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Zhenyu Qi

Publications and source records attributed to Zhenyu Qi.

13 recordsLinked to original sources

GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transport

Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost. Existing training-free accelerators primarily exploit temporal redundancy by reusing computation across denoising steps. In multi-view texturing, however, skipping a step also removes the cross-view interaction that continually aligns different observations of the same surface, leading to rapidly degraded consistency and fidelity. Our analysis identifies a complementary source of redundancy: although intermediate features remain view-specific, geometrically corresponding surface points exhibit transferable evolution in their predicted clean signals. Based on this observation, we introduce \gc{}, a training-free plugin that evaluates a rotating subset of anchor views and transports their geometry-aligned per-step $\xz$ updates to the remaining views. Periodic full-view computation controls accumulated error, while sampler-consistent reconstruction preserves the denoising trajectory. \gc{} requires neither retraining nor architectural modification and uses the position maps already available in geometry-conditioned texturing pipelines. Across Hunyuan3D-2.1, SyncMVD, and MVPainter, \gc{} achieves a stronger speed--fidelity trade-off than temporal caches and step reduction at operating points above $2\times$. On Hunyuan3D-2.1, it delivers a $2.21\times$ denoiser-loop speedup with an MV-LPIPS of 0.0293 and an MV-PSNR of 33.60 dB, providing the best fidelity among all tested methods above $2\times$. The same transferred configuration reaches the highest speedup and lowest FLOPs on SyncMVD, while \gc{} achieves the lowest FLOPs and best fidelity among the accelerated methods on MVPainter. These results establish cross-view geometry as an effective acceleration axis for multi-view texture diffusion.

cs.CV

Isolating Recurring Execution-Dependent Abnormal Patterns on NISQ Quantum Devices

Quantum devices increasingly expose a fundamental gap between compiler-modeled noise and hardware execution. Today's compilers approximate noise as calibration-derived costs over gates, qubits, and coupling edges, yet semantically equivalent circuits with identical compiler-visible costs can still produce unexpected hardware noise on real devices. The missing factor is execution context: short ordered gate sequences on specific qubit neighborhoods can induce excess error beyond current quantum noise models. Isolating these execution-dependent abnormal patterns is naturally reminiscent of delta debugging, but direct reduction is unsound in this setting: the failure signal is stochastic and drifting across calibration windows. To address this problem, we propose QRisk, a delta-debugging framework for isolating recurring abnormal gate patterns on quantum hardware. The key idea is to turn hardware-model discrepancy into a size-normalized stochastic fault signal: QRisk compares real-device error against calibration-based error from current quantum noise model, so reductions are judged by excess discrepancy rather than raw error decrease. It then performs segment-level reduction to localize compact gate fragments and validates candidates through independent rediscovery across calibration windows, retaining only recurring backend-specific gate patterns. On three IBM Heron r2 backends across 30 qubit layouts, QRisk finds 25 recurring abnormal gate patterns. Controlled experiments show that eliminating these gate patterns in compiled circuits reduces excess hardware noise by 24% on ibm_fez (Spearman \r{ho} = 0.515, p = 0.0007) and by 45% on ibm_marrakesh (\r{ho} = 0.711, p < 0.0001).

cs.SE

PaceVGGT: Pre-Alternating-Attention Token Pruning for Visual Geometry Transformers

Visual Geometry Transformer (VGGT) is a strong feed-forward model for multiple 3D tasks, but its Alternating-Attention (AA) stack scales quadratically in the total token count, making long clips expensive. Existing token-reduction accelerators operate inside AA, leaving the patch grid that enters AA uncompressed. We introduce PaceVGGT, a pre-AA token pruning framework that prunes DINO patch tokens before the first AA block of a frozen VGGT. PaceVGGT trains a lightweight Token Scorer that estimates per-token importance from DINO features. The scorer is first distilled against an AA-internal attention target from the unpruned backbone, then refined under downstream camera, depth, and point-map losses. A per-frame keep budget fixes the backbone-visible sequence length, while an importance-adaptive merge/prune assignment preserves residual content from high-saliency frames under a fixed total merge budget. A Feature-guided Restoration module reconstructs the dense spatial grid required by the prediction heads. On ScanNet-50 and 7-Scenes, PaceVGGT remains on the reconstruction quality--latency frontier while reducing inference latency. On ScanNet-50, it reduces latency by \(5.1\times\) over unmodified VGGT at \(N=300\) and \(1.47\times\) over LiteVGGT at \(N=1000\). These results identify pre-AA pruning as a viable acceleration route for frozen VGGT-style geometry transformers.

