Searcharxiv⌕ Search

arXiv subjects

Zhenzhong Jia

Publications and source records attributed to Zhenzhong Jia.

12 recordsLinked to original sources

Phy-Tac: Toward Human-Like Grasping via Physics-Conditioned Tactile Goals

Humans naturally grasp objects with minimal level required force for stability, whereas robots often rely on rigid, over-squeezing control. To narrow this gap, we propose a human-inspired physics-conditioned tactile method (Phy-Tac) for force-optimal stable grasping (FOSG) that unifies pose selection, tactile prediction, and force regulation. A physics-based pose selector first identifies feasible contact regions with optimal force distribution based on surface geometry. Then, a physics-conditioned latent diffusion model (Phy-LDM) predicts the tactile imprint under FOSG target. Last, a latent-space LQR controller drives the gripper toward this tactile imprint with minimal actuation, preventing unnecessary compression. Trained on a physics-conditioned tactile dataset covering diverse objects and contact conditions, the proposed Phy-LDM achieves superior tactile prediction accuracy, while the Phy-Tac outperforms fixed-force and GraspNet-based baselines in grasp stability and force efficiency. Experiments on classical robotic platforms demonstrate force-efficient and adaptive manipulation that bridges the gap between robotic and human grasping.

cs.RO↗

Ubiquitous Field Transportation Robots with Robust Wheel-Leg Transformable Modules

This paper introduces two field transportation robots. Both robots are equipped with transformable wheel-leg modules, which can smoothly switch between operation modes and can work in various challenging terrains. SWhegPro, with six S-shaped legs, enables transporting loads in challenging uneven outdoor terrains. SWhegPro3, featuring four three-impeller wheels, has surprising stair-climbing performance in indoor scenarios. Different from ordinary gear-driven transformable mechanisms, the modular wheels we designed driven by self-locking electric push rods can switch modes accurately and stably with high loads, significantly improving the load capacity of the robot in leg mode. This study analyzes the robot's wheel-leg module operation when the terrain parameters change. Through the derivation of mathematical models and calculations based on simplified kinematic models, a method for optimizing the robot parameters and wheel-leg structure parameters is finally proposed.The design and control strategy are then verified through simulations and field experiments in various complex terrains, and the working performance of the two field transportation robots is calculated and analyzed by recording sensor data and proposing evaluation methods.

cs.RO↗

Are We Ready for Planetary Exploration Robots? The TAIL-Plus Dataset for SLAM in Granular Environments

So far, planetary surface exploration depends on various mobile robot platforms. The autonomous navigation and decision-making of these mobile robots in complex terrains largely rely on their terrain-aware perception, localization and mapping capabilities. In this paper we release the TAIL-Plus dataset, a new challenging dataset in deformable granular environments for planetary exploration robots, which is an extension to our previous work, TAIL (Terrain-Aware multI-modaL) dataset. We conducted field experiments on beaches that are considered as planetary surface analog environments for diverse sandy terrains. In TAIL-Plus dataset, we provide more sequences with multiple loops and expand the scene from day to night. Benefit from our sensor suite with modular design, we use both wheeled and quadruped robots for data collection. The sensors include a 3D LiDAR, three downward RGB-D cameras, a pair of global-shutter color cameras that can be used as a forward-looking stereo camera, an RTK-GPS device and an extra IMU. Our datasets are intended to help researchers developing multi-sensor simultaneous localization and mapping (SLAM) algorithms for robots in unstructured, deformable granular terrains. Our datasets and supplementary materials will be available at \url{https://tailrobot.github.io/}.

cs.RO↗

TAIL: A Terrain-Aware Multi-Modal SLAM Dataset for Robot Locomotion in Deformable Granular Environments

