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Zhenyu Hou

Publications and source records attributed to Zhenyu Hou.

At least 19 recordsLinked to original sources

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).

cs.LG

CompactionRL: Reinforcement Learning with Context Compaction for Long-Horizon Agents

Long-horizon agentic LLMs are increasingly limited by finite context windows, as extended interaction trajectories can exceed the maximum context length before a task is completed. Context compaction offers a natural solution by summarizing previous interaction states and continuing the rollout under a compressed context, but incorporating compaction into reinforcement learning remains underexplored. We propose CompactionRL, a reinforcement learning strategy to train long-horizon agentic LLMs with context compaction. Our approach jointly optimizes task execution and summary generation with token-level loss normalization and cross-trajectory generalized advantage estimation. This design enables the LLM agents to learn from compacted long-horizon trajectories. We train CompactionRL on top of open models and observe consistent performance gains on agentic coding tasks. CompactionRL enables the open GLM-4.5-Air model (106B-A30B) to achieve Pass@1 scores of 66.8% on SWE-bench Verified and 24.5% on Terminal-Bench 2.0, with absolute gains of 7.0 and 3.1 points, respectively. Built upon GLM-4.7-Flash (30B-A3B), CompactionRL improves Pass@1 by 5.5 and 6.8 points, reaching 56.0% on SWE-bench Verified and 20.2% on Terminal-Bench 2.0, respectively. CompactionRL is thus deployed in the RL pipeline for training the open GLM-5.2 model (750B-A40B).

cs.LG

FLIP: Real-Time and Resilient Formation Planning for Large-Scale DIstributed Swarms via Point Cloud Registration

Traditional large-scale formation planning either oversimplify the formation representation which leads to poor performance, or they employ complete collaborative relationships, which results in excessive computational load. To achieve high-performance and large-scale formation planning, we transform the Optimal Formation Position Sequence \cite{c1} (OFPS) calculation problem into a spatiotemporal Point Cloud Registration (PCR) problem. Each agent derives its OFPS by distributively computing the matching result between current positions and the desired formation positions of all other agents. Then each agent optimizes the cooperative formation trajectory by using OFPS. We leverage the PCR method with outlier rejection to rapidly perform large-scale formation position registration. This prevents suboptimal trajectories and failed agents from propagating through the cooperative network and affecting more agents. Consequently, we uniformly achieve resilient, efficient, and distributed trajectory planning for large-scale swarms. The effectiveness and the superiority of the proposed method are demonstrated through large-scale simulations of 120-drone formation, and rigorous benchmarking against state-of-the-art (SOTA) methods.

cs.RO

GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.

cs.CV

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG

Scaling Reinforcement Learning for Content Moderation with Large Language Models

Content moderation at scale remains one of the most pressing challenges in today's digital ecosystem, where billions of user- and AI-generated artifacts must be continuously evaluated for policy violations. Although recent advances in large language models (LLMs) have demonstrated strong potential for policy-grounded moderation, the practical challenges of training these systems to achieve expert-level accuracy in real-world settings remain largely unexplored, particularly in regimes characterized by label sparsity, evolving policy definitions, and the need for nuanced reasoning beyond shallow pattern matching. In this work, we present a comprehensive empirical investigation of scaling reinforcement learning (RL) for content classification, systematically evaluating multiple RL training recipes and reward-shaping strategies-including verifiable rewards and LLM-as-judge frameworks-to transform general-purpose language models into specialized, policy-aligned classifiers across three real-world content moderation tasks. Our findings provide actionable insights for industrial-scale moderation systems, demonstrating that RL exhibits sigmoid-like scaling behavior in which performance improves smoothly with increased training data, rollouts, and optimization steps before gradually saturating. Moreover, we show that RL substantially improves performance on tasks requiring complex policy-grounded reasoning while achieving up to 100x higher data efficiency than supervised fine-tuning, making it particularly effective in domains where expert annotations are scarce or costly.

cs.AI

Staggered Batch Scheduling: Co-optimizing Time-to-First-Token and Throughput for High-Efficiency LLM Inference

