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Zhi-Xin Yang

Publications and source records attributed to Zhi-Xin Yang.

At least 19 recordsLinked to original sources

DVGT: Driving Visual Geometry Transformer

Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving. However, there still lacks a driving-targeted dense geometry perception model that can adapt to different scenarios and camera configurations. To bridge this gap, we propose a Driving Visual Geometry Transformer (DVGT), which reconstructs a global dense 3D point map from a sequence of unposed multi-view visual inputs. We first extract visual features for each image using a DINO backbone, and employ alternating intra-view local attention, cross-view spatial attention, and cross-frame temporal attention to infer geometric relations across images. We then use multiple heads to decode a global point map in the ego coordinate of the first frame and the ego poses for each frame. Unlike conventional methods that rely on precise camera parameters, DVGT is free of explicit 3D geometric priors, enabling flexible processing of arbitrary camera configurations. DVGT directly predicts metric-scaled geometry from image sequences, eliminating the need for post-alignment with external sensors. Trained on a large mixture of driving datasets including nuScenes, OpenScene, Waymo, KITTI, and DDAD, DVGT significantly outperforms existing models on various scenarios. Code is available at https://github.com/wzzheng/DVGT.

cs.CV

SpaAct: Spatially-Activated Transition Learning with Curriculum Adaptation for Vision-Language Navigation

Vision-and-Language Navigation (VLN) aims to enable an embodied agent to follow natural-language instructions and navigate to a target location in unseen 3D environments. We argue that adapting VLMs to VLN requires endowing them with two complementary capabilities for acquiring such awareness, namely backward action reasoning (why) and forward transition prediction~(how). Based on this insight, we propose SpaAct, a simple yet effective training framework that activates the dynamic spatial awareness in VLMs. Specifically, SpaAct introduces two spatial activation tasks: Action Retrospection, which asks the model to infer the executed action sequence from visual transitions, and Future Frame Selection, which forces the model to predict the visual transitions conditioned on history and action. These two objectives provide lightweight supervision on both backward action reasoning and forward transition prediction, encouraging the model to build dynamic spatial awareness in a VLM-friendly way. To further stabilize adaptation, we design TriPA, a Tri-factor Progressive Adaptive curriculum learning method that organizes training samples from easy to hard, allowing the model to gradually acquire navigation skills from basic locomotion to long-horizon reasoning. Experiments on standard VLN-CE benchmarks show that SpaAct consistently improves VLM-based navigation and achieves state-of-the-art performance. We will release the code and models to support future research.

cs.CV

DVGT-2: Vision-Geometry-Action Model for Autonomous Driving at Scale

End-to-end autonomous driving has evolved from the conventional paradigm based on sparse perception into vision-language-action (VLA) models, which focus on learning language descriptions as an auxiliary task to facilitate planning. In this paper, we propose an alternative Vision-Geometry-Action (VGA) paradigm that advocates dense 3D geometry as the critical cue for autonomous driving. As vehicles operate in a 3D world, we think dense 3D geometry provides the most comprehensive information for decision-making. However, most existing geometry reconstruction methods (e.g., DVGT) rely on computationally expensive batch processing of multi-frame inputs and cannot be applied to online planning. To address this, we introduce a streaming Driving Visual Geometry Transformer (DVGT-2), which processes inputs in an online manner and jointly outputs dense geometry and trajectory planning for the current frame. We employ temporal causal attention and cache historical features to support on-the-fly inference. To further enhance efficiency, we propose a sliding-window streaming strategy and use historical caches within a certain interval to avoid repetitive computations. Despite the faster speed, DVGT-2 achieves superior geometry reconstruction performance on various datasets. The same trained DVGT-2 can be directly applied to planning across diverse camera configurations without fine-tuning, including closed-loop NAVSIM and open-loop nuScenes benchmarks.

cs.CV

Think before Go: Hierarchical Reasoning for Image-goal Navigation

Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framework for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.

