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Zhi-Hua Zhou

Publications and source records attributed to Zhi-Hua Zhou.

At least 55 records · Page 3Linked to original sources

Stochastic Approximation Approaches to Group Distributionally Robust Optimization and Beyond

This paper investigates group distributionally robust optimization (GDRO) with the goal of learning a model that performs well over $m$ different distributions. First, we formulate GDRO as a stochastic convex-concave saddle-point problem, which is then solved by stochastic mirror descent (SMD) with $m$ samples in each iteration, and attain a nearly optimal sample complexity. To reduce the number of samples required in each round from $m$ to 1, we cast GDRO as a two-player game, where one player conducts SMD and the other executes an online algorithm for non-oblivious multi-armed bandits, maintaining the same sample complexity. Next, we extend GDRO to address scenarios involving imbalanced data and heterogeneous distributions. In the first scenario, we introduce a weighted variant of GDRO, enabling distribution-dependent convergence rates that rely on the number of samples from each distribution. We design two strategies to meet the sample budget: one integrates non-uniform sampling into SMD, and the other employs the stochastic mirror-prox algorithm with mini-batches, both of which deliver faster rates for distributions with more samples. In the second scenario, we propose to optimize the average top-$k$ risk instead of the maximum risk, thereby mitigating the impact of outlier distributions. Similar to the case of vanilla GDRO, we develop two stochastic approaches: one uses $m$ samples per iteration via SMD, and the other consumes $k$ samples per iteration through an online algorithm for non-oblivious combinatorial semi-bandits.

cs.LG↗

WHALE: Towards Generalizable and Scalable World Models for Embodied Decision-making

World models play a crucial role in decision-making within embodied environments, enabling cost-free explorations that would otherwise be expensive in the real world. To facilitate effective decision-making, world models must be equipped with strong generalizability to support faithful imagination in out-of-distribution (OOD) regions and provide reliable uncertainty estimation to assess the credibility of the simulated experiences, both of which present significant challenges for prior scalable approaches. This paper introduces WHALE, a framework for learning generalizable world models, consisting of two key techniques: behavior-conditioning and retracing-rollout. Behavior-conditioning addresses the policy distribution shift, one of the primary sources of the world model generalization error, while retracing-rollout enables efficient uncertainty estimation without the necessity of model ensembles. These techniques are universal and can be combined with any neural network architecture for world model learning. Incorporating these two techniques, we present Whale-ST, a scalable spatial-temporal transformer-based world model with enhanced generalizability. We demonstrate the superiority of Whale-ST in simulation tasks by evaluating both value estimation accuracy and video generation fidelity. Additionally, we examine the effectiveness of our uncertainty estimation technique, which enhances model-based policy optimization in fully offline scenarios. Furthermore, we propose Whale-X, a 414M parameter world model trained on 970K trajectories from Open X-Embodiment datasets. We show that Whale-X exhibits promising scalability and strong generalizability in real-world manipulation scenarios using minimal demonstrations.

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Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPs

We study episodic linear mixture MDPs with the unknown transition and adversarial rewards under full-information feedback, employing dynamic regret as the performance measure. We start with in-depth analyses of the strengths and limitations of the two most popular methods: occupancy-measure-based and policy-based methods. We observe that while the occupancy-measure-based method is effective in addressing non-stationary environments, it encounters difficulties with the unknown transition. In contrast, the policy-based method can deal with the unknown transition effectively but faces challenges in handling non-stationary environments. Building on this, we propose a novel algorithm that combines the benefits of both methods. Specifically, it employs (i) an occupancy-measure-based global optimization with a two-layer structure to handle non-stationary environments; and (ii) a policy-based variance-aware value-targeted regression to tackle the unknown transition. We bridge these two parts by a novel conversion. Our algorithm enjoys an $\widetilde{\mathcal{O}}(d \sqrt{H^3 K} + \sqrt{HK(H + \bar{P}_K)})$ dynamic regret, where $d$ is the feature dimension, $H$ is the episode length, $K$ is the number of episodes, $\bar{P}_K$ is the non-stationarity measure. We show it is minimax optimal up to logarithmic factors by establishing a matching lower bound. To the best of our knowledge, this is the first work that achieves near-optimal dynamic regret for adversarial linear mixture MDPs with the unknown transition without prior knowledge of the non-stationarity measure.

