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Zhi Gao

Publications and source records attributed to Zhi Gao.

At least 19 recordsLinked to original sources

Selective Knowledge Control for Continual GUI Agent Learning over Application Streams

Continual learning is a crucial capability for Graphical User Interface (GUI) agents to adapt to evolving applications while retaining knowledge acquired from previous applications. Such application streams pose a challenging knowledge modeling problem: new applications often share underlying knowledge with past ones, yet also introduce specific knowledge that must not interfere with historical knowledge. In this paper, we propose activation-conditioned selective knowledge control, a lightweight method that achieves selective knowledge retention via neuron-level gradient manipulation. Our method maintains a compact historical knowledge state to protect highly activated MLP neurons that preserve previous knowledge. When a new application arrives, it performs real-time gradient surgery conditioned on forward activation. Concretely, the protected neurons are categorized into two types: unactivated neurons holding specific knowledge, whose gradients are truncated to prevent interference; and activated neurons holding shared knowledge, whose gradients are orthogonally projected to preserve stability while enabling adaptation. After each application stage, newly identified critical neurons are merged into the historical state for future learning. Empirical evaluations on multi-app sequential benchmark demonstrate that our method effectively mitigates catastrophic forgetting on prior applications while sustaining robust adaptation to new ones.

cs.CV

PointQ-Bench: Benchmarking Diagnostic and Interpretable Point Cloud Quality Assessment

Point cloud quality plays a critical role in 3D acquisition, reconstruction, rendering, and perception, yet existing point cloud quality assessment (PCQA) research remains largely centered on scalar score prediction. In practical inspection scenarios, quality assessment often involves identifying defects, characterizing dominant issue types, assessing downstream usability, and providing evidence-supported descriptions, which are not explicitly evaluated by current benchmarks. We introduce PointQ-Bench, a benchmark designed to extend PCQA from scalar scoring toward comprehensive quality understanding. PointQ-Bench consists of 3,083 point clouds spanning authentic scans, simulated distortions, and AI-generated content, covering eight major issue types. Each sample is annotated with mean opinion scores (MOS), quality levels, issue tags, expert-grounded descriptions, and 12,332 question-answer pairs. The benchmark supports three perception-oriented tasks: anomaly sensing, defect diagnosis, and usability grading, as well as a cognition-oriented task of open-ended quality reporting. To evaluate free-form quality descriptions, we further propose SSFRQ-5D, a five-dimensional evaluation protocol validated through human-AI agreement analysis. Extensive experiments on 14 vision-language models and traditional PCQA baselines reveal a consistent perception-diagnosis gap: while current models exhibit emerging abilities in coarse defect perception, they struggle with grounded diagnosis and quality calibration. Strong 2D MLLMs generally outperform existing 3D VLMs, and the benefit of additional views or point-level inputs is non-uniform, varying across tasks, data sources, and models, particularly under boundary-ambiguous conditions. Overall, PointQ-Bench provides a diagnostic testbed for advancing reliable and interpretable point cloud quality understanding.

cs.CV

AdaVDR: Adaptive Tool Use and Reflection for Video Deep Research

Video deep research answers complex questions by jointly understanding video content and retrieving external knowledge from the open Web. However, diverse questions and videos require different tool-use strategies, and inappropriate tool calls can produce incorrect results. Uncertain grounding and retrieval also make unnecessary interactions costly and error-prone, increasing latency and reasoning errors. To address these challenges, we propose AdaVDR, an adaptive video deep research agent with adaptive tool invocation and reflection. AdaVDR selects tools according to the task and its capabilities, and backtracks only when unreliable intermediate results require correction. To enable these capabilities, we develop a video deep research data construction pipeline. We first discover retrieval-relevant events and entities in diverse videos and acquire detailed information through grounding and external retrieval to construct high-quality QA pairs. For each QA, task-specific prompts organize the information acquisition process into a tool-use trajectory, allowing different question and video types to follow different grounding and retrieval strategies. We further introduce model-conditioned tool necessity filtering, which evaluates tool calls against the target model's video understanding and internal knowledge, removing tools or tool chains the model can bypass. This yields trajectories tailored to the target model's video understanding capability and knowledge. Using this pipeline, we construct training data and VDR-EE, a benchmark covering entity-centric and event-centric questions. We perform supervised fine-tuning followed by reinforcement learning with a redundancy-aware reward to strengthen adaptive tool invocation and reflection. Experiments show that our method performs best among the evaluated open-source models on VDR-EE and substantially improves over its base models on VideoDR.