cs.RO

LaST-VLA: Thinking in Latent Spatio-Temporal Space for Vision-Language-Action in Autonomous Driving

While Vision-Language-Action (VLA) models have revolutionized autonomous driving by unifying perception and planning, their reliance on explicit textual Chain-of-Thought (CoT) leads to semantic-perceptual decoupling and perceptual-symbolic conflicts. Recent shifts toward latent reasoning attempt to bypass these bottlenecks by thinking in continuous hidden space. However, without explicit intermediate constraints, standard latent CoT often operates as a physics-agnostic representation. To address this, we propose the Latent Spatio-Temporal VLA (LaST-VLA), a framework shifting the reasoning paradigm from discrete symbolic processing into a physically grounded Latent Spatio-Temporal CoT. By implementing a dual-feature alignment mechanism, we distill geometric constraints from 3D foundation models and dynamic foresight from world models directly into the latent space. Coupled with a progressive SFT training strategy that transitions from feature alignment to trajectory generation, and refined via Reinforcement Learning with Group Relative Policy Optimization (GRPO) to ensure safety and rule compliance. \method~setting a new record on NAVSIM v1 (91.3 PDMS) and NAVSIM v2 (87.1 EPDMS), while excelling in spatial-temporal reasoning on SURDS and NuDynamics benchmarks.

cs.CV

VILTA: A VLM-in-the-Loop Adversary for Enhancing Driving Policy Robustness

The safe deployment of autonomous driving (AD) systems is fundamentally hindered by the long-tail problem, where rare yet critical driving scenarios are severely underrepresented in real-world data. Existing solutions including safety-critical scenario generation and closed-loop learning often rely on rule-based heuristics, resampling methods and generative models learned from offline datasets, limiting their ability to produce diverse and novel challenges. While recent works leverage Vision Language Models (VLMs) to produce scene descriptions that guide a separate, downstream model in generating hazardous trajectories for agents, such two-stage framework constrains the generative potential of VLMs, as the diversity of the final trajectories is ultimately limited by the generalization ceiling of the downstream algorithm. To overcome these limitations, we introduce VILTA (VLM-In-the-Loop Trajectory Adversary), a novel framework that integrates a VLM into the closed-loop training of AD agents. Unlike prior works, VILTA actively participates in the training loop by comprehending the dynamic driving environment and strategically generating challenging scenarios through direct, fine-grained editing of surrounding agents' future trajectories. This direct-editing approach fully leverages the VLM's powerful generalization capabilities to create a diverse curriculum of plausible yet challenging scenarios that extend beyond the scope of traditional methods. We demonstrate that our approach substantially enhances the safety and robustness of the resulting AD policy, particularly in its ability to navigate critical long-tail events.

cs.CV

Linearly Solving Robust Rotation Estimation

Rotation estimation plays a fundamental role in computer vision and robot tasks, and extremely robust rotation estimation is significantly useful for safety-critical applications. Typically, estimating a rotation is considered a non-linear and non-convex optimization problem that requires careful design. However, in this paper, we provide some new perspectives that solving a rotation estimation problem can be reformulated as solving a linear model fitting problem without dropping any constraints and without introducing any singularities. In addition, we explore the dual structure of a rotation motion, revealing that it can be represented as a great circle on a quaternion sphere surface. Accordingly, we propose an easily understandable voting-based method to solve rotation estimation. The proposed method exhibits exceptional robustness to noise and outliers and can be computed in parallel with graphics processing units (GPUs) effortlessly. Particularly, leveraging the power of GPUs, the proposed method can obtain a satisfactory rotation solution for large-scale($10^6$) and severely corrupted (99$\%$ outlier ratio) rotation estimation problems under 0.5 seconds. Furthermore, to validate our theoretical framework and demonstrate the superiority of our proposed method, we conduct controlled experiments and real-world dataset experiments. These experiments provide compelling evidence supporting the effectiveness and robustness of our approach in solving rotation estimation problems.