cs.CV

UWB-Fat: Non-Intrusive Body Fat Measurement Using Commodity Ultra-Wideband Radar

Body fat percentage and its spatial distribution are clinically important health indicators. However, existing measurement methods often impose a tradeoff between accuracy and accessibility. Clinical-grade techniques, such as Dual-Energy X-ray Absorptiometry (DEXA) and hydrostatic weighing, provide accurate measurements but require specialized equipment and trained operators, making them difficult to access and unsuitable for everyday use. In contrast, consumer-level methods, such as Bioelectrical Impedance Analysis (BIA) smart scales and skinfold calipers, are more accessible but typically provide only coarse-grained estimates, are prone to user error, or require intrusive physical contact. In this work, we present UWB-Fat, the first system that leverages commodity ultra-wideband (UWB) radar to enable non-intrusive, accessible, and accurate caliper-equivalent skinfold thickness estimation, serving as a convenient replacement for the skinfold caliper. UWB-Fat collects UWB signal at specified body sites non-intrusively without operator assistance. It extracts body-composition-related features from UWB signals by exploiting dielectric contrasts among skin, fat, and muscle tissues. Then, it uses a physics-inspired model to estimate site-specific skinfold thickness. We evaluate UWB-Fat on 15 participants, achieving a root mean square error of 0.63~mm for pooled-site subcutaneous fat thickness. These results highlight the potential of UWB-Fat to support low-cost, self-administered, and everyday body fat monitoring.

physics.med-ph

Multi-LLM Orchestration for High-Quality Code Generation: Exploiting Complementary Model Strengths

Large Language Models (LLMs) have become central to automated code generation, yet existing approaches operate within a single-LLM paradigm: one model is selected and applied throughout the entire generation process. We observe that different LLMs exhibit complementary strengths: no single model dominates across all programming languages, algorithmic problem categories, or development stages. Multi-LLM collaboration, structured as per-stage, per-category routing rather than majority voting, produces higher-quality code than any individual model. Based on this observation, we propose PerfOrch, a multi-agent orchestration system that decomposes code generation into four collaborative agents: categorization, generation, debugging, and refinement. Each agent maintains a Memory module: a ranking matrix indexed by programming language and problem category, constructed from offline profiling and consulted at runtime to select the most suitable model for each task. We evaluate PerfOrch on two benchmarks, HumanEval-X and EffiBench-X, totaling 2,500 problems across five languages (Python, Java, C++, Go, and Rust). PerfOrch achieves average pass@1 rates of 97.19% on HumanEval-X and 95.83% on EffiBench-X, improving over the strongest single-model pipeline by 1.22-14.58 percentage points across languages. Notably, Memory rankings constructed solely from HumanEval-X profiling generalize to the entirely unseen EffiBench-X benchmark without re-profiling, demonstrating that the complementary-strength patterns PerfOrch exploits are properties of the models rather than artifacts of a specific problem distribution. Beyond correctness, PerfOrch improves execution time for 61-90% of solved problems with mean speedups of 4.7-29.9%, matching the refinement coverage of exhaustive multi-model evaluation at roughly half the token cost.

cs.SE

MSSSeg: Learning Multi-Scale Structural Complexity for Self-Supervised Segmentation

