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Zhi-Qi Cheng

Publications and source records attributed to Zhi-Qi Cheng.

At least 55 records · Page 3Linked to original sources

Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning

Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling. However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal. Moreover, existing Multimodal Large Language Models (MLLMs) face challenges in integrating audio and recognizing subtle facial micro-expressions. To address this, we introduce the MERR dataset, containing 28,618 coarse-grained and 4,487 fine-grained annotated samples across diverse emotional categories. This dataset enables models to learn from varied scenarios and generalize to real-world applications. Furthermore, we propose Emotion-LLaMA, a model that seamlessly integrates audio, visual, and textual inputs through emotion-specific encoders. By aligning features into a shared space and employing a modified LLaMA model with instruction tuning, Emotion-LLaMA significantly enhances both emotional recognition and reasoning capabilities. Extensive evaluations show Emotion-LLaMA outperforms other MLLMs, achieving top scores in Clue Overlap (7.83) and Label Overlap (6.25) on EMER, an F1 score of 0.9036 on MER2023-SEMI challenge, and the highest UAR (45.59) and WAR (59.37) in zero-shot evaluations on DFEW dataset.

cs.AI↗

Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions

Vision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments.

cs.AI↗

SHIELD: LLM-Driven Schema Induction for Predictive Analytics in EV Battery Supply Chain Disruptions

The electric vehicle (EV) battery supply chain's vulnerability to disruptions necessitates advanced predictive analytics. We present SHIELD (Schema-based Hierarchical Induction for EV supply chain Disruption), a system integrating Large Language Models (LLMs) with domain expertise for EV battery supply chain risk assessment. SHIELD combines: (1) LLM-driven schema learning to construct a comprehensive knowledge library, (2) a disruption analysis system utilizing fine-tuned language models for event extraction, multi-dimensional similarity matching for schema matching, and Graph Convolutional Networks (GCNs) with logical constraints for prediction, and (3) an interactive interface for visualizing results and incorporating expert feedback to enhance decision-making. Evaluated on 12,070 paragraphs from 365 sources (2022-2023), SHIELD outperforms baseline GCNs and LLM+prompt methods (e.g., GPT-4o) in disruption prediction. These results demonstrate SHIELD's effectiveness in combining LLM capabilities with domain expertise for enhanced supply chain risk assessment.

cs.AI↗

Prioritize Alignment in Dataset Distillation

Dataset Distillation aims to compress a large dataset into a significantly more compact, synthetic one without compromising the performance of the trained models. To achieve this, existing methods use the agent model to extract information from the target dataset and embed it into the distilled dataset. Consequently, the quality of extracted and embedded information determines the quality of the distilled dataset. In this work, we find that existing methods introduce misaligned information in both information extraction and embedding stages. To alleviate this, we propose Prioritize Alignment in Dataset Distillation (PAD), which aligns information from the following two perspectives. 1) We prune the target dataset according to the compressing ratio to filter the information that can be extracted by the agent model. 2) We use only deep layers of the agent model to perform the distillation to avoid excessively introducing low-level information. This simple strategy effectively filters out misaligned information and brings non-trivial improvement for mainstream matching-based distillation algorithms. Furthermore, built on trajectory matching, \textbf{PAD} achieves remarkable improvements on various benchmarks, achieving state-of-the-art performance.

cs.LG↗

SZTU-CMU at MER2024: Improving Emotion-LLaMA with Conv-Attention for Multimodal Emotion Recognition

