceed the maximum context length before a task is completed. Context compaction offers a natural solution by summarizing previous interaction states and continuing the rollout under a compressed context, but incorporating compaction into reinforcement learning remains underexplored. We propose CompactionRL, a reinforcement learning strategy to train long-horizon agentic LLMs with context compaction. Our approach jointly optimizes task execution and summary generation with token-level loss normalization and cross-segment generalized advantage estimation. This design enables the LLM agents to learn from compacted long-horizon trajectories. We train CompactionRL on top of open models and observe consistent performance gains on agentic coding tasks. CompactionRL enables the open GLM-4.5-Air model (106B-A12B) to achieve Pass@1 scores of 66.4% on SWE-bench Verified and 26.2% on Terminal-Bench 2.0, exceeding the base model under inference-time compaction by 6.6 and 4.9 points, respectively. Built upon GLM-4.7-Flash (30B-A3B), CompactionRL improves Pass@1 by 5.5 and 6.7 points against the base model, reaching 56.0% on SWE-bench Verified and 20.2% on Terminal-Bench 2.0. CompactionRL is thus deployed in the RL pipeline for training the open GLM-5.2 model (750B-A40B).

cs.LG↗

GuardPIBT: Counterfactually Gated Neural Guidance for Ultra-Large-Scale 3D Multi-Agent Path Finding

Large-scale 3D multi-agent path finding becomes increasingly difficult under dense traffic. Priority Inheritance with Backtracking (PIBT) scales well, but its one-step goal-directed ordering may become insufficient under dense interactions and large-scale congestion. We present GuardPIBT, which augments rather than replaces the PIBT executor: neural predictions only propose residual reorderings of PIBT's native candidates, while final actions remain determined by PIBT. First, local graph attention models nearby interactions, while global source--goal transport features provide population-level coordination context for candidate reordering. Second, a counterfactual group gate filters reorderings whose closed-loop effects may degrade coordination. Third, for ultra-large populations, population-adaptive grouping preserves decision granularity, asynchronous cached inference amortizes neural computation, and selective repair resolves long-tail agents. PIBT retains validity checking, priority inheritance, and backtracking throughout. Experiments with up to 100,000 agents demonstrate reliable completion across 2D and 3D environments, including all three 100,000-agent warehouse runs with zero audited graph violations. The project website is available at {\color{magenta}\texttt{https://guardpibt.github.io/GuardPIBT/}}.

cs.RO↗

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).

cs.LG↗

FLIP: Real-Time and Resilient Formation Planning for Large-Scale DIstributed Swarms via Point Cloud Registration

Traditional large-scale formation planning either oversimplify the formation representation which leads to poor performance, or they employ complete collaborative relationships, which results in excessive computational load. To achieve high-performance and large-scale formation planning, we transform the Optimal Formation Position Sequence \cite{c1} (OFPS) calculation problem into a spatiotemporal Point Cloud Registration (PCR) problem. Each agent derives its OFPS by distributively computing the matching result between current positions and the desired formation positions of all other agents. Then each agent optimizes the cooperative formation trajectory by using OFPS. We leverage the PCR method with outlier rejection to rapidly perform large-scale formation position registration. This prevents suboptimal trajectories and failed agents from propagating through the cooperative network and affecting more agents. Consequently, we uniformly achieve resilient, efficient, and distributed trajectory planning for large-scale swarms. The effectiveness and the superiority of the proposed method are demonstrated through large-scale simulations of 120-drone formation, and rigorous benchmarking against state-of-the-art (SOTA) methods.

cs.RO↗

GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.

cs.CV↗

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG↗

GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.

cs.CV↗

Scaling Reinforcement Learning for Content Moderation with Large Language Models

Content moderation at scale remains one of the most pressing challenges in today's digital ecosystem, where billions of user- and AI-generated artifacts must be continuously evaluated for policy violations. Although recent advances in large language models (LLMs) have demonstrated strong potential for policy-grounded moderation, the practical challenges of training these systems to achieve expert-level accuracy in real-world settings remain largely unexplored, particularly in regimes characterized by label sparsity, evolving policy definitions, and the need for nuanced reasoning beyond shallow pattern matching. In this work, we present a comprehensive empirical investigation of scaling reinforcement learning (RL) for content classification, systematically evaluating multiple RL training recipes and reward-shaping strategies-including verifiable rewards and LLM-as-judge frameworks-to transform general-purpose language models into specialized, policy-aligned classifiers across three real-world content moderation tasks. Our findings provide actionable insights for industrial-scale moderation systems, demonstrating that RL exhibits sigmoid-like scaling behavior in which performance improves smoothly with increased training data, rollouts, and optimization steps before gradually saturating. Moreover, we show that RL substantially improves performance on tasks requiring complex policy-grounded reasoning while achieving up to 100x higher data efficiency than supervised fine-tuning, making it particularly effective in domains where expert annotations are scarce or costly.

