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Zheyuan Zhang

Publications and source records attributed to Zheyuan Zhang.

At least 19 recordsLinked to original sources

Learning Where to Look: Anatomical Grounding and Guided Attention for Cardiac MRI Vision-Language Models

Cardiac magnetic resonance imaging (CMR) enables assessment of cardiac anatomy, ventricular function, and myocardial tissue characteristics. Clinicians interpret these images by identifying cardiac structures and focusing on the regions relevant to each clinical question, motivating anatomically guided vision-language models (VLMs). Yet CMR-specific supervision for anatomical localisation and clinical question answering remains limited. To address this gap, we investigate fine-grained CMR visual question answering through anatomical grounding and guided attention. We construct 128,915 anatomical-grounding and 42,799 clinical QA pairs across short-axis cine, late gadolinium enhancement, and long-axis cine. These datasets support anatomical recognition, localisation, and clinical assessment without requiring paired reports for individual training images. To help the model learn where to look, we introduce Cardiac Anatomy-Routed Attention (CARA), which selects predicted anatomical priors according to the question and guides decoder attention with learned task-specific strengths. Combining anatomical grounding pretraining with CARA yields our model, CARA-VL. Experiments demonstrate CARA-VL's strengths in clinical assessment and regional localisation across CMR imaging settings, with promising generalization to an external clinical cohort. Together, our data and method provide a practical framework for studying and advancing cardiac visual understanding in VLMs. We will release the QA data derived from public datasets upon publication.

cs.CV↗

Beyond Correct Answers: How Compositional Cues Shape Visual Judgments

Visual question answering requires models to assign attributes and relations to the correct objects, a problem known as visual binding. Structured prompts make these assignments explicit through labeled fields. Yet an improvement from the full prompt does not reveal which labels help or how they interact. First, we isolate field-label effects across ten models and six tasks by holding the image and claim fixed. These comparisons reveal differences that overall accuracy can hide. With a relation label present, adding object-role labels helps Qwen3 but hurts Qwen2 on Spatial. Second, we compare auxiliary hints that preserve or swap the question's role assignments against a no-hint baseline. Across two image sets, Qwen3's advantage with preserving hints mainly reflects errors caused by swapped hints. Preserving hints remain near baseline. Field order further affects the harm. Third, we test clearer hint wording and direct selection of the relation shown in the image. Clearer hints improve text matching but do not consistently improve visual judgments. In contrast, relation selection partly reduces errors for some hints in Qwen3 and GPT-4.1-mini.

cs.CV↗

SonoWorld: Towards Interactive Pose-Controllable Ultrasound World Models

Robotic ultrasound can standardize image acquisition and reduce operator workload and variability, but policy learning remains limited by the lack of realistic, controllable simulation environments. While controllable world models have advanced rapidly in natural-image domains, ultrasound world modeling remains challenging because each frame captures only a cross-section of unobserved 3D anatomy, causing small probe motions to induce large appearance changes. Existing approaches rely on robot-tracked poses and latent-space prediction, but do not directly generate the observations required for interactive control. We propose SonoWorld, a causal ultrasound world model that learns video dynamics from unlabeled clinical videos and grounds them to 6-DoF control using a small set of freehand clinical scans tracked with an EM sensor. SonoWorld is trained in three stages: pretraining a latent-action-conditioned video diffusion model on around 6.9 million unlabeled multi-organ ultrasound frames; grounding the learned video dynamics to metric probe poses with a small EM-tracked thyroid dataset; and applying distribution matching distillation to enable causal, long-horizon autoregressive generation with selectively caching eviction tokens at inference time. We evaluate controllability through pose-following fidelity, round-trip consistency, and axis-specific control under synthetic actions on held-out tracked scans, and further validate it with a user study. In model-based action discrimination, SonoWorld correctly ranks the target-directed probe motion over an equal-magnitude opposite motion in up to 74.8% of trials. To our knowledge, SonoWorld is the first causal, pose-controllable ultrasound world model learned primarily from freehand clinical videos, providing a data-driven interactive environment for robotic ultrasound data acquisition and policy evaluation.

cs.CV↗

The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience

This study examines how large language model-driven non-player characters (LLM-NPCs) affect players' cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype "Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that the LLM-NPC condition, which combined free-form natural-language input with LLM-generated responses, produced higher cognitive load than preset-option scripted NPC interaction (p < .001), with expressive effort and response uncertainty as significant mediating pathways. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players' perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p < .001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, with no robust associations remaining after correction for multiple comparisons. This study provides empirical evidence for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and highlights the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.