This paper presents our winning approach for the MER-NOISE and MER-OV tracks of the MER2024 Challenge on multimodal emotion recognition. Our system leverages the advanced emotional understanding capabilities of Emotion-LLaMA to generate high-quality annotations for unlabeled samples, addressing the challenge of limited labeled data. To enhance multimodal fusion while mitigating modality-specific noise, we introduce Conv-Attention, a lightweight and efficient hybrid framework. Extensive experimentation vali-dates the effectiveness of our approach. In the MER-NOISE track, our system achieves a state-of-the-art weighted average F-score of 85.30%, surpassing the second and third-place teams by 1.47% and 1.65%, respectively. For the MER-OV track, our utilization of Emotion-LLaMA for open-vocabulary annotation yields an 8.52% improvement in average accuracy and recall compared to GPT-4V, securing the highest score among all participating large multimodal models. The code and model for Emotion-LLaMA are available at https://github.com/ZebangCheng/Emotion-LLaMA.

cs.MM↗

Music2P: A Multi-Modal AI-Driven Tool for Simplifying Album Cover Design

In today's music industry, album cover design is as crucial as the music itself, reflecting the artist's vision and brand. However, many AI-driven album cover services require subscriptions or technical expertise, limiting accessibility. To address these challenges, we developed Music2P, an open-source, multi-modal AI-driven tool that streamlines album cover creation, making it efficient, accessible, and cost-effective through Ngrok. Music2P automates the design process using techniques such as Bootstrapping Language Image Pre-training (BLIP), music-to-text conversion (LP-music-caps), image segmentation (LoRA), and album cover and QR code generation (ControlNet). This paper demonstrates the Music2P interface, details our application of these technologies, and outlines future improvements. Our ultimate goal is to provide a tool that empowers musicians and producers, especially those with limited resources or expertise, to create compelling album covers.

cs.MM↗

MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusion

Despite impressive advancements in diffusion-based video editing models in altering video attributes, there has been limited exploration into modifying motion information while preserving the original protagonist's appearance and background. In this paper, we propose MotionFollower, a lightweight score-guided diffusion model for video motion editing. To introduce conditional controls to the denoising process, MotionFollower leverages two of our proposed lightweight signal controllers, one for poses and the other for appearances, both of which consist of convolution blocks without involving heavy attention calculations. Further, we design a score guidance principle based on a two-branch architecture, including the reconstruction and editing branches, which significantly enhance the modeling capability of texture details and complicated backgrounds. Concretely, we enforce several consistency regularizers and losses during the score estimation. The resulting gradients thus inject appropriate guidance to the intermediate latents, forcing the model to preserve the original background details and protagonists' appearances without interfering with the motion modification. Experiments demonstrate the competitive motion editing ability of MotionFollower qualitatively and quantitatively. Compared with MotionEditor, the most advanced motion editing model, MotionFollower achieves an approximately 80% reduction in GPU memory while delivering superior motion editing performance and exclusively supporting large camera movements and actions.

cs.CV↗

MIPS at SemEval-2024 Task 3: Multimodal Emotion-Cause Pair Extraction in Conversations with Multimodal Language Models

This paper presents our winning submission to Subtask 2 of SemEval 2024 Task 3 on multimodal emotion cause analysis in conversations. We propose a novel Multimodal Emotion Recognition and Multimodal Emotion Cause Extraction (MER-MCE) framework that integrates text, audio, and visual modalities using specialized emotion encoders. Our approach sets itself apart from top-performing teams by leveraging modality-specific features for enhanced emotion understanding and causality inference. Experimental evaluation demonstrates the advantages of our multimodal approach, with our submission achieving a competitive weighted F1 score of 0.3435, ranking third with a margin of only 0.0339 behind the 1st team and 0.0025 behind the 2nd team. Project: https://github.com/MIPS-COLT/MER-MCE.git

cs.CL↗

FaceChain-ImagineID: Freely Crafting High-Fidelity Diverse Talking Faces from Disentangled Audio