The evolution of Large Language Model (LLM) serving towards complex, distributed architectures--specifically the P/D-separated, large-scale DP+EP paradigm--introduces distinct scheduling challenges. Unlike traditional deployments where schedulers can treat instances as black boxes, DP+EP architectures exhibit high internal synchronization costs. We identify that immediate request dispatching in such systems leads to severe in-engine queuing and parallelization bubbles, degrading Time-to-First-Token (TTFT). To address this, we propose Staggered Batch Scheduling (SBS), a mechanism that deliberately buffers requests to form optimal execution batches. This temporal decoupling eliminates internal queuing bubbles without compromising throughput. Furthermore, leveraging the scheduling window created by buffering, we introduce a Load-Aware Global Allocation strategy that balances computational load across DP units for both Prefill and Decode phases. Deployed on a production H800 cluster serving Deepseek-V3, our system reduces TTFT by 30%-40% and improves throughput by 15%-20% compared to state-of-the-art immediate scheduling baselines.

cs.DC

Generalizing Graph Transformers Across Diverse Graphs and Tasks via Pre-training

Graph pre-training has been concentrated on graph-level tasks involving small graphs (e.g., molecular graphs) or learning node representations on a fixed graph. Extending graph pre-trained models to web-scale graphs with billions of nodes in industrial scenarios, while avoiding negative transfer across graphs or tasks, remains a challenge. We aim to develop a general graph pre-trained model with inductive ability that can make predictions for unseen new nodes and even new graphs. In this work, we introduce a scalable transformer-based graph pre-training framework called PGT (Pre-trained Graph Transformer). Based on the masked autoencoder architecture, we design two pre-training tasks: one for reconstructing node features and the other for reconstructing local structures. Unlike the original autoencoder architecture where the pre-trained decoder is discarded, we propose a novel strategy that utilizes the decoder for feature augmentation. Our framework, tested on the publicly available ogbn-papers100M dataset with 111 million nodes and 1.6 billion edges, achieves state-of-the-art performance, showcasing scalability and efficiency. We have deployed our framework on Tencent's online game data, confirming its capability to pre-train on real-world graphs with over 540 million nodes and 12 billion edges and to generalize effectively across diverse static and dynamic downstream tasks.

cs.LG

Real-time Spatial-temporal Traversability Assessment via Feature-based Sparse Gaussian Process

Terrain analysis is critical for the practical ap- plication of ground mobile robots in real-world tasks, espe- cially in outdoor unstructured environments. In this paper, we propose a novel spatial-temporal traversability assessment method, which aims to enable autonomous robots to effectively navigate through complex terrains. Our approach utilizes sparse Gaussian processes (SGP) to extract geometric features (curvature, gradient, elevation, etc.) directly from point cloud scans. These features are then used to construct a high- resolution local traversability map. Then, we design a spatial- temporal Bayesian Gaussian kernel (BGK) inference method to dynamically evaluate traversability scores, integrating historical and real-time data while considering factors such as slope, flatness, gradient, and uncertainty metrics. GPU acceleration is applied in the feature extraction step, and the system achieves real-time performance. Extensive simulation experiments across diverse terrain scenarios demonstrate that our method outper- forms SOTA approaches in both accuracy and computational efficiency. Additionally, we develop an autonomous navigation framework integrated with the traversability map and validate it with a differential driven vehicle in complex outdoor envi- ronments. Our code will be open-source for further research and development by the community, https://github.com/ZJU-FAST-Lab/FSGP_BGK.

cs.RO

DeepDive: Advancing Deep Search Agents with Knowledge Graphs and Multi-Turn RL

Augmenting large language models (LLMs) with browsing tools substantially improves their potential as deep search agents to solve complex, real-world tasks. Yet, open LLMs still perform poorly in such settings due to limited long-horizon reasoning capacity with browsing tools and the lack of sufficiently difficult supervised data. To address these challenges, we present DeepDive to advance deep search agents. First, we propose a strategy to automatically synthesize complex, difficult, and hard-to-find questions from open knowledge graphs. Second, we apply end-to-end multi-turn reinforcement learning (RL) to enhance LLMs' long-horizon reasoning with deep search. To encourage diversity and reduce redundancy, we design a redundancy penalty that discourages repeated similar queries. Experiments show that DeepDive-32B achieves a new open-source competitive result on BrowseComp, outperforming WebSailor, DeepSeek-R1-Browse, and Search-o1. We demonstrate that multi-turn RL training improves deep search ability and significantly contributes to the performance improvements across multiple benchmarks. We observe that DeepDive enables test-time scaling of tool calls and parallel sampling. All datasets, models, and code are publicly available at https://github.com/THUDM/DeepDive.