cs.HC↗

AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents

For agents to learn continuously from interaction with the world at test time, they must be able to explore effectively, acquire new world knowledge and skills, retain relevant episodic experiences, and plan over long horizons. To evaluate these key abilities of test-time continual learning agents, we introduce AgentOdyssey, a novel evaluation framework that procedurally generates open-ended text games with rich entities, world dynamics, and long-horizon tasks. Critically, AgentOdyssey goes beyond the conventional machine learning assumption that learning does not occur at test time by placing agents in a continuous, long-horizon setting that interleaves learning and inference throughout deployment. We further propose a multifaceted evaluation methodology that measures not only game progress but also offers diagnostic tests on world knowledge acquisition, episodic memory, object and action exploration, action diversity, and model cost. We evaluate diverse agent paradigms across six generated games. Our experimental results reveal critical limits in agents' key abilities, as well as factors that influence their meaningful horizon. Although performance scales with stronger base models, even the top agent remains far below human performance on a demanding long-horizon game, leaving substantial headroom for improvement. Additionally, a focused study of agent test-time training finds that, although short-term memory is beneficial, agents trained with supervised fine-tuning still suffer from catastrophic forgetting, suggesting that effective parametric continual learning remains an open challenge for test-time agents.

cs.CL↗

Not Every User Says It All: Training Tool-Using Agents Beyond Ideal Simulated Users

Tool-using agents are trained and evaluated almost exclusively with strong simulated users who state every detail clearly, yet real users are often weaker. We construct weak users by masking sentences of a simulated user's replies, holding the task and the user's knowledge fixed, and cross-evaluate agents trained with strong and weak users on tau2-bench and ToolWOZ. Weak users lower the success of every policy, and training with them does not help: no policy trained with weak users, through fixed masks, mixtures or a curriculum, serves weak users better than the strong-trained policy beyond run-to-run noise, and prompting the agent to ask more does not help either. We propose StaGPO (State-Grouped Policy Optimization): the agent writes what the task needs, what is missing and how it is being filled, and GRPO uses this state to compare turns of different rollouts that reach the same situation, assigning step-level credit. Within the standard recipe of a small SFT cold start followed by RL, StaGPO makes weak-user training useful: on ToolWOZ, the Qwen3.5-2B policy trained with weak users reaches 76.8% with weak users, the highest of any Qwen3.5-2B policy we trained, 4.8 points above GRPO and 2.8 above the strongest baseline; it is also 5.4 points above GRPO with strong users, and generalises to an unseen mask rate; trained with strong users instead, it serves weak users at least as well as GRPO trained with weak users. On tau2-bench it scores highest with weak users for both models, by a small margin for Qwen3.5-4B.

cs.AI↗

D$^{2}$-VPR: A Parameter-efficient Visual-foundation-model-based Visual Place Recognition Method via Knowledge Distillation and Deformable Aggregation

Visual Place Recognition (VPR) aims to determine the geographic location of a query image by retrieving its most visually similar counterpart from a geo-tagged reference database. Recently, the emergence of the powerful visual foundation model, DINOv2, trained in a self-supervised manner on massive datasets, has significantly improved VPR performance. This improvement stems from DINOv2's exceptional feature generalization capabilities but is often accompanied by increased model complexity and computational overhead that impede deployment on resource-constrained devices. To address this challenge, we propose $D^{2}$-VPR, a $D$istillation- and $D$eformable-based framework that retains the strong feature extraction capabilities of visual foundation models while significantly reducing model parameters and achieving a more favorable performance-efficiency trade-off. Specifically, first, we employ a two-stage training strategy that integrates knowledge distillation and fine-tuning. Additionally, we introduce a Distillation Recovery Module (DRM) to better align the feature spaces between the teacher and student models, thereby minimizing knowledge transfer losses to the greatest extent possible. Second, we design a Top-Down-attention-based Deformable Aggregator (TDDA) that leverages global semantic features to dynamically and adaptively adjust the Regions of Interest (ROI) used for aggregation, thereby improving adaptability to irregular structures. Extensive experiments demonstrate that our method achieves competitive performance compared to state-of-the-art approaches. Meanwhile, it reduces the parameter count by approximately 64.2% (compared to CricaVPR).Code is available at https://github.com/tony19980810/D2VPR.