In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking faces generation from a single audio. Specifically, it involves two critical challenges: one is to effectively decouple identity, content, and emotion from entangled audio, and the other is to maintain intra-video diversity and inter-video consistency. To tackle the issues, we first dig out the intricate relationships among facial factors and simplify the decoupling process, tailoring a Progressive Audio Disentanglement for accurate facial geometry and semantics learning, where each stage incorporates a customized training module responsible for a specific factor. Secondly, to achieve visually diverse and audio-synchronized animation solely from input audio within a single model, we introduce the Controllable Coherent Frame generation, which involves the flexible integration of three trainable adapters with frozen Latent Diffusion Models (LDMs) to focus on maintaining facial geometry and semantics, as well as texture and temporal coherence between frames. In this way, we inherit high-quality diverse generation from LDMs while significantly improving their controllability at a low training cost. Extensive experiments demonstrate the flexibility and effectiveness of our method in handling this paradigm. The codes will be released at https://github.com/modelscope/facechain.

cs.CV↗

IVAC-P2L: Leveraging Irregular Repetition Priors for Improving Video Action Counting

Video Action Counting (VAC) is crucial in analyzing sports, fitness, and everyday activities by quantifying repetitive actions in videos. However, traditional VAC methods have overlooked the complexity of action repetitions, such as interruptions and the variability in cycle duration. Our research addresses the shortfall by introducing a novel approach to VAC, called Irregular Video Action Counting (IVAC). IVAC prioritizes modeling irregular repetition patterns in videos, which we define through two primary aspects: Inter-cycle Consistency and Cycle-interval Inconsistency. Inter-cycle Consistency ensures homogeneity in the spatial-temporal representations of cycle segments, signifying action uniformity within cycles. Cycle-interval inconsistency highlights the importance of distinguishing between cycle segments and intervals based on their inherent content differences. To encapsulate these principles, we propose a new methodology that includes consistency and inconsistency modules, supported by a unique pull-push loss (P2L) mechanism. The IVAC-P2L model applies a pull loss to promote coherence among cycle segment features and a push loss to clearly distinguish features of cycle segments from interval segments. Empirical evaluations conducted on the RepCount dataset demonstrate that the IVAC-P2L model sets a new benchmark in VAC task performance. Furthermore, the model demonstrates exceptional adaptability and generalization across various video contents, outperforming existing models on two additional datasets, UCFRep and Countix, without the need for dataset-specific optimization. These results confirm the efficacy of our approach in addressing irregular repetitions in videos and pave the way for further advancements in video analysis and understanding.

cs.CV↗

DCPT: Darkness Clue-Prompted Tracking in Nighttime UAVs

Existing nighttime unmanned aerial vehicle (UAV) trackers follow an "Enhance-then-Track" architecture - first using a light enhancer to brighten the nighttime video, then employing a daytime tracker to locate the object. This separate enhancement and tracking fails to build an end-to-end trainable vision system. To address this, we propose a novel architecture called Darkness Clue-Prompted Tracking (DCPT) that achieves robust UAV tracking at night by efficiently learning to generate darkness clue prompts. Without a separate enhancer, DCPT directly encodes anti-dark capabilities into prompts using a darkness clue prompter (DCP). Specifically, DCP iteratively learns emphasizing and undermining projections for darkness clues. It then injects these learned visual prompts into a daytime tracker with fixed parameters across transformer layers. Moreover, a gated feature aggregation mechanism enables adaptive fusion between prompts and between prompts and the base model. Extensive experiments show state-of-the-art performance for DCPT on multiple dark scenario benchmarks. The unified end-to-end learning of enhancement and tracking in DCPT enables a more trainable system. The darkness clue prompting efficiently injects anti-dark knowledge without extra modules. Code is available at https://github.com/bearyi26/DCPT.

