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Zhenyu Wei

Publications and source records attributed to Zhenyu Wei.

At least 19 recordsLinked to original sources

Single- and Two-Qubit Gates Driven by an Integrated Photonic Laser

Trapped ions are a leading technology for quantum computing, but their reliance on bespoke tabletop laser and optical systems remains a major obstacle to scaling and robustness. Integrated silicon nitride lasers, compatible with future monolithic integration with surface electrode ion traps, have recently demonstrated frequency-selective qubit state preparation and measurement as well as interrogation of an optical clock transition. However, coherent qubit gates driven by integrated laser sources have not yet been demonstrated because coherent quantum logic imposes substantially more stringent performance requirements on the laser. Here, we use a visible-wavelength integrated Brillouin laser stabilized to an integrated coil resonator to drive coherent single- and two-qubit gates with $^{88}$Sr$^+$ optical qubits. We measure an average single-qubit fidelity of 99.61% $\pm$ 0.03% per Clifford gate with randomized benchmarking and use a two-qubit M{\o}lmer-S{\o}rensen interaction to generate an entangled Bell state with a fidelity of 92.35% $\pm$ 1.50%. The qubit exhibits a bare Ramsey coherence time of 660 $\pm$ 9 $\mu$s, extended to 1.750 $\pm$ 0.033 ms by spin echo. These results demonstrate that integrated visible-wavelength narrow-linewidth photonic lasers can meet the phase-noise requirements for coherent trapped ion quantum logic, providing a path for scalable optical systems integrated within trapped ion quantum processors.

quant-ph

Handroid: Bridging Dexterous Hand and Humanoid

Dexterous hands and humanoid robots are typically developed as distinct embodiments: the former enable contact-rich manipulation at the object scale, whereas the latter provide mobility and whole-body interaction in human-centered environments. We introduce \textbf{Handroid}, a desktop-scale dual-embodiment robot that integrates both capabilities within a single reconfigurable platform. Handroid reuses one 27-DoF electromechanical body as either a dexterous hand or a desktop humanoid, measuring 0.33 m in height and 2.05 kg in weight. In the dexterous hand embodiment, 20 DoFs form an anthropomorphic hand closely matching the kinematic structure of the human hand. In the humanoid embodiment, the same articulated modules are reconfigured into a humanoid with a head, arms, and legs, including a 12-DoF lower-limb structure for locomotion and whole-body motion. Handroid further provides a unified control and learning framework supporting hand teleoperation, dexterous grasping, in-hand manipulation, humanoid locomotion, gait generation, and interactive motion authoring. We validate the platform through real-world dexterous manipulation, reinforcement-learning-based locomotion, keyframe motion deployment, and a long-horizon task involving embodiment reconfiguration, locomotion, docking, and dexterous pick-and-place. These results position Handroid as a compact and reproducible platform for advancing morphology-reconfigurable robotics and cross-embodiment robot learning.

cs.RO

TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation

Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.

cs.RO

DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $\pi_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site

cs.RO

Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation

Compliance is essential for dexterous manipulation, yet existing solutions often rely on external tactile or force sensors that are costly, fragile, and difficult to deploy on low-cost robot hands. We propose a proprioception-driven framework that learns contact-aware compliance cues from motor current and joint states. Since motor current is closely related to actuator torque, it provides an intrinsic signal for perceiving contact force, object resistance, and grasp stability without additional sensing hardware. Rather than estimating external wrenches or commanding torque, our method predicts a compliance reference position: an ideal joint-position target for a standard PD controller whose induced position error generates appropriate grasping force. This position-based formulation is compatible with mainstream teleoperation and policy-learning pipelines, while enabling the robot to adapt interaction forces from real-time proprioceptive feedback. Thus, motor current serves not only as a force proxy but also as a learnable proprioceptive contact signal for compliance reference prediction. Experiments on multiple dexterous hands and contact-rich tasks, including fragile object handling, sustained surface contact, thin-object retrieval, and dynamic load adaptation, show stable compliant grasping, safer and more efficient teleoperation, and improved downstream policy learning without external tactile or force sensors.