cs.CV↗

CLEAT: Learning Value-Guided Clarification for Interactive Agents

LLM agents can execute increasingly complex tasks, but effective assistance also requires aligning their actions with goals and constraints that users may leave unstated. We study this problem as interactive intent alignment through clarification. Yet clarification is useful only when the agent can turn the answer into better decisions. As training changes how the agent handles incomplete information and uses additional answers, the same clarification can become more or less useful. We introduce CLEAT (CLarification through valuE-guided Agent co-Training), a framework that co-trains a clarification-value controller and the task policy from shared interaction outcomes. We formulate residual query value to measure the task utility gained by asking rather than proceeding under the current policy, and estimate it through paired rollouts from the same interaction history. These paired returns train the controller to predict clarification value and the task policy to select useful questions and act on the answers. The controller guides subsequent rollout collection, while outcomes from the updated agent provide new value labels that allow clarification guidance to adapt as the agent learns. With Qwen3-4B, CLEAT achieves the highest mean score in all ten evaluation settings across four benchmarks. Gains over the strongest baseline reach 13.2 and 6.5 percentage points on UserGym Travel and IN3 underspecification judgment accuracy, respectively. Ablations show that co-training improves the task policy even when the controller is removed at inference, while adapting clarification guidance to the evolving policy yields further gains.

cs.AI↗

Watch, Infer, Coordinate: Inferring Robot Partner Constraints for Zero-Shot Coordination

Robots operating in the physical world will increasingly need to coordinate with other robots, particularly in manipulation tasks where an object may be too large or heavy for a single robot to carry alone. Physical limitations caused by hardware degradation or actuator faults can restrict the actions a robot can reliably execute, yet these limitations may be unknown to its partner. We study whether a helper can infer a robot partner's physical constraints from observing it coordinate with another robot, then use the inferred capability to coordinate with the same partner on a new task. This is difficult because a demonstration shows what the constrained robot did, but not what it could have done. In physically coupled tasks, the other robot may also compensate for its limitations, making those limitations difficult to identify from the constrained robot's behavior alone. Our key insight is that these constraints shape the joint behavior of the team, making the actions of both robots informative about the constrained partner's capability. We introduce Watch, Infer, Coordinate, a benchmark spanning three physically coupled manipulation settings, together with an inference approach that scores candidate constraints using observed joint behavior. Across all three settings, our method substantially improves constraint inference and zero-shot coordination, approaching an oracle with access to the true constraints.

cs.RO↗

Learning from Runtime Feedback through Failure-Bank Self-Evolution for Vision-Language-Action Models

Vision-language-action (VLA) models generalize broadly across robotic manipulation tasks, but complex environments require balancing task success with unintended contact. Runtime shields can correct individual actions, but they leave the underlying policy unchanged, so repeated disagreements may create a persistent policy-shield mismatch that blocks task progress. To address this challenge, we introduce FailBank, a four-stage self-evolving framework that converts runtime feedback into persistent policy improvement. During collection, a fixed CBF-based safety module serves as an observe-only teacher, producing counterfactual corrections while the policy remains in control. Outcome-aware admission then converts useful proposals into corrective targets and retains successful uncorrected actions as quiet anchors for guarded LoRA updates. We evaluate FailBank on the VLA-Arena benchmark across two difficulty levels and two VLA backbones. Compared with the base policies, FailBank improves the joint success-cost operating point. Across the two backbones, FailBank improves task success rate by 8.5 and 6.9 percentage points, while reducing policy-induced cumulative cost by 35.6\% and 23.8\%, respectively. Compared with runtime shielding, FailBank raises task success rate by 25.4 and 9.5 percentage points, while maintaining comparable policy-induced cumulative cost. These results show that runtime feedback can serve as persistent policy supervision rather than only as a temporary action constraint.

cs.RO↗

JEPA-TTT: Persistent Test-Time Training of Latent World Models for Planning under Dynamics Shifts