cs.CV

Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents

Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle to learn beyond the inherent capability boundary of the agents, since the agents cannot sample correct trajectories on difficult examples for further improvements. In this paper, we propose a zeroth-order self-evolution framework that enables agents to learn beyond their capability boundary by perturbing LLM parameters to adapt to difficult examples without any trajectory annotations. Specifically, we perturb LoRA parameters of LLMs, run the agent, compute the losses under the perturbed and original parameters, and use the loss difference to estimate gradients and further update the LoRA parameters. We sample trajectories using the updated LLMs for supervised fine-tuning to break through the capability boundary of the agents, forming a closed self-evolution loop. We introduce a parallel perturbation inference mechanism and an adaptive lookup mechanism to reduce time consumption in zeroth-order optimization, with an answer perplexity loss that provides smooth and stable zeroth-order loss values. Experiments on multiple deep research benchmarks show that our method obtains substantially more successful trajectories and consistently outperforms strong baselines, especially on difficult examples. The code and released artifacts are available at https://github.com/hidk1911/ZOForLLMAgents.

cs.LG

Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification

Graphical user interface task evaluation aims to determine whether a GUI agent has successfully completed a user instruction. Automated GUI task evaluation has received increasing attention because the evaluation results can serve as reward signals for both test-time scaling and post-training. However, reliable GUI task evaluation remains challenging because the judgments often require access to environment states, such as system configurations, file data, and application settings, beyond the screenshots of execution trajectories. In this paper, we propose an interactive reward agent (IRA) based on a propose-then-verify framework to acquire and verify evidence from the post-execution environment. Given a task instruction and a GUI environment after the GUI agent execution, IRA first proposes the task completion conditions and then verifies them by invoking system tools, application tools, and GUI tools. This design combines evidence from both visible interfaces and the environment state in an interactive process. We further introduce GUI-RewardBench, a benchmark of 321 GUI task trajectories spanning 10 Ubuntu desktop application categories. Experiments show that IRA achieves 86.9% accuracy on GUI-RewardBench, outperforming existing evaluator baselines. We further apply IRA to reinforcement learning of GUI agents, achieving a 34.0% OSWorld success rate, which demonstrates that IRA can provide effective reward signals for training GUI agents.

cs.AI

Reliability-Prioritized Fine-Grained Generation in Multimodal Large

Multimodal large language models (MLLMs) are increasingly expected to generate fine-grained descriptions of visual content. However, we observe and theoretically show that generating fine-grained responses poses a reliability challenge, \textit{i.e.}, fine-grained generation is more error-prone than coarse-grained generation. This phenomenon suggests that models should generate the finest description that remains reliable rather than simply produce more specific outputs. To investigate this problem, we develop \textsc{GranFact}, a granularity-aware benchmark consisting of expert-verified multi-object images with coarse-to-fine category annotations. Then, we design a hierarchy-aware evaluation algorithm, which assesses both whether model predictions are visually correct and how specific the correct predictions are. We also propose a reliability-prioritized preference optimization method based on Direct Preference Optimization, which penalizes unreliable fine-grained claims while rewarding reliable specificity. Experiments on \textsc{GranFact} show that our method improves fine-grained generation while preserving reliability. Code and data are available \href{https://github.com/WeiWu2025/GranFact}{here}.

cs.CV

Beyond Sequential Interaction: Benchmarking Parallel Execution and Coordination for GUI Agents

Graphical user interface (GUI) agents are systems powered by large multimodal models (LMMs). They perceive screen state and execute user instructions through GUI actions such as clicking, typing, and scrolling on desktops and mobile devices. However, current agents scale poorly to long-horizon tasks: actions incur costly LMM inferences, and performance degrades as context grows. Humans divide such workloads among collaborators who complete sub-tasks in parallel. Yet parallel coordination among GUI agents has received little attention. To close this gap, we introduce ParaGUIBench, to our knowledge, the first benchmark dedicated to parallel execution and coordination of multiple GUI agents on separate desktop instances. It consists of three components: a multi-device Docker infrastructure with a shared file system; a dataset of 233 tasks spanning six task categories; and an evaluation system with efficiency metrics, including step reduction ratio and token cost. We further introduce ParaGUI, a planner-worker agent that decomposes GUI tasks and dispatches sub-tasks to concurrent workers on separate desktop instances. On ParaGUIBench, ParaGUI reaches a 46.4% success rate, outperforming the strongest serial baseline (Claude Sonnet 4.6) by 12.9 points while using roughly half the steps and less than half the tokens. These results show that parallel execution can improve both success rate and efficiency on decomposable, long-horizon GUI tasks, pointing to a direction worth further study.