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Gradient-Variation Online Learning under Generalized Smoothness

Gradient-variation online learning aims to achieve regret guarantees that scale with variations in the gradients of online functions, which has been shown to be crucial for attaining fast convergence in games and robustness in stochastic optimization, hence receiving increased attention. Existing results often require the smoothness condition by imposing a fixed bound on gradient Lipschitzness, which may be unrealistic in practice. Recent efforts in neural network optimization suggest a generalized smoothness condition, allowing smoothness to correlate with gradient norms. In this paper, we systematically study gradient-variation online learning under generalized smoothness. We extend the classic optimistic mirror descent algorithm to derive gradient-variation regret by analyzing stability over the optimization trajectory and exploiting smoothness locally. Then, we explore universal online learning, designing a single algorithm with the optimal gradient-variation regrets for convex and strongly convex functions simultaneously, without requiring prior knowledge of curvature. This algorithm adopts a two-layer structure with a meta-algorithm running over a group of base-learners. To ensure favorable guarantees, we design a new Lipschitz-adaptive meta-algorithm, capable of handling potentially unbounded gradients while ensuring a second-order bound to effectively ensemble the base-learners. Finally, we provide the applications for fast-rate convergence in games and stochastic extended adversarial optimization.

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Learnability with Time-Sharing Computational Resource Concerns

Conventional theoretical machine learning studies generally assume explicitly or implicitly that there are enough or even infinitely supplied computational resources. In real practice, however, computational resources are usually limited, and the performance of machine learning depends not only on how many data have been received, but also on how many data can be handled subject to computational resources available. Note that most current ``intelligent supercomputing'' facilities work like exclusive operating systems, where a fixed amount of resources are allocated to a machine learning task without adaptive scheduling strategies considering important factors such as the learning performance demands and learning process status. In this article, we introduce the notion of machine learning throughput, define Computational Resource Efficient Learning (CoRE-Learning), and present a theoretical framework that takes into account the influence of computational resources in learning theory. This framework can be naturally applied to stream learning where the incoming data streams can be potentially endless with overwhelming size and it is impractical to assume that all received data can be handled in time. It may also provide a theoretical perspective for the design of intelligent supercomputing operating systems.

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New Rules for Causal Identification with Background Knowledge

Identifying causal relations is crucial for a variety of downstream tasks. In additional to observational data, background knowledge (BK), which could be attained from human expertise or experiments, is usually introduced for uncovering causal relations. This raises an open problem that in the presence of latent variables, what causal relations are identifiable from observational data and BK. In this paper, we propose two novel rules for incorporating BK, which offer a new perspective to the open problem. In addition, we show that these rules are applicable in some typical causality tasks, such as determining the set of possible causal effects with observational data. Our rule-based approach enhances the state-of-the-art method by circumventing a process of enumerating block sets that would otherwise take exponential complexity.

cs.AI↗

Exploratory Machine Learning with Unknown Unknowns

In conventional supervised learning, a training dataset is given with ground-truth labels from a known label set, and the learned model will classify unseen instances to known labels. This paper studies a new problem setting in which there are unknown classes in the training data misperceived as other labels, and thus their existence appears unknown from the given supervision. We attribute the unknown unknowns to the fact that the training dataset is badly advised by the incompletely perceived label space due to the insufficient feature information. To this end, we propose the exploratory machine learning, which examines and investigates training data by actively augmenting the feature space to discover potentially hidden classes. Our method consists of three ingredients including rejection model, feature exploration, and model cascade. We provide theoretical analysis to justify its superiority, and validate the effectiveness on both synthetic and real datasets.

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Relative Error Bound Analysis for Nuclear Norm Regularized Matrix Completion

In this paper, we develop a relative error bound for nuclear norm regularized matrix completion, with the focus on the completion of full-rank matrices. Under the assumption that the top eigenspaces of the target matrix are incoherent, we derive a relative upper bound for recovering the best low-rank approximation of the unknown matrix. Although multiple works have been devoted to analyzing the recovery error of full-rank matrix completion, their error bounds are usually additive, making it impossible to obtain the perfect recovery case and more generally difficult to leverage the skewed distribution of eigenvalues. Our analysis is built upon the optimality condition of the regularized formulation and existing guarantees for low-rank matrix completion. To the best of our knowledge, this is the first relative bound that has been proved for the regularized formulation of matrix completion.