cs.RO

DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand

Dexterous manipulation policies can solve individual skills, but composing them to perform multiple tasks with a single hand remains challenging. Adding a new task on top of an existing manipulation skill often imposes conflicting demands on overlapping fingers and contact modes, causing destructive interference between preserving an existing manipulation outcome and executing a new one. We propose DexCompose, a role-aware residual composition framework that reuses pretrained dexterous policies for multi-task manipulation through explicit finger-level action ownership. Given two pretrained full-hand policies, DexCompose first collects successful post-task states from the first skill and performs release tests over candidate finger masks to identify which fingers are necessary for maintaining the established skill state. It then trains two asymmetric residual modules: a bounded residual stabilizer for task preservation, and a context-aware residual that adapts the frozen downstream policy only within the action subspace assigned to the new task. We evaluate the framework on 16 composite dexterous manipulation tasks spanning four object-retention skills and four downstream interactions. DexCompose achieves a 77.4% average composite success rate, demonstrating that structural action ownership with dual residuals offers a promising direction for composing dexterous skills beyond conventional policy chaining.

cs.RO

CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation

Humanoid loco-manipulation is often simplified into a stop-and-go process: walking to an object, stopping to manipulate it, and then resuming locomotion. It also commonly relies on low degree-of-freedom (DoF) end effectors that behave like an open-close grasp primitive. We introduce CoorDex, a learning pipeline that converts high-dimensional body and dexterous hand control into coordinated latent residual control, enabling high-DoF dexterous loco-manipulation on the move. Starting from simulated whole-body and hand demonstrations, CoorDex trains privileged motion tracking teachers for the humanoid body and dexterous hand, distills them into proprioception-conditioned latent priors, and uses the frozen priors as the action space for downstream residual reinforcement learning. A coordinated latent residual policy composes these priors through shared task context and separate body-hand residual heads, preserving natural whole-body motion while improving finger-level contact reliability. CoorDex enables a Unitree G1 humanoid with a 20-DoF WUJI hand to execute dexterous manipulation while in motion, including non-stop bottle grasping and carrying, fridge door opening on the move, and cube pick-and-turn. Ablations on the walk-grasp-carry task show that joint-space PPO, joint-space hand control, and monolithic latent prediction all fail under the same reward budget, while the latent-prior interface and coordinated residual structure make high-dimensional contact-rich loco-manipulation trainable. Project Page: https://skevinci.github.io/coordex/

cs.RO

One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation

Dexterous manipulation policies today largely assume fixed hand designs, severely restricting their generalization to new embodiments with varied kinematic and structural layouts. To overcome this limitation, we introduce a parameterized canonical representation that unifies a broad spectrum of dexterous hand architectures. It comprises a unified parameter space and a canonical URDF format, offering three key advantages. 1) The parameter space captures essential morphological and kinematic variations for effective conditioning in learning algorithms. 2) A structured latent manifold can be learned over our space, where interpolations between embodiments yield smooth and physically meaningful morphology transitions. 3) The canonical URDF standardizes the action space while preserving dynamic and functional properties of the original URDFs, enabling efficient and reliable cross-embodiment policy learning. We validate these advantages through extensive analysis and experiments, including grasp policy replay, VAE latent encoding, and cross-embodiment zero-shot transfer. Specifically, we train a VAE on the unified representation to obtain a compact, semantically rich latent embedding, and develop a grasping policy conditioned on the canonical representation that generalizes across dexterous hands. We demonstrate, through simulation and real-world tasks on unseen morphologies (e.g., 81.9% zero-shot success rate on 3-finger LEAP Hand), that our framework unifies both the representational and action spaces of structurally diverse hands, providing a scalable foundation for cross-hand learning toward universal dexterous manipulation. Project Page: https://zhenyuwei2003.github.io/OHRA/