cs.AI

GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation

Large vision-language models have endowed GUI agents with strong general capabilities for interface understanding and interaction. However, due to insufficient exposure to domain-specific software operation data during training, these agents exhibit significant domain bias - they lack familiarity with the specific operation workflows (planning) and UI element layouts (grounding) of particular applications, limiting their real-world task performance. In this paper, we present GUIDE (GUI Unbiasing via Instructional-Video Driven Expertise), a training-free, plug-and-play framework that resolves GUI agent domain bias by autonomously acquiring domain-specific expertise from web tutorial videos through a retrieval-augmented automated annotation pipeline. GUIDE introduces two key innovations. First, a subtitle-driven Video-RAG pipeline unlocks video semantics through subtitle analysis, performing progressive three-stage retrieval - domain classification, topic extraction, and relevance matching - to identify task-relevant tutorial videos. Second, a fully automated annotation pipeline built on an inverse dynamics paradigm feeds consecutive keyframes enhanced with UI element detection into VLMs, inferring the required planning and grounding knowledge that are injected into the agent's corresponding modules to address both manifestations of domain bias. Extensive experiments on OSWorld demonstrate GUIDE's generality as a plug-and-play component for both multi-agent systems and single-model agents. It consistently yields over 5% improvements and reduces execution steps - without modifying any model parameters or architecture - validating GUIDE as an architecture-agnostic enhancement to bridge GUI agent domain bias.

cs.AI

Bridging Modality Disconnect in Self-Reflection via Closed-Loop Visually Grounded Verification

In the era of Vision-Language Models (VLMs), enhancing multimodal reasoning capabilities remains a critical challenge, particularly in handling ambiguous or complex visual inputs, where initial inferences often lead to hallucinations or logic errors. Existing VLMs often produce plausible yet ungrounded answers, and even when prompted to "reflect", their corrections may remain detached from the image evidence. To address this, we propose the MIRROR framework for Multimodal Iterative Reasoning via Reflection On visual Regions. By embedding visual reflection as a core mechanism, MIRROR is formulated as a closed-loop process comprising draft, critique, region-based verification, and revision, which are repeated until the output is visually grounded. To facilitate training of this model, we construct **ReflectV**, a visual reflective dataset for multi-turn supervision that explicitly contains reflection triggers, region-based verification actions, and answer revision grounded in visual evidence. Experiments on both general vision-language benchmarks and representative vision-language reasoning benchmarks show that MIRROR improves correctness and reduces visual hallucinations, demonstrating the value of training reflection as an evidence-seeking, region-aware verification process rather than a purely textual revision step.

cs.CV

Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning

Multimodal agents, which integrate a controller e.g., a vision language model) with external tools, have demonstrated remarkable capabilities in tackling complex multimodal tasks. Existing approaches for training these agents, both supervised fine-tuning and reinforcement learning, depend on extensive human-annotated task-answer pairs and tool trajectories. However, for complex multimodal tasks, such annotations are prohibitively expensive or impractical to obtain. In this paper, we propose an iterative tool usage exploration method for multimodal agents without any pre-collected data, namely SPORT, via step-wise preference optimization to refine the trajectories of tool usage. Our method enables multimodal agents to autonomously discover effective tool usage strategies through self-exploration and optimization, eliminating the bottleneck of human annotation. SPORT has four iterative components: task synthesis, step sampling, step verification, and preference tuning. We first synthesize multimodal tasks using language models. Then, we introduce a novel trajectory exploration scheme, where step sampling and step verification are executed alternately to solve synthesized tasks. In step sampling, the agent tries different tools and obtains corresponding results. In step verification, we employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller for tool usage through preference tuning, producing a SPORT agent. By interacting with real environments, the SPORT agent gradually evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks shows that the SPORT agent achieves 6.41% and 3.64% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.