cs.CL

AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Framework

Recent advances in large language models (LLMs) have sparked growing interest in building generalist agents that can learn through online interactions. However, applying reinforcement learning (RL) to train LLM agents in multi-turn, multi-task settings remains challenging due to lack of scalable infrastructure and stable training algorithms. In this work, we present the AgentRL framework for scalable multi-turn, multi-task agentic RL training. On the infrastructure side, AgentRL features a fully-asynchronous generation-training pipeline for efficient multi-turn RL. To support heterogeneous environment development in multi-task RL, we design a unified function-call based API interface, containerized environment development, and a centralized controller. On the algorithm side, we propose cross-policy sampling to encourage model exploration in multi-turn settings and task advantage normalization to stabilize multi-task training. Experiments show that AgentRL, trained on open LLMs across five agentic tasks, significantly outperforms GPT-5, Clause-Sonnet-4, DeepSeek-R1, and other open-source LLM agents. Multi-task training with AgentRL matches the best results among all task-specific models. AgentRL is open-sourced at https://github.com/THUDM/AgentRL. The algorithm and framework are adopted in building \textsc{\href{https://autoglm.zhipuai.cn}{AutoGLM}}.

cs.AI

Tracailer: An Efficient Trajectory Planner for Tractor-Trailer Robots in Unstructured Environments

The tractor-trailer robot consists of a drivable tractor and one or more non-drivable trailers connected via hitches. Compared to typical car-like robots, the addition of trailers provides greater transportation capability. However, this also complicates motion planning due to the robot's complex kinematics, high-dimensional state space, and deformable structure. To efficiently plan safe, time-optimal trajectories that adhere to the kinematic constraints of the robot and address the challenges posed by its unique features, this paper introduces a lightweight, compact, and high-order smooth trajectory representation for tractor-trailer robots. Based on it, we design an efficiently solvable spatial-temporal trajectory optimization problem. To deal with deformable structures, which leads to difficulties in collision avoidance, we fully leverage the collisionfree regions of the environment, directly applying deformations to trajectories in continuous space. This approach not requires constructing safe regions from the environment using convex approximations through collision-free seed points before each optimization, avoiding the loss of the solution space, thus reducing the dependency of the optimization on initial values. Moreover, a multi-terminal fast path search algorithm is proposed to generate the initial values for optimization. Extensive simulation experiments demonstrate that our approach achieves severalfold improvements in efficiency compared to existing algorithms, while also ensuring lower curvature and trajectory duration. Real-world experiments involving the transportation, loading and unloading of goods in both indoor and outdoor scenarios further validate the effectiveness of our method. The source code is accessible at https://github.com/Tracailer/Tracailer.

cs.RO

GLM-4.5: Agentic, Reasoning, and Coding (ARC) Foundation Models

We present GLM-4.5, an open-source Mixture-of-Experts (MoE) large language model with 355B total parameters and 32B activated parameters, featuring a hybrid reasoning method that supports both thinking and direct response modes. Through multi-stage training on 23T tokens and comprehensive post-training with expert model iteration and reinforcement learning, GLM-4.5 achieves strong performance across agentic, reasoning, and coding (ARC) tasks, scoring 70.1% on TAU-Bench, 91.0% on AIME 24, and 64.2% on SWE-bench Verified. With much fewer parameters than several competitors, GLM-4.5 ranks 3rd overall among all evaluated models and 2nd on agentic benchmarks. We release both GLM-4.5 (355B parameters) and a compact version, GLM-4.5-Air (106B parameters), to advance research in reasoning and agentic AI systems. Code, models, and more information are available at https://github.com/zai-org/GLM-4.5.

cs.CL

GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.