cs.AI↗

Staggered Batch Scheduling: Co-optimizing Time-to-First-Token and Throughput for High-Efficiency LLM Inference

The evolution of Large Language Model (LLM) serving towards complex, distributed architectures--specifically the P/D-separated, large-scale DP+EP paradigm--introduces distinct scheduling challenges. Unlike traditional deployments where schedulers can treat instances as black boxes, DP+EP architectures exhibit high internal synchronization costs. We identify that immediate request dispatching in such systems leads to severe in-engine queuing and parallelization bubbles, degrading Time-to-First-Token (TTFT). To address this, we propose Staggered Batch Scheduling (SBS), a mechanism that deliberately buffers requests to form optimal execution batches. This temporal decoupling eliminates internal queuing bubbles without compromising throughput. Furthermore, leveraging the scheduling window created by buffering, we introduce a Load-Aware Global Allocation strategy that balances computational load across DP units for both Prefill and Decode phases. Deployed on a production H800 cluster serving Deepseek-V3, our system reduces TTFT by 30%-40% and improves throughput by 15%-20% compared to state-of-the-art immediate scheduling baselines.

cs.DC↗

Generalizing Graph Transformers Across Diverse Graphs and Tasks via Pre-training

Graph pre-training has been concentrated on graph-level tasks involving small graphs (e.g., molecular graphs) or learning node representations on a fixed graph. Extending graph pre-trained models to web-scale graphs with billions of nodes in industrial scenarios, while avoiding negative transfer across graphs or tasks, remains a challenge. We aim to develop a general graph pre-trained model with inductive ability that can make predictions for unseen new nodes and even new graphs. In this work, we introduce a scalable transformer-based graph pre-training framework called PGT (Pre-trained Graph Transformer). Based on the masked autoencoder architecture, we design two pre-training tasks: one for reconstructing node features and the other for reconstructing local structures. Unlike the original autoencoder architecture where the pre-trained decoder is discarded, we propose a novel strategy that utilizes the decoder for feature augmentation. Our framework, tested on the publicly available ogbn-papers100M dataset with 111 million nodes and 1.6 billion edges, achieves state-of-the-art performance, showcasing scalability and efficiency. We have deployed our framework on Tencent's online game data, confirming its capability to pre-train on real-world graphs with over 540 million nodes and 12 billion edges and to generalize effectively across diverse static and dynamic downstream tasks.

cs.LG↗

Real-time Spatial-temporal Traversability Assessment via Feature-based Sparse Gaussian Process

Terrain analysis is critical for the practical ap- plication of ground mobile robots in real-world tasks, espe- cially in outdoor unstructured environments. In this paper, we propose a novel spatial-temporal traversability assessment method, which aims to enable autonomous robots to effectively navigate through complex terrains. Our approach utilizes sparse Gaussian processes (SGP) to extract geometric features (curvature, gradient, elevation, etc.) directly from point cloud scans. These features are then used to construct a high- resolution local traversability map. Then, we design a spatial- temporal Bayesian Gaussian kernel (BGK) inference method to dynamically evaluate traversability scores, integrating historical and real-time data while considering factors such as slope, flatness, gradient, and uncertainty metrics. GPU acceleration is applied in the feature extraction step, and the system achieves real-time performance. Extensive simulation experiments across diverse terrain scenarios demonstrate that our method outper- forms SOTA approaches in both accuracy and computational efficiency. Additionally, we develop an autonomous navigation framework integrated with the traversability map and validate it with a differential driven vehicle in complex outdoor envi- ronments. Our code will be open-source for further research and development by the community, https://github.com/ZJU-FAST-Lab/FSGP_BGK.