World models enable agents to plan by predicting future states of the environment, but their predictions can become unreliable when test-time dynamics differ from those seen during training. We present JEPA-TTT, which adapts the latent dynamics predictor of a pretrained action-conditioned Joint-Embedding Predictive Architecture world model throughout test time. Self-supervised updates accumulate across episodes, while the visual encoder and reward head remain fixed, preserving the pretrained representation and task objective. Planning requires neither a goal image nor online environment reward. JEPA-TTT uses dense replay, which forms prediction windows at every temporal offset, retains them in a growing buffer, and samples minibatches from that buffer for predictor updates. Across eight dynamics shifts in four continuous-control environments, JEPA-TTT improves planning on every shift. After 500 test-time episodes, it reduces autoregressive latent prediction error by 83% on average and improves planning performance by 153% over the frozen JEPA world model. These results show that persistent self-supervised test-time training can adapt a pretrained latent world model under changed dynamics.

cs.LG↗

Beyond Oracle Communication: Benchmarking Interactive Intent Alignment Under Miscommunication and Evolving User Intent

Modern LLM agents increasingly tackle complex tasks through interactive, long-horizon exchanges with users, while existing benchmarks generally assume that users always accurately and sufficiently communicate a fixed intent. However, this oracle communication assumption rarely holds in practice: users may miscommunicate, change their goals, and run out of patience. We define this task setting as Interactive Intent Alignment, where agents must recover and continuously track the user's current intent despite imperfect communication and evolving goals. To study this setting, we introduce Drift-Bench++, a principled benchmark construction pipeline for verified executable tasks with controlled misalignment and intent shifts, along with an interaction protocol featuring finite patience, diverse simulated users, and silent interaction-conditioned shifts. We further develop GRIP, a comprehensive evaluation protocol covering task grounding, user realism, inquiry effectiveness, and adaptation to evolving intent. Across diverse environments, models, and interaction conditions, stronger interaction consistently helps but remains far from oracle performance; Validation on deployed ProdAgent sessions further shows that the modeled failures are prevalent and consequential in deployment. By providing a unified, executable benchmark for interactive intent alignment, Drift-Bench++ offers a foundation for evaluating and advancing agents under realistic communication and evolving intent.

cs.CL↗

RAU: Reference-based Anatomical Understanding with Vision Language Models

Anatomical understanding, which is the ability to identify, localize, or segment anatomical structures, is critical in medical image analysis; however, its progress is constrained by the scarcity of expert-labeled data. A promising remedy is to leverage an annotated reference image to guide the interpretation of an unlabeled target. Although recent vision-language models (VLMs) exhibit non-trivial visual reasoning, their reference-based understanding and fine-grained localization remain limited. We introduce RAU, a framework for reference-based anatomical understanding with VLMs. We first show that a VLM learns to identify anatomical regions through relative spatial reasoning between reference and target images, trained on a moderately sized dataset. We validate this capability through visual question answering (VQA) and bounding box prediction. Next, we demonstrate that the VLM-derived spatial cues can be seamlessly integrated with the fine-grained segmentation capability of SAM2, enabling localization and pixel-level segmentation of small anatomical regions, such as vessel segments. Across two in-distribution and two out-of-distribution datasets, RAU consistently outperforms a SAM2 fine-tuning baseline using the same memory setup, yielding more accurate segmentations and more reliable localization. More importantly, its generalization ability to unseen modalities makes it scalable to unseen datasets, a property crucial for medical image applications. To the best of our knowledge, RAU is the first to explore the capability of VLMs for reference-based identification, localization, and segmentation of anatomical structures in medical images. Its promising performance highlights the potential of VLM-driven approaches for anatomical understanding in automated clinical workflows.

cs.CV↗

"It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evaluative patterns toward eight AI application contexts, including intelligent NPCs, emergent narrative, dynamic balancing, recommendation systems, review and governance, art asset generation, co-creation gameplay, and gameplay evolution. Based on 1,856 valid open-ended responses from 310 questionnaires, we conducted thematic analysis to identify reasons for acceptance, rejection, and conditional acceptance. Results show that players welcomed AI when it enhanced immersion, personalization, novelty, efficiency, or convenience, but resisted it when it threatened creativity, emotional authenticity, autonomy, fairness, system stability, authorship, or accountability. We further identify six evaluative logics: experiential enrichment, instrumental efficiency, system reliability, agency and control, authorship and compliance, and human oversight. These preliminary findings highlight the context-sensitive nature of AI acceptance in digital games.