Self-supervised semantic segmentation methods often suffer from structural errors, including merging distinct objects or fragmenting coherent regions, because they rely primarily on low-level appearance cues such as color and texture. These cues lack structural discriminability: they carry no information about the structural organization of a region, making it difficult to distinguish boundaries between similar-looking objects or maintain coherence within internally varying regions. Recent approaches attempt to address this by incorporating depth priors, yet remain limited by not explicitly modeling structural complexity that persists even when appearance cues are ambiguous. To bridge this gap, we present MSSSeg, a framework that explicitly learns multi-scale structural complexity from both semantic and depth domains, via three coupled components: (1) a Differentiable Box-Counting (DBC) module that captures and aligns multi-scale structural complexity features with semantic features; (2) a Learnable Structural Augmentation (StructAug) that corrupts pixel-intensity patterns, forcing the network to rely on structural complexity features from DBC; and (3) a Persistent Homology Loss (PHLoss) that directly supervises the structural complexity of predicted segmentations. Extensive experiments demonstrate that MSSSeg achieves new state-of-the-art performance on COCO-Stuff-27, Cityscapes, and Potsdam without excessive computational overhead, validating that explicit structural complexity learning is crucial for self-supervised segmentation.

cs.CV

PhysDepth: Plug-and-Play Physical Refinement for Monocular Depth Estimation in Challenging Environments

State-of-the-art monocular depth estimation (MDE) models often struggle in challenging environments, primarily because they overlook robust physical information. To demonstrate this, we first conduct an empirical study by computing the covariance between a model's prediction error and atmospheric attenuation. We find that the error of existing SOTAs increases with atmospheric attenuation. Based on this finding, we propose PhysDepth, a plug-and-play framework that solves this fragility by infusing physical priors into modern SOTA backbones. PhysDepth incorporates two key components: a Physical Prior Module (PPM) that leverages Rayleigh Scattering theory to extract robust features from the high-SNR red channel, and a physics-derived Red Channel Attenuation Loss (RCA) that enforces model to learn the Beer-Lambert law. Extensive evaluations demonstrate that PhysDepth achieves SOTA accuracy in challenging conditions.

cs.CV

WLFM: A Well-Logs Foundation Model for Multi-Task and Cross-Well Geological Interpretation

Well-log interpretation is fundamental for subsurface characterization but remains challenged by heterogeneous tool responses, noisy signals, and limited labels. We propose WLFM, a foundation model pretrained on multi-curve logs from 1200 wells, comprising three stages: tokenization of log patches into geological tokens, self-supervised pretraining with masked-token modeling and stratigraphy-aware contrastive learning, and multi-task adaptation with few-shot fine-tuning. WLFM consistently outperforms state-of-the-art baselines, achieving 0.0041 MSE in porosity estimation and 74.13\% accuracy in lithology classification, while WLFM-Finetune further improves to 0.0038 MSE and 78.10\% accuracy. Beyond predictive accuracy, WLFM exhibits emergent layer-awareness, learns a reusable geological vocabulary, and reconstructs masked curves with reasonable fidelity, though systematic offsets are observed in shallow and ultra-deep intervals. Although boundary detection is not explicitly evaluated here, clustering analyses suggest strong potential for future extension. These results establish WLFM as a scalable, interpretable, and transferable backbone for geological AI, with implications for multi-modal integration of logs, seismic, and textual data.

cs.LG

UWB-PostureGuard: A Privacy-Preserving RF Sensing System for Continuous Ergonomic Sitting Posture Monitoring

Improper sitting posture during prolonged computer use has become a significant public health concern. Traditional posture monitoring solutions face substantial barriers, including privacy concerns with camera-based systems and user discomfort with wearable sensors. This paper presents UWB-PostureGuard, a privacy-preserving ultra-wideband (UWB) sensing system that advances mobile technologies for preventive health management through continuous, contactless monitoring of ergonomic sitting posture. Our system leverages commercial UWB devices, utilizing comprehensive feature engineering to extract multiple ergonomic sitting posture features. We develop PoseGBDT to effectively capture temporal dependencies in posture patterns, addressing limitations of traditional frame-wise classification approaches. Extensive real-world evaluation across 10 participants and 19 distinct postures demonstrates exceptional performance, achieving 99.11% accuracy while maintaining robustness against environmental variables such as clothing thickness, additional devices, and furniture configurations. Our system provides a scalable, privacy-preserving mobile health solution on existing platforms for proactive ergonomic management, improving quality of life at low costs.

cs.CV

Harnessing Large Language Model for Virtual Reality Exploration Testing: A Case Study