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Universal Online Learning with Gradient Variations: A Multi-layer Online Ensemble Approach

In this paper, we propose an online convex optimization approach with two different levels of adaptivity. On a higher level, our approach is agnostic to the unknown types and curvatures of the online functions, while at a lower level, it can exploit the unknown niceness of the environments and attain problem-dependent guarantees. Specifically, we obtain $\mathcal{O}(\log V_T)$, $\mathcal{O}(d \log V_T)$ and $\hat{\mathcal{O}}(\sqrt{V_T})$ regret bounds for strongly convex, exp-concave and convex loss functions, respectively, where $d$ is the dimension, $V_T$ denotes problem-dependent gradient variations and the $\hat{\mathcal{O}}(\cdot)$-notation omits $\log V_T$ factors. Our result not only safeguards the worst-case guarantees but also directly implies the small-loss bounds in analysis. Moreover, when applied to adversarial/stochastic convex optimization and game theory problems, our result enhances the existing universal guarantees. Our approach is based on a multi-layer online ensemble framework incorporating novel ingredients, including a carefully designed optimism for unifying diverse function types and cascaded corrections for algorithmic stability. Notably, despite its multi-layer structure, our algorithm necessitates only one gradient query per round, making it favorable when the gradient evaluation is time-consuming. This is facilitated by a novel regret decomposition equipped with carefully designed surrogate losses.

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Adaptivity and Non-stationarity: Problem-dependent Dynamic Regret for Online Convex Optimization

We investigate online convex optimization in non-stationary environments and choose dynamic regret as the performance measure, defined as the difference between cumulative loss incurred by the online algorithm and that of any feasible comparator sequence. Let $T$ be the time horizon and $P_T$ be the path length that essentially reflects the non-stationarity of environments, the state-of-the-art dynamic regret is $\mathcal{O}(\sqrt{T(1+P_T)})$. Although this bound is proved to be minimax optimal for convex functions, in this paper, we demonstrate that it is possible to further enhance the guarantee for some easy problem instances, particularly when online functions are smooth. Specifically, we introduce novel online algorithms that can exploit smoothness and replace the dependence on $T$ in dynamic regret with problem-dependent quantities: the variation in gradients of loss functions, the cumulative loss of the comparator sequence, and the minimum of these two terms. These quantities are at most $\mathcal{O}(T)$ while could be much smaller in benign environments. Therefore, our results are adaptive to the intrinsic difficulty of the problem, since the bounds are tighter than existing results for easy problems and meanwhile safeguard the same rate in the worst case. Notably, our proposed algorithms can achieve favorable dynamic regret with only one gradient per iteration, sharing the same gradient query complexity as the static regret minimization methods. To accomplish this, we introduce the collaborative online ensemble framework. The proposed framework employs a two-layer online ensemble to handle non-stationarity, and uses optimistic online learning and further introduces crucial correction terms to enable effective collaboration within the meta-base two layers, thereby attaining adaptivity. We believe the framework can be useful for broader problems.

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Weakly Supervised AUC Optimization: A Unified Partial AUC Approach

Since acquiring perfect supervision is usually difficult, real-world machine learning tasks often confront inaccurate, incomplete, or inexact supervision, collectively referred to as weak supervision. In this work, we present WSAUC, a unified framework for weakly supervised AUC optimization problems, which covers noisy label learning, positive-unlabeled learning, multi-instance learning, and semi-supervised learning scenarios. Within the WSAUC framework, we first frame the AUC optimization problems in various weakly supervised scenarios as a common formulation of minimizing the AUC risk on contaminated sets, and demonstrate that the empirical risk minimization problems are consistent with the true AUC. Then, we introduce a new type of partial AUC, specifically, the reversed partial AUC (rpAUC), which serves as a robust training objective for AUC maximization in the presence of contaminated labels. WSAUC offers a universal solution for AUC optimization in various weakly supervised scenarios by maximizing the empirical rpAUC. Theoretical and experimental results under multiple settings support the effectiveness of WSAUC on a range of weakly supervised AUC optimization tasks.