cs.CV

SceneGenAgent: Precise Industrial Scene Generation with Coding Agent

The modeling of industrial scenes is essential for simulations in industrial manufacturing. While large language models (LLMs) have shown significant progress in generating general 3D scenes from textual descriptions, generating industrial scenes with LLMs poses a unique challenge due to their demand for precise measurements and positioning, requiring complex planning over spatial arrangement. To address this challenge, we introduce SceneGenAgent, an LLM-based agent for generating industrial scenes through C# code. SceneGenAgent ensures precise layout planning through a structured and calculable format, layout verification, and iterative refinement to meet the quantitative requirements of industrial scenarios. Experiment results demonstrate that LLMs powered by SceneGenAgent exceed their original performance, reaching up to 81.0% success rate in real-world industrial scene generation tasks and effectively meeting most scene generation requirements. To further enhance accessibility, we construct SceneInstruct, a dataset designed for fine-tuning open-source LLMs to integrate into SceneGenAgent. Experiments show that fine-tuning open-source LLMs on SceneInstruct yields significant performance improvements, with Llama3.1-70B approaching the capabilities of GPT-4o. Our code and data are available at https://github.com/THUDM/SceneGenAgent .

cs.CL

SWE-Dev: Building Software Engineering Agents with Training and Inference Scaling

Large language models (LLMs) have advanced rapidly from conversational problem solving to addressing real-world tasks involving tool use, such as software engineering (SWE). Recent LLM-powered toolkits, such as OpenAI Codex and Cursor, have offered end-to-end automation of the software development process. However, building effective SWE agents remains challenging due to the lack of high-quality training data and effective test cases. To address this issue, we present SWE-Dev, an SWE agent built upon open-source LLMs. First, we develop a robust pipeline to synthesize test cases for patch evaluation. Second, we scale up agent trajectories to construct the training data for building SWE-Dev. Experiments on the SWE-bench-Verified benchmark show that the SWE-Dev models can achieve top performance among all open SWE agents. Specifically, the success rates of the SWE-Dev 7B and 32B parameter models reach 23.4% and 36.6%, respectively, outperforming state-of-the-art open-source models. All code, models, and datasets are publicly available at https://github.com/THUDM/SWE-Dev.

cs.AI

T1: Advancing Language Model Reasoning through Reinforcement Learning and Inference Scaling

Large language models (LLMs) have demonstrated remarkable capabilities in complex reasoning tasks. However, existing approaches mainly rely on imitation learning and struggle to achieve effective test-time scaling. While reinforcement learning (RL) holds promise for enabling self-exploration, recent attempts yield modest improvements in complex reasoning. In this paper, we present T1 to scale RL by encouraging exploration and understand inference scaling. We first initialize the LLM using synthesized chain-of-thought data that integrates trial-and-error and self-verification. To scale RL training, we promote increased sampling diversity through oversampling. We demonstrate that T1 with open LLMs as its base exhibits inference scaling behavior and achieves superior performance on challenging math reasoning benchmarks. More importantly, we present a simple strategy to examine inference scaling, where increased inference budgets directly lead to T1's better performance without any additional verification.

cs.LG

TreeRL: LLM Reinforcement Learning with On-Policy Tree Search

Reinforcement learning (RL) with tree search has demonstrated superior performance in traditional reasoning tasks. Compared to conventional independent chain sampling strategies with outcome supervision, tree search enables better exploration of the reasoning space and provides dense, on-policy process rewards during RL training but remains under-explored in On-Policy LLM RL. We propose TreeRL, a reinforcement learning framework that directly incorporates on-policy tree search for RL training. Our approach includes intermediate supervision and eliminates the need for a separate reward model training. Existing approaches typically train a separate process reward model, which can suffer from distribution mismatch and reward hacking. We also introduce a cost-effective tree search approach that achieves higher search efficiency under the same generation token budget by strategically branching from high-uncertainty intermediate steps rather than using random branching. Experiments on challenging math and code reasoning benchmarks demonstrate that TreeRL achieves superior performance compared to traditional ChainRL, highlighting the potential of tree search for LLM. TreeRL is open-sourced at https://github.com/THUDM/TreeRL.

cs.LG