Terrain-aware perception holds the potential to improve the robustness and accuracy of autonomous robot navigation in the wilds, thereby facilitating effective off-road traversals. However, the lack of multi-modal perception across various motion patterns hinders the solutions of Simultaneous Localization And Mapping (SLAM), especially when confronting non-geometric hazards in demanding landscapes. In this paper, we first propose a Terrain-Aware multI-modaL (TAIL) dataset tailored to deformable and sandy terrains. It incorporates various types of robotic proprioception and distinct ground interactions for the unique challenges and benchmark of multi-sensor fusion SLAM. The versatile sensor suite comprises stereo frame cameras, multiple ground-pointing RGB-D cameras, a rotating 3D LiDAR, an IMU, and an RTK device. This ensemble is hardware-synchronized, well-calibrated, and self-contained. Utilizing both wheeled and quadrupedal locomotion, we efficiently collect comprehensive sequences to capture rich unstructured scenarios. It spans the spectrum of scope, terrain interactions, scene changes, ground-level properties, and dynamic robot characteristics. We benchmark several state-of-the-art SLAM methods against ground truth and provide performance validations. Corresponding challenges and limitations are also reported. All associated resources are accessible upon request at \url{https://tailrobot.github.io/}.

cs.RO↗

SWheg: A Wheel-Leg Transformable Robot With Minimalist Actuator Realization

This article presents the design, implementation, and performance evaluation of SWheg, a novel modular wheel-leg transformable robot family with minimalist actuator realization. SWheg takes advantage of both wheeled and legged locomotion by seamlessly integrating them on a single platform. In contrast to other designs that use multiple actuators, SWheg uses only one actuator to drive the transformation of all the wheel-leg modules in sync. This means an N-legged SWheg robot requires only N+1 actuators, which can significantly reduce the cost and malfunction rate of the platform. The tendon-driven wheel-leg transformation mechanism based on a four-bar linkage can perform fast morphology transitions between wheels and legs. We validated the design principle with two SWheg robots with four and six wheel-leg modules separately, namely Quadrupedal SWheg and Hexapod SWheg. The design process, mechatronics infrastructure, and the gait behavioral development of both platforms were discussed. The performance of the robot was evaluated in various scenarios, including driving and turning in wheeled mode, step crossing, irregular terrain passing, and stair climbing in legged mode. The comparison between these two platforms was also discussed.

cs.RO↗

Adaptive dynamic programming for nonaffine nonlinear optimal control problem with state constraints

This paper presents a constrained adaptive dynamic programming (CADP) algorithm to solve general nonlinear nonaffine optimal control problems with known dynamics. Unlike previous ADP algorithms, it can directly deal with problems with state constraints. Firstly, a constrained generalized policy iteration (CGPI) framework is developed to handle state constraints by transforming the traditional policy improvement process into a constrained policy optimization problem. Next, we propose an actor-critic variant of CGPI, called CADP, in which both policy and value functions are approximated by multi-layer neural networks to directly map the system states to control inputs and value function, respectively. CADP linearizes the constrained optimization problem locally into a quadratically constrained linear programming problem, and then obtains the optimal update of the policy network by solving its dual problem. A trust region constraint is added to prevent excessive policy update, thus ensuring linearization accuracy. We determine the feasibility of the policy optimization problem by calculating the minimum trust region boundary and update the policy using two recovery rules when infeasible. The vehicle control problem in the path-tracking task is used to demonstrate the effectiveness of this proposed method.

eess.SY↗

Predict the Rover Mobility over Soft Terrain using Articulated Wheeled Bevameter

Robot mobility is critical for mission success, especially in soft or deformable terrains, where the complex wheel-soil interaction mechanics often leads to excessive wheel slip and sinkage, causing the eventual mission failure. To improve the success rate, online mobility prediction using vision, infrared imaging, or model-based stochastic methods have been used in the literature. This paper proposes an on-board mobility prediction approach using an articulated wheeled bevameter that consists of a force-controlled arm and an instrumented bevameter (with force and vision sensors) as its end-effector. The proposed bevameter, which emulates the traditional terramechanics tests such as pressure-sinkage and shear experiments, can measure contact parameters ahead of the rover's body in real-time, and predict the slip and sinkage of supporting wheels over the probed region. Based on the predicted mobility, the rover can select a safer path in order to avoid dangerous regions such as those covered with quicksand. Compared to the literature, our proposed method can avoid the complicated terramechanics modeling and time-consuming stochastic prediction; it can also mitigate the inaccuracy issues arising in non-contact vision-based methods. We also conduct multiple experiments to validate the proposed approach.