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Improved Algorithm for Adversarial Linear Mixture MDPs with Bandit Feedback and Unknown Transition

We study reinforcement learning with linear function approximation, unknown transition, and adversarial losses in the bandit feedback setting. Specifically, we focus on linear mixture MDPs whose transition kernel is a linear mixture model. We propose a new algorithm that attains an $\widetilde{O}(d\sqrt{HS^3K} + \sqrt{HSAK})$ regret with high probability, where $d$ is the dimension of feature mappings, $S$ is the size of state space, $A$ is the size of action space, $H$ is the episode length and $K$ is the number of episodes. Our result strictly improves the previous best-known $\widetilde{O}(dS^2 \sqrt{K} + \sqrt{HSAK})$ result in Zhao et al. (2023a) since $H \leq S$ holds by the layered MDP structure. Our advancements are primarily attributed to (i) a new least square estimator for the transition parameter that leverages the visit information of all states, as opposed to only one state in prior work, and (ii) a new self-normalized concentration tailored specifically to handle non-independent noises, originally proposed in the dynamic assortment area and firstly applied in reinforcement learning to handle correlations between different states.

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Beimingwu: A Learnware Dock System

The learnware paradigm proposed by Zhou [2016] aims to enable users to reuse numerous existing well-trained models instead of building machine learning models from scratch, with the hope of solving new user tasks even beyond models' original purposes. In this paradigm, developers worldwide can submit their high-performing models spontaneously to the learnware dock system (formerly known as learnware market) without revealing their training data. Once the dock system accepts the model, it assigns a specification and accommodates the model. This specification allows the model to be adequately identified and assembled to reuse according to future users' needs, even if they have no prior knowledge of the model. This paradigm greatly differs from the current big model direction and it is expected that a learnware dock system housing millions or more high-performing models could offer excellent capabilities for both planned tasks where big models are applicable; and unplanned, specialized, data-sensitive scenarios where big models are not present or applicable. This paper describes Beimingwu, the first open-source learnware dock system providing foundational support for future research of learnware paradigm.The system significantly streamlines the model development for new user tasks, thanks to its integrated architecture and engine design, extensive engineering implementations and optimizations, and the integration of various algorithms for learnware identification and reuse. Notably, this is possible even for users with limited data and minimal expertise in machine learning, without compromising the raw data's security. Beimingwu supports the entire process of learnware paradigm. The system lays the foundation for future research in learnware-related algorithms and systems, and prepares the ground for hosting a vast array of learnwares and establishing a learnware ecosystem.

cs.SE↗

On the Intrinsic Structures of Spiking Neural Networks

Recent years have emerged a surge of interest in SNNs owing to their remarkable potential to handle time-dependent and event-driven data. The performance of SNNs hinges not only on selecting an apposite architecture and fine-tuning connection weights, similar to conventional ANNs, but also on the meticulous configuration of intrinsic structures within spiking computations. However, there has been a dearth of comprehensive studies examining the impact of intrinsic structures. Consequently, developers often find it challenging to apply a standardized configuration of SNNs across diverse datasets or tasks. This work delves deep into the intrinsic structures of SNNs. Initially, we unveil two pivotal components of intrinsic structures: the integration operation and firing-reset mechanism, by elucidating their influence on the expressivity of SNNs. Furthermore, we draw two key conclusions: the membrane time hyper-parameter is intimately linked to the eigenvalues of the integration operation, dictating the functional topology of spiking dynamics, and various hyper-parameters of the firing-reset mechanism govern the overall firing capacity of an SNN, mitigating the injection ratio or sampling density of input data. These findings elucidate why the efficacy of SNNs hinges heavily on the configuration of intrinsic structures and lead to a recommendation that enhancing the adaptability of these structures contributes to improving the overall performance and applicability of SNNs. Inspired by this recognition, we propose two feasible approaches to enhance SNN learning. These involve leveraging self-connection architectures and employing stochastic spiking neurons to augment the adaptability of the integration operation and firing-reset mechanism, respectively. We verify the effectiveness of the proposed methods from perspectives of theory and practice.

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Learnware: Small Models Do Big

There are complaints about current machine learning techniques such as the requirement of a huge amount of training data and proficient training skills, the difficulty of continual learning, the risk of catastrophic forgetting, the leaking of data privacy/proprietary, etc. Most research efforts have been focusing on one of those concerned issues separately, paying less attention to the fact that most issues are entangled in practice. The prevailing big model paradigm, which has achieved impressive results in natural language processing and computer vision applications, has not yet addressed those issues, whereas becoming a serious source of carbon emissions. This article offers an overview of the learnware paradigm, which attempts to enable users not need to build machine learning models from scratch, with the hope of reusing small models to do things even beyond their original purposes, where the key ingredient is the specification which enables a trained model to be adequately identified to reuse according to the requirement of future users who know nothing about the model in advance.