cs.RO

RL-100: Performant Robotic Manipulation with Real-World Reinforcement Learning

Real-world robotic manipulation in homes and factories demands reliability, efficiency, and robustness that approach or surpass those of skilled human operators. We present RL-100, a real-world reinforcement learning framework built on diffusion visuomotor policies. RL-100 unifies imitation and reinforcement learning under a single clipped PPO surrogate objective applied within the denoising process, yielding conservative and stable improvements across offline and online stages. To meet deployment latency requirements, a lightweight consistency distillation method compresses multi-step diffusion into a one-step controller for high-frequency control. The framework is task-, embodiment-, and representation-agnostic, and supports both single-action and action-chunking control. We evaluate RL-100 on eight diverse real-robot tasks, from dynamic pushing and agile bowling to pouring, cloth folding, unscrewing, multi-stage juicing, and long-horizon box folding. RL-100 attains 100 percent success across evaluated trials, for a total of 1000 out of 1000 episodes, including up to 250 out of 250 consecutive trials on one task. It matches or surpasses expert teleoperators in time to completion. Without retraining, a single policy attains approximately 90 percent zero-shot success under environmental and dynamics shifts, adapts in a few-shot regime to significant task variations (86.7 percent), and remains robust to aggressive human perturbations (about 96 percent). Notably, our juicing robot served random customers continuously for about seven hours without failure when deployed zero-shot in a shopping mall. These results suggest a practical path to deployment-ready robot learning by starting from human priors, aligning training objectives with human-grounded metrics, and reliably extending performance beyond human demonstrations.

cs.RO

When Vision Overrides Language: Evaluating and Mitigating Counterfactual Failures in VLAs

Vision-Language-Action models (VLAs) promise to ground language instructions in robot control, yet in practice often fail to faithfully follow language. When presented with instructions that lack strong scene-specific supervision, VLAs suffer from counterfactual failures: they act based on vision shortcuts induced by dataset biases, repeatedly executing well-learned behaviors and selecting objects frequently seen during training regardless of language intent. To systematically study it, we introduce LIBERO-CF, the first counterfactual benchmark for VLAs that evaluates language following capability by assigning alternative instructions under visually plausible LIBERO layouts. Our evaluation reveals that counterfactual failures are prevalent yet underexplored across state-of-the-art VLAs. We propose Counterfactual Action Guidance (CAG), a simple yet effective dual-branch inference scheme that explicitly regularizes language conditioning in VLAs. CAG combines a standard VLA policy with a language-unconditioned Vision-Action (VA) module, enabling counterfactual comparison during action selection. This design reduces reliance on visual shortcuts, improves robustness on under-observed tasks, and requires neither additional demonstrations nor modifications to existing architectures or pretrained models. Extensive experiments demonstrate its plug-and-play integration across diverse VLAs and consistent improvements. For example, on LIBERO-CF, CAG improves $\pi_{0.5}$ by 9.7% in language following accuracy and 3.6% in task success on under-observed tasks using a training-free strategy, with further gains of 15.5% and 8.5%, respectively, when paired with a VA model. In real-world evaluations, CAG reduces counterfactual failures of 9.4% and improves task success by 17.2% on average.

cs.CV

A microscopic origin for the breakdown of the Stokes Einstein relation in ion transport

Ion transport underlies the operation of biological ion channels and governs the performance of electrochemical energy-storage devices. A long-standing anomaly is that smaller alkali metal ions, such as Li$^+$, migrate more slowly in water than larger ions, in apparent violation of the Stokes-Einstein relation. This breakdown is conventionally attributed to dielectric friction, a collective drag force arising from electrostatic interactions between a drifting ion and its surrounding solvent. Here, combining nanopore transport measurements over electric fields spanning several orders of magnitude with molecular dynamics simulations, we show that the time-averaged electrostatic force on a migrating ion is not a drag force but a net driving force. By contrasting charged ions with neutral particles, we reveal that ionic charge introduces additional Lorentzian peaks in the frequency-dependent friction coefficient. These peaks originate predominantly from short-range Lennard-Jones (LJ) interactions within the first hydration layer and represent additional channels for energy dissipation, strongest for Li$^+$ and progressively weaker for Na$^+$ and K$^+$. Our results demonstrate that electrostatic interactions primarily act to tighten the local hydration structure, thereby amplifying short-range LJ interactions rather than directly opposing ion motion. This microscopic mechanism provides a unified physical explanation for the breakdown of the Stokes-Einstein relation in aqueous ion transport.