cs.CV

Accelerating Outlier-robust Rotation Estimation by Stereographic Projection

Rotation estimation plays a fundamental role in many computer vision and robot tasks. However, efficiently estimating rotation in large inputs containing numerous outliers (i.e., mismatches) and noise is a recognized challenge. Many robust rotation estimation methods have been designed to address this challenge. Unfortunately, existing methods are often inapplicable due to their long computation time and the risk of local optima. In this paper, we propose an efficient and robust rotation estimation method. Specifically, our method first investigates geometric constraints involving only the rotation axis. Then, it uses stereographic projection and spatial voting techniques to identify the rotation axis and angle. Furthermore, our method efficiently obtains the optimal rotation estimation and can estimate multiple rotations simultaneously. To verify the feasibility of our method, we conduct comparative experiments using both synthetic and real-world data. The results show that, with GPU assistance, our method can solve large-scale ($10^6$ points) and severely corrupted (90\% outlier rate) rotation estimation problems within 0.07 seconds, with an angular error of only 0.01 degrees, which is superior to existing methods in terms of accuracy and efficiency.

cs.CV

TiGDistill-BEV: Multi-view BEV 3D Object Detection via Target Inner-Geometry Learning Distillation

Accurate multi-view 3D object detection is essential for applications such as autonomous driving. Researchers have consistently aimed to leverage LiDAR's precise spatial information to enhance camera-based detectors through methods like depth supervision and bird-eye-view (BEV) feature distillation. However, existing approaches often face challenges due to the inherent differences between LiDAR and camera data representations. In this paper, we introduce the TiGDistill-BEV, a novel approach that effectively bridges this gap by leveraging the strengths of both sensors. Our method distills knowledge from diverse modalities(e.g., LiDAR) as the teacher model to a camera-based student detector, utilizing the Target Inner-Geometry learning scheme to enhance camera-based BEV detectors through both depth and BEV features by leveraging diverse modalities. Specially, we propose two key modules: an inner-depth supervision module to learn the low-level relative depth relations within objects which equips detectors with a deeper understanding of object-level spatial structures, and an inner-feature BEV distillation module to transfer high-level semantics of different key points within foreground targets. To further alleviate the domain gap, we incorporate both inter-channel and inter-keypoint distillation to model feature similarity. Extensive experiments on the nuScenes benchmark demonstrate that TiGDistill-BEV significantly boosts camera-based only detectors achieving a state-of-the-art with 62.8% NDS and surpassing previous methods by a significant margin. The codes is available at: https://github.com/Public-BOTs/TiGDistill-BEV.git.

cs.CV

Space-time Reinforcement Network for Video Object Segmentation

Recently, video object segmentation (VOS) networks typically use memory-based methods: for each query frame, the mask is predicted by space-time matching to memory frames. Despite these methods having superior performance, they suffer from two issues: 1) Challenging data can destroy the space-time coherence between adjacent video frames. 2) Pixel-level matching will lead to undesired mismatching caused by the noises or distractors. To address the aforementioned issues, we first propose to generate an auxiliary frame between adjacent frames, serving as an implicit short-temporal reference for the query one. Next, we learn a prototype for each video object and prototype-level matching can be implemented between the query and memory. The experiment demonstrated that our network outperforms the state-of-the-art method on the DAVIS 2017, achieving a J&F score of 86.4%, and attains a competitive result 85.0% on YouTube VOS 2018. In addition, our network exhibits a high inference speed of 32+ FPS.