cs.CV↗

Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness

Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However, an inherent flaw has come to light in these cutting-edge models: they tend to optimize the adjacency matrix jointly with the model weights. This process, while seemingly efficient, causes a gradual decay of bone connectivity data, culminating in a model indifferent to the very topology it sought to map. As a remedy, we propose a threefold strategy: (1) We forge an innovative pathway that encodes bone connectivity by harnessing the power of graph distances. This approach preserves the vital topological nuances often lost in conventional GCNs. (2) We highlight an oft-overlooked feature - the temporal mean of a skeletal sequence, which, despite its modest guise, carries highly action-specific information. (3) Our investigation revealed strong variations in joint-to-joint relationships across different actions. This finding exposes the limitations of a single adjacency matrix in capturing the variations of relational configurations emblematic of human movement, which we remedy by proposing an efficient refinement to Graph Convolutions (GC) - the BlockGC. This evolution slashes parameters by a substantial margin (above 40%), while elevating performance beyond original GCNs. Our full model, the BlockGCN, establishes new standards in skeleton-based action recognition for small model sizes. Its high accuracy, notably on the large-scale NTU RGB+D 120 dataset, stand as compelling proof of the efficacy of BlockGCN.

cs.CV↗

ProS: Prompting-to-simulate Generalized knowledge for Universal Cross-Domain Retrieval

The goal of Universal Cross-Domain Retrieval (UCDR) is to achieve robust performance in generalized test scenarios, wherein data may belong to strictly unknown domains and categories during training. Recently, pre-trained models with prompt tuning have shown strong generalization capabilities and attained noteworthy achievements in various downstream tasks, such as few-shot learning and video-text retrieval. However, applying them directly to UCDR may not sufficiently to handle both domain shift (i.e., adapting to unfamiliar domains) and semantic shift (i.e., transferring to unknown categories). To this end, we propose \textbf{Pro}mpting-to-\textbf{S}imulate (ProS), the first method to apply prompt tuning for UCDR. ProS employs a two-step process to simulate Content-aware Dynamic Prompts (CaDP) which can impact models to produce generalized features for UCDR. Concretely, in Prompt Units Learning stage, we introduce two Prompt Units to individually capture domain and semantic knowledge in a mask-and-align way. Then, in Context-aware Simulator Learning stage, we train a Content-aware Prompt Simulator under a simulated test scenarios to produce the corresponding CaDP. Extensive experiments conducted on three benchmark datasets show that our method achieves new state-of-the-art performance without bringing excessive parameters. Our method is publicly available at https://github.com/fangkaipeng/ProS.

cs.CV↗

Refined Temporal Pyramidal Compression-and-Amplification Transformer for 3D Human Pose Estimation

Accurately estimating the 3D pose of humans in video sequences requires both accuracy and a well-structured architecture. With the success of transformers, we introduce the Refined Temporal Pyramidal Compression-and-Amplification (RTPCA) transformer. Exploiting the temporal dimension, RTPCA extends intra-block temporal modeling via its Temporal Pyramidal Compression-and-Amplification (TPCA) structure and refines inter-block feature interaction with a Cross-Layer Refinement (XLR) module. In particular, TPCA block exploits a temporal pyramid paradigm, reinforcing key and value representation capabilities and seamlessly extracting spatial semantics from motion sequences. We stitch these TPCA blocks with XLR that promotes rich semantic representation through continuous interaction of queries, keys, and values. This strategy embodies early-stage information with current flows, addressing typical deficits in detail and stability seen in other transformer-based methods. We demonstrate the effectiveness of RTPCA by achieving state-of-the-art results on Human3.6M, HumanEva-I, and MPI-INF-3DHP benchmarks with minimal computational overhead. The source code is available at https://github.com/hbing-l/RTPCA.

cs.CV↗

WordArt Designer API: User-Driven Artistic Typography Synthesis with Large Language Models on ModelScope

This paper introduces the WordArt Designer API, a novel framework for user-driven artistic typography synthesis utilizing Large Language Models (LLMs) on ModelScope. We address the challenge of simplifying artistic typography for non-professionals by offering a dynamic, adaptive, and computationally efficient alternative to traditional rigid templates. Our approach leverages the power of LLMs to understand and interpret user input, facilitating a more intuitive design process. We demonstrate through various case studies how users can articulate their aesthetic preferences and functional requirements, which the system then translates into unique and creative typographic designs. Our evaluations indicate significant improvements in user satisfaction, design flexibility, and creative expression over existing systems. The WordArt Designer API not only democratizes the art of typography but also opens up new possibilities for personalized digital communication and design.