cs.RO↗

Manipulation with Shared Grasping

A shared grasp is a grasp formed by contacts between the manipulated object and both the robot hand and the environment. By trading off hand contacts for environmental contacts, a shared grasp requires fewer contacts with the hand, and enables manipulation even when a full grasp is not possible. Previous research has used shared grasps for non-prehensile manipulation such as pivoting and tumbling. This paper treats the problem more generally, with methods to select the best shared grasp and robot actions for a desired object motion. The central issue is to evaluate the feasible contact modes: for each contact, whether that contact will remain active, and whether slip will occur. Robustness is important. When a contact mode fails, e.g., when a contact is lost, or when unintentional slip occurs, the operation will fail, and in some cases damage may occur. In this work, we enumerate all feasible contact modes, calculate corresponding controls, and select the most robust candidate. We can also optimize the contact geometry for robustness. This paper employs quasi-static analysis of planar rigid bodies with Coulomb friction to derive the algorithms and controls. Finally, we demonstrate the robustness of shared grasping and the use of our methods in representative experiments and examples. The video can be found at https://youtu.be/tyNhJvRYZNk

cs.RO↗

Reorienting Objects in 3D Space Using Pivoting

We consider the problem of reorienting a rigid object with arbitrary known shape on a table using a two-finger pinch gripper. Reorienting problem is challenging because of its non-smoothness and high dimensionality. In this work, we focus on solving reorienting using pivoting, in which we allow the grasped object to rotate between fingers. Pivoting decouples the gripper rotation from the object motion, making it possible to reorient an object under strict robot workspace constraints. We provide detailed mechanical analysis to the 3D pivoting motion on a table, which leads to simple geometric conditions for its stability. To solve reorienting problems, we introduce two motion primitives: pivot-on-support and roll-on-support, and provide an efficient hierarchical motion planning algorithm with the two motion primitives to solve for the gripper motions that reorient an object between arbitrary poses. To handle the uncertainties in modeling and perception, we make conservative plans that work in the worst case, and propose a robust control strategy for executing the motion plan. Finally we discuss the mechanical requirements on the robot and provide a "two-phase" gripper design to implement both pivoting grasp and firm grasp. We demonstrate the effectiveness of our method in simulations and multiple experiments. Our algorithm can solve more reorienting problems with fewer making and breaking contacts, when compared to traditional pick-and-place based methods.

cs.RO↗

Adversary A3C for Robust Reinforcement Learning

Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error interactions with the environment until converging to an optimal policy. Robustness and stability are critical in RL; however, neural network can be vulnerable to noise from unexpected sources and is not likely to withstand very slight disturbances. We note that agents generated from mild environment using A3C are not able to handle challenging environments. Learning from adversarial examples, we proposed an algorithm called Adversary Robust A3C (AR-A3C) to improve the agent's performance under noisy environments. In this algorithm, an adversarial agent is introduced to the learning process to make it more robust against adversarial disturbances, thereby making it more adaptive to noisy environments. Both simulations and real-world experiments are carried out to illustrate the stability of the proposed algorithm. The AR-A3C algorithm outperforms A3C in both clean and noisy environments.

cs.LG↗

MRS-VPR: a multi-resolution sampling based global visual place recognition method

Place recognition and loop closure detection are challenging for long-term visual navigation tasks. SeqSLAM is considered to be one of the most successful approaches to achieving long-term localization under varying environmental conditions and changing viewpoints. It depends on a brute-force, time-consuming sequential matching method. We propose MRS-VPR, a multi-resolution, sampling-based place recognition method, which can significantly improve the matching efficiency and accuracy in sequential matching. The novelty of this method lies in the coarse-to-fine searching pipeline and a particle filter-based global sampling scheme, that can balance the matching efficiency and accuracy in the long-term navigation task. Moreover, our model works much better than SeqSLAM when the testing sequence has a much smaller scale than the reference sequence. Our experiments demonstrate that the proposed method is efficient in locating short temporary trajectories within long-term reference ones without losing accuracy compared to SeqSLAM.

cs.RO↗