cs.CV

Multi-Sem Fusion: Multimodal Semantic Fusion for 3D Object Detection

LiDAR and camera fusion techniques are promising for achieving 3D object detection in autonomous driving. Most multi-modal 3D object detection frameworks integrate semantic knowledge from 2D images into 3D LiDAR point clouds to enhance detection accuracy. Nevertheless, the restricted resolution of 2D feature maps impedes accurate re-projection and often induces a pronounced boundary-blurring effect, which is primarily attributed to erroneous semantic segmentation. To well handle this limitation, we propose a general multi-modal fusion framework Multi-Sem Fusion (MSF) to fuse the semantic information from both the 2D image and 3D points scene parsing results. Specifically, we employ 2D/3D semantic segmentation methods to generate the parsing results for 2D images and 3D point clouds. The 2D semantic information is further reprojected into the 3D point clouds with calibration parameters. To handle the misalignment between the 2D and 3D parsing results, we propose an Adaptive Attention-based Fusion (AAF) module to fuse them by learning an adaptive fusion score. Then the point cloud with the fused semantic label is sent to the following 3D object detectors. Furthermore, we propose a Deep Feature Fusion (DFF) module to aggregate deep features at different levels to boost the final detection performance. The effectiveness of the framework has been verified on two public large-scale 3D object detection benchmarks by comparing them with different baselines. The experimental results show that the proposed fusion strategies can significantly improve the detection performance compared to the methods using only point clouds and the methods using only 2D semantic information. Most importantly, the proposed approach significantly outperforms other approaches and sets state-of-the-art results on the nuScenes testing benchmark.

cs.CV

Group frame neural network of moving object ghost imaging combined with frame merging algorithm

The nature of multiple samples to extract correlation information limits the applications of ghost imaging of moving objects. A novel multi-to-one neural network is proposed and the concept of "batch frame" is introduced to improve the serial imaging method. The neural network extracts more correlation information from a small number of samples, thus reducing the sampling ratio of the ghost imaging technique. We combine the correlation characteristics between images to propose a frame merging algorithm, which eliminates the dynamic blur of high-speed moving objects and further improves the reconstruction quality of moving object images at a low sampling ratio. The experimental results are consistent with the simulation results.

eess.IV

Efficient Jacobian-Based Inverse Kinematics with Sim-to-Real Transfer of Soft Robots by Learning

This paper presents an efficient learning-based method to solve the inverse kinematic (IK) problem on soft robots with highly non-linear deformation. The major challenge of efficiently computing IK for such robots is due to the lack of analytical formulation for either forward or inverse kinematics. To address this challenge, we employ neural networks to learn both the mapping function of forward kinematics and also the Jacobian of this function. As a result, Jacobian-based iteration can be applied to solve the IK problem. A sim-to-real training transfer strategy is conducted to make this approach more practical. We first generate a large number of samples in a simulation environment for learning both the kinematic and the Jacobian networks of a soft robot design. Thereafter, a sim-to-real layer of differentiable neurons is employed to map the results of simulation to the physical hardware, where this sim-to-real layer can be learned from a very limited number of training samples generated on the hardware. The effectiveness of our approach has been verified on pneumatic-driven soft robots for path following and interactive positioning.

cs.RO

PU-EVA: An Edge Vector based Approximation Solution for Flexible-scale Point Cloud Upsampling

High-quality point clouds have practical significance for point-based rendering, semantic understanding, and surface reconstruction. Upsampling sparse, noisy and nonuniform point clouds for a denser and more regular approximation of target objects is a desirable but challenging task. Most existing methods duplicate point features for upsampling, constraining the upsampling scales at a fixed rate. In this work, the flexible upsampling rates are achieved via edge vector based affine combinations, and a novel design of Edge Vector based Approximation for Flexible-scale Point clouds Upsampling (PU-EVA) is proposed. The edge vector based approximation encodes the neighboring connectivity via affine combinations based on edge vectors, and restricts the approximation error within the second-order term of Taylor's Expansion. The EVA upsampling decouples the upsampling scales with network architecture, achieving the flexible upsampling rates in one-time training. Qualitative and quantitative evaluations demonstrate that the proposed PU-EVA outperforms the state-of-the-art in terms of proximity-to-surface, distribution uniformity, and geometric details preservation.