cond-mat.soft

Mixture of Horizons in Action Chunking

Vision-language-action (VLA) models have shown remarkable capabilities in robotic manipulation, but their performance is sensitive to the $\textbf{action chunk length}$ used during training, termed $\textbf{horizon}$. Our empirical study reveals an inherent trade-off: longer horizons provide stronger global foresight but degrade fine-grained accuracy, while shorter ones sharpen local control yet struggle on long-term tasks, implying fixed choice of single horizons being suboptimal. To mitigate the trade-off, we propose a $\textbf{mixture of horizons (MoH)}$ strategy. MoH rearranges the action chunk into several segments with different horizons, processes them in parallel with a shared action transformer, and fuses outputs with a light linear gate. It has three appealing benefits. 1) MoH exploits long-term foresight and short-term precision jointly within a single model, improving both performance and generalizability to complex tasks. 2) MoH is plug-and-play for full-attention action modules with minimal training or inference overhead. 3) MoH enables dynamic inference with adaptive horizons, which selects stable actions through cross-horizon consensus, achieving 2.5$\times$ higher throughput than baselines while preserving superior performance. Extensive experiments over flow-based policies $\pi_0$, $\pi_{0.5}$, and one-step regression policy $\pi_{\text{reg}}$ demonstrate that MoH yields consistent and significant gains on both simulations and real-world tasks. Notably, under mixed-task setting, $\pi_{0.5}$ with MoH reaches a new state-of-the-art with 99$\%$ average success rate on LIBERO after only $30k$ training iterations. Project page: https://timsty1.github.io/moh/

cs.RO

MetaFold: Language-Guided Multi-Category Garment Folding Framework via Trajectory Generation and Foundation Model

Garment folding is a common yet challenging task in robotic manipulation. The deformability of garments leads to a vast state space and complex dynamics, which complicates precise and fine-grained manipulation. Previous approaches often rely on predefined key points or demonstrations, limiting their generalization across diverse garment categories. This paper presents a framework, MetaFold, that disentangles task planning from action prediction, learning each independently to enhance model generalization. It employs language-guided point cloud trajectory generation for task planning and a low-level foundation model for action prediction. This structure facilitates multi-category learning, enabling the model to adapt flexibly to various user instructions and folding tasks. Experimental results demonstrate the superiority of our proposed framework. Supplementary materials are available on our website: https://meta-fold.github.io/.

cs.RO

Coordinated guidance and control for multiple parafoil system landing

Multiple parafoil landing is an enabling technology for massive supply delivery missions. However, it is still an open question to design a collision-free, computation-efficient guidance and control method for unpowered parafoils. To address this issue, this paper proposes a coordinated guidance and control method for multiple parafoil landing. First, the multiple parafoil landing process is formulated as a trajectory optimization problem. Then, the landing point allocation algorithm is designed to assign the landing point to each parafoil. In order to guarantee flight safety, the collision-free trajectory replanning algorithm is designed. On this basis, the nonlinear model predictive control algorithm is adapted to leverage the nonlinear dynamics model for trajectory tracking. Finally, the parafoil kinematic model is utilized to reduce the computational burden of trajectory calculation, and kinematic model is updated by the moving horizon correction algorithm to improve the trajectory accuracy. Simulation results demonstrate the effectiveness and computational efficiency of the proposed coordinated guidance and control method for the multiple parafoil landing.

cs.RO

TelePreview: A User-Friendly Teleoperation System with Virtual Arm Assistance for Enhanced Effectiveness