cs.HC↗

Continual Learning Mechanisms Compose for Long-Horizon Memorization

Language models may need to internalize information that arrives over time and retain it through many subsequent updates. To study this challenge, we introduce long-horizon memorization, a setting in which a model learns 100 query-answer tasks through continual supervised fine-tuning without retaining earlier training examples or receiving task identifiers at inference. Sequential updates cause catastrophic forgetting, and no single continual learning mechanism we evaluate maintains strong retention at this horizon. We hypothesize that mechanisms addressing complementary sources of forgetting will be more effective when composed. We organize these compositions along two design dimensions. Data, function, and weight anchors specify what prior information each update should preserve, while low-rank allocation rules determine where successive updates are retained. To test this hypothesis systematically, we construct three distinct 100-task memorization datasets. We introduce task-level successive halving to search the combinatorial design space and use a factorial experiment to measure individual and interaction effects. Our best method combines all three anchors with merged LoRA, ranks among the top 3 methods in all datasets, and raises average final retention from 1.2% under naive sequential fine-tuning to 34.9%, a 28-fold improvement. The data anchor and merged LoRA provide the largest average gains and interact super-additively on all three datasets. Together, these results show that composing complementary mechanisms substantially improves long-horizon memorization beyond what any individual mechanism achieves.

cs.LG↗

Efficient Test-Time Adaptation through Human-AI Interaction

AI agents are trained on population-scale data to encode broad capabilities spanning those of many practitioners. Yet the artifacts they produce rarely meet the personal bar professionals need to stake their reputation on. On realistic, open-ended tasks where success criteria are heterogeneous and insufficiently documented, individual expertise lives precisely in the elevation and departure from the average. In practice, iterative human-agent interaction surfaces criteria that users cannot fully specify up front, yet apply repeatedly across tasks. We argue this cross-session interaction data is a rich, underused signal for closing the gap to individual expertise. In this work, we propose test-time adaptation through human-agent interaction (TAHI), which integrates these signals into agent context and weights, and crystallizes each user's training and evaluation criteria via an evolving rubric module. We adapt agents to 30 individuals in two high-utility domains, writing and visual creation, on a total of 600 tasks. Our agents improve solo task success by 4.5-20.9% within only tens of tasks. Meanwhile, our evolving rubric module serves as a scalable annotation tool, creating evaluation rubrics that catch 16.0-22.3% more failures than those from LMs or humans alone. While agents are adapted towards individuals, we show these personalized agents also produce improvements in success of up to 8.8% that generalize across users.

cs.AI↗

Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are structurally combined within different groups of players. This study addresses this gap by modeling players' cross-context AI acceptance as interpretable attitude profiles. Based on questionnaire data from 771 digital game players, we apply Archetypal Analysis (AA) to standardized acceptance ratings across eight representative AI application contexts in games. The analysis identifies seven distinctive profiles: AI-Skeptics, Broad AI-Supporters, Creative-Play Explorers, Experience-Oriented Supporters, Systemic Order Advocates, Emotion-Centered Supporters, and Governance-Skeptics. Exploratory one-vs-rest (OvR) logistic regressions further suggest that profile membership is associated with players' perceived AI literacy, gaming habits, disciplinary background, personality traits, and application-specific priorities. By shifting attention from isolated acceptance judgments to patterned preference structures, this study provides an exploratory empirical vocabulary for segmenting game AI audiences and offers preliminary design implications for more context-sensitive and player-sensitive AI integration in digital games.

cs.HC↗

Revolutionizing Finance with LLMs: An Overview of Applications and Insights

In recent years, Large Language Models (LLMs) like ChatGPT have seen considerable advancements and have been applied in diverse fields. Built on the Transformer architecture, these models are trained on extensive datasets, enabling them to understand and generate human language effectively. In the financial domain, the deployment of LLMs is gaining momentum. These models are being utilized for automating financial report generation, forecasting market trends, analyzing investor sentiment, and offering personalized financial advice. Leveraging their natural language processing capabilities, LLMs can distill key insights from vast financial data, aiding institutions in making informed investment choices and enhancing both operational efficiency and customer satisfaction. In this study, we provide a comprehensive overview of the emerging integration of LLMs into various financial tasks. Additionally, we conducted holistic tests on multiple financial tasks through the combination of natural language instructions. Our findings show that GPT-4 effectively follow prompt instructions across various financial tasks. This survey and evaluation of LLMs in the financial domain aim to deepen the understanding of LLMs' current role in finance for both financial practitioners and LLM researchers, identify new research and application prospects, and highlight how these technologies can be leveraged to solve practical challenges in the finance industry.

cs.CL↗