As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a potential key to deciphering the complexities of VR's evolving user interfaces. In this paper, we conduct a case study to investigate the capability of using LLMs, particularly GPT-4o, for field of view (FOV) analysis in VR exploration testing. Specifically, we validate that LLMs can identify test entities in FOVs and that prompt engineering can effectively enhance the accuracy of test entity identification from 41.67% to 71.30%. Our study also shows that LLMs can accurately describe identified entities' features with at least a 90% accuracy rate. We further find out that the core features that effectively represent an entity are color, placement, and shape. Furthermore, the combination of the three features can especially be used to improve the accuracy of determining identical entities in multiple FOVs with the highest F1-score of 0.70. Additionally, our study demonstrates that LLMs are capable of scene recognition and spatial understanding in VR with precisely designed structured prompts. Finally, we find that LLMs fail to label the identified test entities, and we discuss potential solutions as future research directions.

cs.SE

An Empirical Study on Virtual Reality Software Security Weaknesses

Virtual Reality (VR) has emerged as a transformative technology across industries, yet its security weaknesses, including vulnerabilities, are underinvestigated. This study investigates 334 VR projects hosted on GitHub, examining 1,681 software security weaknesses to understand: what types of weaknesses are prevalent in VR software; when and how weaknesses are introduced; how long they have survived; and how they have been removed. Due to the limited availability of VR software security weaknesses in public databases (e.g., the National Vulnerability Database or NVD), we prepare the first systematic dataset of VR software security weaknesses by introducing a novel framework to collect such weaknesses from GitHub commit data. Our empirical study on the dataset leads to useful insights, including: (i) VR weaknesses are heavily skewed toward user interface weaknesses, followed by resource-related weaknesses; (ii) VR development tools pose higher security risks than VR applications; (iii) VR security weaknesses are often introduced at the VR software birth time.

cs.CR

Comprehensive List Generation for Multi-Generator Reranking

Reranking models solve the final recommendation lists that best fulfill users' demands. While existing solutions focus on finding parametric models that approximate optimal policies, recent approaches find that it is better to generate multiple lists to compete for a ``pass'' ticket from an evaluator, where the evaluator serves as the supervisor who accurately estimates the performance of the candidate lists. In this work, we show that we can achieve a more efficient and effective list proposal with a multi-generator framework and provide empirical evidence on two public datasets and online A/B tests. More importantly, we verify that the effectiveness of a generator is closely related to how much it complements the views of other generators with sufficiently different rerankings, which derives the metric of list comprehensiveness. With this intuition, we design an automatic complementary generator-finding framework that learns a policy that simultaneously aligns the users' preferences and maximizes the list comprehensiveness metric. The experimental results indicate that the proposed framework can further improve the multi-generator reranking performance.

cs.IR

Text Classification Improved by Integrating Bidirectional LSTM with Two-dimensional Max Pooling

Recurrent Neural Network (RNN) is one of the most popular architectures used in Natural Language Processsing (NLP) tasks because its recurrent structure is very suitable to process variable-length text. RNN can utilize distributed representations of words by first converting the tokens comprising each text into vectors, which form a matrix. And this matrix includes two dimensions: the time-step dimension and the feature vector dimension. Then most existing models usually utilize one-dimensional (1D) max pooling operation or attention-based operation only on the time-step dimension to obtain a fixed-length vector. However, the features on the feature vector dimension are not mutually independent, and simply applying 1D pooling operation over the time-step dimension independently may destroy the structure of the feature representation. On the other hand, applying two-dimensional (2D) pooling operation over the two dimensions may sample more meaningful features for sequence modeling tasks. To integrate the features on both dimensions of the matrix, this paper explores applying 2D max pooling operation to obtain a fixed-length representation of the text. This paper also utilizes 2D convolution to sample more meaningful information of the matrix. Experiments are conducted on six text classification tasks, including sentiment analysis, question classification, subjectivity classification and newsgroup classification. Compared with the state-of-the-art models, the proposed models achieve excellent performance on 4 out of 6 tasks. Specifically, one of the proposed models achieves highest accuracy on Stanford Sentiment Treebank binary classification and fine-grained classification tasks.

cs.CL