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Learning to Coordinate with Anyone

In open multi-agent environments, the agents may encounter unexpected teammates. Classical multi-agent learning approaches train agents that can only coordinate with seen teammates. Recent studies attempted to generate diverse teammates to enhance the generalizable coordination ability, but were restricted by pre-defined teammates. In this work, our aim is to train agents with strong coordination ability by generating teammates that fully cover the teammate policy space, so that agents can coordinate with any teammates. Since the teammate policy space is too huge to be enumerated, we find only dissimilar teammates that are incompatible with controllable agents, which highly reduces the number of teammates that need to be trained with. However, it is hard to determine the number of such incompatible teammates beforehand. We therefore introduce a continual multi-agent learning process, in which the agent learns to coordinate with different teammates until no more incompatible teammates can be found. The above idea is implemented in the proposed Macop (Multi-agent compatible policy learning) algorithm. We conduct experiments in 8 scenarios from 4 environments that have distinct coordination patterns. Experiments show that Macop generates training teammates with much lower compatibility than previous methods. As a result, in all scenarios Macop achieves the best overall coordination ability while never significantly worse than the baselines, showing strong generalization ability.

cs.MA↗

Non-stationary Online Learning with Memory and Non-stochastic Control

We study the problem of Online Convex Optimization (OCO) with memory, which allows loss functions to depend on past decisions and thus captures temporal effects of learning problems. In this paper, we introduce dynamic policy regret as the performance measure to design algorithms robust to non-stationary environments, which competes algorithms' decisions with a sequence of changing comparators. We propose a novel algorithm for OCO with memory that provably enjoys an optimal dynamic policy regret in terms of time horizon, non-stationarity measure, and memory length. The key technical challenge is how to control the switching cost, the cumulative movements of player's decisions, which is neatly addressed by a novel switching-cost-aware online ensemble approach equipped with a new meta-base decomposition of dynamic policy regret and a careful design of meta-learner and base-learner that explicitly regularizes the switching cost. The results are further applied to tackle non-stationarity in online non-stochastic control (Agarwal et al., 2019), i.e., controlling a linear dynamical system with adversarial disturbance and convex cost functions. We derive a novel gradient-based controller with dynamic policy regret guarantees, which is the first controller provably competitive to a sequence of changing policies for online non-stochastic control.

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Revisiting Weighted Strategy for Non-stationary Parametric Bandits

Non-stationary parametric bandits have attracted much attention recently. There are three principled ways to deal with non-stationarity, including sliding-window, weighted, and restart strategies. As many non-stationary environments exhibit gradual drifting patterns, the weighted strategy is commonly adopted in real-world applications. However, previous theoretical studies show that its analysis is more involved and the algorithms are either computationally less efficient or statistically suboptimal. This paper revisits the weighted strategy for non-stationary parametric bandits. In linear bandits (LB), we discover that this undesirable feature is due to an inadequate regret analysis, which results in an overly complex algorithm design. We propose a refined analysis framework, which simplifies the derivation and importantly produces a simpler weight-based algorithm that is as efficient as window/restart-based algorithms while retaining the same regret as previous studies. Furthermore, our new framework can be used to improve regret bounds of other parametric bandits, including Generalized Linear Bandits (GLB) and Self-Concordant Bandits (SCB). For example, we develop a simple weighted GLB algorithm with an $\widetilde{O}(k_μ^{\frac{5}{4}} c_μ^{-\frac{3}{4}} d^{\frac{3}{4}} P_T^{\frac{1}{4}}T^{\frac{3}{4}})$ regret, improving the $\widetilde{O}(k_μ^{2} c_μ^{-1}d^{\frac{9}{10}} P_T^{\frac{1}{5}}T^{\frac{4}{5}})$ bound in prior work, where $k_μ$ and $c_μ$ characterize the reward model's nonlinearity, $P_T$ measures the non-stationarity, $d$ and $T$ denote the dimension and time horizon.

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