cs.CV

Ground state cooling of magnomechanical resonator in PT-symmetric cavity magnomechanical system at room temperature

We propose to realize the ground state cooling of magnomechanical resonator in a parity-time (PT)-symmetric cavity magnomechanical system composed of a loss ferromagnetic sphere and a gain microwave cavity. In the scheme, the magnomechanical resonator can be cooled close to its ground state via the magnomechanical interaction, and it is found that the cooling effect in PT-symmetric system is much higher than that in non-PT-symmetric system. Resorting to the magnetic force noise spectrum, we investigate the final mean phonon number with experimentally feasible parameters and find surprisingly that the ground state cooling of magnomechanical resonator can be directly achieved at room temperature. Furthermore, we also illustrate that the ground state cooling can be flexibly controlled via the external magnetic field.

quant-ph

Magnon blockade in a PT-symmetric-like cavity magnomechanical system

We investigate the magnon blockade effect in a parity-time (PT) symmetric-like three-mode cavity magnomechanical system involving the magnon-photon and magnon-phonon interactions. In the broken and unbroken PT-symmetric regions, we respectively calculate the second-order correlation function analytically and numerically and further determine the optimal value of detuning. By adjusting different system parameters, we study the different blockade mechanisms and find that the perfect magnon blockade effect can be observed under the weak parameter mechanism. Our work paves a way to achieve the magnon blockade in experiment.

quant-ph

AMPSO: Artificial Multi-Swarm Particle Swarm Optimization

In this paper we propose a novel artificial multi-swarm PSO which consists of an exploration swarm, an artificial exploitation swarm and an artificial convergence swarm. The exploration swarm is a set of equal-sized sub-swarms randomly distributed around the particles space, the exploitation swarm is artificially generated from a perturbation of the best particle of exploration swarm for a fixed period of iterations, and the convergence swarm is artificially generated from a Gaussian perturbation of the best particle in the exploitation swarm as it is stagnated. The exploration and exploitation operations are alternatively carried out until the evolution rate of the exploitation is smaller than a threshold or the maximum number of iterations is reached. An adaptive inertia weight strategy is applied to different swarms to guarantee their performances of exploration and exploitation. To guarantee the accuracy of the results, a novel diversity scheme based on the positions and fitness values of the particles is proposed to control the exploration, exploitation and convergence processes of the swarms. To mitigate the inefficiency issue due to the use of diversity, two swarm update techniques are proposed to get rid of lousy particles such that nice results can be achieved within a fixed number of iterations. The effectiveness of AMPSO is validated on all the functions in the CEC2015 test suite, by comparing with a set of comprehensive set of 16 algorithms, including the most recently well-performing PSO variants and some other non-PSO optimization algorithms.

cs.NE

A New Learning Paradigm for Random Vector Functional-Link Network: RVFL+

In school, a teacher plays an important role in various classroom teaching patterns. Likewise to this human learning activity, the learning using privileged information (LUPI) paradigm provides additional information generated by the teacher to 'teach' learning models during the training stage. Therefore, this novel learning paradigm is a typical Teacher-Student Interaction mechanism. This paper is the first to present a random vector functional link network based on the LUPI paradigm, called RVFL+. Rather than simply combining two existing approaches, the newly-derived RVFL+ fills the gap between classical randomized neural networks and the newfashioned LUPI paradigm, which offers an alternative way to train RVFL networks. Moreover, the proposed RVFL+ can perform in conjunction with the kernel trick for highly complicated nonlinear feature learning, which is termed KRVFL+. Furthermore, the statistical property of the proposed RVFL+ is investigated, and we present a sharp and high-quality generalization error bound based on the Rademacher complexity. Competitive experimental results on 14 real-world datasets illustrate the great effectiveness and efficiency of the novel RVFL+ and KRVFL+, which can achieve better generalization performance than state-of-the-art methods.

stat.ML