Teleoperation provides an effective way to collect robot data, which is crucial for learning from demonstrations. In this field, teleoperation faces several key challenges: user-friendliness for new users, safety assurance, and transferability across different platforms. While collecting real robot dexterous manipulation data by teleoperation to train robots has shown impressive results on diverse tasks, due to the morphological differences between human and robot hands, it is not only hard for new users to understand the action mapping but also raises potential safety concerns during operation. To address these limitations, we introduce TelePreview. This teleoperation system offers real-time visual feedback on robot actions based on human user inputs, with a total hardware cost of less than $1,000. TelePreview allows the user to see a virtual robot that represents the outcome of the user's next movement. By enabling flexible switching between command visualization and actual execution, this system helps new users learn how to demonstrate quickly and safely. We demonstrate that it outperforms other teleoperation systems across five tasks, emphasize its ease of use, and highlight its straightforward deployment across diverse robotic platforms. We release our code and a deployment document on our website https://nus-lins-lab.github.io/telepreview-web/.

cs.RO

$\mathcal{D(R,O)}$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the interaction between the robotic hand in its grasping pose and the object, enabling broad generalization across various robot hands and object geometries. Our model takes the robot hand's description and object point cloud as inputs and efficiently predicts kinematically valid and stable grasps, demonstrating strong adaptability to diverse robot embodiments and object geometries. Extensive experiments conducted in both simulated and real-world environments validate the effectiveness of our approach, with significant improvements in success rate, grasp diversity, and inference speed across multiple robotic hands. Our method achieves an average success rate of 87.53% in simulation in less than one second, tested across three different dexterous robotic hands. In real-world experiments using the LeapHand, the method also demonstrates an average success rate of 89%. $\mathcal{D(R,O)}$ Grasp provides a robust solution for dexterous grasping in complex and varied environments. The code, appendix, and videos are available on our project website at https://nus-lins-lab.github.io/drograspweb/.

cs.RO

Unlock Reliable Skill Inference for Quadruped Adaptive Behavior by Skill Graph

Developing robotic intelligent systems that can adapt quickly to unseen wild situations is one of the critical challenges in pursuing autonomous robotics. Although some impressive progress has been made in walking stability and skill learning in the field of legged robots, their ability for fast adaptation is still inferior to that of animals in nature. Animals are born with a massive set of skills needed to survive, and can quickly acquire new ones, by composing fundamental skills with limited experience. Inspired by this, we propose a novel framework, named Robot Skill Graph (RSG) for organizing a massive set of fundamental skills of robots and dexterously reusing them for fast adaptation. Bearing a structure similar to the Knowledge Graph (KG), RSG is composed of massive dynamic behavioral skills instead of static knowledge in KG and enables discovering implicit relations that exist in between the learning context and acquired skills of robots, serving as a starting point for understanding subtle patterns existing in robots' skill learning. Extensive experimental results demonstrate that RSG can provide reliable skill inference upon new tasks and environments, and enable quadruped robots to adapt to new scenarios and quickly learn new skills.

cs.RO

Qubit operations using a modular optical system engineered with PyOpticL: a code-to-CAD optical layout tool

Complex optical design is hindered by conventional piecewise setup, which prevents modularization and therefore abstraction of subsystems at the circuit level. This limits multiple fields that require complex optics systems, including quantum computing with atoms and trapped ions, because their optical systems are not scalable. We present an open-source Python library for optical layout (PyOpticL) which uses beam-path simulation and dynamic beam-path routing for quick and easy optical layout by placing optical elements along the beam path without a priori specification, enabling adaptive, path-based layouts with automatic routing and connectivity. We use PyOpticL to create modular `drop-in' optical baseplates for common optical subsystems used in atomic and molecular optics (AMO) experiments including laser sources, frequency and intensity modulation, and locking to an atomic reference for stabilization. We demonstrate this minimal working example of a dynamic full laser system for strontium trapped ions by using it for laser cooling, qubit state detection, and over 99% fidelity single-qubit gates with 3D printed baseplates. This enables a new paradigm of design abstraction layers for engineering optical systems leveraging modular baseplates, as they can be used for any wavelength in the system and enables scaling up the underlying optical systems for quantum computers. This new open-source hardware and software code-to-CAD library seeks to foster open-source collaborative hardware and systems design across numerous fields of research including AMO physics and quantum computing with neutral atoms and trapped ions.

quant-ph