cs.CV↗

Tracking with Human-Intent Reasoning

Advances in perception modeling have significantly improved the performance of object tracking. However, the current methods for specifying the target object in the initial frame are either by 1) using a box or mask template, or by 2) providing an explicit language description. These manners are cumbersome and do not allow the tracker to have self-reasoning ability. Therefore, this work proposes a new tracking task -- Instruction Tracking, which involves providing implicit tracking instructions that require the trackers to perform tracking automatically in video frames. To achieve this, we investigate the integration of knowledge and reasoning capabilities from a Large Vision-Language Model (LVLM) for object tracking. Specifically, we propose a tracker called TrackGPT, which is capable of performing complex reasoning-based tracking. TrackGPT first uses LVLM to understand tracking instructions and condense the cues of what target to track into referring embeddings. The perception component then generates the tracking results based on the embeddings. To evaluate the performance of TrackGPT, we construct an instruction tracking benchmark called InsTrack, which contains over one thousand instruction-video pairs for instruction tuning and evaluation. Experiments show that TrackGPT achieves competitive performance on referring video object segmentation benchmarks, such as getting a new state-of the-art performance of 66.5 $\mathcal{J}\&\mathcal{F}$ on Refer-DAVIS. It also demonstrates a superior performance of instruction tracking under new evaluation protocols. The code and models are available at \href{https://github.com/jiawen-zhu/TrackGPT}{https://github.com/jiawen-zhu/TrackGPT}.

cs.CV↗

MotionEditor: Editing Video Motion via Content-Aware Diffusion

Existing diffusion-based video editing models have made gorgeous advances for editing attributes of a source video over time but struggle to manipulate the motion information while preserving the original protagonist's appearance and background. To address this, we propose MotionEditor, a diffusion model for video motion editing. MotionEditor incorporates a novel content-aware motion adapter into ControlNet to capture temporal motion correspondence. While ControlNet enables direct generation based on skeleton poses, it encounters challenges when modifying the source motion in the inverted noise due to contradictory signals between the noise (source) and the condition (reference). Our adapter complements ControlNet by involving source content to transfer adapted control signals seamlessly. Further, we build up a two-branch architecture (a reconstruction branch and an editing branch) with a high-fidelity attention injection mechanism facilitating branch interaction. This mechanism enables the editing branch to query the key and value from the reconstruction branch in a decoupled manner, making the editing branch retain the original background and protagonist appearance. We also propose a skeleton alignment algorithm to address the discrepancies in pose size and position. Experiments demonstrate the promising motion editing ability of MotionEditor, both qualitatively and quantitatively.

cs.CV↗

WordArt Designer: User-Driven Artistic Typography Synthesis using Large Language Models

This paper introduces WordArt Designer, a user-driven framework for artistic typography synthesis, relying on the Large Language Model (LLM). The system incorporates four key modules: the LLM Engine, SemTypo, StyTypo, and TexTypo modules. 1) The LLM Engine, empowered by the LLM (e.g., GPT-3.5), interprets user inputs and generates actionable prompts for the other modules, thereby transforming abstract concepts into tangible designs. 2) The SemTypo module optimizes font designs using semantic concepts, striking a balance between artistic transformation and readability. 3) Building on the semantic layout provided by the SemTypo module, the StyTypo module creates smooth, refined images. 4) The TexTypo module further enhances the design's aesthetics through texture rendering, enabling the generation of inventive textured fonts. Notably, WordArt Designer highlights the fusion of generative AI with artistic typography. Experience its capabilities on ModelScope: https://www.modelscope.cn/studios/WordArt/WordArt.

cs.CL↗