cs.CV

Modality Alignment across Trees on Heterogeneous Hyperbolic Manifolds

Modality alignment is critical for vision-language models (VLMs) to effectively integrate information across modalities. However, existing methods extract hierarchical features from text while representing each image with a single feature, leading to asymmetric and suboptimal alignment. To address this, we propose Alignment across Trees, a method that constructs and aligns tree-like hierarchical features for both image and text modalities. Specifically, we introduce a semantic-aware visual feature extraction framework that applies a cross-attention mechanism to visual class tokens from intermediate Transformer layers, guided by textual cues to extract visual features with coarse-to-fine semantics. We then embed the feature trees of the two modalities into hyperbolic manifolds with distinct curvatures to effectively model their hierarchical structures. To align across the heterogeneous hyperbolic manifolds with different curvatures, we formulate a KL distance measure between distributions on heterogeneous manifolds, and learn an intermediate manifold for manifold alignment by minimizing the distance. We prove the existence and uniqueness of the optimal intermediate manifold. Experiments on taxonomic open-set classification tasks across multiple image datasets demonstrate that our method consistently outperforms strong baselines under few-shot and cross-domain settings.

cs.CV

Seeing Through Fog: Towards Fog-Invariant Action Recognition

Foggy conditions are commonly encountered in real-world applications; however, existing action recognition approaches typically assume favorable weather and high-quality video inputs. On foggy days, unpredictable visibility degradation and reduced contrast obstruct the extraction of semantic cues, posing significant challenges for current action recognition methods. In this paper, we mitigate the issues faced in action recognition under foggy conditions by employing two strategies. First, we present FogAct, the first benchmark dataset for foggy action recognition, consisting of paired clean and foggy videos captured with a stereo camera system. The dataset spans 10 scenes and 55 action categories, comprising nearly 10,000 video clips. Second, we propose FogNet, a two-stream CLIP model that discovers fog-invariant semantic information hidden behind the degraded videos. FogNet learns robust representations of foggy videos with guidance from clean videos, effectively capturing shared structural and motion cues between clean and foggy videos. Extensive experiments on FogAct and three other popular datasets demonstrate that our method achieves competitive performance compared with state-of-the-art (SOTA) approaches. Our FogAct and FogNet are given in our project page.

cs.CV

Benchmarking and Improving GUI Agents in High-Dynamic Environments

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.

cs.CV

KORE: Enhancing Knowledge Injection for Large Multimodal Models via Knowledge-Oriented Controls

Large Multimodal Models encode extensive factual knowledge in their pre-trained weights. However, its knowledge remains static and limited, unable to keep pace with real-world developments, which hinders continuous knowledge acquisition. Effective knowledge injection thus becomes critical, involving two goals: knowledge adaptation (injecting new knowledge) and knowledge retention (preserving old knowledge). Existing methods often struggle to learn new knowledge and suffer from catastrophic forgetting. To address this, we propose KORE, a synergistic method of KnOwledge-oRientEd augmentations and constraints for injecting new knowledge into large multimodal models while preserving old knowledge. Unlike general text or image data augmentation, KORE automatically converts individual knowledge items into structured and comprehensive knowledge to ensure that the model accurately learns new knowledge, enabling accurate adaptation. Meanwhile, KORE stores previous knowledge in the covariance matrix of LMM's linear layer activations and initializes the adapter by projecting the original weights into the matrix's null space, defining a fine-tuning direction that minimizes interference with previous knowledge, enabling powerful retention. Extensive experiments on various LMMs, including LLaVA-v1.5-7B, LLaVA-v1.5-13B, and Qwen2.5-VL-7B, show that KORE achieves superior new knowledge injection performance and effectively mitigates catastrophic forgetting.

cs.CL

Update analysis of $ψ(3686)\to p\bar{p}$

We present an updated analysis of the angular distribution for $ψ(3686) \to p\bar{p}$ decay, taking into account transverse beam polarization, to investigate potential sources of forward-backward asymmetry and azimuthal modulation beyond the simple $1+α\cos^2θ$ form. We focus on the interference between the $ψ(3686)$ resonance and the two-photon exchange continuum process, as well as the background from initial-state-final-state radiation interference. A maximum-likelihood fit to the $\cosθ$ distribution of $ψ(3686)\to p\bar{p}$ yields $α= 1.00 \pm 0.03$, consistent with previous results. Our model predicts a significant $\sin(2ϕ)$ modulation in the azimuthal angle, indicating the influence of transverse beam polarization. These findings motivate future two-dimensional angular analyses to fully disentangle the polarization and interference dynamics in charmonium decays to baryon pairs.