cs.RO↗

DeepDive: Advancing Deep Search Agents with Knowledge Graphs and Multi-Turn RL

Augmenting large language models (LLMs) with browsing tools substantially improves their potential as deep search agents to solve complex, real-world tasks. Yet, open LLMs still perform poorly in such settings due to limited long-horizon reasoning capacity with browsing tools and the lack of sufficiently difficult supervised data. To address these challenges, we present DeepDive to advance deep search agents. First, we propose a strategy to automatically synthesize complex, difficult, and hard-to-find questions from open knowledge graphs. Second, we apply end-to-end multi-turn reinforcement learning (RL) to enhance LLMs' long-horizon reasoning with deep search. To encourage diversity and reduce redundancy, we design a redundancy penalty that discourages repeated similar queries. Experiments show that DeepDive-32B achieves a new open-source competitive result on BrowseComp, outperforming WebSailor, DeepSeek-R1-Browse, and Search-o1. We demonstrate that multi-turn RL training improves deep search ability and significantly contributes to the performance improvements across multiple benchmarks. We observe that DeepDive enables test-time scaling of tool calls and parallel sampling. All datasets, models, and code are publicly available at https://github.com/THUDM/DeepDive.

cs.CL↗

AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Framework

Recent advances in large language models (LLMs) have sparked growing interest in building generalist agents that can learn through online interactions. However, applying reinforcement learning (RL) to train LLM agents in multi-turn, multi-task settings remains challenging due to lack of scalable infrastructure and stable training algorithms. In this work, we present the AgentRL framework for scalable multi-turn, multi-task agentic RL training. On the infrastructure side, AgentRL features a fully-asynchronous generation-training pipeline for efficient multi-turn RL. To support heterogeneous environment development in multi-task RL, we design a unified function-call based API interface, containerized environment development, and a centralized controller. On the algorithm side, we propose cross-policy sampling to encourage model exploration in multi-turn settings and task advantage normalization to stabilize multi-task training. Experiments show that AgentRL, trained on open LLMs across five agentic tasks, significantly outperforms GPT-5, Clause-Sonnet-4, DeepSeek-R1, and other open-source LLM agents. Multi-task training with AgentRL matches the best results among all task-specific models. AgentRL is open-sourced at https://github.com/THUDM/AgentRL. The algorithm and framework are adopted in building \textsc{\href{https://autoglm.zhipuai.cn}{AutoGLM}}.

cs.AI↗

Tracailer: An Efficient Trajectory Planner for Tractor-Trailer Robots in Unstructured Environments

The tractor-trailer robot consists of a drivable tractor and one or more non-drivable trailers connected via hitches. Compared to typical car-like robots, the addition of trailers provides greater transportation capability. However, this also complicates motion planning due to the robot's complex kinematics, high-dimensional state space, and deformable structure. To efficiently plan safe, time-optimal trajectories that adhere to the kinematic constraints of the robot and address the challenges posed by its unique features, this paper introduces a lightweight, compact, and high-order smooth trajectory representation for tractor-trailer robots. Based on it, we design an efficiently solvable spatial-temporal trajectory optimization problem. To deal with deformable structures, which leads to difficulties in collision avoidance, we fully leverage the collisionfree regions of the environment, directly applying deformations to trajectories in continuous space. This approach not requires constructing safe regions from the environment using convex approximations through collision-free seed points before each optimization, avoiding the loss of the solution space, thus reducing the dependency of the optimization on initial values. Moreover, a multi-terminal fast path search algorithm is proposed to generate the initial values for optimization. Extensive simulation experiments demonstrate that our approach achieves severalfold improvements in efficiency compared to existing algorithms, while also ensuring lower curvature and trajectory duration. Real-world experiments involving the transportation, loading and unloading of goods in both indoor and outdoor scenarios further validate the effectiveness of our method. The source code is accessible at https://github.com/Tracailer/Tracailer.

cs.RO↗

GLM-4.5: Agentic, Reasoning, and Coding (ARC) Foundation Models

We present GLM-4.5, an open-source Mixture-of-Experts (MoE) large language model with 355B total parameters and 32B activated parameters, featuring a hybrid reasoning method that supports both thinking and direct response modes. Through multi-stage training on 23T tokens and comprehensive post-training with expert model iteration and reinforcement learning, GLM-4.5 achieves strong performance across agentic, reasoning, and coding (ARC) tasks, scoring 70.1% on TAU-Bench, 91.0% on AIME 24, and 64.2% on SWE-bench Verified. With much fewer parameters than several competitors, GLM-4.5 ranks 3rd overall among all evaluated models and 2nd on agentic benchmarks. We release both GLM-4.5 (355B parameters) and a compact version, GLM-4.5-Air (106B parameters), to advance research in reasoning and agentic AI systems. Code, models, and more information are available at https://github.com/zai-org/GLM-4.5.

cs.CL↗