hep-ph

AdaptMMBench: Benchmarking Adaptive Multimodal Reasoning for Mode Selection and Reasoning Process

Adaptive multimodal reasoning has emerged as a promising frontier in Vision-Language Models (VLMs), aiming to dynamically modulate between tool-augmented visual reasoning and text reasoning to enhance both effectiveness and efficiency. However, existing evaluations rely on static difficulty labels and simplistic metrics, which fail to capture the dynamic nature of difficulty relative to varying model capacities. Consequently, they obscure the distinction between adaptive mode selection and general performance while neglecting fine-grained process analyses. In this paper, we propose AdaptMMBench, a comprehensive benchmark for adaptive multimodal reasoning across five domains: real-world, OCR, GUI, knowledge, and math, encompassing both direct perception and complex reasoning tasks. AdaptMMBench utilizes a Matthews Correlation Coefficient (MCC) metric to evaluate the selection rationality of different reasoning modes, isolating this meta-cognition ability by dynamically identifying task difficulties based on models' capability boundaries. Moreover, AdaptMMBench facilitates multi-dimensional process evaluation across key step coverage, tool effectiveness, and computational efficiency. Our evaluation reveals that while adaptive mode selection scales with model capacity, it notably decouples from final accuracy. Conversely, key step coverage aligns with performance, though tool effectiveness remains highly inconsistent across model architectures.

cs.CV

Enhancing Web Agents with a Hierarchical Memory Tree

Large language model-based web agents have shown strong potential in automating web interactions through advanced reasoning and instruction following. While retrieval-based memory derived from historical trajectories enables these agents to handle complex, long-horizon tasks, current methods struggle to generalize across unseen websites. We identify that this challenge arises from the flat memory structures that entangle high-level task logic with site-specific action details. This entanglement induces a workflow mismatch in new environments, where retrieved contents are conflated with current web, leading to logically inconsistent execution. To address this, we propose Hierarchical Memory Tree (HMT), a structured framework designed to explicitly decouple logical planning from action execution. HMT constructs a three-level hierarchy from raw trajectories via an automated abstraction pipeline: the Intent level maps diverse user instructions to standardized task goals; the Stage level defines reusable semantic subgoals characterized by observable pre-conditions and post-conditions; and the Action level stores action patterns paired with transferable semantic element descriptions. Leveraging this structure, we develop a stage-aware inference mechanism comprising a Planner and an Actor. By explicitly validating pre-conditions, the Planner aligns the current state with the correct logical subgoal to prevent workflow mismatch, while the Actor grounds actions by matching the stored semantic descriptions to the target page. Experimental results on Mind2Web and WebArena show that HMT significantly outperforms flat-memory methods, particularly in cross-website and cross-domain scenarios, highlighting the necessity of structured memory for robust generalization of web agents.

cs.AI

Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction

Achieving natural dyadic interaction requires generating facial expressions that are emotionally appropriate and socially aligned with human preference. Human feedback offers a compelling mechanism to guide such alignment, yet how to effectively incorporate this feedback into facial expression generation remains underexplored. In this paper, we propose a facial expression generation method aligned with human preference by leveraging human feedback to produce contextually and emotionally appropriate expressions for natural dyadic interaction. A key to our method is framing the generation of identity-independent facial expressions as an action learning process, allowing human feedback to assess their validity free from visual or identity bias. We establish a closed feedback loop in which listener expressions dynamically respond to evolving conversational cues of the speaker. Concretely, we train a vision-language-action model via supervised fine-tuning to map the speaker's multimodal signals into controllable low-dimensional expression representations of a 3D morphable model. We further introduce a human-feedback reinforcement learning strategy that integrates the imitation of high-quality expression response with critic-guided optimization. Experiments on two benchmarks demonstrate that our method effectively aligns facial expressions with human preference and achieves superior performance.

cs.CV